• 제목/요약/키워드: synesthesia

검색결과 73건 처리시간 0.024초

전시공간에서의 촉지적(Haptic)연출 방법에 대한 연구 - 체험전시 공간 중심으로 - (A Study on Haptic Presentation Methods in the Experience Exhibition Spaces - With Experience Exhibition Space -)

  • 조민화
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.229-239
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    • 2015
  • The 21st century is a multiplication age and social and cultural phenomena have become diverse and peoples' desires and individuality have become important. Accordingly, the sensibility that reflects human taste is also required in the exhibition space. The exhibitions in this age induce the direct cognition of senses or take interactive forms that contact diverse media and react. The purpose of this research is to define the concept of haptic presentation method in which the audience perceive in the exhibition space by themselves and the visual elements spread into other senses and perceive complexly, and to present the directional nature. To conduct this research, first, this researcher recognized that haptic sensory experiential research by analyzing the roles and transition history of exhibition space is needed for the present age Second, based on philosophical theories, four haptic sensory expression characteristics (medium nature, experiential nature, attractiveness, sensitiveness) were derived by substituting Giles Deleuze's four haptic spatial characteristics (grasping short distance, dispersed gaze, cognition of bodily movement, formation of synesthesia through complex senses) and six formative factors of exhibition space (space, form, size, light, quality of materials, and color). And the effective exhibition presentation methods were analyzed through six cases of experiential exhibition spaces. Accordingly, what matters in the experiential exhibition space is to produce the four characteristics: medium nature, experientiality, attractiveness, and sensitiveness in equilibrium. It is necessary for the designers to reflect it appropriately in producing so that the audience can think and experience by themselves. Accordingly, in this thesis, it could be seen that to produce the haptic production characteristics in the experiential exhibition space in equilibrium is the important factor in the experiential exhibition space. In conclusion, experiences in the exhibition space should be approached with the transcendental haptic presentation method by which even the space of actually unexperienced cognition can be expanded and experienced through the metastasis and tension of various senses. Also, researches on such senses should be developed continuously, and this researcher expects that this will become a stimulant to present a new directivity.

공감각인지기반 컬러이미지-음악요소 변환에 관한 기초연구 (A Basic Study on the Conversion of Color Image into Musical Elements based on a Synesthetic Perception)

  • 김성일
    • 감성과학
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    • 제16권2호
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    • pp.187-194
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    • 2013
  • 본 연구는 컬러영상에서 특정소리를 연상시킬 수 있는 공감각 인지현상에 기반하여 컬러이미지에서 음악요소로 변환하는 시스템의 구현을 최종 목표로 한다. 이는 빛과 소리의 물리적 주파수정보사이의 유사도를 기반으로 이루어진다. 입력 컬러영상은 우선 컬러모델변환이론에 기초하여 색상(Hue), 채도(Saturation) 및 명도(Intensity)영역으로 변환된다. 음계, 옥타브, 크기 및 시간길이 등의 음악적 성분들이 HSI 컬러모델의 각 영역으로부터 추출된다. 기본주파수(F0, Fundamental Frequency)는 색상 및 명도 히스토그램에서 추출되고, 크기 및 시간길이성분은 명도와 채도 히스토그램에서 추출된다. 실험에서, 제안된 시스템은 표준 C 및 VC++ 기반에서 실현되었고, 최종적으로 WAV 포맷의 사운드파일이 생성되었다. 시뮬레이션 결과를 통해서 입력 컬러영상에서 추출된 음악적 요소들이 출력 사운드신호에 반영됨을 알 수 있었다.

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신체 움직임-시·청각 정보 상호변환 시스템의 구현 (Implementation of Mutual Conversion System between Body Movement and Visual·Auditory Information)

  • 배명진;김성일
    • 전기전자학회논문지
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    • 제22권2호
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    • pp.362-368
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    • 2018
  • 본 논문은 학습으로 공감각 현상을 지각할 수 있는 의도적인 공감각을 기반으로 신체의 움직임에서 시각과 청각정보로의 변환 및 역변환 시스템을 구현하였다. 신체의 움직임은 웨어러블 암밴드인 Myo의 출력인 오일러 각을 사용하였고, 근감각 정보로서 롤(Roll), 피치(Pitch), 요(Yaw) 신호를 사용하였다. 또한, 시각과 청각 정보로서 미디(MIDI, Musical Instrument Digital Interface)신호와 HSI 컬러 모델을 사용하였다. 근감각 신호와 시 청각 신호 사이의 상호변환 방법은 일대일 대응 관계를 적용함으로써 직관적으로 쉽게 유추할 수 있도록 하였다. 시뮬레이션 결과에서 신체의 움직임 정보와 시 청각 정보의 상호변환이 가능함을 ROS(Root Operation System)와 3D 시뮬레이션 툴인 Gazebo를 사용하여 입력과 출력을 비교하였고 변환 오차가 작음을 확인하였다.

렘 콜하스 공간의 음악현상학적 시간성에 대한 연구 (A Study on Temporality of 'Phenomenology of music' in Rem Koolhaas's space)

  • 강소연;윤상영;윤재은
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.115-123
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    • 2013
  • Today, the views on Temporality of space have been changed not only to be based on the concept of time, but also to identify the space with a body adapted to the new circumstances. The study suggests that the actions of performers in space have been important by changes of views and are connected to the music phenomenology mixed with music whose tempo is the phenomenology related with of human consciousness itself, and derives the temporal property by putting them into Rem Koolhaas space with the fluid quality. According to Clifton's Phenomenology of Music, an understanding of music is made in both human body and consciousness as two ways to listen to sounds and enjoy music. Though a correlation between the characteristics of Clifton's Phenomenology of Music and one of resulted from uncertainty and immateriality of modern space Temporality, we could work out four kinds of characters which are the continuity of the fluidity from temporal programs, contrasting changes or synchronicity, the multidimensionality from synesthesia of line and face, ventilation by quality of the material and immaterial circumstances of sound effects, the implication in events resulted from cognition for information and unexpected actions, and the autonomy of the route of a variety of experiences including intimate connection of inter-related events and temporary and diverse external conditions. Hereby Temporality of musical phenomenology in Rem Koolhaas's space can be experienced by systems base oh the importance of host's motion, changes of programs according to the motion as well as uncertainty and immaterial changes. Due to the changes user's emotion and motion is undergone as Temporality that changes automatically.

도시 공공디자인에서 하이퍼미디어에 관한 연구 (A Study on the Urban Public Design which Introduced the Concept of Hypermedia)

  • 양진아;이영수
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.231-238
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    • 2013
  • As the technical medium evolves, the method of accepting information is changing. The technical medium also appears in various ways through the combination with art. This study aims to conduct research on how hypermedia, appearing from this, will reveal itself in the urban public design in terms of its expression mode. First, this study looks at the characteristics for expression representation of hypermedia art through theoretical considerations on the hypermedia. Second, this study identifies how hypermedia art is introduced in the urban public design through art cases. Third, this study reveals the characteristics depending on the expression mode of hypermedia art shown in the urban public design based on the analyzed cases. As a result, first, hypermedia appeared in various image lighting expression modes that use 'light' in the urban public design and interacted with the public. Second, hypermedia reacted to 'motion' and was the expression mode of using bodies in the urban public design and using peripheral devices and external environment and characterized by having complex patterns of multi-layered structure through multi-media. It also applied sight, hearing, and touch partially or integratedly to attract synesthesia from the public and checked mutual interaction rapidly in an improvised way. Third, such a complex digital technology was the network expression mode beyond space and time by medium of urban public design and characterized by the new experience of virtual space expansion through the world wide network and the communication mode of participation. With such a role change of media and combination with art, hypermedia has been achieving varied extended representations. It is considered to change our monotonous urban environment, restore our relationship with the public, and open a new field of communication. Accordingly, the significance of this study can be identified through how it aimed to display the expression method of hypermedia which caused its extension in the field of urban public design as well as through the derivation of relevant characteristics.

피터 줌터의 건축에 나타나는 물성의 감성적 표현 특성 분석 (Emotional Characteristics of Materiality Expressed on Peter Zumthor's Projects)

  • 류호창;김석영
    • 한국콘텐츠학회논문지
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    • 제17권1호
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    • pp.157-165
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    • 2017
  • 감성디자인의 중요성에 대한 논의 및 연구가 활발히 전개되었음에도 건축 재료의 물성을 통한 감성적 교감에 초점을 맞춘 연구는 상대적으로 많지 않았기에 피터 줌터의 작품을 중심으로 물성을 이용한 감성적 표현 특성을 분석하였다. 연구방법으로는 선행 연구를 통해 물성의 감성적 해석과 함께 물성을 통한 감성적 표현 특성으로 구축성, 지역성과 장소성, 시간성, 공감각성, 지속가능성을 추출하였다. 그 내용을 기준으로 줌터의 작품 중에서 물성의 감성적 특성이 두드러진 작품을 중심으로 실행 사례를 분석한 결과, 줌터는 창의적인 구축방식을 통한 구축적 표현, 지역의 재료와 구축방식을 적극적으로 사용한 지역성과 장소성의 표현, 오래된 재료와의 대비나 재료의 풍화작용을 이용한 시간성 표현, 오감적 체험을 동원하는 공감각적 표현, 재활용이 가능한 재료 및 구조를 활용한 지속가능성 표현 등을 활용하여 물성의 감성적 호소력을 고양시키고 있음을 확인할 수 있었다. 향후 사용자 감성에 호소하여 공간의 감동을 고양시키는 디자인 연구에 도움이 되기를 기대한다.

체험 마케팅 요소를 활용한 주택문화관의 디자인 방향 (Design Directions of the Housing Cultural Center Based on Experiential Marketing Elements)

  • 김정윤;이현수;이주현
    • 한국주거학회논문집
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    • 제18권5호
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    • pp.113-120
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    • 2007
  • The purpose of this study is an analysis about space of housing cultural center with the marketing based on experience. By changing housing market, housing cultural center is a place to give an information, added value, image of housing. Consumers who experience a housing cultural center have an effect on purchase an apartment. The image of enterprise is important to select commodities to consumers. Today, company's brand image and concept include womanish, worthy and, sensual those. Under these views, housing cultural center should have continuous culture spaces that provide various experiential chance for consumers. The methods of this study are an analysis of brand image, analysis and application of experiential elements for housing cultural center. The results of this study have five parts. First, in Sense part, there are presented the sense of sight, smell and touch include material's color, finishing material, sound and etc. Second, in Feel part, consumers feel friendly and comfortable to brand through synesthesia. And they have a liberal mind about brand. Third, in Think part, consumers can experience a brand's image as a subject of event or space. Forth, in Act part, consumer is acted to scale of a space and aim of exhibition. Finally, in Relation part, consumers can have relation each other who visit Housing cultural center. And they can joint for interchange of information, culture enjoyment. In conclusion, this study has a great value of graft marketing view on the planning of Housing cultural center.

현대예술 확장에 의해 예술로 수용된 패션의 본질적 속성 (Inherent Properties of Fashion Accepted as Art through Expansion of Contemporary Art)

  • 서승희;김영인
    • 복식
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    • 제63권6호
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    • pp.84-96
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    • 2013
  • In researching the ontological status of fashion, a good grasp of fashion can decide the direction of fashion study. Fashion is sometimes considered an area of industry far from art from a point of view of purity of art, in spite of its aesthetic value and expression. However, art properties can be differentiated from the purity of art in modern aesthetics, and fashion properties which were the reason for that fashion to be considered as non-art can be affirmed as the same with properties of contemporary art properties. Therefore, the purpose of this study was to suggest the possibility that general properties of fashion can be accepted in the art arena through justifying art properties deviating from the purity of art. It can provide a boost to fashion's cultural status. For the research method, a literature review and case analysis were carried out through specialty publications related to art history, aesthetics, and fashion, regular publications and websites specializing in fashion, and art museums. Through the research, art properties deviated from the purity of art, which are; tactile sense, impermanence, dailiness, and commercial viability, were justified as being the same as fashion properties. These art properties were not general properties of fine art in modern aesthetics, but the ones occurring in contemporary arts. These properties, now present in contemporary art, can no longer disqualify fashion as a non-art.

TV음악쇼 LED모션그래픽 조형이미지 구성 연구 (A Study on LED Motion Graphic Formative Image on TV Music Show)

  • 오호준
    • 디지털콘텐츠학회 논문지
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    • 제16권5호
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    • pp.823-834
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    • 2015
  • 본 연구는 TV음악쇼 프로그램에서 가수 등의 공연자를 중심으로 배경 디스플레이로 사용되는 LED백드롭(backdrop)의 모션그래픽 이미지 조형구성을 분석하였다. 모션그래픽 LED 화면은 평면조형으로 구성되는데, 백드롭의 배경으로써의 기능이 공감각과 시각요소의 감성전달이라는 목표가 있는 것이므로, 감성전달 요소가 되는 컬러와 모션 방향과 속도에 대한 감성적 개념을 분석하였다. 감성전달 요소 중 그래픽 조형에 대한 분석으로는, 이를 이루는 형의 종류와 응용요소를 구분하고 그러한 요소들이 음악 곡의 전개인 인트로, 벌스, 브릿지, 코러스 부분에서 어떠한 모션 패턴과 배치가 이루어지는지 그리고 남성과 여성 공연자의 배경으로써 어떠한 디자인 특징이 있는지 연구하였다. 사례연구로, 모션그래픽 배경이미지 디자인이 활발히 이루어지는 지상파TV 3사의 청소년 대상 음악 순위프로그램을 대상으로 하였으며, 곡 전개에 따라 주로 디자인 되는 조형의 종류와 모션 패턴 그리고 모션 배치 유형을 도출하였다.

뉴미디어 아트에 나타난 비언어적 표현 -표정과 소리의 사례연구를 중심으로 (Nonverbal Expressions in New Media Art -Case Studies about Facial Expressions and Sound)

  • 유미;안경희
    • 한국콘텐츠학회논문지
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    • 제19권10호
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    • pp.146-156
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    • 2019
  • 뉴미디어 아트는 장소와 시간적 제약에서 벗어나 테크놀로지의 혜택을 예술로 승화하고 관람자와 새로운 소통 방식을 제시한다. 본 논문은 초기의 뉴미디어 아트에서 나타난 비언어적 의사소통 방식의 경향을 분석하고자 표정과 소리에 관한 사례들을 연구했다. 결과적으로 뉴미디어 아트에 나타난 디지털 패러다임은 비선형성 사고를 갖게 하여 몰입과 지각적 분절감을 느끼게 하였음을 발견하였다. 뉴미디어 아트에서 표정은 '시각적 왜곡화, 확장화, 가상화'를 통해 얼굴 표현의 공간성과 시간성을 극복했고 디지털 환경 속에서 얼굴 구성 요소의 결합과 분리는 새로운 방식의 소통을 가능하게 하였다. 뉴미디어 아트에서 소리는 청각 감각에 머물지 않고 다른 감각과 협응하여 다감각화와 공감각화를 추구하며 공간의 확장성과 감각과 수용자의 상호작용성의 특성을 드러내며 발전하고 있었다.