• 제목/요약/키워드: study of website users

검색결과 218건 처리시간 0.022초

상업적 웹사이트 재방문 영향요인에 관한 연구 (A Study on the Influencing Factors of Revisit Behavior in the Commercial Website)

  • 이상만;이국용
    • Journal of Information Technology Applications and Management
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    • 제11권1호
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    • pp.137-159
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    • 2004
  • In the past days, most of studies about website and Online behavior have been mainly focused on the adoption of website and internet shopping or internet shopping mall. But the model of website revisit behavior has not been made and the leading theory of website usage behavior has not been existed. Lately, many researches on commercial website revisiting behavior are emphasizing the role of intention, attitude, satisfaction in online visiting behavior such as Jarvenpaa et al. [1997, 1999, 2000], Wang et al. [2001], Moon & Kim [2001], Heijden[2003], Sultan et al. [2002], Yoon [2000], Shankar et al. [2002a, 2002b], Mcknight et al. [2002], Chen & Dhillon [2003] and so on. The purpose of this paper is two-folds. The one is to find the affecting factors on the website users' revisit behavior in commercial website and the other is to search more influencing ones on the determinant factors, to analyze research model using in LISREL. The EFA and reliability test was executed by for finding the validity and reliability, covariance matrix analysis was executed for the purpose of testing the 13 hypotheses. The major finding of this paper would be summarized as followed : (1) The roles of satisfaction and attitude to the revisit behavior are very important and both variables have determining effects in commercial website revisit behavior. (2) The determining factors in positively affecting website users' satisfaction are attitude, perceived usefulness, design. (3) The determining factors in positively affecting website users' attitude are perceived usefulness, design, perceived ease of use, and negatively affecting factor was perceived risk in website.

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웹사이트의 계속적 이용에 있어 신뢰와 태도의 매개효과 연구 (A Study about the Mediating Effects of Website Attitude and Trust in Continuously using the Website)

  • 이국용;형성우;박경수
    • 한국경영과학회지
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    • 제30권2호
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    • pp.81-104
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    • 2005
  • In the past days, most of studies about users' behavior in online environments have been mainly focused on the adoption of website and internet shopping or shopping mall. But the generic model of website usage behavior has not been made and the leading theory of website usage behavior has not been existed. The purpose of this study consists of two parts: (1) to find the determinant variables of the website users' continuous using Intention in a certain website, (2) to examine the relative influences of the variables influencing the users' behavior in online environments. The framework of this study is based on the combination of some theories - Davis(1989)'s TAM, Fishbein(1975)'s TRA, Hoffman et al.(1997), Schneiderman(2000), Yoon(2002), Lee and Turban(2001), Sultan et al.(2002), Shankar et al.(2002a, 2002b), McKnight et al.(2002), Chen and Dhillon(2003), Heijden(2003) and so on. Major findings of this research are summarized as fellows: First, determinant of website continuous using intention was affected by 1) the-attitude and 2) the trust of the website except of perceived usefulness. Second, the website attitude was affected by the perceived usefulness, design, experience, reputation. But perceived ease of use did not affect the website attitude. Third, the website trust was affected by the perceived usefulness, perceived ease of use, design, experience of website. But the reputation of website did not determine the trust of Website in this research model.

Analysis of Library Website Users' Behavior to Optimize Virtual Information and Library Services

  • Shevchenko, Lyudmila
    • Journal of Information Science Theory and Practice
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    • 제8권1호
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    • pp.45-55
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    • 2020
  • The purpose of this work was to study library website users' actions by tracking their behavior, determining popular content, and identifying browsing patterns and subsequent improvement of access to popular content. The study of behavior models and the use of web analytics has led to the emergence of solutions that improve the usability and functionality of the State Public Scientific-Technological Library of the Siberian Branch of the Russian Academy of Sciences (SPSTL SB RAS) website. These are: identifying user tasks as they are developed, conducting user testing to better understand the event. tracking data and collecting additional data to verify the effectiveness of the changes made. Examining data on the duration of the session and the number of visits will help determine the goals of user visits and develop new recommendations. Usability analysis and testing will make it possible to compare the data obtained using web analytics and the perception of the library site by the users themselves. Recommendations are offered to libraries on the use of data on the real behavior of the target audience of the library website to improve access to library resources and services, increase their relevance and improve information services.

인터넷에서의 건강정보공유: 성별과 나이의 영향을 중심으로 (Health Information Sharing on the Web: The Influences of Age and Gender)

  • 김지현;이정아
    • 정보관리학회지
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    • 제29권3호
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    • pp.61-77
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    • 2012
  • 이 연구는 인터넷 사용자들의 건강정보 웹사이트에서 정보공유내용과 인구통계학적인 특징이 건강정보 공유행동에 미치는 영향을 조사하였다. 건강정보 웹사이트 토론방에 있는 메시지 중에서 1,042개를 임의로 선택하여 내용분석한 결과, 건강정보 웹사이트 회원들은 서로간 감정적인 공감과 정보제공, 그리고 관계형성에 적극적인 것으로 나타났다. 건강정보 웹사이트 회원 중 2/3는 루게릭병에 대한 자신들의 생각과 감정을 나누었고, 루게릭병을 가진 타인과의 관계형성에 노력한 회원은 1/4 정도였다. 절반 정도의 회원들은 적극적으로 다른 회원의 질문에 답하였다. 이 연구는 전체적으로 분석했을때 나이와 성별에 의한 정보공유의 효과는 없었지만, 50대 남성의 경우 다른 사람들에 대한 질문에 대한 대답이나 자신의 삶에 대한 관리에 다른 연령대 그룹보다 더욱 적극적인 모습을 보였다.

국내 대학 웹사이트의 정보구조 분석에 관한 연구 (A Study on the Analysis of Informational Structure of University Websites)

  • 이승민;김혜경
    • 정보관리학회지
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    • 제21권2호
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    • pp.127-152
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    • 2004
  • 웹사이트는 기존의 정보의 저장소로서의 역할에서 벗어나 이용자와의 커뮤니케이션과 상호작용을 위한 동적인 정보접근 수단으로 변화하고 있다. 이러한 기능이 효과적으로 수행되기 위해서는, 웹사이트에 수록되는 정보는 체계적이며 이용자가 쉽게 이해할 수 있는 방식으로 조직되어야 한다. 이러한 측면은 대학 웹사이트에서는 더욱 중요한 의미를 갖게 된다. 하지만, 현재의 대학 웹사이트에서 채용하고 있는 정보구조에는 이용자의 정보요구가 반영되지 않고 있으며, 일률적인 체계로 정보를 조직함으로써 웹사이트 전체의 효용성을 저하시키고 있다. 이러한 문제를 해결하기 위해서, 본 연구는 이용자의 정보요구를 최대한 반영하고 웹사이트 전체의 정보접근성을 확보할 수 있는 대학 웹사이트의 정보구조를 제안하는데 그 목적을 두고 있다.

패밀리 레스토랑 웹사이트 평가를 통한 효율적인 운영방안에 관한 연구 (A Study of Efficient Operation Plan through Family Restaurant Websites Evaluation)

  • 김장익;김진영
    • 한국조리학회지
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    • 제9권2호
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    • pp.64-84
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    • 2003
  • There is this research that supply better experience and satisfaction of most suitable in users standpoint to users through family restaurant website importance and assessment of satisfaction. Also, there is purpose of this research to supply pendulum in family restaurant internet marketing strategy establishment that website can achieve continuous role as marketing means to be not public information that drive revisit and substantial restaurant visit. Family restaurant website estimation received satisfaction assessment which do not get in importance (expected value) in general as analysis result. In other words, domestic family restaurants website are doing construction. operation by marketing means but real users are various interaction part that can collect and achieve about customer opinion except design part that can do to emboss company's image could see side that satisfaction is unenchanted and presented improvement way in website construction. operation on contents part of various and correct information offer and so on that customer infancy strategy part and user of event and coupon event etc. that is distinction robbers need. Also, realization possibility for restaurant prescription that latent customers who use net can raise family restaurant website revisit and substantial sale could see side. Ditto improvement way in that family restaurants construct and operate website conclusively as a marketing tool that public information is not that three offers satisfaction of most suitable to latent customers who use existent net to website as can achieve continuous role contribute.

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웹 디자인의 요소 평가: 이용자 관점과 디자이너 관점의 비교 연구 (Designing and Evaluating Websites from both Users' and Designers' Perspectives)

  • 이지연;김성언
    • 정보관리학회지
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    • 제20권2호
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    • pp.1-26
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    • 2003
  • 웹사이트 디자인과 평가에 대한 연구는 정보과학분야, 컴퓨터분야, 인지과학분야, 산업디자인분야 등을 중심으로 활발하여 이루어져 왔다. 정보과학분야에서 웹사이트 디자인과 관련하여 중요하게 강조하는 부분은 이용자가 이용하기 쉬우며 이용자에게 친숙한 이용자 중심의 웹사이트를 디자인하는 것이다. 이러한 개념은 이용자와 디자이너를 별개의 집단으로 이해하고, 웹 디자이너들이 웹사이트를 디자인할 때에 이용자의 요구사항을 충분히 반영하여야 함을 강조한다. 이 연구에서는 이용자와 디자이너를 별개의 집단으로 보는 관점을 벗어나 최근 늘어나고 있는 집단인 웹사이트 이용자인 동시에 웹사이트 제작 경험이 있는 디자이너를 대상으로 하여 자신이 디자인한 웹사이트와 다른 연구 대상자들이 디자인한 웹사이트를 평가하도록 하였다. 질문지를 통한 자료를 분석한 결과 이용자이면서 디자이너인 218명의 연구 대상자들은 이용자의 관점과 디자이너의 관점에서 모두 웹사이트의 내용전달, 디자인의 단순성과 일괄성, 링크와 접근성 측면을 공통적으로 중요시 여기고 있었다.반면, 내용의 체계성과 풍부성, 화면구성 측면은 이용자 관점에서 중요한 고려사항으로 제시되었음에도 불구하고 실제 웹사이트 제작 시 중요성이 간과되고 있음을 알 수 있었다.

소셜 컴퓨팅 웹사이트의 디자인 및 감성 특성 연구 (Characteristics of Social Computing Websites Based on Design Factors and User Emotions)

  • 양의정;황원일;김동수
    • 한국전자거래학회지
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    • 제17권1호
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    • pp.75-90
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    • 2012
  • 최근 인터넷 사용자간의 상호작용과 커뮤니케이션을 기반으로 하는 소셜 컴퓨팅(Social Computing)이 출현하고, 이를 사용하는 사용자들이 급증하고 있다. 그러나 여전히 많은 웹 사이트 디자이너들은 웹사이트의 기능적 측면만을 중심으로 웹사이트를 설계하고 있다. 또한 소셜 웹사이트의 감성적 접근에 관한 연구 역시 미비한 실정이다. 본 연구는 총 254명의 웹사이트 이용자에 대한 설문 조사를 바탕으로 소셜 컴퓨팅 웹사이트와 일반적인 웹사이트에 영향이 있는 디자인 요소와 감성 요소를 도출하고, 이를 비교 분석하였다. 그 결과 총 5개의 웹사이트 디자인 요인과 8개의 사용자 감성 요인이 도출되었는데, 소셜 컴퓨팅 웹사이트를 사용하는 경우에는 4개의 디자인 요인과 3개의 감성 요인이 사용자 만족도에 유효한 영향을 미치는 것으로 확인되었고, 일반적인 웹사이트를 사용하는 경우에는 5개의 디자인 요인과 3개의 감성 요인이 사용자 만족도에 유효한 영향을 미치는 것으로 확인되었다. 또한 사용자 만족도를 결정하는 요소는 소셜 컴퓨팅 웹사이트를 사용할 때와 일반적인 웹사이트를 사용할 때 각각 다른 것으로 나타났다.

웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성 (Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience)

  • 고혜영;김치용
    • 한국멀티미디어학회논문지
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    • 제18권2호
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    • pp.277-286
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    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.