• Title/Summary/Keyword: students' learning difficulties

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Developing & Applying a Template-based Game-type Learning Contents Authoring Tool (템플릿 기반 게임형 학습콘텐츠 저작 도구의 구현 및 적용)

  • Kim, Hye Sun;Kim, Cheol Min;Kim, Seong Baeg
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.41-53
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    • 2007
  • Recently, there has been much research to improve immersiveness and learning achievement using the edutainment that combines learning with game. However, from the viewpoint of instructors, there has been little research to solve technical difficulties and to reduce the authoring time in tailoring a game-type learning content. Therefore, in this paper, we propose an authoring tool, which enable instructors to tailor game-type learning contents reflecting their own preferences in spite of no backgrounds of technical skills. The authoring tool proposed has key features to hide authoring handicaps and reduce authoring time by providing the overall template for customized game-type learning contents based on template concept. To evaluate the effectiveness of the authoring tool, we applied it to teachers and elementary school students. From the evaluation, the result represented that instructors can make their own learning contents without being aware of technical problems within a short time. Also, the result showed that the learning achievement degree and immersive depth of students have been significantly improved.

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A Study on Teaching-Learning and Evaluation Methods of Environmental Studies in the Middle School (중학교 "환경" 교과의 교수.학습 및 평가 방법 연구)

  • 남상준
    • Hwankyungkyoyuk
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    • v.7 no.1
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    • pp.1-17
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    • 1994
  • This study was performed to determine appropriate teaching-learning and evaluation methods for Environmental Studies. To promote the relevance of our study to the needs of the schools and concerned educational communities of environmental education, we reviewed related literature, conducted questionnaire surveys, interviewed related teachers and administrator, held meetings with experts, and field-tested our findings. For selecting and developing teaching-learning methods of Environmental Studies, findings of educational research in general are considered. moreover, principles of environmental education, general aim of environmental education, orientations of environmental education, and developmental stages of middle school students in educational psychology were attended. In addition, relevance to the purpose of the Environmental Studies curriculum, appropriateness for value inquiry as well as knowledge inquiry, small group centered class organization, social interaction centered teaching-learning process, regional environmental situation, significance of personal environment, evaluation methods of Environmental Studies, multi- and inter-disciplinary contents of the Environmental Studies textbook, suitability to the evaluation methods of Environmental Studies, and emphasis on the social interaction in teaching-learning process were regarded. It was learned the Environmental Studies can be taught most effectively in via of holding discussion sessions, conducting actual investigation, doing experiment-practice, doing games and plate, role-playing and carrying out simulation activities, and doing inquiry. These teaching-learning methods were field-tested and proved appropriate methods for the subject. For selecting and developing evaluation method of Environmental Studies, such principles and characteristics of Environmental Studies as objective domains stated in the Environmental Studies curriculum, diversity of teaching-learning organization, were appreciated. We categorized nine evaluation methods: the teacher may conduct questionnaire surveys, testings, interviews, non-participatory observations; they may evaluate student's experiment-practice performances, reports preparation ability, ability to establish a research project, the teacher may ask the students to conduct a self-evaluation, or reciprocal evaluation. To maximize the effect of these methods, we further developed an application system. It considered three variables, that is, evaluates, evaluation objectives domains, and evaluation agent, and showed how to choose the most appropriate methods and, when necessary, how to combine uses of different methods depending on these variables. A sample evaluation instrument made on the basis of this application system was developed and tested in the classes. The system proved effective. Pilot applications of the teaching-learning methods and evaluation method were made simultaneously; and the results and their implications are as follows. Discussion program was applied in a lesson dealing with the problems of waste disposal, in which students showed active participation and creative thinking. The evaluation method used in this lesson was a multiple-choice written test for knowledge and skills. It was shown that this evaluation method and device are effective in helping students' revision of the lesson and in stimulating their creative interpretations and responces. Pupils showed great interests in the actual investigation program, and this programme was proved to be effective in enhancing students' participation. However, it was also turned out that there must be pre-arranged plans for the objects, contents and procedures of survey if this program is to effective. In this lesson, non-participatory observation methods were used with a focus on the attitudes of students. A scaled reported in general description rather than in grade. Experiment-practice programme was adopted in a lesson for purifying contaminated water and in this lesson, instruction objectives were properly established, the teaching-learning process was clearly specified and students were highly motivated. On the other hand, however, it was difficult to control the class when some groups of students require more times to complete their experiment, and sometimes different results. As regards to evaluation, performance observation test were used for assessing skills and attitudes. If teachers use well-prepared Likert scale, evaluation of all groups within a reasonablely short period of time will be possible. The most effective and successful programme in therms of students' participation and enjoyment, was the 'ah-nah-bah-dah-market' program, which is kind of game of the flea market. For better organized program of this kind, however, are essential, In this program, students appraise their own attitudes and behavior by responding to a written questionnaire. In addition, students were asked to record any anecdotes relating to self-appraisal of changes on one's own attitudes and behaviours. Even after the lesson, students keep recording those changes on letters to herself. Role-playing and simulation game programme was applied to a case of 'NIMBY', in which students should decide where to located a refuse dumping ground. For this kind of programme to e successful, concepts and words used in the script should be appropriate for students' intellectual levels, and students should by adequately introduced into the objective and the procedures of the lessons. Written questionnaire was used to assess individual students' attitudes after the lesson, but in order to acquire information on the changes of students' attitudes and skills, pre-test may have to be made. Doing inquiry programme, in which advantages in which students actually investigated the environmental influence of the areas where school os located, had advantages in developing students' ability to study the environmental problems and to present the results of their studies. For this programme to be more efficient, areas of investigation should be clearly divided and alloted to each group so that repetition or overlap in areas of study and presentation be avoided, and complementary wok between groups bee enhanced. In this programme, teacher assessed students' knowledge and attitudes on the basis of reports prepared by each group. However, there were found some difficults in assessing students' attitudes and behaviours solely on the grounds of written report. Perhaps, using a scaled checklist assessing students' attitudes while their presentation could help to relieve the difficulties.

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An Analysis of Middle School Student's Eye Movements in the Law of Large Numbers Simulation Activity (큰 수의 법칙 시뮬레이션에서 중학생의 안구 운동 분석)

  • Choi, In Yong;Cho, Han Hyuk
    • The Mathematical Education
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    • v.56 no.3
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    • pp.281-300
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    • 2017
  • This study analyzed the difficulties of middle school students in computer simulation of the law of large numbers through eye movement analysis. Some students did not attend to the simulation results and could not make meaningful inferences. It is observed that students keep the existing concept even though they observe the simulation results which are inconsistent with the misconceptions they have. Since probabilistic intuition influence student's thinking very strongly, it is necessary to design a task that allows students to clearly recognize the difference between their erroneous intuitions and simulation results. In addition, we could confirm through eye movements analysis that students could not make meaningful observations and inferences if too much reasoning was needed even though the simulation included a rich context. It is necessary to use visual representations such as graphs to provide immediate feedback to students, to encourage students to attend to the results in a certain intentional way to discover the underlying mathematical structure rather than simply presenting experimental data. Some students focused their attention on the visually salient feature of the experimental results and have made incorrect conclusion. The simulation should be designed so that the patterns of the experimental results that the student must discover are not visually distorted and allow the students to perform a sufficient number of simulations. Based on the results of this study, we suggested that cumulative relative frequency graph showing multiple results at the same time, and the term 'generally tends to get closer' should be used in learning of the law of large numbers. In addition, it was confirmed that eye-tracking method is a useful tool for analyzing interaction in technology-based probabilistic learning.

Characteristics and Development Processes of Early Elementary Students' Mathematical Symbolizing (초등학교 저학년의 수학적 상징화 방법의 발전 과정과 특징에 관한 연구)

  • Kim Nam Gyun
    • School Mathematics
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    • v.7 no.1
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    • pp.55-75
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    • 2005
  • Mathematical symbolizing is an important part of mathematics learning. But many students have difficulties m symbolizing mathematical ideas formally. If students had experiences inventing their own mathematical symbols and developing them to conventional ones natural way, i.e. learning mathematical symbols via expressive approaches, they could understand and use formal mathematical symbols meaningfully. These experiences are especially valuable for students who meet mathematical symbols for the first time. Hence, there are needs to investigate how early elementary school students can and should experience meaningful mathematical symbolizing. The purpose of this study was to analyze students' mathematical symbolizing processes and characteristics of theses. We carried out teaching experiments that promoted meaningful mathematical symbolizing among eight first graders. And then we analyzed students' symbolizing processes and characteristics of expressive approaches to mathematical symbols in early elementary students. As a result, we could places mathematical symbolizing processes developed in the teaching experiments under five categories. And we extracted and discussed several characteristics of early elementary students' meaningful mathematical symbolizing processes.

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C-language Learning Contents Supporting Web-based Compiling and Running (웹기반 컴파일과 실행을 지원하는 C언어 교육콘텐츠 개발)

  • Kim, Seong-Hyun;Kim, Young-Kuk
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.796-800
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    • 2006
  • In this paper, we developed an e-loaming contents for C programming language using Linux and open source software, not using commercial integrated development tool like Microsoft's Visual Studio. In most programming language courses, students study or practice the programming language by editing source code compiling and running the executable code by commercial software like Visual Studio which installed on each PC. This way of learning has some difficulties in total cost of purchasing software and using other PCs which donot have proper software installed. To overcome this situation and enable loaming anywhere, with any device, at anytime, we propose a way of utilizing Linux and open source software in Web-based learning environment. In this environment students can input their source code on the form of broweser and get the result instantly from the server.

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The Understanding the Necessity Proof and Using Dynamic Geometry Software (증명의 필요성 이해와 탐구형 기하 소프트웨어 활용)

  • 류희찬;조완영
    • Journal of Educational Research in Mathematics
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    • v.9 no.2
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    • pp.419-438
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    • 1999
  • This paper explored the impact of dynamic geometry software such as CabriII, GSP on student's understanding deductive justification, on the assumption that proof in school mathematics should be used in the broader, psychological sense of justification rather than in the narrow sense of deductive, formal proof. The following results have been drawn: Dynamic geometry provided positive impact on interacting between empirical justification and deductive justification, especially on understanding the necessity of deductive justification. And teacher in the computer environment played crucial role in reducing on difficulties in connecting empirical justification to deductive justification. At the beginning of the research, however, it was not the case. However, once students got intocul-de-sac in empirical justification and understood the need of deductive justification, they tried to justify deductively. Compared with current paper-and-pencil environment that many students fail to learn the basic knowledge on proof, dynamic geometry software will give more positive ffect for learning. Dynamic geometry software may promote interaction between empirical justification and edeductive justification and give a feedback to students about results of their own actions. At present, there is some very helpful computer software. However the presence of good dynamic geometry software can not be the solution in itself. Since learning on proof is a function of various factors such as curriculum organization, evaluation method, the role of teacher and student. Most of all, the meaning of proof need to be reconceptualized in the future research.

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Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents (4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로)

  • Park, Sung-won;Lee, Hye-won
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

A Case Study on application of Action Learning in Basic Nursing Science: by Contents Analysis of the Reflection Journals (기초간호과학 수업에서 액션러닝 적용 사례연구 : 성찰일지 내용분석 중심으로)

  • Joo, Eun-Kyung
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.397-404
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    • 2021
  • The aim of this study is to explore the educational experience of nursing students after designing an action learning class suitable for basic nursing science class and applying it. A total 100 freshmen nursing students taking a basic nursing science class of K university in S city participated in this study. Data was collected from May 2019 to June 2020. The action learning class consisted of 5-6 people per team, a total of 9 teams, reflection diaries were collected and analyzed using the qualitative content analysis method of Krippendorff (2004). The analysis produced 45 significant statements in total, 8 themes and 4 categries for the experience of basic nursing science class based on action learning. The 4 categories were 'confidence in anatomy', 'growing teamwork', 'learned how to study', 'difficulties in the process'. The action learning applied class was found to be effective in problem-solving ability, teamwork, and self-directed learning. Therefore, it is proposed to evaluate the effect of action learning in other nursing subjects as well.

Relationship Between China's College Entrance Examination and High School Teaching-Learning

  • Ren, Zizhao
    • Research in Mathematical Education
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    • v.2 no.2
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    • pp.79-88
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    • 1998
  • To investigate the relationship between the College Entrance Examination (CEE) exams and high school teaching-learning, we conducted a questionnaire survey and collected 2439 valid questionnaires with 16000 teachers involved. This paper discusses the topic with data gathered from the survey, and statistics on CEE examinations over the past few years. The following three questions will be addressed in detail: 1. As a talent selection test for colleges, can the CEE exams single out the elite students in high school? 2. Should the testing objectives of the CEE exams match the teaching objectives in high school so as to have a positive backwash effect on high school teaching and learning? 3. How do teachers assess the CEE exams from the angles of test structure, the functions of individual item types, reforms on test difficulties, and its actual checking effects?

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Experience in Online Education in Logistic-related Departments in the New Normal Age (뉴노멀시대에 있어서 물류 관련 학과의 온라인교육 경험)

  • Bae, Soo Hyun
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.26 no.3
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    • pp.139-145
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    • 2020
  • The purpose of this study is to share the experience of online education with departments related to the servic industry, such as distribution and logistics, in the New Normal Age of COVID-19 pandemics. The graduation presentation project, which is the capstone design subject and the most urgent subject for face-to-face classes, was selected as the online education subject of this study. The results of this study are as follows : First, several online class tools, such as Zoom, Microsoft Teams, and Google Meet, have also been shown to be applicable to capstone design subjects such as graduation presentation projects. Second, it is essential to reorganize the curriculum to enhance students' ability to practice and utilize online contents. Third, continuous education and training are needed to make easy use of the aforementioned online teaching tools. Meanwhile, fourth, further research is needed to solve the learning effects caused by online learning, and difficulties in communication.