• Title/Summary/Keyword: streaming

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Effecient Techniques to Block Copyright Infringement Illegal Streaming Sites (저작권 침해 불법 스트리밍 사이트 차단을 위한 효율적인 기법)

  • Kim, Chan-hee;Yu, Ho-jei;Kim, Seo-yeon;Oh, Soo-hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.5
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    • pp.837-844
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    • 2022
  • In proportion to the rapid development of information and communication technology, the damage to copyright infringement is also increasing. In particular, as the OTT platform market has grown significantly in recent years, the speed and distribution of pirated copies that infringe copyright are increasing rapidly compared to the past. Accordingly, the country is trying to prevent copyright infringement by detecting and blocking illegal streaming sites, but it is difficult to expect great results due to the fast production of illegal streaming sites. Therefore, in this paper, we analyze the causes of rapid production of blocked illegal streaming sites, track and analyze 58 illegal streaming sites, and propose ways to effectively block illegal streaming sites based on the analysis results.

A Study on the Impact of Live Commerce Interaction on Consumer Emotional Responses and Behavioral Intentions (라이브 커머스의 상호작용이 소비자의 감정반응 및 행동의도에 미치는 영향에 관한 연구)

  • YuRong Sun;Byoung-Jai Kim
    • Journal of Information Technology Applications and Management
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    • v.31 no.2
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    • pp.35-49
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    • 2024
  • With the development of e-commerce, live streaming e-commerce, as an emerging marketing method, is on the rise. It integrates various ways of information delivery, providing consumers with unprecedented shopping experiences, particularly through its interactive nature, which can increase audience engagement and immersion. This study delves into how interactive elements in live streaming e-commerce influence consumer emotions and purchase intentions. By employing literature review and empirical analysis methods, we analyzed various interactive factors in the live streaming e-commerce environment and revealed the process through which these factors stimulate audience emotions and lead to specific purchasing behaviors. The results confirm that the interactive appeal of live streaming e-commerce significantly influences consumers' positive emotional responses, consequently enhancing purchase intentions. This study aims to explore the relationship between the interactive features of live streaming e-commerce and consumer emotional responses and purchase intentions, thereby filling theoretical gaps in the field of live streaming e-commerce and proposing new marketing theories. Additionally, by analyzing how interactive features stimulate consumers, optimal live content strategies can be proposed for live streaming e-commerce platforms and hosts, thus aiding in the improvement of marketing strategies and sales effectiveness.

Live Streaming as a Distribution Channel in Fashion Mobile Applications: Exploring Loyalty Models in the Modern Retail Era

  • Nugroho HARDIYANTO;Wahyu RAFDINAL;Yayan FIRMANSYAH
    • Journal of Distribution Science
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    • v.22 no.10
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    • pp.43-54
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    • 2024
  • Purpose: Market competition in the fashion industry is intensifying, pushing brands to strive for consumer preference and market leadership. Mobile fashion applications have emerged as key distribution channels, with live streaming being a common feature for product distribution and consumer loyalty. Therefore, this study will analyze the loyalty model in live streaming on mobile fashion applications by integrating the quality loyalty model, parasocial relationships, and uses and gratifications (U&G) theory. Research design, data and methodology: Data were collected from a survey of 427 respondents who are customers of a fashion product that had been purchased through live streaming on a mobile fashion application and processed using the PLS-SEM method Results: The results of the study show that the live streamer and product quality significantly influence satisfaction and loyalty. Conversely, AR content and live streaming content do not directly influence loyalty but have an indirect effect through satisfaction Conclusions: this study is the first to model loyalty in mobile fashion applications by integrating the quality loyalty model, parasocial relationship, and U&G theory. Practically, fashion companies are advised to conduct live streaming by considering aspects of content, live streamer, and product quality to enhance satisfaction and loyalty.

Numerical Analysis of the Hydraulic Characteristics of a Boundary Layer Streaming over Beach Cusps Surf-Zone Using LES and One Equation Dynamic Smagorinsky Turbulence Model (LES와 One Equation Dynamic Smagorinsky 난류모형을 이용한 Beach Cusps 쇄파역에서의 경계층 Streaming 수치해석)

  • Cho, Yong Jun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.32 no.1
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    • pp.55-68
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    • 2020
  • In order to investigate the hydraulic characteristics of a boundary layer streaming over the beach cusps appeared in swells prevailing mild seas, we numerically simulated the shoaling process of Edge waves over the beach cusp. Synchronous Edge waves known to sustain the beach cusps could successfully be duplicated by generating two obliquely colliding Edge waves in front of beach cusps. The amplitude AB and length LB of Beach Cusp were elected to be 1.25 m and 18 m, respectively based on the measured data along the Mang-Bang beach. Numerical results show that boundary layer streaming was formed at every phase of shoaling process without exception, and the maximum boundary layer streaming was observed to occur at the crest of sand bar. In RUN 1 where the shortest waves were deployed, the maximum boundary layer streaming was observed to be around 0.32 m/s, which far exceeds the amplitude of free stream by two times. It is also noted that the maximum boundary layer streaming mentioned above greatly differs from the analytical solution by Longuet-Higgins (1957) based on wave Reynolds stress. In doing so, we also identify the recovery procedure of natural beaches in swells prevailing mild seas, which can be summarized such as: as the infra-gravity waves formed in swells by the resonance wave-wave interaction arrives near the breaking line, the sediments ascending near the free surface by the Phase II waves orbital motion were carried toward the pinnacle of foreshore by the shoreward flow commenced at the steep front of breaking waves, and were deposited near the pinnacle of foreshore due to the infiltration.

The Effect of Additive on the Streaming Electrification (첨가제의 영향에 따른 유동대전특성 조사)

  • 최창락;임헌찬;박재윤;정재희;성낙진;이덕출
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1995.11a
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    • pp.357-360
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    • 1995
  • Since the streaming electrification phenomena of transformer were made clear on 1970s, many researches have been continued on the improvement of the transformer. This paper describes the effect of additive (BTA, DBPC) and temperature on the streaming electrification of the various materials. The streaming current in the various materials decreases in proportion to the concentration of BTA, results in the inverse electrification. We believe that these results will contribute to the optimal design of HV large-capacity transformer.

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DC Field Effect on Streaming Electrification in Insulating Oil (절연유의 유동대전특성에 미치는 직류전계의 영향에 관한 연구)

  • Chung, K.H.;Kim, Y.W.;Kim, D.S.;Hwang, L.H.;Lim, H.C.;Park, J.Y.;Kim, J.T.;Lee, D.C.
    • Proceedings of the KIEE Conference
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    • 1998.07d
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    • pp.1436-1437
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    • 1998
  • In this paper, the result of experimental investigation into the streaming electrification phenomena of insulating oil under an external dc field effect is described. Energization by positive dc voltage enhanced the streaming electrification. but when the applied voltage was negative, the polarity of streaming current was field strength dependent.

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Optimality of Interval Caching Policies in Multimedia Streaming Systems

  • Cho, Kyungwoon;Bahn, Hyokyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.31-36
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    • 2022
  • Interval caching is one of the representative caching strategies used in multimedia streaming systems. However, there has been no theoretical analysis on interval caching. In this paper, we present an optimality proof of the interval caching policy. Specifically, we propose a caching performance model for multimedia streaming systems and show the optimality of the interval caching policy based on this model.

A Framework and Synchronization Mechanism for Real-time Multimedia Streaming Services based on the Time-triggered Message-triggered Object (실시간 멀티미디어 스트리밍 서비스를 위한 Time-triggered Message-triggered Object 기반의 프레임워크 및 동기화 메커니즘)

  • Jo, Eun-Hwan;Kim, Moon-Hae
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.669-676
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    • 2006
  • In this paper, we present a new framework and stream synchronization mechanism to effectively support developing real-time multimedia streaming services by using a real-time object model named TMO (Time-triggered Message-triggered Object). The purpose of the framework is twofold. Firstly, the framework helps developers to design complex distributed real-time multimedia streaming services. Secondly, it supports timely streaming facilities. In order to achieve these goals, our framework is consist of Multimedia Streaming TMO, MMStreaming TMO Support Library and TMO Support Middleware. The time-triggered spontaneous feature of the MMStream TMO and a global-time based synchronization scheme is used as a regulator against the irregular deliveries and processing of media units caused by QoS non-guaranteed systems and communication channels. In conclusion, timely service capability of our framework is expected to contributed to overall enhancement of the real-time multimedia streaming.

A study of STB software development for streaming synchronized data processing (스트리밍 동기화 데이터 처리를 위한 단말 소프트웨어 개발에 관한 연구)

  • 신중목;유지상
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6A
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    • pp.690-696
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    • 2004
  • Advanced Television Systems Committee (ATSC) -A/90, which is a standard for terrestrial data transmission in Korea, defines synchronized data that has a strong timing association with a separate Program Element. It is classified as synchronized streaming data that is carried in packetized elementary stream (PES) packets or a synchronized non-streaming data that shall be carried in digital storage media command and control (DSM-CC) section. In this paper, we study the design and verification of synchronized streaming data processing algorithm based on ATSC -A/90. We designed a parser and a player for the algorithm development. The received PES packet including synchronized streaming data is parsed in the parser. The parsed synchronized streaming data is synchronized and displayed by player. Finally, we ascertained that STB was working properly with MPEG-2 transport stream (TS) containing synchronized streaming data, as the proposed algorithm is implemented on a set-top box.

Implementation of Multi-Streaming System of Live Video of Drone (드론 라이브 영상의 다중 스트리밍 시스템 구현)

  • Hwang, Kitae;Kim, Jina;Choi, Yongseok;Kim, Joonhee;Kim, Hyungmin;Jung, Inhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.143-149
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    • 2018
  • This paper presents an implementation of a streaming system which can forward live video stream to multiple users from a Phantom4, which is a drone made by DJI. We constructed the streaming server on Raspberry Pi 3 board for high mobility. Also We implemented the system so that the video stream can be played on any devices if the HTML5 standard web browser is utilized. We compiled C codes of FFmpeg open sources and installed in the Raspberry Pi3 as the streaming server and developed a Java application to execute as the integrated server that controls the other softwares on the streaming server. Also we developed an Android application which receives the live video stream from the drone and sends the streaming server continuously. The implemented system in this paper can successfully stream the live video on 24 frames per second at the resolution of 148x112 in considering the low hardware throughput of the streaming server.