• Title/Summary/Keyword: stereo image

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3D Model Extraction Method Using Compact Genetic Algorithm from Real Scene Stereoscopic Image (소형 유전자 알고리즘을 이용한 스테레오 영상으로부터의 3차원 모델 추출기법)

  • Han, Gyu-Pil;Eom, Tae-Eok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.538-547
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    • 2001
  • Currently, 2D real-time image coding techniques had great developments and many related products were commercially developed. However, these techniques lack the capability of handling 3D actuality, occurred by the advent of virtual reality, because they handle only the temporal transmission for 2D image. Besides, many 3D virtual reality researches have been studied in computer graphics. Since the graphical researches were limited to the application of artificial models, the 3D actuality for real scene images could not be managed also. Therefore, a new 3D model extraction method based on stereo vision, that can deal with real scene virtual reality, is proposed in this paper. The proposed method adapted a compact genetic algorithm using population-based incremental learning (PBIL) to matching environments, in order to reduce memory consumption and computational time of conventional genetic algorithms. Since the PBIL used a probability vector and competitive learning, the matching algorithm became simple and the computation load was considerably reduced. Moreover, the matching quality was superior than conventional methods. Even if the characteristics of images are changed, stable outputs were obtained without the modification of the matching algorithm.

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Depth map temporal consistency compensation using motion estimation (움직임 추정을 통한 깊이 지도의 시간적 일관성 보상 기법)

  • Hyun, Jeeho;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.438-446
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    • 2013
  • Generally, a camera isn't located at the center of display in a tele-presence system and it causes an incorrect eye contact between speakers which reduce the realistic feeling during the conversation. To solve this incorrect eye contact problem, we newly propose an intermediate view reconstruction algorithm using both a color camera and a depth camera and applying for the depth image based rendering (DIBR) algorithm. In the proposed algorithm, an efficient hole filling method using the arithmetic mean value of neighbor pixels and an efficient boundary noise removal method by expanding the edge region of depth image are included. We show that the generated eye-contacted image has good quality through experiments.

Study on the Building of Digital Terrain Model Using Satellite Remotely Sensed Data and Its Applications (위성 원격탐사 데이타를 이용한 지형표고모델 산출 알고리즘 구축 및 응용)

  • 최윤수
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.13 no.2
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    • pp.141-151
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    • 1995
  • In generating DTM as basic data to GIS, the use of existing map is difficult to aquire current data and the method using airphotos needs cost for stereoplotting and ground control surveying. So, the method of DTM generation by satellite imagery is promising because satellite is able to observe wide area at once. In this study the program for SPOT bundle adjustment and image matching based on Coarse to Fine method is developed and various image enhancement algorithm is used for more accurate DTM generation and also evaluation of accuracy was carried out. Further more, orthophoto, a bird's eye-view, contour map producing, net-work analysis and terrain analysis were performed for GIS applications using generated DTM in this study. Generated DTM using SPOT stereo imagery is useful for GIS applications such as automated mapping, facility management, national geographic information system. Moreover developed automatic DTM generation pro-gram is studied, tested and verified more to be applicable to all the area.

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Real-time Disparity Acquisition Algorithm from Stereoscopic Image and its Hardware Implementation (스테레오 영상으로부터의 실시간 변이정보 획득 알고리듬 및 하드웨어 구현)

  • Shin, Wan-Soo;Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11C
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    • pp.1029-1039
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    • 2009
  • In this paper, the existing disparity aquisition algorithms were analyzed, on the bases of which a disparity generation technique that is superior in accuracy to the generation time was proposed. Basically it uses a pixel-by-pixel motion estimation technique. It has a merit of possibility of a high-speed operation. But the motion estimation technique has a disadvantage of lower accuracy because it depends on the similarity of the matching window regardless of the distribution characteristics of the texture in an image. Therefore, an enhanced technique to increase the accuracy of the disparity is required. This paper introduced a variable-sized window matching technique for this requirement. By the proposed technique, high accuracies could be obtained at the homogeneous regions and the object edges. A hardware to generate disparity image was designed, which was optimized to the processing speed so that a high throughput is possible. The hardware was designed by Verilog-HDL and synthesized using Hynix $0.35{\mu}m$ CMOS cell library. The designed hardware was operated stably at 120MHz using Cadence NC-VerilogTM and could process 15 frames per second at this clock frequency.

A 3d Viewing System for Real-time 3d Display General Monitors (범용 모니터에서 실시간 3d 디스플레이가 가능한 입체 뷰잉 시스템 개발)

  • Lee, Sang-Yong;Chin, Seong-Ah
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.2
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    • pp.13-19
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    • 2012
  • The techniques of 3d image processing have broadly used in the areas including movies, games, performances, exhibitions. In addition, increasing demands for practical uses have gradually extended to the areas of architecture, medicine, nuclear power plant. However, dominant techniques for 3d image processing seem to depend on multi-camera in which two stereo images are merged into one image. Also the pipeline has limitations to provide real-time 3d viewer in ubiquitous computing. It is not able to be applicable onto most general screens as well. In addition, the techniques can be utilized for the real-time 3d game play without a particular monitor or convertor. Hence, the research presented here is to aim at developing an efficient real-time 3d viewer using only mono camera which do not need post processing for editing as well.

Readability Enhancement Algorithm for Patterned Retarder based Stereoscopic 3D display (Patterned Retarder 방식 입체 디스플레이에서의 가독성 향상 기법)

  • Lee, Hui Jung;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.175-182
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    • 2013
  • This paper proposes a readability enhancement filter for Patterned Retarder (PR) display. In general, when some texts in stereoscopic images are shown on PR display, their readability tends to be lowered. In order to overcome this problem, we present a readability enhancement algorithm which consists of readability filtering stage and post-processing stage for specific characters. First, each input stereo image is divided into an odd line image and an even line image. Then, they are independently up-scaled vertically by using Lanczos filter. Next, two up-scaled line images are averaged considering vertical phase difference. In post-processing stage, two specific characters which are normally difficult to read on PR display are detected, and they are filtered for additional readability enhancement. Here, this additional filtering is based on a specific brightness adjustment, and is applied only for two characters. The experiment results show that the proposed method achieves significant improvement in terms of readability in comparison with the previous scheme.

Use of a Drone for Mapping and Time Series Image Acquisition of Tidal Zones (드론을 활용한 갯벌 지형 및 시계열 정보의 획득)

  • Oh, Jaehong;Kim, Duk-jin;Lee, Hyoseong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.2
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    • pp.119-125
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    • 2017
  • The mud flat in Korea is the geographical feature generated from the sediment of rivers of Korea and China and it is the important topography for pollution purification and fishing industry. The mud flat is difficult to access such that it requires the aerial survey for the high-resolution spatial information of the area. In this study we used drones instead of the conventional aerial and remote sensing approaches which have shortcomings of costs and revisit times. We carried out GPS-based control point survey, temporal image acquisition using drones, bundle adjustment, stereo image processing for DSM and ortho photo generation, followed by co-registration between the spatio-temporal information.

Feature-Based Disparity Estimation for Intermediate View Reconstruction of Multiview Images (3차원 영상의 중간시점 영상 합성을 위한 특징 기반 변이 추정)

  • 김한성;김성식;손정영;손광훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11A
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    • pp.1872-1879
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    • 2001
  • As multiview video applications become more popular, correspondence problem for stereo image matching plays an important role in expanding view points. Thus, we propose an efficient dense disparity estimation algorithm considering features of each image pair of multiview image sets. Main concepts of the proposed algorithm are based on the region-dividing-bidirectional-pixel-matching method. This algorithm makes matching process efficient and keeps the reliability of the estimated disparities. Other improvement have obtained by proposed cost function, matching window expanding technique, disparity regularization, and disparity assignment in ambiguous region. These techniques make disparities more stable by removing false disparities and ambiguous regions. The estimated disparities are used to synthesize intermediate views of multiview images. Computer simulation demonstrates the excellence of the proposed algorithm in both subjective and objective evaluations. In addition, processing time is reduced as well.

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An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.

A Study on Application of SPOT5 Image for Renewal of Digital Map (수치지도 갱신을 위한 SPOT5 영상의 활용에 관한 연구)

  • Kang Joon Mook;Yun Hee Cheon;Park Joon Kyu;Um Dae Yong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.1
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    • pp.89-96
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    • 2005
  • With acquisition of satellite image being facilitated due to recent advancement in Electro optical and astronautic technologies, focus on establishment of Geoinformation and analysis using satellite images have increased. This research have conducted digital plotting and digitizing operation, utilizing stereo images and grey level images provided by SPOT5 satellite and evaluated the accuracy through comparison and analysis with digital map results. Digital plotting results acquired using stereo images have been compared and analyzed on the basis of scale 1:25,000 digital map results published by National Geographic Information Institute. Accuracy of 20 check points have showed RMSE results 5.369 m at X (Easting) and 4.718 m, digitizing using grey level images showed RMSE results 7.616 m in X (Easting) and Y (Northing) 6.532 m. This is within the allowance of accuracy standards for scale 1:25,000 maps, and although digitizing operation was confirmed to have lower accuracy than that of digital plotting, using the former is considered to be more effective in terms of economical efficiency.