Journal of the Korea Institute of Information and Communication Engineering
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v.16
no.7
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pp.1383-1390
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2012
In this paper, we propose a robust pupil detection method using rank order filter and pixel value difference in facial image. We have detected the potential pupil candidates using rank order filter. Many false pupil candidates found at eyebrow are removed using the fact that the pixel difference is much at the boundary between pupil and sclera. The rest pupil candidates are grouped into pairs. Each pair is verified according to geometric constraints such as the angle and the distance between two candidates. A fitness function is obtained for each pair using the pixel values of two pupil regions, we select a pair with the smallest fitness value as a final pupil. The experiments have been performed for 400 images of the BioID face database. The results show that it achieves more than 90% accuracy, and especially the proposed method improves the detection rate and high accuracy for face with spectacle.
In contemporary advertising market, one of main trends is to speak surrealistic visual language which provides 'enjoyable spectacles'. Specially, in the beginning of 21st century, there discovered more and more exhibitions and discourses about surrealism reinterpreted from the viewpoint of postmodernism. Surrealism as a creative style of expression based upon free association, has been a great inspiration for fashion ads for commercial communication as well as fashion design since its origin. However, there has been ignored the idea of analyzing surrealistic image expressed in fashion ads in spite of their flood. Accordingly, the purpose of this study is to grasp its cultural meaning through analyzing aesthetic characteristics of surrealistic image expressed in fashion ads. It will provide a better understanding of surrealistic image in fashion ads reflecting popular taste and preference directly as popular visual culture, focusing on post modern context. A case study of surrealistic fashion ads limits to TV or print commercials and digital ads as image ads stimulating visual expressions. The Results can be summarized as follows. Surrealism is an avant garde style which deconstructs the established meaning system as well as the existing formalistic order and then put them together in the frame of 'dream' and 'unconsciousness'. Defamiliarization questioning the whole edifice of representation can be adapted to. By means of paradox and metaphor, unfamiliar new visual world can be represented. The plastic characteristics of surrealistic image in fashion ads are founded as surrealistic styling of time and space, distortion of object by methods of automatism, depaysement, parody and trompe-l'oeil which bring about the deconstruction of gestalt. Aesthetic values of surrealistic fashion ads appear as dualistic representation, allegoric symbolism, fantastic romanticism. Ultimately they lead to marvelous. mysterious, humorous visual effects. Foster reinterpreted these effects of surrealism from Freud's 'Uncanny Concept'. 'Uncanny' means the phenomenon recurring to familiar being defamiliarized by repression. Surrealistic fashion ads strengthen this shocking effect more and more dramatically in company with our post modern needs for fantastic adventure and thrilling spectacle. It can be thought that surrealistic fashion ads reflects uncanny as an alternative which can relieve us of our stress and anxiety and which realize our potential desire in contemporary post industrial stage.
The purpose of this study was to determine the legibility distance for traffic road sign and traffic sign, fixation duration and number of fixation during the time of recognition of traffic road signs under different vision conditions. This experiment was conducted on a closed-road circuit which has realistic driving road and environment Each participant drove the real vehicle for the experiment and specially built traffic road sign for the experiment and traffic road signs on the side of closed-road circuit were used. Different vision conditions were simulated using spectacle lenses to reach visual acuity 1.0 and 0.8 and it was 1.2 without spectacles and each participant tested under 3 vision conditions.. The result of this study demonstrated that there was a significant difference on legibility distance between visual acuity of 1.2 and 0.8 and there were also significant difference on fixation duration and number of fixations with smaller traffic signs. This study demonstrated the importance of vision correction for driving at night-time, also showed there would be difference on legibility distance and efficiency of eye movement such as fixation duration and number of fixation despite of satisfied visual acuity for driver's license requirement.
The postmodern culture since the later 20C breaks downa tradition a relation between the reality and languages or sign images expressing it. It develops in the way to review the meaning on the object's imitation or the representation to have been followed since Plato and represent the new state and concept of expressed things. Also, The visual art leads an change of paradigm by images giving up the visual resemblance or the function of representation and endowing them with the new sense. This essay has a purpose to study an important discussion about this change centered on Baudrillard and Lacan. A sociologist Baudrillard promotes the concept of 'simulation' through detecting the reality and the social and historical state of the image. Studying on the course of this change, he calls the step that the image escapes from the stage to reflect the reality and become the pure imitation by itself simulation. The image in the stage of simulation is called 'hyperreality' because it doesn't have any an indicator or a substitute and happens by models without the original or the reality. So he asserts that art is not to contain some absoluteness or transcendency as the past, but to be as the spectacle with characteristics of meaningless, emptiness, contingency. Lacan dismantles the concept of the absolute Cogito to have become the center of the western ideology, and creates the concept of 'Other'. He concludes also the reality exists but can't be captured, and it's impossible for the thinking subject can reach it. The concept of new image which can be thought as the Symbolic in Lacan is 'Signifier without Signified' since it isn't possible to be the transcendent Signifier fixing the meaning finally in it. His 'Gaze' theory is which to be emitted in other's area determines the subject. Equally Baudrillard and Lacan sets up the new state of the image through the end of representation system As for Baudrillard, art intends to the worthlessness and is nothing but imagination. But in Lacan a picture represents the subject being in process by the dialectic of desire.
Operation Chromite was the first combined landing operation executed by ROK marine corp's and allied forces on Sept 15, 1950. Its historical significance is that it provided Korea with an opportunity to retake capital city Seoul because it helped to fight back from Nakdong river defense Front. During the landing, ROK marine corp's was highly praised from US commanders that "No any defect was found from ROK marine corp's perfect battle performance." and ROK marine corp's spirit of sacrifice with serving our country presented a grant spectacle to all over the world. In these days, the reason why ROK marine corp's gains trust and has grow successfully as national army force is that it prepares national emergency though strong training during peacetime. However, bad tradition like beating and harsh treatment must be fixed. ROK marine corp's should improve and take over the hard earned tradition from former marines and do our best to be trusted from people.
Purpose: To examine the effectiveness of various treatments; bifocal spectacles, orthokeratology, atropine, and time spent in outdoors; in slowing down the myopia progression for Asian adolescents (6-18age). Methods: The research focused on examining the most effective treatment in controlling myopia based on the literature sources that have been published. Through meta-analysis of various research papers that already has been done in this field, a lot of data was collected. For each treatment, the difference in axial length and spherical equivalent over time was measured and recorded. To quantitatively record the difference, both axial length and spherical equivalent was determined by value of control group value of treatment group. The paper compared the effectiveness of each treatment based on the data that was measured. Results: Adolescents who chose to spend time outdoors in order to slow down myopia progression had axial length difference of 0.03 mm and spherical equivalent difference of 0.17 D. Adolescents that used atropine had axial length difference of 0.36 mm and spherical equivalent difference of 0.92 D. Bifocal spectacle resulted in axial length difference of 0.21 mm and spherical equivalent difference of 0.59 D, and for orthokeratology 0.23 mm and 0.04 D, respectively. Axial length wise, myopia was most controlled by the atropine since there was a greatest difference between the group that got the treatment and the group that did not have the treatment. According to the spherical equivalent difference data, myopia was most controlled by atropine. Conclusion: Atropine showed the most effective result in controlling myopia among the four treatment. Again, compared to other three treatment, using atropine appeared to have greatest ability in slowing down myopia progression since adolescents who were treated with atropine had greatest difference from adolescents in the control group that had the same condition but didn't get the treatment. However, every treatment was only used for 2 or 3 years which is quite short time period to measure the long term effect of the four treatments. Also, since atropine is a pharmaceutical method to control myopia, it may harm adolescents' eyes compared to optical or environmental treatment.
With the development of hardware and 3D graphic technologies since the 1990s, video games have been evolving in the direction in which they wholly pursue illusions and movie formats, and thus they are considered to be media centered on spectacles. However, video games, due to their inherent characteristics, cannot be transparent media like the existing spectacular entertainments centering on optical illusions. In their structure, there can be found elements that continually disillusion players from visions. Strictly speaking, players are not lost in visions, but are kept a certain distance from internal contexts. Games rely not on illusion but on contracts with players which are similar to a kind of convention, clearing internal imperfections. This paper aims to identify and analyze disillusioning elements and discuss theatrical contacts between players and games. The purpose of this paper is to reconsider the awareness of video games as a spectacle entertainment and to help discover future directions for game culture.
Journal of the Korean Institute of Landscape Architecture International Edition
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no.2
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pp.102-108
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2004
In the city of Asia like Seoul and Tokyo, aggregate power is poured into the city making which is suitable in new age. Large-scale re-development is active in various places as the present condition, As for the various East Asian cities, high-level utilization conversion of the land and high conversion of the building are advanced. As for these realities, the re-development is advanced in the situation that has not been clarified enough though it is true that green of the city has decreased. This research was aimed at the clarifying the allocation of greenery when proceeding with town planning projects by quantifying the possibility of allocating greenery in the form of rooftop landscaping in redeveloped areas. Moreover, the distribution of the green in the re-development region was calculated and the coexistence level of green space was calculated, The realities of a desirable green were clarified in the spectacle by understanding a sight and spatial continuousness in the green. In order to clarify the potentiality of roof greenery revaluating, the research was conducted by analyzing from aerial photographs, in Tokyo and Seoul, And the flow of the research was conducted by selection of research object area, taking pictures, acquisition of the aerial photography, rearrangement the data and the analysis. As a result, I was able to prepare a land vegetation coverage classification chart and obtain data pertaining to the level of urban and green tract of land for the researched cities of Tokyo and Seoul. By analyzing this data, we were able to indicate patterns of greenery unable to be obtained through data from ratio of vegetation coverage and ascertain the effectiveness of rooftop landscaping.
The Journal of the Convergence on Culture Technology
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v.5
no.3
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pp.185-190
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2019
Historically, the representation of the colonial period has responded closely to the policies and political conditions of the time. The Korean blockbuster , which links the genealogy of Manchuria Western, adopts a safe nationalism frame, upgrading the genre's narrative typology to colorful action and spectacle, including the Japanese army, the Liberation Army, the good and evil, and the confusion of identity. On the other hand, , which deals with the friendship of the poet and the warrior, treats the mental and internal struggles implied by the power of poetry, without resorting to familiar nationalism and heroism. is a thorough genre of rules. If the visual and sensual pleasures of imaginative resilience beyond the bounds of the law are provided within the Rules, inevitably seeks resistance within the colonial empire's legal system. Political, diplomatic, and economic conflicts between Japan and Korea, which have been continuing until recently, reaffirm the framework of nationalism on the screen.
Journal of Korea Entertainment Industry Association
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v.15
no.2
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pp.59-81
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2021
This study examines representations of children and youths in TV commercials both quantitatively (May 2019-April 2020) and qualitatively (thirteen relevant cases). The study's case analyses explore the representation of the 'sexual objectification' of girls, the 'sexual spectacle' of female adolescents, representations that reinforce stereotypes of femininity/masculinity, and the objectification of girls to elicit sympathy for the purposes of raising donations. This study reveals that TV commercials and existing advertisements adhere to representations of established gender roles. This dichotomous representation of gender is problematic since it functions as the starting point of various sexual crimes and gender inequality. For example, most of the victims of the sexual exploitation incident called 'Room Number, N', which shocked Korean society, were female adolescents. These adolescents were seen as men's sexual objects because of this kind of dichotomous thinking. TV commercials are part of the binary representation of deep-rooted stereotypes regarding femininity and masculinity. This study problematizes this representation in order to surpass its limitations. Moreover, an alternative mode of thinking is suggested through the theory of Deleuze and Guattari.
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