• 제목/요약/키워드: spatial cognition

검색결과 123건 처리시간 0.022초

건축공간 인식에 대한 미학적 구성범주에 관한 연구 (A Study on the Compositional Scope of Aesthetic Cognition in Architectural Space)

  • 이용재
    • 한국실내디자인학회논문집
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    • 제20호
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    • pp.114-120
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    • 1999
  • The study on architecture can be started with the aesthetic attitude which cognizes it as the art of the space. Architectural space as the subject of the aesthetical study, however, has been ignored such a long period though it should be centered of the whole architectural theory. Even it has not been dealt with independently but just only as a part of aesthetic or artistic field. Also it is true that academic approach to the architectural space as per the aesthetic cognition has not been done so satisfactorily. This study, therefore, aims at prescribing compositional scope from aesthetic cognition of architecture understanding the rational function, mechanic structure, and artistic beauty by man's subject standard of judgement as per the space, the special sphere of architecture. For the absolves, the architectural space in this study is not approached as the spatial art with the meaning of being included the arts general, but with the meaning of intrinsic peculiarity of architecture, based both in practicality of scientific concept and arts of the aesthetic notiov. In order words, the essence of architecture can be prescribed as the architectural realities as the functional, formal and symbolical space not simply the spatial art, and its real but aesthetic meaning can be cognized aesthetically.

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초등학교 지리학습에 있어서 GIS 활용수업의 효과분석 (Analysis on the Effect of Lessons with the GIS Application in Teaching and Learning of Geography of Elementary School)

  • 박순호;정은주
    • 한국지역지리학회지
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    • 제14권3호
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    • pp.269-278
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    • 2008
  • 본 연구는 기존 초등학교 지리교과의 교수 학습에 대한 대안적 방안으로써의 GIS를 활용한 수업의 효과를 분석하였다. 연구방법은 2006년 3월 6일부터 7월 30일에 걸쳐 경북 안동시 Y초등학교 3학년을 대상으로 GIS를 활용한 실험집단과 종래의 수업방식을 채택한 비교집단으로 구분하여, '우리고장의 모습'단원에 대한 실험수업을 한 이후에 공간인지력의 차이를 집단 간 그리고 실험수업 전후를 비교하는 방식을 택하였다. 우리나라 초등학생의 공간인지 발달단계와 교과서에 제시된 자료가 상충되어 학생들의 학습 의욕이 저하될 뿐만 아니라 교수 목표도 달성하기 어려운 실정이다. 이에 대한 대안적 교수 학습 방안의 수단으로 GIS활용의 중요성이 강조되고 왔다. 이러한 주장을 검증한 초등교육을 대상으로 한 경험적 연구는 전무한 실정이다. GIS를 활용한 실험수업 이전의 초등학교 3학년 공간인지능력은 매우 낮았다. 이는 초등학교 $1{\sim}2$학년 교과과정에서는 학습매체로 그림지도를 주로 활용하기 때문이다. 따라서 지도학습에 있어서 과도기적 단계로 진입하는 3학년의 지리학습은 장래 공간인지능력의 발달에 있어서 매우 중요하다. 그러나 공간인지능력의 발달에 결정적인 영향을 미치는 현장학습은 제대로 실시되지 못하고 있는 것이 현실이다. 이에 GIS 활용수업 등 대안적 학습방안의 개발이 절실하다. 지표물, 방위 그리고 거리를 지표로 한 공간인지능력을 대상으로 GIS를 활용한 실험수업의 효과를 분석한 결과 기존의 지리학습의 대안적 방안으로 GIS를 활용할 경우 공간 인지능력의 제고에 있어서 그 효과가 큰 것으로 밝혀졌다. 뿐만 아니라 GIS활용 수업은 개인 혹은 집단 간 공간인지능력 격차를 완화함에 있어서도 보다 효율적이라는 것을 확인하였다.

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상황인지(Situated Cognition)원리를 적용한 효과적인 외국어 학습 방안 연구: MOO 학습환경을 중심으로 (Effective Foreign Language Learning with Situated Cognition in the MOO based Environments)

  • 이승희;서윤경
    • 정보교육학회논문지
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    • 제6권1호
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    • pp.64-74
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    • 2002
  • 본 연구에서는 외국어 학습에서 상황인지(Situated Cognition)의 중요성을 탐색해 보고 상황인지 원리가 반영된 학습환경 중의 하나로 MOO(Multi-user Object Oriented)의 특성을 살펴보고자 하였다. 다른 분야에서도 그러하겠지만, 외국어 학습은 특히 학습해야 할 어휘 또는 표현법의 개념 이해를 넘어 이를 실제 활용할 수 있는 고차원적 수준으로 전개되어야 한다. 어린이가 실제 생활 속에서 주변 사람들과 상호작용하는 가운데 자연스럽게 모국어를 습득하듯이, 상황적 맥락이 충분히 제시되는 환경 속에서 외국어를 학습해야 이를 실제상황에서 십분 적용할 수 있는 가능성이 높아지는 것이다. 바로 이런 점에서 상황인지의 교육적 의의가 있다고 할 수 있다. 최근 교육 분야에서 관심을 모으고 있는 MOO는 텍스트 기반의 공간적 메타포(Spatial Metaphor)를 적용한 가상현실로서, 학습과정에 상황적 맥락을 제공하고 학습자의 상호작용을 촉진할 수 있다는 점에서 시사점이 매우 크다. 이에 본 연구에서는 MOO의 특성들을 활동중심, 맥락중심, 상호작용 측면에서 접근하여 외국어 학습환경으로서의 적용가능성을 제안하였다.

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인공환경 분포방식에 의한 공간크기 인지 변화에 대한 연구 - 대학 캠퍼스 내 공간의 실제크기와 인지크기의 차이를 중심으로 - (Distortion of Spatial Size Perception by the Pattern of Object Distribution - Focused on the Floor-area Estimation of the Spaces in the Campus by Students -)

  • 서경욱
    • KIEAE Journal
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    • 제14권5호
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    • pp.75-80
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    • 2014
  • An attempt has been made to prove the so-called 'feature accumulation theory'. It is the theory describing that people tend to feel the same space with more identifiable objects much larger than that with fewer objects. Applying this theory to our cognition of spatial size, this paper made an experiment. Students were asked that if the lecture room they are sitting becomes a module (module 1), then how large are the questioned spaces in the campus. The result was striking. Through the mental image processing, they answered that the library and the architecture building looks much smaller than they actually are, and more surprisingly the basketball field much more smaller than it really is. This experiment shows that there is a strong tendency by which people regard the space much larger when there are more occupiable or behavior-causing elements in the space. In the case of basketball field, since there is nothing that can be occupied, this open space is seen as a small space for the subjects. This line of cognitive perception can be applied to the practice of urban planning and architectural planning. With the same size of given space, we can make it feel more rich and larger.

A Study on the Cognitive Potential of Pre-school Children with AR Collaborative TUI

  • Deng, Qianrong;Cho, Dong-min
    • 한국멀티미디어학회논문지
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    • 제25권4호
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    • pp.649-659
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    • 2022
  • The most important factor in pre-school children's psychological perception is ease of learning, and the closest measure is "natural" interaction. This study aims to explore the potential of tangible user interfaces (TUI) for AR collaboration for children's cognitive development. The conceptual model is constructed by analyzing physical interaction, spatial perception and social collaboration on the usability of TUI, to explore the role of TUI in pre-school children's cognition. In the empirical study, children aged 3-6 were taken as research objects. The experimental tool is "Plugo" education application. Parents answered questionnaires after observing their children's use. Research shows that physical interaction are the most critical factor in TUI. TUI is beneficial to the cultivation of spatial ability. The results are as follows: 1. Cronbach's Alpha and KMO were 0.921 and 0.965, which were significant and passed the reliability and validity test. 2. Through confirmatory factor analysis (model fit index, combinatorial validity), we found that physical interaction were closely related to usability. 3. The path analysis of the relationship proves that usability has a significant impact on the cultivation of pre-school children's spatial ability.

소동물용 뇌자도 측정 시스템 개발 (Development of a Magnetoencephalograph System for Small Animals)

  • 김지은;김인선;강찬석;권혁찬;김진목;이용호;김기웅
    • Progress in Superconductivity
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    • 제13권1호
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    • pp.18-23
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    • 2011
  • We developed a four-channel first order gradiometer system to measure magnetoencephalogram for mice. We used double relaxation oscillation SQUID (DROS). The diameter of the pickup coil is 4 mm and the distance between the coils is 5 mm. Coil distance was designed to have good spatial resolution for a small mouse brain. We evaluated the current dipole localization confidence region for a mouse brain, using the spherical conductor model. The white noise of the measurement system was about 30 fT/$Hz^{1/2}$/cm when measured in a magnetically shielded room. We measured magnetic signal from a phantom having the same size of a mouse brain, which was filled with 0.9% saline solution. The results suggest that the developed system has a feasibility to study the functions of brain of small animals.

공간구문론을 이용한 자하 하디드 뮤지엄 건축의 공간구조 분석 (Analysis of the Spatial Structure of Zaha Hadid's Museum using Space Syntax)

  • 국진선;조자연
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.311-319
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    • 2013
  • Buildings of the de-constructive tendency beyond definite forms are being constructed in countries with economic power, technical skills and open culture because they require social conditions to accommodate those buildings as well as a lot of construction expenses. Frank Gehry and Zaha Hadid can be chosen as the representative architects of de-constructivism series who are currently working hard. Though both of them are architects belonging to the de-constructivism category, their works show different construction due to the differences in architectural philosophy and working ways. Gehry consider Architect as a fine art and enjoy (sculpture) three-dimensional structure work through Rough Model. With increasing demand for landmark atypical buildings, Hadid has been frequently awarded in the recent series of International Competitions and deals with a lot of cultural works. Affected by absolutism, Hadid showed various diagonal lines in her early construction and works based on the theme of dynamics such as lightness, gliding and light contact with the ground etc. Hadid's Architecture which worked under the theme of dynamic contains a variety of diagonal lines that might cause the viewers to have difficulty on spatial awareness, thus It is known that Hadid's Architecture has lower efficiency on the Circulation and difficulty on spatial cognition compared to the typical museum. According to the research findings of the previous paper that space understanding of viewers on Frank Gehry Museum consisting of complicated planes is generally better than that of them on a typical museum, the purpose of this study is to find out the Circulation efficiency and spatial cognition of Hadid Museum by explaining the space structure of dynamic Hadid Museum and the difference compared to typical museum.

아동의 그림을 통해 본 공간인지와 조작능력 (An Analysis of Spatial Cognition and Operation in Children's Drawings)

  • 강경원
    • 한국지역지리학회지
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    • 제6권3호
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    • pp.83-99
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    • 2000
  • 이 논문의 연구목적은 초등학교 아동의 사회 교과서 내용 중 지리영역 학습내용구성의 개선에 기여할 수 있는 기초자료를 제공하는 데 있다. 이러한 목적을 위하여 공간인지발달이론을 초등학교 학생의 그림분석을 통해 검증하였다. 분석의 결과, 공간의 조작능력은 연령의 종가와 더불어 형상적 공간에서 투영적 공간을 거쳐 기하학적 공간을 조작하는 과정으로 진행됨을 알 수 있었다. 이는 피아제와 인헬데르의 인지발달이론에서 주장하는 바와 일치하였다. 그러나 그들이 제시한 각 조작기별 해당 연령은 실제와 비교하면 조작기 구분의 엄밀한 기준이 되지 않음을 보여 주었다. 그 이유는 같은 연령의 아동간에도 현격한 개인차를 지니기 때문이다. 이와 같은 연구의 결과는 지리 교육적으로 다음과 같은 시사점을 제공한다: 첫째, 초등학교 3학년 교과서의 내용 중 사진과 그림지도와 삽화 등이 아동의 지적 수준에 맞는지 의문스럽다. 둘째, 3학년 아동에게 그림지도를, 4학년 아동에게 실측도와 유사한 지도를 직접 그리게 하는 것은 기하학적 공간의 조작에 속하므로 큰 무리가 따른다.

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복식조형의 공간적 특질에 관한 연구-I (A Study on the Spatial Property of Dress Modeling-I)

  • 김혜연
    • 복식
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    • 제38권
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    • pp.31-49
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    • 1998
  • This study is the primary basic study about the spatial feature of modeling of Fashion Design. Then, this researcher lays significance in establishing the basic system about the character of dress and its ornaments as modeling in spatial-formal, dimension, examining the feature of modeling closely through perception principle and offering the basic principle to plan and organize the modeling space for dress and its ornaments on the basis of it. To generalize the findings is as follows : First, the spatial system of modeling for dress and its ornaments is made with 3 elements such as space, human beings and dress and its ornaments. Second, the form of dress and its ornaments and the spatial organization start from the structural basis which is human body, and the sensible system of body is made through inter-action, but the aesthetic expression is complet-ed by the moment of body. Third, the characteristic principle of model-ing for dress and its ornaments which was suggested in Chapter IV is based on the visuo-per-ceptional modeling experience, and these thinking contents are inputted in cognition course as the invisible in formation in the new space plan and organization and activate the apperception course and aim at the action about aesthetic judgement.

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A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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