• Title/Summary/Keyword: spare time

Search Result 244, Processing Time 0.023 seconds

A Study on In-line Skate Clothing Interest of In-line Skaters (인라인스케이터의 인라인스케이트 의복흥미 연구(Ⅱ))

  • Jung, Tae-Jin;Yoo, Tai-Soon
    • Fashion & Textile Research Journal
    • /
    • v.6 no.6
    • /
    • pp.731-739
    • /
    • 2004
  • As the life styles have been changed in modern society and sports gave been emphasized for spending spare time and improving health condition, sports are regarded to lave a leading role to fashion as one of the prominent factors. This study is to analyze the gender-identity and how different levels of involvement in In-line skating affects clothing interests. 291 In-line skaters ranged in age from middle twenties to middle thirties were surveyed and measured for this study. MANOVA(multivariate analysis of variance), ANOVA(univariate analysis of variance), Cronbach ${\alpha}$ reliability, t-test, and correlation analysis were performed with SPSS 10.0 program on the selected data. The results of this study are as follow. There were no obvious differences in In-line skating clothing interests by gender of In-line skaters. There were, however, differences in the reasons for In-line skating, the hours to skate per week. Those whose purpose for skating was diet had more interest in style focused on expression. In case of skating for health, they showed interest in activity-functionality style and anti-deviation style. The group of In-line skaters who skated 15 to 18 per week gave more interest in activity-functionality style out of the clothing interest-factors. Those who had strong masculinity in gender-identity of In-line skaters were more involved in In-line skating. There were some differences in clothing interests according to gender-identity of In-line skaters. In regard of In-line skating clothing interest by involvement in In-line skating, those who had higher involvement in In-line skating had higher In-line skating clothing interest.

A Study on the Survey of the Dining out Behavior of Korean Older Person (노인의 외식실태 및 외식태도에 관한 연구)

  • Cho, Kyung-Ja;Han, Dong-Hee
    • Journal of the Korean Society of Food Culture
    • /
    • v.20 no.5
    • /
    • pp.554-560
    • /
    • 2005
  • The purpose of this study was to investigate several aspects of eating out behaviors among older persons. In aging society, need of seniors are getting higher than before, they want to have a good quality of life. Specially it is changed in family structure and life style. The food habits of older person will be getting change. Hence this study tried to show the various thought of eating out behaviors, interested factors to select restaurants and menus, tendency to do eating out, inconveniences to use of eating out so on. The questionnaires were completed by 150 older persons living over 60 years old in Busan. They were mostly health and active. The most study were focused young generation however the old generation was not interest in eating out behaviors. Therefor this study gave a lot of approach to develop food habits for old person. The result were as followed: The attitude of eating out were positive, once or two times in a week was highest response 138(92%). As frequently selected food were vegetable and Korean food restaurants. Moreover older person expect a meaningful food culture among older person. As a bad grade of eating out were not to be kind to seniors, never concern to characteristic older. They wanted to have a food for their health and to share with their spare time. The study of eating out style will be very important issue of silver industry. To develop menus and to make older person culture is very needed in aging society.

Eating behavior and life habits of kindergarten children in Chuncheon area (춘천지역 일부 유치원 원아의 식습관 및 생활습관에 관한 조사)

  • 이희섭;이혜숙;이인숙
    • Journal of the Korean Home Economics Association
    • /
    • v.37 no.3
    • /
    • pp.175-191
    • /
    • 1999
  • The purpose of this study was to investigate the eating behavior and life habits of kindergarten children 5 to 7 years old in Chuncheon area. This study was conducted in December, 1996. Anthropometric indices(height, weight, skinfold thickness, mid-arm circumference) were measured and body mass index(BMI), Rohrer index, arm fat area were calculated to estimate children’s body fatness. Also the eating behavior and life habits were determined tv using questionnaire method. The results were as follows: Body fat rate of the children was almost normal according to Rohrer index and BMI. There was significant difference in birth weight between male and female. The problems of the eating behavior were frequent skipping breakfast and eating-out. The rate of the children who took snacks 2 times a day was 46.9%. Most children tended to take sweet snacks such as ice-cream, chocolates, cookies, and they tended to prefer meats and fishes to vegetables. The rate of breast feeding was 28.3% and the rate of weaning foods prepared at home was 61.1%. Many children preferred indoor activities such as watching TV, toy furniture play, building block to outdoor activities such as roller-skating, cycling, jogging in their spare time. The rate of the children who took exercise regularly was 15%. Children tended to eat kimbap, fried chicken, ramyeon more frequently in various instant foods. The intake rates of fruit juice and barly tea were relatively high and children's favorite fruits were watermelon and mandarin orange. From this results, skipping breakfast, frequent eating-out and the monotony of food preference appears to cause imbalance in nutrient intakes of the children and to have bad influence on children’s health. Accodgingiy, the comprehensive nutrition education and proper modification program should be needed for the children and their parents to correct the eating behavior and life habits. The reasonable exercise programs are needed to motivate outdoor activities of the children, and the importance of breast feeding and weaning foods should be emphasized to lactating women and pregnant women.

  • PDF

A Study of the Color Characteristics of the Websites of Sportswear Brands' (스포츠웨어 브랜드의 웹사이트 색채 특성 분석)

  • Moon, Ji-Young;Kim, Ji-Yeon;Cho, Ju-Yeon;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
    • /
    • v.19 no.4
    • /
    • pp.794-804
    • /
    • 2011
  • With increases in the amount of spare time by many and with increased social interest in health, the sportswear market is steadily growing. Thus, sportswear companies are putting more effort into developing their websites for differentiation strategies. It is possible to deliver effective images with the use of proper colors in websites. This study aimed to analyze the colors of websites of sportswear brands' and to compare their characteristics. Thirty-seven brands were chosen and classified into three groups: active sportswear, outdoor wear and golf wear. 168 color samples in total as main colors, sub-colors and accent colors were collected from the first screen of each websites. The colors were analyzed by Musell's 10 hues and by the 12 tone classifications of PCCS. The results indicated that white is the color most often used as the main color and sub-color on these websites. There were differences among the colors of the three groups. Both active sportswear and outdoor wear have a similar tendency in terms of their use of colors and tones, while golf wear is different from these two groups. Active sportswear websites and outdoor wear websites frequently used red and vivid, bright tones for their accent colors. In comparison, Green Yellow and light grayish tones were most commonly used as accent colors in golf wear websites.

A Comparison of Traditional Living Space Based on Family System In Korea, China and Japen (${\cdot}$${\cdot}$일 가족관계에 따른 전통주거공간 비교연구)

  • Kim Do-Yeon;Oh He-Kyung
    • Journal of Families and Better Life
    • /
    • v.23 no.3 s.75
    • /
    • pp.169-183
    • /
    • 2005
  • The present study purposed to identify differences and similarities in traditional residential space among Korea. China and Japan, which share similar social structure, and to make a comparative analysis on differences in traditional residential space according to family relation in the three countries. For these Purpose, this study selected residences, which are similar to one another in terns of time, class and economy and analyzed them using their floor plans and photographs. The results of this research are as follows. Knrea, China and Japan, all of which have family-centered social structure, separate their residential space from the external society and particularly women's space is placed inside men's space or in a secluded area. The most remarkable characteristic of residential space in Korea is the division of living spare between men and women. Space is allocated according to the hierarchical order of families. In this way, the position or order of family members is reflected in the use of space. Characteristically in China based on the large-family system each family is given a space for independent life. Particularly as the relation among brothers is emphasized, space is allocated equally to all brothers but the status of a space is determined by the order of the residents. Residential space in Japan is organized to emphasize the absolute authority and status of the head of the family. As the space is planned focused on the family head's daily life and guest reception, the relation among other family members is ignored. That is, Japanese residence is a social space for the family head's guest reception, Chinese residence is a family-centered space rather than a social space, and Korean residence accommodates both space for family life and social space.

Development of Coupon based Earnings Model in Smart Phone Game Market (스마트 폰 게임시장에서 쿠폰을 기반으로 한 수익 창출 프레임워크 개발)

  • Bae, Gook Jea;Lee, Jun Young;Kim, Soo Kyun;Kang, Shin Jin
    • Journal of Korea Game Society
    • /
    • v.14 no.2
    • /
    • pp.19-28
    • /
    • 2014
  • This paper studies current market of smart phone game and suggests the new earning model. In paper, it is not just for spending free time but seeking profits to play game. Making profits is operated in mutual beneficial way. First, a partnership company cooperates with a game company. And then the partnership company issues coupons about its product which game players can get in game and can use in real. by this way, the partnership company can expect the advertising effect. Besides, game company can spare some burden about earning by cooperation. Eventually It is respected that users spend their money and purchase products with coupon they get in game on offline shop. In this paper, the earning model is integrated in real platform and explain the process.

Multi-layer restoration strategy to restore the multi-link and node failures in DCS mesh networks (DCS mesh 네트워크에서 다중 선로 장애와 노드 장애를 복구하기 위한 다중 계층 복구 전략)

  • 김호진;조규섭;이원문
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.22 no.12
    • /
    • pp.2744-2754
    • /
    • 1997
  • Recently, the Multi-Layer Restoration(MLR) algorithm was proposed by British Telecom(BT) to restore the network failures in Digital Cross-connect System(DCS) mesh survival network[1, 2]. This algorithm has multi restoration stage which is composed of the pre-planned and dynamic restoration. This algorithm is effective its ability in link or node failures. This reason is that it does not restore in the pre-planned rstoration stage but in dynamic restoration stage. In this paper, we propose the MLR with pre-planned Multi-Chooser(PMC) and successive restoration ratio algorithm. This proposed algorithm has a excellent performance for restortion time and ratio, spare channel availability and fast restoration from multiple link failure or node failure. This paper proposed the modeling and restoration algorithm, and analyzed the performance of the algorithm by simulation using OPNET(OPtimized Network Engineering Tools).

  • PDF

Study of Loss of Free Flap and Safer Timing of the Operation in Electrical Injury (전기화상에서 시행한 유리피판의 소실과 재건시기에 대한 연구)

  • Chung, Eui Young;Lee, Jong Wook;Koh, Jang Hue;Seo, Dong Kuk;Chung, Chan Min;Jang, Young Chul;Oh, Suk Joon
    • Archives of Plastic Surgery
    • /
    • v.32 no.5
    • /
    • pp.567-572
    • /
    • 2005
  • An electrical burn used to result in the damage of the skin and underlying deep soft tissue injury. Thus, in order to preserve devitalizing tissues and promote the structural survival free flaps with ample blood supply are frequently employed. However, early unpredictable vascular injury and progressive tissue necrosis may cause the free flaps full of hazards. We applied 50 free flaps upon 41 acute electrical burn cases between 1998 and 2004. Injured areas, timing of operation and causes of flap loss were studied. The victim's ages ranged from 13 to 60 years. (an average 37.8 years) Thirteen out of 50 free flaps were lost totally: three cases were due to arterial insufficiency and ten venous congestion. Total loss of flaps were observed in 5 of 12 cases in the postoperative 3 weeks, 6 of 20 cases between 3 and 6 weeks and 2 of 18 cases after 6 weeks. In three of 12 cases the free flap was lost partially in the postoperative 3 weeks, 4 of 20 cases between 3 and 6 weeks and 1 of 18 cases after 6 weeks. The result was statistically significant by a T-test (p<0.05). This study showed that timing of the operation is accountable for the loss of free flap. It is most important to conduct the free flap procedure on an electrical injury at the time when the recipient vessel is definitely discernible and intact so as to minimize the loss of flap and spare the structures.

The Information Distortion, Overstock and Stock-out Caused by the Budgetary Process in the Logistic Support (군수지원체계에서 예산과정에 의해 발생하는 정보왜곡과 초과재고 및 재고부족 분석)

  • Lim, Junoh;Park, Chong Goo
    • Journal of the Korea Society for Simulation
    • /
    • v.25 no.4
    • /
    • pp.65-75
    • /
    • 2016
  • Unused spare parts of military equipments which have been kept in the warehouse for a long term have been recognized as wasting of defense budget which also decreased people's confidence in the field of national defence. It is known that overstock is caused by information distortion and bullwhip effect from downstream to upstream in the logistic support as is like business cases. After upgrading the logistic information system, it is possible for Army Logistics Command(ALC) to know demand information of end-user which is the key factor to reduce bullwhip effect. However, inventory is still overstocked and stock-out at the same time. Previous studies have not accounted for these phenomenons and have mainly focused on forecasting inventory level instead of budgetary process(budget period, PROLT, ASL/N-ASL). Thus, this study focuses on the information distortion, overstock and stock-out which caused by budgetary process in the logistic support with system dynamics and simulation.

Deleuze's Cinema Philosophy and Kant (들뢰즈 영화철학 연구 - 칸트적 계기를 중심으로)

  • Jin, Gi-Haeng
    • Journal of Korean Philosophical Society
    • /
    • v.105
    • /
    • pp.401-421
    • /
    • 2008
  • The purpose of this paper is to examine the achieved role of Kant philosophy in restructuring Deleuze philosophy from either a positive or effective perspectives. On top of this foundation, I will demonstrate the major part largely unknown in a composing structural elements of Deleuze philosophy as follows: 1. I will draw a bird's-eye view of the triad of Bergson, Nietsche, and Spinoza regarding Deleuze philosophy. Especially I will spare time in analyzing Deleuze's late works like and then demonstrate the structure of Deleuze movie philosophy. 2. The line of Kant's position in that circumstance will be clarified as well. 3. Through that, the meaning of Kantian attempt and its effect will be examined. Finally the connecting Kant with various levels of Deleuze's Copernicusian revolutions based on will certainly bring about a meaningful fruitification.