Development of Coupon based Earnings Model in Smart Phone Game Market |
Bae, Gook Jea
(School of Games, Hongik University)
Lee, Jun Young (BLC Games) Kim, Soo Kyun (Department of Game Engineering, Paichai University) Kang, Shin Jin (School of Games, Hongik University) |
1 | Han-Gook Kim, "An Analysis of Market Trend and Profitability Model for Mobile Social Game: A Case Study of Japanese Mobile Social Game", Korea Entertainment Industry Association, Vol. 6, No. 4, pp. 82-92, 2012. |
2 | Seung-Bae Park, "A Study On The Efficient Advertising In The Online Game", Korean Society of Design Science Spring International Conference, pp. 70-71, 2010. |
3 | Su-Min Jang, "Design of a PPL System using Online Game", KCI, Vol. 8, No. 1, pp. 348-355, 2008. 과학기술학회마을 DOI ScienceOn |
4 | Jung Kim, "Game-Type Interactive Advertising Adver Game", Manchester Business School Doctorate UK Corporate Communications, 2010. |
5 | Ji-Ho Shin, "Utilizing Mobile Social Game as a Gamification Advertising Platform", The Journal of the Korea Contents Association, Vol. 13, No. 4, pp. 86-96, 2013. 과학기술학회마을 DOI ScienceOn |
6 | Hansot & I Love Coffee Consumption of 200 million Coupons Event, http://www.gamemeca.com/news/view.php?gid=262458 |
7 | Sang-Ho Lee, "A Study on the influencing factors for Satisfaction of Mobile Coupon Service" Journal of Digital Contents Society Vol. 13, No. 3, pp. 301-307, 2012. 과학기술학회마을 DOI |
8 | Transformation of the Hottest Apps Make Cash Slide, http://www.ittoday.co.kr/news/articleView.html?idxno=39873 |
9 | Hyeon-Ah Park, "Study on Process Scheme Secure Mobile Coupons", Journal of Information Security Science, Vol. 20, No.6, pp. 28-42, 2010. |
10 | Han-Suk Lee, "Using the Innovation and Technology Adoption Attributes as Predictors of Digital Contents Gift Giving", Journal of Korea Contents Association, Vol. 13, No. 11 pp. 356-365, 2013. 과학기술학회마을 DOI ScienceOn |
11 | Song-Ji Heo, "The Influencing Factors on the Online-Based Interpersonal Relationships Formation of the SNS Users", Journal of Korea Game Society, Vol. 12, No. 2, pp. 101-113, 2012. 과학기술학회마을 DOI ScienceOn |
12 | Jon Radoff, "Game on : energize your business with social media games", Wiley, 2011. |
13 | User Preference on Internet Banner Advertising Response Studies, http://data.adic.co.kr/lit/thesis/2001/P0004289/05.html |
14 | Jong-Moo Kim, "Design Elements of Mobile Games and User Preference - A Focus on Kakao Game", Journal of KDK, Vol. 24, No. 1, pp. 79-88, 2013. |
15 | Nae-Won Kang, "User Preference of Mobile Games -Focusing on Game Types and Play Genres of 'Kakao' Games", Korea digital design council, Vol. 12, No. 4 pp. 86-98, 2013. |
16 | Seul-Yi Kim, "A Study on the Factors Determining Experience of Flow in Mobile Social Network Games", Journal of Korea Game Society, Vol. 13, No. 3, pp. 55-68, 2013. 과학기술학회마을 DOI ScienceOn |
17 | Woo-Soung Lim, "Research about development process of game tendencious advertisement contents that drive active participation of internet user", KCI Fall General Conference, Vol. 2, No. 2, pp. 119-127, 2004. |
18 | Hyun-Chul Kim, "Factors Affecting the Continuous Use Intention of Smartphone Social Network Games : With a Focus on the Value Model", Journal of Korea Game Society Vol. 12, No. 2, pp. 11-24, 2012. 과학기술학회마을 DOI ScienceOn |
19 | Jou-Hyoung Lee, "Implementation of Multi-Platform Game Application using Unity Game Engine", KCI Fall General Conference, Vol. 13, No. 2, pp. 134-134, 2012. |