• 제목/요약/키워드: space technology

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GEOMETRY ON EXOTIC HYPERBOLIC SPACES

  • Kim, In-Kang
    • Journal of the Korean Mathematical Society
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    • 제36권3호
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    • pp.621-631
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    • 1999
  • In this paper we briefly describe the geometry of the Cayley hyperbolic plane and we show that every uniform lattice in quaternionic space cannot be deformed in the Cayley hyperbolic 2-plane. We also describe the nongeometric bending deformation by developing the theory of the Cartan angular invariant for quaternionic hyperbolic space.

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An Analysis on the Change of Smart City Space: Convergence Change of District, Street, Building and Facility (스마트시티 공간의 변화 분석: 지구, 가로, 건물, 시설의 융합 변화)

  • Han, Ju Hyung;Lee, Sang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제19권5호
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    • pp.537-550
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    • 2018
  • The development focus of a smart city has been changed gradually from a physical development aspect to a space development aspect. In a space development aspect, the major application technologies are Environment Technology (ET), Information Technology (IT) and Environment Information Technology. On the other hand, it is unclear if the space convergence in a smart city has been changed by the 3 technologies. Therefore, specific analysis was performed on the convergence change of smart city 4 spaces (District, Street, Building, Facility) using the 3 technologies. The convergence distribution ratio according to the periods (period 1 : 1972~1999, period 2 : 2000~2009, period 3 : 2010~2017) among the spaces, ET (Environment Technology), IT (Information Technology), ET+IT (Environment Information Technology) in a smart city were examined. The smart city was high in the order of 'District (53/43%) - Building (36/29.1%) - Street (22/17.9%) - Facility (12/10.0%)' in the number of applications and ratio of convergence (Technology Convergence) at Period 1 (1972~1999). The smart city was high in the order of 'District (223/32.4%) - Building (197/28.6%) - Street (195/28.3%) - Facility (74/14.8%)' in the number of applications and ratio of convergence (Technology Convergence) at Period 2 (2000~2009). At period 3, the District (467/33%) was also the highest. On the other hand, the street (384/27.4%) was higher than the building (361/25.8%) and facility (188/13.4%) in smart city space. Fourth, the smart city was high in the order of 'District - Building - Street - Facility' in the number of applications and ratio of convergence (Technology Convergence) at Periods 1 (1972~1999) and 2 (2000~2009). In contrast, the average of number was high in the order of 'Building - Street - District - Facility'. At period 3(2010~2017), the number of applications and the ratio of convergence was high 'District - Street - Building - Facility'; the average of number was the same as in period 1 and 2. As a result, smart city space has been changed by the development of macroscopic urban spaces in the initial stage. Since then, district space-centric development and building space are confused with devices/technologies and changed for citizen inflow. The building space has evolved continually and smart city space will be expected to revitalize the street space connecting completed buildings.

Interactive Technology: Soft Engineering

  • Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2682-2686
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    • 2003
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among human, machines, and environment. This requires new interpretations for the space among them. Holistic interactions based on “Mom (embodiment)” suggest a good starting point for this endeavor. The past, present, future of technology are presented in terms of technology’s fundamental virtue: “humanizing technology” or “technology serving human.” Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: “interactive technology” or “soft engineering.” Some experimental activities conducted by ITI are presented in this organized session, “Interactive Technology.” Metatechnology, soft engineering, “Mom (embodiment),” holistic interactions, tangible space, and ubiquitous computing are key concepts in interactive technology.

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DEVELOPMENT OF THE FAST IMAGING SOLAR SPECTROGRAPH FOR 1.6 m NEW SOLAR TELESCOPE (1.6 m 신태양망원경용 고속영상태양분광기 개발)

  • Nah, Ja-Kyoung;Chae, Jong-Chul;Park, Young-Deuk;Park, Hyung-Min;Jang, Bi-Ho;Ahn, Kwang-Su;Yang, Hee-Su;Cho, Kyung-Suk;Kim, Yeon-Han;Kim, Kwang-Dong;Cao, Wenda;Gorceix, Nicolas;Goode, Philip. R.
    • Publications of The Korean Astronomical Society
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    • 제26권1호
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    • pp.45-54
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    • 2011
  • KASI and Seoul National University developed the Fast Imaging Solar Spectrograph (FISS) as one of major scientific instruments for the 1.6 m New Solar Telescope (NST) and installed it in the Coude room of the NST at Big Bear Solar Observatory (BBSO) in May, 2010. The major objective of the FISS is to study the fine-scale structures and dynamics of plasma in the photosphere and chromosphere. To achieve it, the FISS is required to take data with a spectral resolution higher than $10^5$ at the spectrograph mode and a temporal resolution less than 10 seconds at the imaging mode. The FISS is a spectrograph using Echelle grating and has characteristics that can observe dual bands (H${\alpha}$ and CaII 8542) simultaneously and perform fast imaging using fast raster scan and two fast CCD cameras. In this paper, we introduce briefly the whole process of FISS development from the requirement analysis to the first observations.

A Study on Digital Space Design Method and System using Virtual Reality (가상현실을 활용한 디지털 공간 디자인 기법과 체계 연구)

  • 김연정
    • Archives of design research
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    • 제17권3호
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    • pp.255-262
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    • 2004
  • The history of design has been closely related with the development of technology. The digital revolution requires design to be as innovative and inventive as the Industrial Revolution had been. In the current society demanding innovation and a new role for design, a successful result can be obtained in the interrelationship between digital and physical environments. In this point of view, exhibition design as a part of space design has had the method of analogue virtual reality, which induces spectators' experiences by creating a virtual environment, as its main expression means before digital technology was introduced. This method was developed from plane images or models to picture techniques according to the development of media technology. Nowadays, the exhibition method introducing multimedia, which enables interactions, is being developed. The main purpose of this study is to identify the meaning and role of virtual space in the view of space design and to analyze its functional interaction. Through this, it attempts to actively promote organic integration and development of widely used cyber space and traditional space design.

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Study as to Formative Characteristics of High Tech Furniture Design -Laying Stress on Correlation between Technology Art and Furniture Design-

  • Kim, Kyoung-Soo
    • Journal of the Korea Furniture Society
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    • 제19권6호
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    • pp.439-446
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    • 2008
  • High Tech Design manner is a design concept that had been constantly discussed in constitution process of the West art history and modem ideology and had been experimented in industry, having started from futurism and structuralism in the early 20th century through Kinetic Art & Technology Art and up to now. High Tech Design had a great influence also on Post Modernism and more important is that this manner of design will be existing continually in the future too. From the modem times when machine civilization started, the artist and designers expressed a utopia will showing the future world with help of High Tech Design and modem people are realizing technology images as a utopia, in the space and material presented by this high tech design. And this utopia imply the images of dynamic power, speed making a voyage in universe, dream of future, hope, mass production, earth's environment, wealth etc. High Tech furniture was lightly designed by using thin steel wire, structure stressing the metallic characteristic and tempered glass, and it was used for presenting a convenient interior space visually, and with that it can make a unified sense in High Tech interior space, and a contrary effect compared with minimal space. High Tech Design equipped with glass and metal materials looking inappropriate for our interior space due to their sharp and cold image has been regularly used as living furniture, not only decoration function, and then there must be reasons for that. This study intends to research how High Tech Design has been changed and developed in the design history & West art history from the early 20th century, and to present it's value of development as data orienting, namely a direction for the industry of the next-generation and furniture design.

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Space Qualification of MMICs for COMS Communications Transponder (통신해양기상위성 통신 중계기용 MMIC의 우주인증)

  • Jang, Dong-Pil;Yeom, In-Bok;O, Seung-Yeop
    • Journal of Satellite, Information and Communications
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    • 제1권2호
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    • pp.56-62
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    • 2006
  • This paper describes the MMIC product qualification of the Ka band satellite transponder for the COMS(Communication, Ocean and Meteorological Satellite). Ka-band active equipment for the COMS communications transponder are being developed by using 12 kinds of MMICs which include low noise amplifiers, medium power amplifiers, frequency mixers, frequency multipliers, RF switch, and HEMT attenuator MMIC, Those MMICs had been fabricated at the MMIC production foundry of northrop Grumman Space Technology (Velocium) which is qualified for space application, and experienced in various space programs during past decades. For the MMIC product qualification, Visual inspection and SEM inspection had been performed, and burn-in test for 240 hours and accelerated life-test for 1000 hours had been done on test fixtures of individual MMIC products at $125^{\circ}C$. Additionally, infrared temperature scanning and finite element simulation were performed to analyze and confirm the channel temperature of semiconductor devices on several representatives of those MMIC products that os one of the most important factors in performance degradation and life reduction.

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Experimental investigation on No-Vent Fill (NVF) process using liquid Nitrogen

  • Kim, Youngcheol;Seo, Mansu;Yoo, Donggyu;Jeong, Sangkwon
    • Progress in Superconductivity and Cryogenics
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    • 제16권4호
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    • pp.71-77
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    • 2014
  • For a long-term space mission, filling process of cryogenic liquid propellant is operated on a space vehicle in space. A vent process during transfer and filling of cryogenic propellant is needed to maintain the fuel tank pressure at a safe level due to its volatile characteristic. It is possible that both liquid and vapor phases of the cryogenic propellant are released simultaneously to outer space when the vent process occurs under low gravity environment. As a result, the existing filling process with venting not only accompanies wasting liquid propellant, but also consumes extra fuel to compensate for the unexpected momentum originated from the vent process. No-Vent Fill (NVF) method, a filling procedure without a venting process of cryogenic liquid propellant, is an attractive technology to perform a long-term space mission. In this paper, the preliminary experimental results of the NVF process are described. The experimental set-up consists of a 9-liter cryogenic liquid receiver tank and a supply tank. Liquid nitrogen ($LN_2$) is used to simulate the behavior of cryogenic propellant. The whole situation in the receiver tank during NVF is monitored. The major experimental parameter in the experiment is the mass flow rate of the liquid nitrogen. The experimental results demonstrate that as the mass flow rate is increased, NVF process is conducted successfully. The quality and the inlet temperature of the injected $LN_2$ are affected by the mass flow rate. These parameters determine success of NVF.