• Title/Summary/Keyword: space partitioning

Search Result 175, Processing Time 0.025 seconds

A space partitioning method embedded in a simulated annealing algorithm for facility layout problems with shape constraints

  • Kim, Jae-Gon;Kim, Yeong-Dae
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1996.04a
    • /
    • pp.465-468
    • /
    • 1996
  • We deal with facility layout problems with shape constraints. A simulated annealing algorithm is developed for the problems. In the algorithm, a solution is encoded as a matrix that has information about relative locations of the facilities in the floor. A block layout is constructed by partitioning the floor into a set of rectangular blocks according to the information while satisfying areas of facilities. In this paper, three methods are suggested for the partitioning procedure and they are employed in the simulated annealing algorithm. Results of computational experiments show that the proposed algorithm performs better than existing algorithms, especially for problems with tight shape constraints.

  • PDF

An Efficient Angular Space Partitioning Based Skyline Query Processing Using Sampling-Based Pruning (데이터 샘플링 기반 프루닝 기법을 도입한 효율적인 각도 기반 공간 분할 병렬 스카이라인 질의 처리 기법)

  • Choi, Woosung;Kim, Minseok;Diana, Gromyko;Chung, Jaehwa;Jung, Soonyong
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.6 no.1
    • /
    • pp.1-8
    • /
    • 2017
  • Given a multi-dimensional dataset of tuples, a skyline query returns a subset of tuples which are not 'dominated' by any other tuples. Skyline query is very useful in Big data analysis since it filters out uninteresting items. Much interest was devoted to the MapReduce-based parallel processing of skyline queries in large-scale distributed environment. There are three requirements to improve parallelism in MapReduced-based algorithms: (1) workload should be well balanced (2) avoid redundant computations (3) Optimize network communication cost. In this paper, we introduce MR-SEAP (MapReduce sample Skyline object Equality Angular Partitioning), an efficient angular space partitioning based skyline query processing using sampling-based pruning, which satisfies requirements above. We conduct an extensive experiment to evaluate MR-SEAP.

Hardware/Software Partitioning Methodology for Reconfigurable System (재구성형 시스템을 위한 하드웨어/소프트웨어 분할 기법)

  • Kim, Jun-Yong;Ahn, Seong-Yong;Lee, Jeong-A.
    • The KIPS Transactions:PartA
    • /
    • v.11A no.5
    • /
    • pp.303-312
    • /
    • 2004
  • In this paper, we propose a methodology solving the problem of the hardware-software partitioning in reconfigurable systems using a Y-chart design space exploration and implement a simulator according to the methodology. The methodology generates a mapping set between tasks and hardware elements using the hardware element model and the application model. We evaluate the throughput by simulating cases in each mapping set. With the throughput evaluation result, we can select the mapping case with the highest throughput. We also propose an heuristic improving the simulation time by reducing the mapping set on the basis of the relationship between workload and parallelism. Simulation results show that we can reduce the size of mapping set which poses difficulties on hardware-software partitioning by up to 80%.

Finding Self-intersections of a Triangular Mesh by Using Visibility Maps (가시 정보를 이용한 삼각망의 꼬임 찾기)

  • Park S. C.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.9 no.4
    • /
    • pp.382-386
    • /
    • 2004
  • This paper presents an algorithm for the triangular mesh intersection problem. The key aspect of the proposed algorithm is to reduce the number of triangle pairs to be checked for intersection. To this end, it employs two different approaches, the Y-group approach and the space partitioning approach. Even though both approaches have the same objective of reducing the number of triangular-triangular intersection (TTI) pairs, their inherent characteristics are quite different. While the V-group approach works by topology (reduces TTI pairs by guaranteeing no intersection among adjacent triangles), the space partitioning approach works by geometry (reduces TTI pairs by guaranteeing no intersection among distant triangles). The complementary nature of the two approaches brings substantial improvement in reducing the number TTI pairs.

A New Connected Coherence Tree Algorithm For Image Segmentation

  • Zhou, Jingbo;Gao, Shangbing;Jin, Zhong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.4
    • /
    • pp.1188-1202
    • /
    • 2012
  • In this paper, we propose a new multi-scale connected coherence tree algorithm (MCCTA) by improving the connected coherence tree algorithm (CCTA). In contrast to many multi-scale image processing algorithms, MCCTA works on multiple scales space of an image and can adaptively change the parameters to capture the coarse and fine level details. Furthermore, we design a Multi-scale Connected Coherence Tree algorithm plus Spectral graph partitioning (MCCTSGP) by combining MCCTA and Spectral graph partitioning in to a new framework. Specifically, the graph nodes are the regions produced by CCTA and the image pixels, and the weights are the affinities between nodes. Then we run a spectral graph partitioning algorithm to partition on the graph which can consider the information both from pixels and regions to improve the quality of segments for providing image segmentation. The experimental results on Berkeley image database demonstrate the accuracy of our algorithm as compared to existing popular methods.

Automatic Map Generation without an Isolated Cave Using Cell Automata Enhanced by Binary Space Partitioning (이진 공간 분할로 보강된 셀 오토마타를 이용한 고립 동굴 없는 맵 자동 생성)

  • Kim, Ji-Min;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Korea Game Society
    • /
    • v.16 no.6
    • /
    • pp.59-68
    • /
    • 2016
  • Many researchers have paid attention to contents generation within the area of game artificial intelligence these days with various reasons. Efforts on automatic contents generation without game level designers' help were continuously progressed in various game contents. This study suggests an automatic map generation without an isolated cave using cellular automation enhanced by binary space partitioning(BSP). In other words, BSP makes it possible to specify the number of desired area and cellular automation reduces the time to search a path. Based upon our preliminary simulation results, we show the usefulness of our automatic map generation by applying the contents generation using cell automation, which is enhanced by BSP to games.

Data Retrieval by Multi-Dimensional Signal Space Partitioning (다차원 신호공간 분할을 이용한 데이터 복원)

  • Jeon, Taehyun
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.14 no.6
    • /
    • pp.674-677
    • /
    • 2004
  • This paper deals with a systematic approach for the construction of the fixed-delay tree search (FDTS) detector in the intersymbol interference channel. The approach is based on the efficient multi-dimensional space partitioning. The Voronoi diagram (VoD) and the Delaunay tessellation (DT) of the multi-dimensional space are applied to implement the algorithm. In the proposed approach, utilizing the geometric information contained in the VOD/DT, the relative location of the observation sequence is determined which has been shown to reduce the implementation complexity. Detailed construction procedures are discussed followed by an example from the intersymbol interference communication channel.

Data Sampling-based Angular Space Partitioning for Parallel Skyline Query Processing (데이터 샘플링을 통한 각 기반 공간 분할 병렬 스카이라인 질의처리 기법)

  • Chung, Jaehwa
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.5
    • /
    • pp.63-70
    • /
    • 2015
  • In the environment that the complex conditions need to be satisfied, skyline query have been applied to various field. To processing a skyline query in centralized scheme, several techniques have been suggested and recently map/reduce platform based approaches has been proposed which divides data space into multiple partitions for the vast volume of multidimensional data. However, the performances of these approaches are fluctuated due to the uneven data loading between servers and redundant tasks. Motivated by these issues, this paper suggests a novel technique called MR-DEAP which solves the uneven data loading using the random sampling. The experimental result gains the proposed MR-DEAP outperforms MR-Angular and MR-BNL scheme.

Spherical Pyramid-Technique : An Efficient Indexing Technique for Similarity Search in High-Dimensional Data (구형 피라미드 기법 : 고차원 데이터의 유사성 검색을 위한 효율적인 색인 기법)

  • Lee, Dong-Ho;Jeong, Jin-Wan;Kim, Hyeong-Ju
    • Journal of KIISE:Software and Applications
    • /
    • v.26 no.11
    • /
    • pp.1270-1281
    • /
    • 1999
  • 피라미드 기법 1 은 d-차원의 공간을 2d개의 피라미드들로 분할하는 특별한 공간 분할 방식을 이용하여 고차원 데이타를 효율적으로 색인할 수 있는 새로운 색인 방법으로 제안되었다. 피라미드 기법은 고차원 사각형 형태의 영역 질의에는 효율적이나, 유사성 검색에 많이 사용되는 고차원 구형태의 영역 질의에는 비효율적인 면이 존재한다. 본 논문에서는 고차원 데이타를 많이 사용하는 유사성 검색에 효율적인 새로운 색인 기법으로 구형 피라미드 기법을 제안한다. 구형 피라미드 기법은 먼저 d-차원의 공간을 2d개의 구형 피라미드로 분할하고, 각 단일 구형 피라미드를 다시 구형태의 조각으로 분할하는 특별한 공간 분할 방법에 기반하고 있다. 이러한 공간 분할 방식은 피라미드 기법과 마찬가지로 d-차원 공간을 1-차원 공간으로 변환할 수 있다. 따라서, 변환된 1-차원 데이타를 다루기 위하여 B+-트리를 사용할 수 있다. 본 논문에서는 이렇게 분할된 공간에서 고차원 구형태의 영역 질의를 효율적으로 처리할 수 있는 알고리즘을 제안한다. 마지막으로, 인위적 데이타와 실제 데이타를 사용한 다양한 실험을 통하여 구형 피라미드 기법이 구형태의 영역 질의를 처리하는데 있어서 기존의 피라미드 기법보다 효율적임을 보인다.Abstract The Pyramid-Technique 1 was proposed as a new indexing method for high- dimensional data spaces using a special partitioning strategy that divides d-dimensional space into 2d pyramids. It is efficient for hypercube range query, but is not efficient for hypersphere range query which is frequently used in similarity search. In this paper, we propose the Spherical Pyramid-Technique, an efficient indexing method for similarity search in high-dimensional space. The Spherical Pyramid-Technique is based on a special partitioning strategy, which is to divide the d-dimensional data space first into 2d spherical pyramids, and then cut the single spherical pyramid into several spherical slices. This partition provides a transformation of d-dimensional space into 1-dimensional space as the Pyramid-Technique does. Thus, we are able to use a B+-tree to manage the transformed 1-dimensional data. We also propose the algorithm of processing hypersphere range query on the space partitioned by this partitioning strategy. Finally, we show that the Spherical Pyramid-Technique clearly outperforms the Pyramid-Technique in processing hypersphere range queries through various experiments using synthetic and real data.

A dynamic analysis for constrained multibody systems using pseudo-inverse and projection matrix (준역행렬과 투영행렬을 이용한 구속 다물체계의 동역학 해석)

  • Kim, Oe-Jo;Yoo, Wan-Suk
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.22 no.1
    • /
    • pp.170-176
    • /
    • 1998
  • In this paper, the column space and null space of the Jacobian matrix were obtained by using the pseudo-inverse method and projection matrix. The equations of motion of the system were replaced by independent acceleration components using the null space matrix. The proposed method has the following advantages. (1) It is simple to derive the null space. (2) The efficiency is improved by getting rid of constrained force terms. (3) Neither null space updating nor coordinate partitioning method is required. The suggested algorithm is applied to a three-dimensional vehicle model to show the efficiency.