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http://dx.doi.org/10.7583/JKGS.2016.16.6.59

Automatic Map Generation without an Isolated Cave Using Cell Automata Enhanced by Binary Space Partitioning  

Kim, Ji-Min (Graduate School, Dept. of Interaction Design, Hallym University)
Oh, Pyeong (Graduate School, Dept. of Interaction Design, Hallym University)
Kim, Sun-Jeong (Graduate School, Dept. of Interaction Design, Hallym University)
Hong, Seokmin (Dept. of Advertising and Public Relations, Halym University)
Abstract
Many researchers have paid attention to contents generation within the area of game artificial intelligence these days with various reasons. Efforts on automatic contents generation without game level designers' help were continuously progressed in various game contents. This study suggests an automatic map generation without an isolated cave using cellular automation enhanced by binary space partitioning(BSP). In other words, BSP makes it possible to specify the number of desired area and cellular automation reduces the time to search a path. Based upon our preliminary simulation results, we show the usefulness of our automatic map generation by applying the contents generation using cell automation, which is enhanced by BSP to games.
Keywords
Artificial Intelligence; Binary Space Partitioning; Cellular Automaton; Procedural Map Generation;
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