• Title/Summary/Keyword: space of exception

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A Study on Aesthetic Characteristics of Enlargement Hair Type - Compare the Enlarged Hair Type in the late Chosun Dynasty and that in Rococo - (확대형 두발양식의 미적특성에 관한 연구 - 조선후기와 로코코시대의 비교분석 -)

  • Yim, Lynn;Kim, Eun-Jung
    • Journal of the Korean Society of Costume
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    • v.57 no.4 s.113
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    • pp.143-158
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    • 2007
  • This study considers enlargement phenomenon in hair style as one of Costume types and analyzes its artistic characteristics based on the comparison between Hair style in the late Chosun Dynasty and that of the Rococo. First, its formative property, one of the common aesthetic characteristics, breaks the concept of traditional balance in Clothing and emphasizes its transformation, changes, and space beauty. This formative property shows the Enlargement and exaggeration beyond the concept of Space. Its sensuous property reflects women's psychological minds; exaggeration and sensualism. Artistic property doesn't focus on hair style only or clothing style only and considers hair style as renter of beauty as well as its important element. It shows the traditional beauty of nature and creativity in the Chosun Dynasty. Second, its formative property, one of the differential aesthetic characteristics, shows these following differences considering the aesthetic characteristics in the late Chosun Dynasty and that of the Rococo; mutual transformation, independent transformation, focus on distortion, harmony in scale, disharmony between irregularity and exception, extension and separation in space, etc. Sensuous property shows the temperate beauty and metaphorical sense, affected by the Practical Science, in the late Chosun Dynasty while it shows the secular sense and exaggerated beauty, affected by the Enlightenment, in the Rococo. Artistic property shows the harmony with the Clothing style, balanced wearing lines, and natural beauty, as one part of Clothing, in the late Chosun Dynasty. However it shows creativity, as separate part from Clothing, in the Rococo.

The Way to Create the Korean Low Carbon Green City through the Contemporary Interpretation of the Pungsu (풍수의 현대적 해석을 통한 한국형 녹색도시 조성 방안)

  • Park, Sung Dae
    • Journal of the Korean association of regional geographers
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    • v.20 no.1
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    • pp.70-91
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    • 2014
  • There have been a lot of efforts to adapt climate change around the world, and Korea is no exception. The low carbon green cities for overseas have had many different forms through their own special models and strategies. Korea needs a model and strategy of Korean low carbon green city, which is suitable for Korea climate and topography. This study pays attention to the Pungsu, which is Korean traditional thinking system for space, and examines the way for selecting locations and space planning to create the Korean low carbon green city through the contemporary interpretation of the Pungsu. For this purpose, first of all, this study makes efforts for the contemporary interpretation of the past Pungsu theory from the modern city's perspective, through understanding the difference between the Korea's historic villages(cities) and the modern cities. Based on the contemporary interpretation of the Pungsu theory, this study finds ways of application the system on selecting locations and space planning in the Pungsu theory to create the Korean low carbon green city.

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Analyzing 3D Imaging of Type as Formative Language (조형언어적 타입의 공간적 이미지화 분석)

  • Chung, Hoon-Dong
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.104-116
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    • 2009
  • Today's Digital Environment made Typography to enter into a new phase. The Type which is a principal component of Typography is no exception to this aspect. However since the existing two-dimensional space has figurative potential, Visual Communication designers are still striving to explore both X axis and Y axis. In this context, Z axis which signifies 'Depth' is often recognized as an unfamiliar mathematical concept unrelated to Design Sensibility. If Z axis is used, the figurative aspect can be acquired, which was hard to be realized in the flat space, because the additional space of depth allows the expansion of omni-directional expression of target. Most notable is the fact that Z axis provided by Digital Environment has actually long existed and is inseparable from Type. This study, therefore, focuses on the three-dimensional expression of Type in the Visual Communication Design area by taking into account the above characteristics.

A study on the Changes of the Korean-chinese's Rural Houses for the Modernization Process - Focused on the Longshan Village, a County of Korean-Chinese in JiLinSheng, China- (조선족 농촌주거의 근대화 과정에 따른 변화 연구 - 중국 길림성 조선족자치주 용정시 용산촌을 중심으로 -)

  • Kim, June-Bong;Lee, Hea-Dae;Kim, Jeong Tai
    • KIEAE Journal
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    • v.12 no.1
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    • pp.55-63
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    • 2012
  • Ever since China declared its economic reform and opening up policies in the late 1970s, it has been under rapid change. The modernization process of China's history and society was in progress at a pace far too fast in the middle of the 20th century, and housing sector was no exception. This study is based on the houses showing enough changes of modernization process in the rural area, and with a comparative analysis based on the field survey data conducted respectively in the present decade, considered the architectural elements and changing aspects of housing lifestyle. This paper will explore (1) The changes and the status of the members of the village, (2) The changes and the status of the structures, (3) The changes and the status of the main areas of housing, (4) The changes and the status of the heating system and the kitchen that crucially affects the space size among the housing facilities, and (5) The changes and the status of the bathroom. Through this analysis, this paper will firstly look at how traditional rural houses has been changed under the modernization process, and will objectively evaluate the modernization process of the traditional rural houses so that it will help find a way of improving China's rural houses in the future.

Color Path : A Location Based Drawing and Storytelling Project (위치기반의 드로잉과 스토리텔링 연구)

  • Woo, Suk-Young;Park, Seung-Ho
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.65-78
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    • 2007
  • The mobile phone and wireless network, location based technology and other newly introduced technologies and communication media gave birth to the new terminology "ubiquitous" and are changing our daily life. Influence of such technologies and communication media is not an exception in the arts. New media art pieces using these technologies are increasing, and taking on the characteristics of public art within a wider scope of a city as a backdrop, beyond the traditional boundaries of art galleries. Of such art, locative media art using locative media has a closer relationship with city space than any other form of an, and makes various attempts to allow the spectator to reinterpret and experience city space and induce communication. These characteristics of locative media art can be considered as a method that can solve quality problems of the city space, especially the loss of the sense of place and the absence of communication. is one such locative media project with a purpose of solving quality problems of city space, especially the recovery of commercial sites and inducing communication. This project uses the paths of the city as its canvas, movement of people as its brush, the color of the roads as its pallet, and by allowing the partakers to draw paths of their own and to share their paths with others. People are encouraged to share stories about their paths. The project proceeds using barcodes that are frequently used commercially. When users wish to create their own place, they can enter their place and colors of their choice using input devices installed in the city space. Paths that are created through such a process will be displayed in public areas throughout the city, shared with others, and can create and share a stories about the city using on/off-line media.

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Origin of the Korean Screen Planisphere with both Old and New Star-charts

  • Ahn, Sang-Hyeon
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.1
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    • pp.85.2-85.2
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    • 2014
  • The origin of the Korean Screen Planisphere with both Traditional and New Star-Charts, made by Korean Astronomers in the Royal Astronomical Bureau of the Joseon Dynasty by adopting the knowledge of the European astronomy, is investigated by analyzing its inscriptions and star charts. The considerations on both the changes in notations or representations of names of asterisms and the naming taboos used in the Old-style planisphere imply that the star-chart is originated from either the Sukjong-Stele-Replica of Cheonsang-Yeolcha-Punyajido(天象列次分野之圖). The New style planisphere is just the reproduction of Huangdao-congxingtu (黃道總星圖), with the exception of the non-Chinese-traditional stars. The Huangdao-congxingtu was made in 1723 CE by Ignatius K$\ddot{o}$gler who was a Jesuit missionary and worked for the Bureau of Astronomy (欽天監) in the Qing Dyansty. I find that the star chart was imported in 1742 CE from the Qing by An Gukrin (安國麟) who was an astronomer in the Royal Astronomical Bureau of Joseon. The chart became model for the screen star-chart made in 1743 CE and now housed in Bopju temple. I found that the inscriptions are extracted from the sentences in both Xinzhi Lingtai Yixiangzhi (新製靈臺儀象志) and Qinding Yixiangkaocheng (欽定儀象考成). Korean historical records in either Daily Records of the Royal Secretariat of the Joseon Dynasty (承政院日記) or Annals of the Joseonn Dynasty (朝鮮王朝實錄) show that Xinzhi Lingtai-Yixiangzhi was imported from the Qing Dynasty in 1708 CE, and the Qinding Yixiangkaocheng was imported in 1766 CE. Thus, the Korean Screen Planisphere with both Old and New Star-charts was certainly made after 1766 CE.

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Regular File Access of Embedded System Using Flash Memory as a Storage (플래시 메모리를 저장매체로 사용하는 임베디드 시스템에서의 정규파일 접근)

  • 이은주;박현주
    • Journal of Information Technology Applications and Management
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    • v.11 no.1
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    • pp.189-200
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    • 2004
  • Recently Flash Memory which is small and low-powered is widely used as a storage of embedded system, because an embedded system requests portability and a fast response. To resolve a difference of access time between a storage and RAM, Linux is using disk caching which copies a part of file on disk into RAM. It is not also an exception on embedded system. A READ access-time of flash memory is similar to RAMs. So, when a process on an embedded system reads data, it is similar to the time to access cached data in RAM and to access directly data on a flash memory. On the embedded system using limited memory, using a disk cache is that wastes much time and memory spaces to manage it and can not reflects the characteristic of a flash memory. This paper proposes the regular file access of limited using a page cache in the file system based on a flash memory and reflects the characteristic of a flash memory. The proposed algorithm minimizes power consumption because access numbers of the RAM are reduced and doesn't waste a memory space because it accesses directly to a flash memory Therefore, the performance improvement of the system applying the proposed algorithm is expected.

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A Study on Teaching method for architectural design based on internet virtual reality (인터넷 가상현실을 이용한 건축설계교육에 관한 연구)

  • 신유진
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.31-39
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    • 2001
  • Activities in fields based on internet virtual reality are flourishing. Education field is not an exception, and has reached the stage of establishing a cyber university after showing its activity in the developing field of distance learning. Although some of the architectural education fields have been following this trend, the education field of architectural design has not been developed as wildly because there have been a lot of difficulties in expressing three-dimensional space on a two-dimensional web. However, it has become possible to actualize the remote lecture based on internet in the education field of architectural design through the latest developments in internet technology. The purpose of this research is to be a basis for developing a teaching method for architectural design by taking advantage of the advanced in virtual reality technology on the internet.

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A Proposal of 3 Point Search Algorithm for Optimal Design (최적 설계를 위한 3점 탐색 알고리즘의 제안)

  • 김주홍;공휘식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.7
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    • pp.640-650
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    • 1991
  • In the paper, the threepoint search algorithm used direct search method for optimal design is proposed. Proposed algorithm is composed of two iteration procedure to determine the minimum value of performance index. The minumum value of three-point existing in the inner N-order searching is firstly determined and next searching space is then reduced by the result of first procedure. To compute performance index. 3N iteration for a searching is necessary. 3N searching method is also described and confirmed with exception of parameter included multiphicator and divisor. Proposed algorithm have good stability and reliability when performance index is linear or quadratic function.

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Re-Engineering of Educational Contexts in the Digital Transformation of Socio-Economic Interactions of Society

  • Tsekhmister Yaroslav;Tetiana Konovalova;Tsekhmister Bogdan
    • International Journal of Computer Science & Network Security
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    • v.24 no.3
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    • pp.135-141
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    • 2024
  • The article examines the key constants of reengineering the modern educational cluster, associated with the processes of digital transformation of all spheres of modern socio-cultural space. The first constant is the strategic rethinking of the educational process organization and awareness of the new roles of all participants (tutors, applicants, controlling elements, etc.). The other constant involves practical re-design of the system of educational services, which consists in the reorientation from the traditional model of education functioning for society to the implementation of the educational format in the form of new projects (structural, target, business). Consequently, the purpose of the study is to highlight the attitudes relevant to the modern realities of information and technological support of education in the context of socio-economic interactions of society. The criteria for the reengineering of educational concepts and the structural organization of the educational sphere are defined. The modern world is going through a period of complete digital transformation of all spheres of public activity. The scientific intelligence notes that education is no exception in these processes, as the dependence of educational realities on information and computer technologies is now noted. The COVID-19 pandemic, for all its tragedy, was also a kind of trigger, clearly marking the new components that have become defined in the organization of the educational process. The conclusion is made that the use of digital technologies in the organization of the educational institution or in the organization of the educational process has become not an auxiliary element, but a dominant factor. Mobility, dynamism, interdisciplinarity, synergy - all these aspects are relevant for socio-economic interactions of society and should be provided by educational programs. The results of the study can be used in the reorganization processes of educational institutions and institutions. Further research requires aspects of the analysis of the foreign experience of reengineering in education, carried out taking into account digital transformations of modern sociocultural space.