• 제목/요약/키워드: space for walking

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A Study on the Perception of Personal Mobility Vehicle for the Improvement of Pedestrian Environment for the Disabled

  • Lee, Joohyung;Lee, Kyooil
    • Physical Therapy Rehabilitation Science
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    • 제10권2호
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    • pp.124-133
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    • 2021
  • Objective: In order to secure the right to walk for the weak, such as the disabled, this study aims to suggest ways to improve the pedestrian environment by identifying factors that cause obstacles to walking. Design: Data Analysis and Perception Survey. Methods: The questionnaire was conducted separately between users of personal mobility vehicle and non-users. A total of 207 effective questionnaires were collected, and the analysis analyzed the perception of personal mobility vehicle by conducting frequency analysis using SAS 9.4. The survey focused on basic information on respondents, walking conditions, understanding of personal mobility vehicle, awareness of pedestrian space passage and parking, and awareness of the possibility of securing pedestrian rights due to new regulations. Results: First, when moving a pedestrian path by personal mobility vehicle, it shall be limited to less than the walking speed of pedestrians. Second, the parking location of the personal mobility vehicle is located at the boundary of the pedestrian road and the lane. Third, pay a fair price to park in a pedestrian space. Conclusions: It is necessary to improve the system to strengthen the contents of education to take into account the safety of pedestrians in education on how to use personal mobility vehicle.

무장애친화공원화를 위한 근린생활권 공원의 현황 및 이용자 만족도 분석 - 천호공원, 간데메공원, 훈련원공원을 대상으로 - (Current Status and User Satisfaction Analysis of Neighborhood Park for Barrier Free Friendly Park - A Focus on Cheonho Park, Gandaemae Park and Hunlyunwon Park -)

  • 강현경;이수지;백승준
    • 한국환경복원기술학회지
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    • 제19권1호
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    • pp.135-153
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    • 2016
  • This study is aimed at grasping improvement factors of Cheonho Park, Gandaemae Park and Hunlyunwon Park as barrier free friendly parks. For this study, current status of parks, users' state and satisfaction were analyzed in October, 2014 and September, 2015. To detect current status, period of designing, whole size, facility pavement green space area, and main spaces were examined. As for BF status, mediation facilities, leading and guidance facilities, convenient facilities and BF pedestrial passage were analyzed. Also, It examined user behavior and satisfaction by accessibility, convenience and safety items. As a result of status analysis, three parks were designed in 1997~1998. The size of parks were $15,180m^2{\sim}26,697m^2$. As for mediation facilities, the slopes of walking-passage in Cheonho Park and Gandaemae Park were flat. The rate of leading-guidance facilities was 72.7%~93.4%. In the three parks, the effective width of safe pedestrian space within BF pedestrial passages was more than 1.8m. In Cheonho Park and Gandaemae Park, more than 50% of soil and urethane were used as paving materials. Users were the most satisfied with accessibilities in Cheonho Park due to flat-typed walking passages. In convenience, when it comes to using benches and pergolas, it showed significantly different satisfaction in every park. In safety, there were also considerable difference in every park. Overall, it was analysed that the satisfaction with information for safety and facilities was significantly low. Against this backdrop, this study suggests three considerations to recreate parks as barrier free friendly parks. 1) Flat-typed walking passages and enough parking areas near parks should be constructed. 2) Additional rest furniture for convenience should be installed and complemented. 3) Walking oriented-spatial safe facilities for safety should be differently supplemented.

불규칙 지형에서 사가 보행 로보트의 경로 계획 방법 (A Method of Path Planning for a Quadruped Walking Robot on Irregular Terrain)

  • 이연정
    • 대한전기학회논문지
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    • 제43권2호
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    • pp.329-338
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    • 1994
  • This paper presents a novel method of path planning for a quadruped walking robot on irregular terrain. In the previous study on the path planning problem of mobile robots, it has been usually focused on the collision-free path planning for wheeled robots. The path planning problem of legged roboth, however, has unique aspects from the point of viw that the legged robot can cross over the obstacles and the gait constraint should be considered in the process of planning a path. To resolve this unique problem systematically, a new concept of the artificial intensity field of light is numerically constructed over the configuration space of the robot including the transformed obstacles and a feasible path is sought in the field. Also, the efficiency of the proposed method is shown by various simulation results.

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어지럼증 재활을 위한 증강현실 기반 보행훈련 콘텐츠 (Walking training contents based on Augmented Reality for dizziness rehabilitation)

  • 마준;이성진;성낙준;민세동;홍민
    • 인터넷정보학회논문지
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    • 제20권4호
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    • pp.47-53
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    • 2019
  • 일반적으로 어지럼증은 여러 가지 복합적인 원인에 의해서 발생하지만 그 중에서 신경계에 속하는 전정계통의 기능 장애에 의한 증상이 가장 환자에게 심한 증상으로 다가오며, 구역질과 구토를 동반하게 된다. 이러한 어지럼증에 대한 치료는 약물요법, 수술요법, 재활치료 등이 있으며, 약물요법이나 수술요법은 대체적으로 후유증의 위험 때문에 재활치료요법인 전정재활훈련을 많이 시행하고 있다. 전정재활훈련은 안구훈련, 자세안정훈련, 보행훈련 등이 있는데 그 중 보행훈련은 의사 또는 전문치료사의 감독하에 일정한 공간에서 진행되므로 시간적, 공간적 부담이 가중되어 환자들이 훈련을 진행기 불편한 단점을 가진다. 이를 해결하고자 본 논문에서는 증강현실 기술을 활용해 사용자가 직접 보행재활훈련을 진행 할 수 있는 보행훈련 콘텐츠를 구현하였다. 추후 어지럼증 환자를 대상으로 한 임상시험을 통해 의료 환경에서 사용 가능한 어지럼증 재활 콘텐츠로 활용 가능할 것으로 기대한다.

가상 도보 여행 시스템 (Virtual Walking Tour System)

  • 김한섭;이지은
    • 디지털콘텐츠학회 논문지
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    • 제19권4호
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    • pp.605-613
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    • 2018
  • 본 논문에서는 가상현실 기술로 전 세계를 도보 여행할 수 있는 시스템을 제안한다. 가상 여행 콘텐츠에 대한 가상현실 이용자들의 관심이 높으나 기존의 가상 여행 콘텐츠는 체험할 수 있는 공간이 한정되어 있고 상호작용성이 부족한 문제가 있었다. 기존 콘텐츠의 단점인 현실감 부족과 제한된 공간의 문제를 해결하고자 본 시스템에서는 구글 스트리트 뷰 이미지를 사용하여 가상 공간을 생성하였으며 사용자는 실제 거리 이미지를 통해 현실적인 체험이 가능하고 구글 스트리트 뷰 이미지에서 제공하는 방대한 지역을 여행할 수 있다. 또한 가상공간 안에서 사용자의 상호작용성을 높이고 몰입감을 극대화 하기 위하여 가상현실 헤드셋과 트레드밀 장비를 사용하여 사용자가 실제로 도보를 하며 가상공간을 이동할 수 있도록 하였다. 실제 관광 명소에서 산길과 골목길까지 자연스러운 도보 여행이 가능한 본 시스템의 활용으로 사용자들의 여가 활동에 크게 기여할 것으로 기대된다.

Analysis of Factors Influencing Street Vitality in High-Density Residential Areas Based on Multi-source Data: A Case Study of Shanghai

  • Yuan, Meilun;Chen, Yong
    • 국제초고층학회논문집
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    • 제10권1호
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    • pp.1-8
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    • 2021
  • Currently, big data and open data, together with traditional measured data, have come to constitute a new data environment, expanding new technical paths for quantitative analysis of the street environment. Streets provide precious linear public space in high-density residential areas. Pedestrian activities are the main body of street vitality. In this paper, 441 street segments were selected from 21 residential districts in high-density downtown area of Shanghai as cases, to quantitatively evaluate the influencing factors of pedestrian activities. Bivariate analysis was performed, and the results showed that street vitality was not only correlated with a highly populated environment, but also with other factors. In particular, the density of entrances and exits of residential properties, the proportion of walkable areas, and the density of retail and service facilities, were correlated with the vitality of street segments. The magnitudes of correlation between the street environmental factors and the pedestrian traffic differed across various trip purposes. Segment connectivity factors were more correlated with walking for leisure than for transportation. While public transportation factors were mainly correlated with walking for transportation, vehicular traffic factors were negatively correlated with walking for leisure.

The Effects of Joystick-controlling and Walking-around on Navigating a Virtual Space

  • RYU, Jeeheon;PARK, Sanghoon;YANG, Eunbyul;JEONG, Museok
    • Educational Technology International
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    • 제21권2호
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    • pp.125-153
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    • 2020
  • The advancement of virtual reality technology offers various locomotion options that support users' navigation behaviors in a virtual reality environment. This study was aimed at examining the effects of two navigation methods-joystick-controlling and walking-around-on users' perceived usability, behavioral engagement, and virtual presence. Fifty South Korean college students were recruited in the study, and they were assigned randomly to one of the two navigation conditions. Participants from each group were asked to observe a 3D object and complete the surveys. They were then asked to repeat the procedure with a 2D image. Using repeated-measures ANOVAs and MANOVA, we found that users using joystick-controlling reported higher usability and showed superior performance to the walking-around group on two tasks. Participants reported a higher behavioral engagement when observing the 2D image. Besides, they perceived a significantly higher virtual presence when observing the 2D image. Finally, we discussed the implications of the findings for the navigation method design.

4-족 보행 로봇의 정역학적 장애물 횡단 보행에 관한 연구 (Static Obstacle Crossing Locomotion of a Four-Legged Walking Machine)

  • 박성호;정광조
    • 한국정밀공학회지
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    • 제13권11호
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    • pp.152-162
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    • 1996
  • A four-legged Walking Machine can move on the plain terrain with mobility and stability and stability, but if there exist any obstacles on the terrain of the motion direction, it takes extra time to cross those obstacles and the stability should be considered during motion. The main objective is the study a Quadruped which can cross obstacles with better mobility, stability and fuel economy than any other wheeled or tracked vehicles. Vertical step, isolated wall and ditch are the basic obstacles and by understanding those three cases perfectly, a Quadruped can move on any mixed rough terrain as 4-legged terrestrial vertebrates move. Each leg of a Quadruped has a limited walk space called a walking volume and this is very important to deter- mine the crossing capability in a static analysis. A Quadruped can be simplified with links and joints. By applying the research method, a quadruped can determine the control procedures as soon as it receives the terrain information from scanner and finally can move with mobility and stability.

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생활권 개념의 변화에 따른 주거지 계획의 시기별 특성 변화 - 국내 신도시 및 신시가지 계획을 중심으로 - (An Analysis of the Characteristics of the Transition Trand of the Multi-family Housing Theory by Planning Community Units - Focused on the new town planning in Korea -)

  • 이종화;구자훈
    • 한국주거학회논문집
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    • 제20권4호
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    • pp.79-88
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    • 2009
  • A planned access method on constantly-changing-community unit plan changes and develops based on the periodical situation and also plan theory. In this research, it is to present the link between the theory of complex city change and the plan factor of it, and to show how Korean residential complex plan has changed as time passed and how new concept of city plan came up and by applying new methods how can this affect our real world and the past plan. In the phase of analysis, it analyzed the flow of 'community unit plan' and its theory and investigated the factor of compositional space and built a analysis frame. The factors of community unit plan are space structure, size and shape of block, population, distribution of facilities and movement system. It chose the place that can represent the flow of community unit plan trand and that indicates the obvious development leading to Jamsil (1975), Gwa Chun (1980), Mok Dong (1983), Sang Ge (1985), Ilsan (1989), Dong tan (2001) and Eun Jung (2003) total of 7 places. And to compare a similar size of the city, it selected a small community unit. Based on the result of theoretical study and prior research, it can be said that the space composition style has change from a whole complete complex area to a linked-cross over community unit and the access of urban level was on set. Also, a pedestrian walking area was secured and the dense of building structure and pleasant environment wanting need was in balance. For facility plans, the usage of facility and functional change brought change of type, size and disposition. The walking area for pedestrian became a huge matter. Therefore, market, education, public facilities and green system collaborated to co-build a whole community unit and activated the walking environment. Also, public transportation, environment friendly city organization was built.

Bernard Tschumi의 초기 작품을 중심으로 본 움직임 연구 (A Study on the Movement focused on Bernard Tschumi's Early Works)

  • 서정연
    • 한국실내디자인학회논문집
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    • 제18권1호
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    • pp.27-34
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    • 2009
  • Architect Bernard Tschumi had explored a new architectural conception through his own notional devices such as space, event and movement during 1970s. But, among these notions, the concept of movement was ambiguous and difficult to adopt it for architectural design strategy. Because the movements in everyday's behaviour or in dancing art are significantly different from architectural thought. However he had succeeded in coining the creative notion of movement as almost real body's and of living flesh. He invented an acute methodology and bold interpretation for his early experimental works. So, this paper tried to understand and analyse his concept of movement focused on his early works. The results of this paper's discussion are as follows; First, Tschumi's movement concept Is dynamic one operated by desire and can violate space in physical level as well as metaphysical level. Next, the movement performs the role of generator which deforms space or even generate it. Third, his movement can be readable only when you go down and bring it in practice. Also it Is unblocked potentiality, undetermined sequential material and unfinished practice. Fourth, when Tschumi's movement could be thought as walking, this walking movement makes up a story through rhetorical speech acts that are presented by turns and detours.