Walking training contents based on Augmented Reality for dizziness rehabilitation |
Ma, Jun
(Dept of Computer Science, SoonChunHyang University)
Lee, Sung Jin (Dept of Computer Science, SoonChunHyang University) Sung, Nak-Jun (Dept of Computer Science, SoonChunHyang University) Min, Sedong (Dept of Medical IT Engineering, SoonChunHyang University) Hong, Min (Dept of Computer Software Engineering, SoonChunHyang University) |
1 | Jinse Park, "Quantitative Analysis of Gait and Balance" in J Korean Neurol Assoc 2017, Vol. 35 No. 4, pp. 5-9, 2017. https://doi.org/10.17340/jkna.2017.4.24 DOI |
2 | Do-Joon Lee, Chung-Ku Rhee, Myung-Whan Suh, "Rehabilitation of Vestibular Hypofunction", Research in Vestibular Science Vol. 10, No. 1, 2011. https://www.e-rvs.org/upload/pdf/1001s32.pdf |
3 | Deog Young Kim, Jong Bum Park, "Virtual reality based stroke rehabilitation", J Korean Med Assoc 2013 January; Vol. 56, No. 1, pp. 16-22, 2013. https://doi.org/10.5124/jkma.2013.56.1.16 DOI |
4 | JiSoo Oh and Jinho Park, "A Precise Tracking System for Dynamic Object using IR sensor for Spatial Augmented Reality", Journal of the Korea Computer Graphics Society, Vol. 23, No. 3, pp. 115-122, 2017. https://doi.org/10.15701/kcgs.2017.23.3.115 DOI |
5 | Jun Woo Son and Hyung Sup Yoon, "A Study on Cyber Sickness Mitigation Analysis and Its' Applications", The Korean Journal of animation, Vol. 12, No. 4, pp. 59-68, 2016. http://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE07104027&language=ko_KR |
6 | Eun-Ju Jeon, "Review for Update on Vestibular Rehabilitation", Research in Vestibular Science Vol. 15, No. 2, 2016. https://www.e-rvs.org/upload/pdf/rvs-15-2-31.pdf |
7 | Chung-Ku Rhee, "Vestibular Rehabilitation", Korean Academy of Audiology, 2010. https://www.e-rvs.org/upload/pdf/1001s32.pdf |
8 | Gyu Cheol Han, "Vestibular Rehabilitation", J Korean Balance So, 2007. http://www.js-dizz.com/page/patient/07.pdf |
9 | 방준성, 최은주 "증강현실(Augmented Reality)국.내 외 기술 동향과 발전전망". 한국과학기술정보연구원, 2009. |
10 | Sunar, M. S and M. N. Bin Zamri, "Advances in Computer Graphics and Virtual Environment Vol. 2", 2008. |
11 | R. Silva, J. C. Oliveira, G. A. Giraldi, "Introduction to Augmented Reality", National Lavoratory for Scientific Computation, 2003. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.63.4105 |
12 | Christian Moro, Zane Stromberga, Athanasios Raikos. Allan Stirling, "The effectiveness of virtual and augmented reality in health sciences and medical anatomy." Anatomical sciences education 10.6 : 549-559. 2017. https://doi.org/10.1002/ase.1696 DOI |
13 | Akinari Takagi, Shoichi Yamazak, Yoshihiro Saito, Naosato Taniguchi, "Development of a stereo video see-through HMD for AR systems." Proceedings IEEE and ACM International Symposium on Augmented Reality. IEEE, 2000. https://doi.org10.1109/ISAR.2000.880925 |
14 | Chun-Jui Lai, Ping-Hsuan Han, Han-Lei Wang, Yi-Ping Hung. "Exploring manipulation behavior on video see-through head-mounted display with view interpolation," Asian Conference on Computer Vision. Springer, Cham, 2016. https://doi.org/10.1007/978-3-319-54526-4_20 |
15 | Jun Ma, Nak-Jun Sung, Kwi-Bin Seo, Min Hong, "Walking Balance Measurement contents using by Augmented Reality". Proceedings of the 38th KSII Fall Conference, Vol 19, No 2, 2018. |
16 | Gyu Cheol Han, "Vestibular Rehabilitation", J Korean Balance Soc, 2007. http://www.js-dizz.com/page/patient/07.pdf |
17 | Hyun Jung Lee, Smi Choi-Kwon, "Factors Influencing Adherence to Vestibular Rehabilitation Exercise Program in Patients with Dizziness", Korean Journal of Adult Nursing, Vol. 26, No. 4, pp. 434-443, 2014. https://doi.org/10.7475/kjan.2014.26.4.434 DOI |