• Title/Summary/Keyword: social play

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Play Activities in Eco-Friendly Outdoor Environments: Effect on Children's Self-Concept and Prosocial Behavior (자연친화적인 실외환경에서의 놀이활동이 유아의 자아개념과 친사회적 행동에 미치는 효과)

  • Gweon, Eun Hee;Lee, Gi Hyoun
    • Korean Journal of Child Studies
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    • v.25 no.1
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    • pp.61-76
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    • 2004
  • This study was conducted with 50 5-year-old children in public schools with very similiar outdoor eco-friendly play facilities. Specific play activities were introduced in the experimental group of 25 children while the control group did nor have such activities. Results of the analysis by t-test and ANCOVA showed that the play activities were effective for implementing emotional, social and physical self-concepts. There was no effect of play activities on cognitive self-concept. Effects on prosocial behavior showed that the play activities were effective for developing abilities to control individual emotions, build human relationships and adapt to school.

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The Relationships Between Children's Emotional Competence and Play Behavior (유아의 정서능력과 놀이행동 간의 관계)

  • Lee, Hyo Rim;Ohm, Jung Ae
    • Korean Journal of Child Studies
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    • v.26 no.6
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    • pp.1-15
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    • 2005
  • The purposes of this study were to assess children's emotional competence, to examine whether there was a difference in children's emotional competence according to their gender, and to investigate the relationship between children's emotional competence and their play behavior. The subjects of this study were 104 four-year-old children(56 boys, 48 girls). Collected data were analyzed by frequency, percentage, means, standard deviation and Pearson's correlation. The results were as follows : First, there was meaningful correlation among the emotional competence measured by teacher, the understanding and expression of emotion and the emotional regulation measured by mother. Second, there was difference in children's emotional competence according to gender. Specifically, girls showed better competence in the socio-behavioral emotional competence and the understanding and expression of emotion than boys. Third, the dramatic play and the group play had some meaningful correlation with the emotional competence measured by teacher and the understanding and expression of emotion measured by mother.

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Children's Play as a National Policy and Strategy : The Case of the UK (아동 놀이의 국가적 정책화 : 영국의 사례)

  • Lee, Jong-Hee
    • Korean Journal of Child Studies
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    • v.31 no.3
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    • pp.161-181
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    • 2010
  • This study reviews policies related to children's play which are being implemented by the UK at a national level from 2008 to 2020. The Department for Children, Schools, and Families, in cooperations with other central government departments and professional organizations, are developing and implementing the strategy. The purpose of the strategy is to improve play opportunities for all children and young people in England by raising the value and status of play in every community. This study examines the strategy by focusing on firstly, the purpose, vision, and steps to be undertaken; secondly, the methods used and the participating organizations; and thirdly, the legal, social, and academic basis upon which the strategy is founded. By way of conclusion, the researcher argues that we need to consider and learn from the case of the UK to come up with desirable polices for children's education and well-being.

Validation of the Revised Class Play Scale for the Assessment of the Quality of Peer Relations (또래관계의 질 평가를 위한 RCP(Revised Class Play)의 타당화 연구)

  • Chun, Hui Young
    • Korean Journal of Child Studies
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    • v.20 no.2
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    • pp.3-19
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    • 1999
  • The Revised Classroom Play(RCP) scale was validated for Korean 4th grade students. 104 boys and 80 girls took the translated RCP. Test-retest reliability was established with 41 children after 2 months, and test of criterion-related validation was established by the Social Behavior Scale administered to 71 children. All raw scores were standardized by classroom and sex to adjust for differences in the number of nominators and nominatees. The structure of the RCP resulted in 3 factors, 'sociability-disruptive' and 'shy-isolated', with 28 items similar to the original RCP 3 factors. For criterion-related validity, the correlations between the 3 factors of the RCP and the 3 factors of the Social Behavior Scale were positive. For internal consistencies, Cronbach's ${\alpha}$ of the RCP factors ranged from .77 to .94. Test-retest reliability coefficients ranged from .33 to .51. Analyses of variance revealed good item discrepancies for all 28 items. These results confirm the RCP as a valid and reliable measure of the quality of peer relations.

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Effect of Traditional Play based Physical Activity Program on Social Competence of Young Children (전통놀이를 활용한 신체활동 프로그램이 유아의 사회적 유능감에 미치는 효과)

  • Kim, Yong-Jae;Jang, Hyon-Ky;Lee, Hee-Yeong
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.2
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    • pp.198-209
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    • 2011
  • The purpose of this study was to test effects of traditional play based physical activity program on social competence. To obtain this purpose, the following research hypotheses were established. First, experimental group will show higher level of social activity than control group. Second, experimental group will show higher level of stability than control group. Third, experimental group will show higher level of cooperation than control group. Fourth, experimental group will show higher level of hypersensitiveness than control group. Forty eight four year children participated in this study. Iowa Social Competency Scale(Preschool Form) was used to measure children's social competence. Collected data were analyzed using t-test and analysis of covariance. The results of this study showed that program was effective in improving children's socal competence. These results were discussed in relation to previous study. Finally research questions for future study were suggested with comment on limitations of this study.

The Interrelationship of Infant-Mother Interaction and Early Social Communication Skills (영아-어머니의 상호작용 방식과 영아기 사회적 의사소통능력)

  • Kwak, Keumjoo;Kim, Minhwa;Hahn, Eun Joo
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.111-128
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    • 2004
  • Responsiveness and initiative between infant and mother from toy centered play situation at 6, 7 months of age and infant's social communication skills at 12 months were studied in a sample of 62 infant-mother pairs. Through the video analysis, infants were grouped into simple react group, cooperated group, and active initiative group. In the between groups, we analyzed whether mother's initiative act styles and response styles were different, and whether their social communication skills were different when they tested at 12 months. The results showed that mother's initiative styles were not different but mother's response styles were significantly different with infant groups. Further result showed that cooperated group gained higher score than active initiative group in the total score of Eary Social Communication Skills scales at 12 months of age. The results suggested that mother's responsive behaviors were more important than initiative behaviors for the infant's positive interaction, and the difference of these behaviors would lead to a gap of early social communication abilities.

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A Case Study of a Role-Play Course for Undergraduate Airline Service Students

  • Ra, Mijin
    • Korean journal of aerospace and environmental medicine
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    • v.30 no.3
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    • pp.108-112
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    • 2020
  • This study utilizes the image contents, one of the social interaction activities, in role-play. The one-semester class results were used for analysis to prepare teaching-learning plans for the department of aviation services. This study helped students in the Department of Aviation Services understand the airline cabin organization and examined whether it would help them understand the airline cabin organization and examine whether it would help them communicate with customers. In role-play classes, learners or groups of learners use role-playing dialogues to create role-plays and create communication situations similar to the real world.

Validation of the Penn Interactive Peer Play Scale for Korean Children (아동 또래 놀이행동 척도(PIPPS)의 국내적용을 위한 타당한 연구)

  • Choi, Hye Yeong;Shin, Hae Young
    • Korean Journal of Child Studies
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    • v.29 no.3
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    • pp.303-318
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    • 2008
  • Participants in this study of the validity and reliability of PIPPS (Penn Interactive Peer Play Scale; Fantuzzo et al., 1998) for Korean children were 248 5-to 6-year - old children and 11 teachers. Instruments included the Peer Rating Scale(PRS; Singleton et al., 1979), Social Competence and Behavior Evaluation (SCBE; LaFreniere & Dumas, 1995), and Preschool Behavior Questionnaire (PBQ; Behar & Stringfield, 1974). The structure of PIPPS resulted in 3 factors, 'play disruption', 'play interaction', and 'play disconnection' with 30 items similar to the original PIPPS factors. Validity was evidenced by inter-correlations among sub-factors and by correlations between PIPPS and criterion measures. PIPPS scores were validated by ratings from PRS, SCBE and PBQ sub-areas scores. Cronbach's a reliability of PIPPS factors ranged from .88 to .92.

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An Ethnographic Study on Cyber-Delinquency among Adolescents (게임방 청소년의 사이버일탈 과정에 관한 문화기술적 연구)

  • Sung, Yun Sook;Lee, So Hee
    • Korean Journal of Child Studies
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    • v.24 no.3
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    • pp.109-134
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    • 2003
  • Playing online games is popular among adolescents and may contribute to such social issues as game addiction and cyber-delinquency. The present study conducted an ethnographic analysis that addressed basic descriptive questions around the social significance of online games. The main findings were that peer pressure plays an important role; that is, adolescents play the games to fulfill their need to occupy higher levels of cyber-status among game players and build special relationships. They like to make money and buy what they want with money earned from game item deals. Game scenarios and mechanisms play an important role in game addiction. Adolescents sometimes exhibit social delinquency in cyberspace or the real world. Thus, adolescents' needs, game addiction and cyber-delinquency are intertwined.

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Joint Attention and Language Development in Infants from Multi-Cultural Families (다문화 가정 유아들의 함께 주의하기와 언어발달)

  • Park, Young-Shin
    • Korean Journal of Child Studies
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    • v.31 no.6
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    • pp.35-50
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    • 2010
  • Joint attention, language development, and the relationship between these two variables were compared in infants from multi-cultural and Korean families. Joint attention was observed in both the Early Social Communication Scale (ESCS) and in infant-mother free play. Language development was evaluated by means of the MacArthur-Bates Communicative Development Inventory-Korean. There were no group differences in initiating and responding to joint attention in ESCS. However, in infant-mother free play, joint attention episodes were less and shorter in duration with infants from multi-cultural families than in Korean infants. The size of both the expressive and receptive vocabulary was also smaller in infants from multi-cultural families than in Korean infants. In terms of Korean infants, mean duration of joint attention episodes in free play showed a significant positive correlation with the size of the expressive vocabulary and initiating joint attention in ESCS also showed a significant positive correlation with the size of receptive vocabulary. However, none of the measures of joint attention indicated a significant relationship with the size of either expressive or receptive vocabulary in infants from multi-cultural families.