This study examined that the effects of fathers-in-law's and mothers-in law's acceptance-rejection on husbands' and wives' psychological well-being using APIM. Participants were 265 couples living Seoul KyungKi-do and JeJu Island, and their mean age was 39.16 (husbands, SD=7.39) and 36.45 (wives, SD=7.36), respectively. The results of APIM showed that, in father-in law model, actor effects of husbands (the influence of fathers in law acceptance-rejection for husbands on husbands' psychological well-being) were more significant than actor effects of wives (the influence of fathers-in-law's acceptance-rejection for wives on wives' psychological well-being), while partner effects of wives (the influence of fathers in law acceptance-rejection for wives on husbands' psychological well-being) more significant than partner effects of husbands (the influence of fathers' in law's acceptance-rejection for husbands on wives' psychological well-being). In mother-in law model, there were no significant differences both between actor effects of wives and actor effects of husbands, and between partner effects of wives and partner effects of husbands.
This study was examined to confirm the influence of personality traits, social support, and career decision self-efficacy on career preparation behavior in nursing college students based on the social recognition career self-management model. The subjects were nursing students attending 3rd and 4th grade in two nursing colleges in Gwangju and Chonnam area. The 208 data collected were analyzed by descriptive statistics, Pearson's correlation analysis, and multiple regression analysis with SPSS 23.0 for windows. Personality traits, social support, and career decision self-efficacy were positively correlated with career preparedness behaviors. Conscientiousness and career decision self-efficacy were reported to have a statistically significant effect on career preparation behavior. Extraversion and social support were reported to have no statistically significant effect on career preparation behavior. These findings suggest that in order to promote career preparation behavior of nursing college students, the strategies to improve conscientiousness and career decision self-efficacy should be provided in nursing education field.
The purpose of the study was to investigate the relationship among children's perception of parenting style, their social anxiety, aggression, and school adjustment. A total of 267 children(male 117, female 150) and 10 homeroom teachers participated. Each child completed questionnaires on perception of parenting style, and social anxiety. Children's aggression and school adjustment was measured by their homeroom teachers' reports. The results of the structural equation model showed that children's perception of parenting style high in rejection and control significantly influenced aggression as well as school adjustment, but didn't influence social anxiety. Both parenting style high in rejection and control and aggression had significant effect on school adjustment. Our results showed that parenting style high in rejection and control directly influenced school adjustment, and mediated by their aggression.
Social commerce is not only a new form of shopping malls that did not exist in the past, but also a new form of media as it gets combined with social networking services. The purpose of this study is to analyze the influence of clothing involvement on the relationship between shopping values, attitudes, and purchase intentions of consumers in the group-buying type of social commerce. A specialized Internet survey company carried out the survey targeting consumers in their 20s and 30s with experience of purchasing fashion products using group-buying type of social commerce. A total of 200 questionnaires were used for the final analysis. Descriptive statistics, factor analysis, t-test, and regression analysis were conducted by using SPSS 12.0 and AMOS 19.0. The results are as follows. First, diversity/informativeness, impulse/accumulation, price, convenience, reliability, interaction, and adventure were identified as shopping value dimensions. Second, especially in cases of diversity/informativeness, price, and interaction, there were significant differences between the high involvement group and the low involvement group. Third, five of the categories, which were diversity/informativeness, price, convenience, reliability, and interaction, had significant influence on attitude and purchase intention. When the attitude variable was included with shopping value as independent variables in the regression model to predict purchase intention, the attitude variable presented a full mediating effect or a partial mediating effect between shopping value and purchase intention. Also, the relationship among shopping value, attitude, and purchase intention was different to some degree according to the level of consumer clothing involvement.
Journal of the Korean BIBLIA Society for library and Information Science
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v.30
no.3
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pp.223-244
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2019
This study aims to propose educational information services for social science teachers by analyzing their information seeking behaviors. The author carried out in-depth interviews with thirteen social science teachers in Daejeon and analyzed them using an information seeking behavior model of Leckie, Pettigrew and Sylvain. The study results showed that information needs of social science teachers arise from extrinsic and intrinsic motivations according to their work roles and tasks. Also, the characteristics of information needs such as repeatability, predictability, urgency, and complexity appear to influence information seeking behaviors. The participants used various information sources including web, book, and interpersonal sources. Moreover, the study observed some factors that may influence perception toward information sources such as trustworthiness, information quality, packaging, prior success experience. Finally, the perception change and use frequency of information sources were also identified. Based on these findings, the author proposed information services for social science teachers including integrated information provision services, information literacy programs, networking services and readers advisory services.
Purpose: This research delves into the various factors that influence the performance of restaurant businesses on social commerce platforms in Bangkok, Thailand. The study considers both internal and external factors, including but not limited to business characteristics and location. Moreover, this research also analyzes the effects of employing multiple social commerce platforms on business efficiency and explores the underlying reasons for such effects. Research design, data, and methodology: Restaurants can be classified into different price ranges: low, medium, and high. To further investigate, we employed natural language processing AI to analyze online reviews and evaluate algorithm performance using machine learning techniques. We aimed to develop a model to gauge customer satisfaction with restaurants across different price categories effectively. Results: According to the research findings, several factors significantly impact restaurant groups in the low and mid-price ranges. Among these factors are population density and the number of seats at the restaurant. On the other hand, in the mid-and high-price ranges, the price levels of the food and drinks offered by the restaurant play a crucial role in determining customer satisfaction. Furthermore, the correlation between different social commerce platforms can significantly affect the business performance of high-price range restaurant groups. Finally, the level of online review sentiment has been found to influence customer decision-making across all restaurant types significantly. Conclusions: The study emphasizes that restaurants' characteristics based on their price level differ significantly, and social commerce platforms have the potential to affect one another. It is worth noting that the sentiment expressed in online reviews has a more significant impact on customer decision-making than any other factor, regardless of the type of restaurant in question.
Asia-Pacific Journal of Business Venturing and Entrepreneurship
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v.17
no.3
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pp.119-133
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2022
The COVID-19 pandemic is rapidly changing the behavior of members of society. Typically, the strong contagious power of the virus minimizes interaction between people in the real world, and they keep interaction activities to a minimum through online activities. Recently, as people demand online activities that enhance a sense of reality, the metaverse, which strengthens the 3D technology-centered sense of presence capability, is being chosen by people. The purpose of this study is to suggest a strategic direction for the establishment of the metaverse business model of startups by presenting factors for users' use and gratification of the metaverse. In detail, this study proposes the motivation for using the metaverse by reflecting the uses and gratification theory, and suggests a method to strengthen the motivation for the metaverse by reflecting the presences provided by the metaverse plotform and individual characteristics (normtive interpersonal influence). We surveyed people over 20 years of age who experienced metaverse and obtained 314 samples. In addition, we conducted the main effect analysis using the structural equation model and the moderating effect analysis using Process 3.1. As a result of hypothesis testing, we confirmed that metaverse presence (telepresence, social presence) has a positive effect on intention to continuous use by increasing metaverse's use and satisfaction factors (information, enjoyment, social interactivity). In addition, we found that individuals' normative interpersonal influence moderated the positive relationship between uses and gratification factors(enjoyment and social interactivity) intention to continuous use. Our study suggests strategies for establishing a user-centered business model for companies related to the metaverse.
Purpose - The purpose of this paper is to investigate the effects of online game properties, social interaction, and player satisfaction on intention to online games in Chinese gamers. Research design, data, and methodology - This study is an empirical analysis assuming that properties of online games, social interaction and satisfaction will induce Chinese gamers' intention to play online games. We set the relationship between the six variables as follows. First, the properties of online games, exogenous variables, were identified by three factors: entertainment, security, participation and challenge. Second, we had input social interaction among gamers as another exogenous variables. Third, the gamer's satisfaction of online games was added to the research model as a mediating variable between exogenous variables and endogenous variables. Finally, gamer's intention to play influenced by satisfaction and social interaction was used as final endogenous variable. The data used for the empirical analysis were collected through questionnaires for Chinese under age 35 who enjoy the online games. The data used in the research were finally extracted from 195 questionnaires. The collected data were tested through the analysis of the measurement model (Step 1) and the analysis of the structural model (Step 2). The covariance structure equation model (SEM) was used for the analysis. The measurement model and structural model were evaluated by the maximum likelihood method. Results - The results of the empirical analysis are as follows. The satisfaction of online games were entertainment and security had a significant effect to satisfaction; but participation and challenge and social interaction had no significant effect on satisfaction. The social interaction among gamers and the satisfaction with online games have a significant influence on the intention to play online games. As a result, the attributes of the game were affecting the intention to play the game after satisfaction. Social interaction influenced the intention to play online games rather than satisfaction itself. Conclusions - This study provide some practical implications for the new companies who want to enter the online game industry and seek to competitiveness in China, and provide theoretical implications on the role of interaction among gamers in the study of online games.
Purpose: The purposes of this study were to evaluate the degree of social support, self-esteem, and motivation for rehabilitation in stroke patients and examine correlations between activities of daily living and study variables. Furthermore, this study explored factors that influence on activities of daily living. Methods: The study population was 192 stroke patients admitted in two general hospitals and two rehabilitation hospitals in M city. We collected the data using the structured questionnaires from July 11 to September 30, 2013. Results: The higher degree of social support, self-esteem, motivation for rehabilitation, the higher performance level for activities of daily living. Influencing factors of activities of daily living in the participants were motivation for rehabilitation(${\beta}$=.32, p<.001) and social support(${\beta}$=.31, p<.001). The model explained 45.9% of the variance. Conclusion: This study shows that intrinsic motivation of change in stroke patients themselves, a strong will to return to society and social supports are important factors on activities of daily living. Therefore, it is needed to develop a systemic nursing intervention improving activities of daily living in stroke patients through positive social support from patients' family members and health care providers.
Journal of the Korea Society of Computer and Information
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v.24
no.7
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pp.53-60
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2019
With the gradual in-depth use of social elements, music social networking has attracted more and more attention and discussion in the industry. Therefore, starting from the user experience theory and purchase intention theory, this paper explores the mechanism of user social experience and purchase intention in mobile music applications, and adds the mediating role of brand attachment on the basis of literature research. Based on previous studies on user experience measurement of social network and evaluation report of mobile music applications in the industry, and combined with in-depth interviews of users, whether the user experience of mobile music applications, which pays more and more attention to social elements, has an impact on purchase intention or not? What specific social experience can help form purchase intention? Are mediating variables at work? In practice, a total of 398 formal questionnaires were collected to obtain first-hand data. Later, reliability analysis, factor analysis and structural equation model test were carried out successively to verify the hypothesis. According to the results of empirical research, firstly, content experience, atmosphere experience and interactive experience in users' social experience of mobile music applications have a significant impact on brand attachment, secondly, atmosphere experience has a significant impact on purchase intention, and thirdly, brand attachment has a significant impact on users' purchase intention. Fourthly, brand attachment plays an intermediary role in the relationship between users' atmosphere experience and content experience and purchase intention. Based on the above research conclusions, the author puts forward corresponding marketing strategy Suggestions, which have certain guiding significance for mobile music applications to improve users' purchase intention, and have certain reference significance for the development of mobile music applications and the expansion of business model.
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