• 제목/요약/키워드: soccer results

검색결과 185건 처리시간 0.03초

축구 영상 시퀀스로부터 물체 이동거리와 속도 측정 (Estimation of Displacements and Velocities of Objects from Soccer Image Sequences)

  • 남시욱;이종현;이재철;박영규;김재희
    • 전자공학회논문지CI
    • /
    • 제38권2호
    • /
    • pp.1-8
    • /
    • 2001
  • 본 논문에서는 축구 영상 시퀀스로부터 공과 같은 물체가 축구 경기장내에서 이동한 거리와 속도를 추정하는 알고리듬을 제안하였다. 물체가 이동한 시간과 그 시간 동안의 경기장에서의 물체 위치를 알면 물체의 이동거리와 속도를 구할 수 있다. 본 논문에서는 물체가 이동한 시간이 주어질 때 영상에서의 물체 위치들을 경기장에서의 위치들로 변환하여 그 사이의 거리를 구하고 주어진 시간으로 구산 거리를 나누어 속도를 구하였다. 축구 영상과 경기장간의 대응되는 특징점(경기장 선들의 교차점)이 4개 이상이고, 그 중 세 특징점이 한 직선 위에 존재하지 않는 경우에는 투영 변위 필드 모델에 의해 영상에서의 물체 위치를 경기장에서의 물체 위치로 직접 변환하였다. 또한, 영상에 특징점이 4개 미만 존재하는 경우에는 일단 특징점이 4개 이상인 영상으로 물체 위치를 변환한 후 다시 투영 변위 필드 모델에 의해 경기장에서의 물체 위치로 변환하였다. 특징점이 4개 미만 존재하는 영상과 4개 이상이 영상간의 위치 변환 관계를 구하기 위하여 영상 시퀀스의 모든 영상간에 존재하는 카메라의 패닝, 확대/축소를 구하였다. 실험결과에서는 제안한 알고리듬을 컴퓨터 그래픽 툴로 합성한 축구 영상에 적용하여 물체의 이동 거리와 속도 추정의 정확도를 정량적으로 분석하고, 방송용 축구 영상에 적용하여 그 유용성을 보였다.

  • PDF

The Effects of Whole Body Vibration Exercise on Jump Performance and Quadriceps Muscle Activation in Soccer Player

  • Kim, Je-Ho
    • The Journal of Korean Physical Therapy
    • /
    • 제27권3호
    • /
    • pp.129-134
    • /
    • 2015
  • Purpose: The purpose of this study was to determine the influence of WBV exercise on CMJ and quadriceps muscle activation according to different frequency of vibration in soccer player and also to find effective frequency for leading appropriate treatment reaction. Methods: Thirty three subjects were randomly divided into three groups: the three groups are WBV group using 20 Hz frequency, WBV group using 30 Hz frequency and squat exercise group according to training method. The exercise program was conducted for six weeks. Subjects were measured on CMJ and quadriceps muscle activation. Results: Significant difference in CMJ was observed in the group I, II compared with the group III (p<0.05). Results of post-hoc, showed a significant difference in CMJ in on group I, II compared with the group III, but no a statistically significant difference between group I and II. Significant difference in quadriceps muscle activation was observed in the group I, II compared with the group III (p<0.05, p<0.01). Results of post-hoc, significant difference in quadriceps muscle activation in on group I, II compared with the group III and significant difference between group I and group II. Conclusion: This research intervened WBV for soccer players and compared the differences of CMJ and quadriceps muscle activation; as a result of the effective frequency for improving performance, there is a significant difference in CMJ and quadriceps muscle activation of WBV group with comparison of control group; and it was proved that WBV is effective using 30 Hz frequency for improving quadriceps muscle activation.

Experiments of soccer robots system

  • Sugisaka, Masanori;Nakanishi, Kiyokazu;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2003년도 ICCAS
    • /
    • pp.1105-1108
    • /
    • 2003
  • The micro robot soccer playing system is introduced. Studying and learning, evolving in artificial agents are very difficult problem, but on the other hand we think more powerfully challenging task. In our laboratory, this soccer-system studies mainly centered on single agent learning problem. The construction of such experimental system has involved lots of kinds of challenges such as robot designing, vision processing, motion controlling. At last we will give some results showing that the proposed approach is feasible to guide the design of common agents system.

  • PDF

독립 비젼 시스템 기반의 축구로봇을 위한 계층적 행동 제어기 (A Hierarchical Motion Controller for Soccer Robots with Stand-alone Vision System)

  • 이동일;김형종;김상준;장재완;최정원;이석규
    • 한국정밀공학회지
    • /
    • 제19권9호
    • /
    • pp.133-141
    • /
    • 2002
  • In this paper, we propose a hierarchical motion controller with stand-alone vision system to enhance the flexibility of the robot soccer system. In addition, we simplified the model of dynamic environments of the robot using petri-net and simple state diagram. Based on the proposed model, we designed the robot soccer system with velocity and position controller that includes 4-level hierarchically structured controller. Some experimental results using the stand-alone vision system from host system show improvement of the controller performance by reducing processing time of vision algorithm.

웹에서 축출된 정보를 이용한 축구 경기의 시맨틱 인덱싱 (Semantic Indexing for Soccer Videos Using Web-Extracted Information)

  • ;김명훈;설상훈
    • 한국정보과학회:학술대회논문집
    • /
    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (C)
    • /
    • pp.41-45
    • /
    • 2007
  • The rapid growing of video content production leads to the necessity of developing more complex indexing systems in order to efficiently allow searching, retrieval and presentation of the desired segments of videos. This paper presents a method for indexing soccer video through automatic extraction of information from internet. The proposed paper defines a metadata structure to formally represent the knowledge of soccer matches and provides an automatic method to extract semantic information from web-sites. This approach improves the capability to extract more reliable and richer semantic Information for soccer videos. Experimental results demonstrate that the proposed method provides an efficient performance.

  • PDF

네트워크기반 로봇 축구 시스템 (Network Based Robot Soccer System)

  • 조동권;정상봉;성영휘
    • 대한임베디드공학회논문지
    • /
    • 제4권1호
    • /
    • pp.9-15
    • /
    • 2009
  • In this paper, a network based robot soccer system is proposed. The system consists of robots, an image processing sub-system, a game server, and client systems. Embedded technique is applied to the hardware and software for controlling the robots and image processing. In this robot soccer system, a gamer can see and control robots in a remote site through Internet. During the game, the game server gives geometrical information on robots such as positions and orientations. We demonstrated the game in public and obtained optimistic results even though some technical problemssuch as communication delay and precise control for the robots should be improved.

  • PDF

웹 캐스트와 텍스트 마이닝을 이용한 축구 경기의 심층 분석 (In-depth Analysis of Soccer Game via Webcast and Text Mining)

  • 정호석;이종욱;유재학;이한성;박대희
    • 한국콘텐츠학회논문지
    • /
    • 제11권10호
    • /
    • pp.59-68
    • /
    • 2011
  • 축구 경기를 분석하고 이를 팀 전략 수립에 활용하는 축구 분석관의 역할이 강조됨에 따라, 방송용 축구 경기에서 주요 이벤트의 탐지와 같은 절차적 기능 이상의 고수준의 해석 방법들이 요구되고 있다. 본 논문에서는 인터넷 기반의 텍스트 방송인 축구 웹 캐스트에서 실시간으로 제공하는 텍스트 정보를 기반으로 텍스트 마이닝을 이용한 축구 경기의 전략 수립이 가능한 고수준의 해석 기법을 제안한다. 제안하는 해석기법은 축구 웹 캐스트의 텍스트 정보와 도메인 지식을 기반으로 축구 경기의 다양한 속성, 동작 그리고 이벤트 등 메타데이터를 추출하고, 인덱싱하고, 텍스트 마이닝의 다양한 해석 기법인 연관 규칙 마이닝, 성장도 분석, 그리고 패스파인더 네트워크 분석 기법 등을 사용함으로써 유용한 지식을 추출한다. 실제 2010년 월드컵의 스페인 팀 경기들을 중계한 웹 캐스트의 텍스트 정보를 대상으로 제안된 기법의 타당성을 실험적으로 검증한다.

한국 축구 유니폼 디자인 변천에 관한 연구 -국가대표 축구선수 유니폼을 중심으로- (A Study on the Transition of Design of Korean Soccer Uniform -Based on national soccer players uniform-)

  • 조영아;손영미
    • 복식
    • /
    • 제52권7호
    • /
    • pp.103-121
    • /
    • 2002
  • This study intended to analyze the transition of design of Korean soccer player's uniform according to development of the society and changes in formative elements, and examine features inside them by considering designs of soccer player's uniform by ages ranging from the introduction of soccer up to now. Results of the study are summed up below. First, as a result of analyzing designs of soccer player's uniforms from 1920 to 2002 Korea-Japan WorldCup based on formative elements of the style of dress. \circled1 it is shown that basic shape has been kept but changes in only color. cutting, trimming, logo and symbol have existed. \circled2 Colors of the uniforms have been different according to ages but red, blue and white colors have been used most and sometimes black was employed. so it is known that colors in the Korean national emblem have been all used. \circled3 In the beginning of the uniform there was a limitation in its design due to absence of functional materials but now highly-sensitive textile products and highly-functional textile materials guaranteeing optimal condition and highest activity of a soccer player have been utilized in various ways. \circled4 It is known that symbols modelling the image of Korea have been used in diverse ways but effected much by directions toward images pursued by designers of sponsors. Second, the meanings represented by designs of the uniforms are classified into a degree of symbolizing Korea, tradition, superiority and dynamics. That is to say, \circled1as colors and symbols coming from the emblem have been used in the uniforms. they have symbolized one nation and possessed the meaning representing even Korean national spirit. \circled2As traditional colouring and symbols have been used in the uniforms, they have shown the Korean sense of a beauty. \circled3 Colors, tones and designs overwhelming the mood of play have been used in the uniforms, so that they have played a role in making players of other team flinch mentally and making Korean players gain an advantage over them. \circled4 Thanks to strong symbols or comparative effects of colors. they have shown the dynamics representing power and energy.

일부 프로 축구선수들과 성인 남성의 건강보조제 섭취 실태에 관한 비교 연구 (The Comparative Study on the Supplement Use Habits of Korean Professional Soccer Players and Non-Athletic Males)

  • 김혜경;김경민;김찬;김준호;김철현;권종숙
    • 대한지역사회영양학회지
    • /
    • 제12권6호
    • /
    • pp.854-863
    • /
    • 2007
  • This study was performed to compare nutritional supplementation habits for Korean professional soccer players with those for the non-athletic male adults. Information about prevalence and kinds of supplements taken, information sources, nutrition knowledge were collected. Data were obtained from 53 football players working for Korean professional football clubs and 44 non-athletic males, who answered a list of questionnaires which had been prepared in advance. The prevalence of supplement use in the soccer player group (96%) was strikingly higher than in the nonathletic male group (34%). Vitamins were taken most frequently, followed by red ginseng, multivitamin, Chinese medicine and amino acids supplements in the soccer player group, with each player taking 2.96 kinds of supplements in average. Multivitamin was the most popular supplement in the non-athletic male group. The major reason for taking supplements was not to feel and recover from fatigue in both groups. It appeared that the non-athletic males started to use supplements mostly by recommendation of friends or colleagues. Meanwhile, soccer players took supplements on their needs, with half of them (50.1%) provided with nutrition information. The most important information source was coaches for soccer players group, and mass media for the non-athletic male group. The average scores of soccer players group on basic nutrition and athletic nutrition were lower than the respective values of the non-athletic males. Among the soccer players, 68% had taken more than 3 kinds of supplements during the last year; nonetheless, more than half could not perceive the effectiveness of the supplements. Our results show that supplementation practices were widespread in soccer players, and suggest that nutrition education for proper use of supplements and overall health care is needed for soccer players.

프로축구 관중의 집합행동 사례연구 (A case study on the Collective activities of Spectators of Professional soccer games)

  • 주일엽
    • 시큐리티연구
    • /
    • 제6호
    • /
    • pp.195-213
    • /
    • 2003
  • This is a case study on the violent collective activities of spectators in professional soccer games. The purpose of this study is to examine the reasons and the processes of the activities. In order to achieve the purpose well, I analyzed two cases of violent collective activities in spectators of professional soccer games that were held on June 24 and July 28 in 2001. The data for this study was collected from 14 kinds of daily newspapers from June 10 to August 20 in 2001 to maintain the objective validity of the outline, the reasons, and the processes of the violent collective activities of spectators in two cases. The data was collected from Korea Integrated News Database System(KINDS) of Korea Press Foundation, and Chollian, on-line service of DACOM, for its efficiency, accuracy and promptness. On the basis of the above-mentioned method as well as the consequences of data analysis, I've reached to a conclusion as follows. The reasons of the violent collective activities of spectators in professional soccer games were the mass effect, the activities of players, umpires and the results of games, etc. The violent collective activities of spectators in professional soccer games need pre-requirements and have relationships with special affairs that are developed in a regular sequence. In other words, a collective activity gives an effect on another one directly or indirectly. Therefore, this study shows that we can reduce or prevent the damages by the violent collective activities of spectators in sport games when we analyze the processes of collective activities and make a previous counter-measure for that.

  • PDF