• Title/Summary/Keyword: soccer results

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Estimation of Displacements and Velocities of Objects from Soccer Image Sequences (축구 영상 시퀀스로부터 물체 이동거리와 속도 측정)

  • Nam, Si-Wook;Yi, Jong-Hyon;Lee, Jae-Cheol;Park, Yeung-Gyu;Kim, Jai-Hie
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.2
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    • pp.1-8
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    • 2001
  • In this paper, we propose an algorithm which estimates the displacements and velocities of objects in the soccer field from the soccer image sequences. Assuming the time interval of an object movement is given, we transform the object positions into those in the soccer field model and compute the distance and the velocity. When four corresponding pairs of the feature points, such as the crossing points of the lines in the soccer field, exist and three of them are not on a line, we transform the object positions in the soccer image into those in the soccer field by using the perspective displacement field model. In addition, when the soccer image has less than four feature points, we first transform the object positions into those in the image which has more than four feature points, and then transform the positions into those in the soccer field again. To find the coordinate transformation between two images, we estimate the panning and zooming for consecutive images in the sequence. In the experimental results, we quantitatively evaluated the estimation accuracy by applying our algorithm to the synthetic. soccer image sequences generated by graphic tools, and applied it to the real soccer image sequences for broadcasting to show its usefulness.

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The Effects of Whole Body Vibration Exercise on Jump Performance and Quadriceps Muscle Activation in Soccer Player

  • Kim, Je-Ho
    • The Journal of Korean Physical Therapy
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    • v.27 no.3
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    • pp.129-134
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    • 2015
  • Purpose: The purpose of this study was to determine the influence of WBV exercise on CMJ and quadriceps muscle activation according to different frequency of vibration in soccer player and also to find effective frequency for leading appropriate treatment reaction. Methods: Thirty three subjects were randomly divided into three groups: the three groups are WBV group using 20 Hz frequency, WBV group using 30 Hz frequency and squat exercise group according to training method. The exercise program was conducted for six weeks. Subjects were measured on CMJ and quadriceps muscle activation. Results: Significant difference in CMJ was observed in the group I, II compared with the group III (p<0.05). Results of post-hoc, showed a significant difference in CMJ in on group I, II compared with the group III, but no a statistically significant difference between group I and II. Significant difference in quadriceps muscle activation was observed in the group I, II compared with the group III (p<0.05, p<0.01). Results of post-hoc, significant difference in quadriceps muscle activation in on group I, II compared with the group III and significant difference between group I and group II. Conclusion: This research intervened WBV for soccer players and compared the differences of CMJ and quadriceps muscle activation; as a result of the effective frequency for improving performance, there is a significant difference in CMJ and quadriceps muscle activation of WBV group with comparison of control group; and it was proved that WBV is effective using 30 Hz frequency for improving quadriceps muscle activation.

Experiments of soccer robots system

  • Sugisaka, Masanori;Nakanishi, Kiyokazu;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1105-1108
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    • 2003
  • The micro robot soccer playing system is introduced. Studying and learning, evolving in artificial agents are very difficult problem, but on the other hand we think more powerfully challenging task. In our laboratory, this soccer-system studies mainly centered on single agent learning problem. The construction of such experimental system has involved lots of kinds of challenges such as robot designing, vision processing, motion controlling. At last we will give some results showing that the proposed approach is feasible to guide the design of common agents system.

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A Hierarchical Motion Controller for Soccer Robots with Stand-alone Vision System (독립 비젼 시스템 기반의 축구로봇을 위한 계층적 행동 제어기)

  • Lee, Dong-Il;Kim, Hyung-Jong;Kim, Sang-Jun;Jang, Jae-Wan;Choi, Jung-Won;Lee, Suk-Gyu
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.9
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    • pp.133-141
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    • 2002
  • In this paper, we propose a hierarchical motion controller with stand-alone vision system to enhance the flexibility of the robot soccer system. In addition, we simplified the model of dynamic environments of the robot using petri-net and simple state diagram. Based on the proposed model, we designed the robot soccer system with velocity and position controller that includes 4-level hierarchically structured controller. Some experimental results using the stand-alone vision system from host system show improvement of the controller performance by reducing processing time of vision algorithm.

Semantic Indexing for Soccer Videos Using Web-Extracted Information (웹에서 축출된 정보를 이용한 축구 경기의 시맨틱 인덱싱)

  • Hirata, Issao;Kim, Myeong-Hoon;Sull, Sang-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.41-45
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    • 2007
  • The rapid growing of video content production leads to the necessity of developing more complex indexing systems in order to efficiently allow searching, retrieval and presentation of the desired segments of videos. This paper presents a method for indexing soccer video through automatic extraction of information from internet. The proposed paper defines a metadata structure to formally represent the knowledge of soccer matches and provides an automatic method to extract semantic information from web-sites. This approach improves the capability to extract more reliable and richer semantic Information for soccer videos. Experimental results demonstrate that the proposed method provides an efficient performance.

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Network Based Robot Soccer System (네트워크기반 로봇 축구 시스템)

  • Cho, Dong Kwon;Chung, Sang Bong;Sung, Young Whee
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.1
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    • pp.9-15
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    • 2009
  • In this paper, a network based robot soccer system is proposed. The system consists of robots, an image processing sub-system, a game server, and client systems. Embedded technique is applied to the hardware and software for controlling the robots and image processing. In this robot soccer system, a gamer can see and control robots in a remote site through Internet. During the game, the game server gives geometrical information on robots such as positions and orientations. We demonstrated the game in public and obtained optimistic results even though some technical problemssuch as communication delay and precise control for the robots should be improved.

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In-depth Analysis of Soccer Game via Webcast and Text Mining (웹 캐스트와 텍스트 마이닝을 이용한 축구 경기의 심층 분석)

  • Jung, Ho-Seok;Lee, Jong-Uk;Yu, Jae-Hak;Lee, Han-Sung;Park, Dai-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.59-68
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    • 2011
  • As the role of soccer game analyst who analyzes soccer games and creates soccer wining strategies is emphasized, it is required to have high-level analysis beyond the procedural ones such as main event detection in the context of IT based broadcasting soccer game research community. In this paper, we propose a novel approach to generate the high-level in-depth analysis results via real-time text based soccer Webcast and text mining. Proposed method creates a metadata such as attribute, action and event, build index, and then generate available knowledges via text mining techniques such as association rule mining, event growth index, and pathfinder network analysis using Webcast and domain knowledges. We carried out a feasibility experiment on the proposed technique with the Webcast text about Spain team's 2010 World Cup games.

A Study on the Transition of Design of Korean Soccer Uniform -Based on national soccer players uniform- (한국 축구 유니폼 디자인 변천에 관한 연구 -국가대표 축구선수 유니폼을 중심으로-)

  • 조영아;손영미
    • Journal of the Korean Society of Costume
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    • v.52 no.7
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    • pp.103-121
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    • 2002
  • This study intended to analyze the transition of design of Korean soccer player's uniform according to development of the society and changes in formative elements, and examine features inside them by considering designs of soccer player's uniform by ages ranging from the introduction of soccer up to now. Results of the study are summed up below. First, as a result of analyzing designs of soccer player's uniforms from 1920 to 2002 Korea-Japan WorldCup based on formative elements of the style of dress. \circled1 it is shown that basic shape has been kept but changes in only color. cutting, trimming, logo and symbol have existed. \circled2 Colors of the uniforms have been different according to ages but red, blue and white colors have been used most and sometimes black was employed. so it is known that colors in the Korean national emblem have been all used. \circled3 In the beginning of the uniform there was a limitation in its design due to absence of functional materials but now highly-sensitive textile products and highly-functional textile materials guaranteeing optimal condition and highest activity of a soccer player have been utilized in various ways. \circled4 It is known that symbols modelling the image of Korea have been used in diverse ways but effected much by directions toward images pursued by designers of sponsors. Second, the meanings represented by designs of the uniforms are classified into a degree of symbolizing Korea, tradition, superiority and dynamics. That is to say, \circled1as colors and symbols coming from the emblem have been used in the uniforms. they have symbolized one nation and possessed the meaning representing even Korean national spirit. \circled2As traditional colouring and symbols have been used in the uniforms, they have shown the Korean sense of a beauty. \circled3 Colors, tones and designs overwhelming the mood of play have been used in the uniforms, so that they have played a role in making players of other team flinch mentally and making Korean players gain an advantage over them. \circled4 Thanks to strong symbols or comparative effects of colors. they have shown the dynamics representing power and energy.

Predicting Soccer Players' Wage Grades Using Big Data and Artificial Intelligence (빅데이터 및 인공지능을 활용한 축구선수 연봉등급 예측)

  • Hyeon-Seong Jeong;Jin-hwa Kim;Dae-Won Hyun
    • Journal of Industrial Convergence
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    • v.22 no.8
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    • pp.19-28
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    • 2024
  • This study proposes a new method for predicting the wage grades of soccer players using big data and artificial intelligence. Predicting the salaries of soccer players is a crucial task that involves accurately assessing players' performance and potential, and reflecting this in their salaries to enhance the economic efficiency of the soccer industry. This research analyzes player ability data provided by FIFA 22 and employs various big data and artificial intelligence techniques to predict players' salary grades. Key methodologies used include decision trees, artificial neural networks, random forests, and boosting, which were utilized to compare the accuracy of the salary prediction models. The results show that the random forest and boosting methods exhibited the highest prediction accuracy. This study demonstrates the process and utility of using big data and artificial intelligence technologies to predict soccer players' salary grades, offering a new perspective on the soccer industry.

The Comparative Study on the Supplement Use Habits of Korean Professional Soccer Players and Non-Athletic Males (일부 프로 축구선수들과 성인 남성의 건강보조제 섭취 실태에 관한 비교 연구)

  • Kim, Hye-Kyeong;Kim, Kyung-Min;Kim, Chan;Kim, Jun-Ho;Kim, Chul-Hyun;Kwon, Jong-Sook
    • Korean Journal of Community Nutrition
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    • v.12 no.6
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    • pp.854-863
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    • 2007
  • This study was performed to compare nutritional supplementation habits for Korean professional soccer players with those for the non-athletic male adults. Information about prevalence and kinds of supplements taken, information sources, nutrition knowledge were collected. Data were obtained from 53 football players working for Korean professional football clubs and 44 non-athletic males, who answered a list of questionnaires which had been prepared in advance. The prevalence of supplement use in the soccer player group (96%) was strikingly higher than in the nonathletic male group (34%). Vitamins were taken most frequently, followed by red ginseng, multivitamin, Chinese medicine and amino acids supplements in the soccer player group, with each player taking 2.96 kinds of supplements in average. Multivitamin was the most popular supplement in the non-athletic male group. The major reason for taking supplements was not to feel and recover from fatigue in both groups. It appeared that the non-athletic males started to use supplements mostly by recommendation of friends or colleagues. Meanwhile, soccer players took supplements on their needs, with half of them (50.1%) provided with nutrition information. The most important information source was coaches for soccer players group, and mass media for the non-athletic male group. The average scores of soccer players group on basic nutrition and athletic nutrition were lower than the respective values of the non-athletic males. Among the soccer players, 68% had taken more than 3 kinds of supplements during the last year; nonetheless, more than half could not perceive the effectiveness of the supplements. Our results show that supplementation practices were widespread in soccer players, and suggest that nutrition education for proper use of supplements and overall health care is needed for soccer players.