• Title/Summary/Keyword: soccer

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Design of Behavior-based Soccer Robot (행위 기반 제어에 의한 축구로봇 설계)

  • Kim, Jong-Woo;Sung, Young-Hwe;Choi, Han-Go
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.365-368
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    • 2005
  • This paper describes the implementation of autonomy in the motion of a small size human robot. Traditional modeling of environment and concept of moving planning have limitations to adapt the change of environment and to implement in real-time operation. To overcome these limitations, we designed a behavior-based control algorithm and applied to robot soccer. Based on experiment, we verify that the behavior-based control algorithm works well in the change of environment.

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Pose Recognition of Soccer Players for Three Dimensional Animation (방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식)

  • 장원철;남시욱;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.33-36
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    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

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Trigger Toe in Soccer Player -A Case Report- (축구 선수에게서 발생한 방아쇠 족지 -1예 보고-)

  • Lee, Kyung-Tai;Young, Ki-Won;Kim, J-Young;Hwang, Seung-Keun
    • Journal of Korean Foot and Ankle Society
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    • v.8 no.1
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    • pp.114-115
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    • 2004
  • A 18-year-old male soccer player had painful triggering and occasional locking of the great toe caused by entrapment of the flexor hallucis longus tendon within the flexor sheath posterior to the right medial malleolus. After other treatment modalities failed, the condition was relieved by a surgical procedure that removed the nodule on the flexor hallucis longus tendon and the ganglion under flexor retinaculum. Tendon rupture was not found, although there was tendinitis.

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Traumatic Popliteal Artery Pseudoaneurysm Developed during a Soccer Game

  • Lee, Seock-Yeol;Lee, Seung-Jin;Lee, Chol-Sae
    • Journal of Chest Surgery
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    • v.44 no.4
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    • pp.298-300
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    • 2011
  • A 38-year-old male was admitted to our hospital due to painful swelling of his right popliteal fossa. He had been kicked in his right popliteal fossa during a soccer game about three weeks earlier. Computerized tomographic angiography of the lower extremity demonstrated a 4-cm-wide, 3-cm-long aneurysmal change of the popliteal artery. He underwent aneurysmectomy and graft interposition using a great saphenous vein graft. Pathologic findings of the resected specimen were consistent with those of a pseudoaneurysm.

A Study on the Users' Post-Occupancy Evaluation of the 'A' Kindergarten's Playground Design ('A' 유치원 실외놀이터 계획 사례에 대한 사용자 사후평가)

  • Choi Mock-Wha;Choi Byoung-Sook;Byun Hea-Ryung
    • Journal of the Korean housing association
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    • v.16 no.3
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    • pp.109-117
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    • 2005
  • The purpose of this study is to suggest a basic data of playground design that can arouse various curiosities and interests of children. The 13play areas 'A' kindergartem's playground that parent, music, play equipment, soccer field, water, sand, tunnel, maze, animal, plant, ground hill, bike road, and inner court were evaluated by 16 teachers and 165 children between the age of 4 and 5. POE data of teachers were collected by questionnaire. And children chose and rated very fun and interesting 5 play areas of 13 ones based on the photos. The results were as following. 1) 13 play areas were generally used evenly with diverse purpose. 2) the environment of the play areas was deemed very appropriate. 3) maze area and play equipment area were recognized as the most favored play areas by children. 4) teachers recommended soccer field, plants, maze, tunnel, music area as the most favorable play areas.

The effects of immune response on maximal aerobic and anaerobic exercise (급성적인 최대 유·무산소 운동이 면역반응에 미치는 영향)

  • Kim, Kwon-Sup
    • Journal of the Korean Society of Industry Convergence
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    • v.5 no.3
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    • pp.269-275
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    • 2002
  • The purpose of this study is to examine the effect of the acute aerobic and anaerobic exercise on immune response. Fourteen university soccer players are sampled and divided into two groups -- one group of seven for aerobic exercise, the other for anaerobic exercise. The one group of aerobic exercise went through the Graded Exercise Test of Bruce protocol, using Treadmill, and were driven to be all-out ; the other of anaerobic exercise took the Wingate Test. Blood the respective periods of rest, post exercise, and recovery for ten minutes. The results are as follows. (1) The acute aerobic and anaerobic exercise don't affect monocyte and granulocyte. (2) The change in lymphocyte and NK cell resulting from the acute aerobic and anaerobic exercise shows a significant differences in the three different periods, but not significant differences between the two groups.

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Analyzing How English Premier League Teams Utilize YouTube Channel

  • Han, Sukhee
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.28-35
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    • 2020
  • YouTube has been gaining popularity all around the world. A lot of companies have created their own YouTube channels to leverage them in diverse ways; they upload commercial videos, show people user reviews, and conduct promotions with their products. Sports clubs are no exception; they upload diverse videos to gain popularity and to interact with their fans. This study analyzes how the English Premier League (EPL) clubs leverage their YouTube channel as soccer (football in European nations) players. YouTube activities of 20 clubs during the 2019/2020 Season are investigated. After careful consideration, we decide to examine two factors of the respective channel of the YouTube: 1) Popularity (the number of views and subscribers) 2) Contents of videos (e.g. interviews and highlight scenes). The study followingly inspects the benefits of utilizing YouTube channels and of direct communication between sports clubs and fans in online settings.

Research of soccer robot system strategies

  • Sugisaka, Masanori;Kiyomatsu, Toshiro;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.92.4-92
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    • 2002
  • In this paper, as an ideal test bed for studies on multi-agent system, the multiple micro robot soccer playing system is introduced at first. The construction of such experimental system has involved lots of kinds of challenges such as sensors fusing, robot designing, vision processing, motion controlling, and especially the cooperation planning of those robots. So in this paper we want to stress emphasis on how to evolve the system automatically based on the model of behavior-based learning in multi-agent domain. At first we present such model in common sense and then apply it to the realistic experimental system . At last we will give some results showing that the proposed approach is feasi...

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Learning soccer robot using genetic programming

  • Wang, Xiaoshu;Sugisaka, Masanori
    • 제어로봇시스템학회:학술대회논문집
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    • 1999.10a
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    • pp.292-297
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    • 1999
  • Evolving in artificial agent is an extremely difficult problem, but on the other hand, a challenging task. At present the studies mainly centered on single agent learning problem. In our case, we use simulated soccer to investigate multi-agent cooperative learning. Consider the fundamental differences in learning mechanism, existing reinforcement learning algorithms can be roughly classified into two types-that based on evaluation functions and that of searching policy space directly. Genetic Programming developed from Genetic Algorithms is one of the most well known approaches belonging to the latter. In this paper, we give detailed algorithm description as well as data construction that are necessary for learning single agent strategies at first. In following step moreover, we will extend developed methods into multiple robot domains. game. We investigate and contrast two different methods-simple team learning and sub-group loaming and conclude the paper with some experimental results.

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Soccer Player Tracking Using Blob Assignation (이미지 블롭 할당을 이용한 축구 선수 추적)

  • Park, Kyuhyoung;Changsoo Je;Yongdeuk Seo
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.616-618
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    • 2003
  • In this paper particle filter is used as an underlying algorithm to track multiple objects, which are soccer players. Multi-object tracking becomes difficult when two or more players get close to and overlap each other because particles of the filters tend to move to a region of higher posterior probability. To resolve this problem, a blob assignation algorithm which identifies the separated image blobs after occlusion, based on the predicted states according to the dynamic model is suggested. This method performed well on the sequences under general camera work.

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