• 제목/요약/키워드: small-group interactions

검색결과 105건 처리시간 0.028초

Host-Guest Interactions Between Macrocycles and Methylsubstituted Anilinium Ions

  • Lee, Shim-Sung;Jung, Jong-Hwa;Chang, Duk-Jin;Lee, Bu-Yong;Kim, Si-Joong
    • Bulletin of the Korean Chemical Society
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    • 제11권6호
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    • pp.521-527
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    • 1990
  • The binding characteristics and analytical applications of anilinium ion complexes with 18-crown-6 were studied by polarography and NMR. First, the electrochemical reduction of the 10 species of mono and dimethylsubstituted anilinium ion complexes with 18-crown-6 as host in methanol are examined. The addition of 18-crown-6 to anilinium guest solution the polarographic waves remain well defined but shifted toward more negative potentials, indicating the complex formation. The values of formation constants, log Κ for 10 species of methylsubstituted anilinium ion complexes with 18-crown-6 varies from 2.7 to 4.8 in methanol at $25^{\circ}C$. The stability order of complexes for 18-crown-6 is anilinilum > 4-methyl > 3,4-dimethyl > 3-methyl > 3,5-dimethyl > 2,4-dimethyl > 2,5-dimethyl > 2,3-dimethyl > 2-methyl > 2,6-dimethylanilinium ion. The steric hindrance shows significant effect. Second, Proton NMR was used to elucidate their interaction characteristics. From the results of so called NMR titration techniques, the behaviors of binding sites on complexation, and the stoichiometry and stability order of complex were obtained. And the later results show the satisfactory agreement with the quantitative values obtained by polarography. Finally, the individual determinations of anilinium ion mixtures were also accomplished by addition of 18-crown-6. In some mixtures of methyl or dimethylanilinium ions the reduction peaks of differential pulse method appeared into one unresolved wave attributed to the small difference of half-wave potential, ${\Delta}E_{1/2}$. In the presence of 18-crown-6, the polarographic waves were resolved into individual maxima because of the shift toward more negative direction by the difference of selectivity of anilinium ions with 18-crown-6. It may be concluded that quantitative analysis of methylanilinium ion mixture make possible because the half-wave potential shift by the selectivity difference due to the steric hindrance between methyl group and 18-crown-6 on complexation.

디지털무역 시대의 한국·중국·일본의 전략적 무역정책에 관한 연구 (A Study on the Strategic Trade Policy of Korea, China and Japan in the Era of Digital Trade)

  • 류쟈쟈;한낙현
    • 무역학회지
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    • 제47권6호
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    • pp.335-353
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    • 2022
  • There are two aspects of digital trade: the digitalisation of goods/services being traded and the digitalisation of the transactional act. Digital data (i.e. machine-readable industrial data and transactional data) is the major driving force for both aspects of digital trade. Digital data is a non-rivalrous input, whether for production or marketing activities, and is thus able to be used by many firms or government agencies without limiting the use of others. Digital platforms provide online infrastructure for the interactions between groups, for instance, consumers and producers. The externality effect refers to the situation in which prosperity in one group on a given platform will improve the returns of other groups on the same platform. In the era of the data-driven economy, strategic trade policy can involve data-related policies. The major objective of these policies is to improve the competitiveness of domestic firms. For instance, firms may be subsidised if they use cloud services provided by specific platforms. This strand of strategic trade policies might be useful for increasing the competitiveness of small-and medium-sized enterprises (SMEs) via the digitalisation of production/marketing processes. Alternatively, strategic trade policy may also exploit the externality effect via platform economy-related policies. Further, some countries may form data coalitions to facilitate cross-border data flow. This paper uses cases in Asian countries to illustrate which role these strategic trade policies can play in the digital economy.

등차수열 수업에서 나타나는 학생의 수학 주목하기 (Students' mathematical noticing in arithmetic sequence lesson)

  • 조민수;이수진
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제38권1호
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    • pp.69-92
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    • 2024
  • 본 연구는 수열에 대한 학생의 두 가지 인식을 바탕으로 고등학교 수열 수업에서 나타나는 학생의 수학 주목하기를 분석하였다. 구체적으로 수학 주목하기를 초점의 중심, 초점을 유발하는 상호작용, 수학 과제의 특징, 수학 활동의 본질의 네 가지 측면에서 분석하여 다음의 결과를 얻었다. 우선 초점의 중심 변화 양상은 '초점을 유발하는 상호작용', '물질적 자원', '수학 활동의 본질' 중 어떤 한 구성요소만으로는 유일하게 묘사될 수 없었다. 다음으로 수학 주목하기 구성요소 간의 상호작용이 식별되었으며, 소집단 활동에서의 교사의 개별 피드백은 초점의 중심 형성에 영향을 주었다. 마지막으로 학생들은 동일 교실, 즉 동일 초점을 유발하는 상호작용, 물질적 자원, 수학 활동의 본질 내에서도 서로 다른 두 가지 추론 양상을 보였다. 본 연구가 마중물이 되어 수열에 대한 학생의 이해 연구가 더욱 활발히 진행되길 기대한다.

Consequences of Post-grazing Residues Control and Birth Season on the Body Traits, Reproductive Performance and Offspring's Growth of Suckling Goats and Ewes Reared at Pasture in Guadeloupe (FWI)

  • Ortega-Jimenez, E.;Alexandre, G.;Arquet, R.;Coppry, O.;Mahieu, M.;Xande, A.
    • Asian-Australasian Journal of Animal Sciences
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    • 제16권8호
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    • pp.1108-1117
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    • 2003
  • In Guadeloupe small ruminants (SR) are reared for meat production under pasture conditions. Intensive rotational grazing systems (irrigated, fertilised and high stocked) allow reasonable levels of production but generate high post-grazing residues. Experiments were designed to control them. A system in which residuals were mown (RM) was tested in comparison to the control system (Residuals Remained, RR). The same design was carried out for two years with Creole goat (G) and Martinik sheep (S). An accelerated reproductive rate (3 parturitions over 2 years) was carried out. Systems were compared at three parturition seasons per year(dry, intermediate and rainy seasons). Each group was composed of 20 goats ($36.0{\pm}2.5kg$) or 20 ewes ($46.8{\pm}2.4kg$). The female body traits did not vary according to pasture management and seasons. The stocking rate averaged 1,400 kg LW/ha. The mean fertility rate for does varied significantly (p<0.05) within the kidding season, from $80.4{\pm}0.5%$ to $93.7{\pm}2.9%$ while the mean litter size was $2.30{\pm}0.07$ total kids born. No effect of pasture system was observed. Corresponding values for ewes were $83.2{\pm}12.8%$ vs. $75.6{\pm}12.5%$ (p<0.05) and $2.43{\pm}0.24$ vs. $2.03{\pm}0.29$ (p<0.01) total lambs born for SRM and SRR ewes, respectively. A seasonal effect was observed upon ewe performances. The preweaning mortality of kids and lambs averaged 16.3% and 14.4%, respectively. It was 7 and 9 percentage points more (p<0.01) for RR than for RM kids and lambs, respectively. For both species, weaning took place at an average age of $81.4{\pm}3.6days$. In Creole kids, live weight at birth and at weaning were $1.9{\pm}0.2kg$ and $8.9{\pm}0.8kg$, respectively. In the Martinik sheep, the traits averaged $2.9{\pm}0.2kg$ and $18.9{\pm}0.9kg$. For both traits in both species, significant (p<0.05) group${\times}$season interactions were recorded. The consequences of elimination of post-grazing residues varied according to the SR species, the environmental conditions and the animal physiological status. The forage characteristics were not limiting factors since forage availability in the RM systems (2,300 and 2,600 kg DM/ha, respectively) and chemical composition were at satisfactory levels (CP content averaged 12 and 10%). It is recommended to develop new grazing system which would allow the use of post-grazing residues instead of mowing the refusals.

가상 커뮤니티에서 사회적 자본과 정체성이 지식기여에 미치는 역할: 실증적 분석 (The Role of Social Capital and Identity in Knowledge Contribution in Virtual Communities: An Empirical Investigation)

  • 신호경;김경규;이은곤
    • Asia pacific journal of information systems
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    • 제22권3호
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    • pp.53-74
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    • 2012
  • A challenge in fostering virtual communities is the continuous supply of knowledge, namely members' willingness to contribute knowledge to their communities. Previous research argues that giving away knowledge eventually causes the possessors of that knowledge to lose their unique value to others, benefiting all except the contributor. Furthermore, communication within virtual communities involves a large number of participants with different social backgrounds and perspectives. The establishment of mutual understanding to comprehend conversations and foster knowledge contribution in virtual communities is inevitably more difficult than face-to-face communication in a small group. In spite of these arguments, evidence suggests that individuals in virtual communities do engage in social behaviors such as knowledge contribution. It is important to understand why individuals provide their valuable knowledge to other community members without a guarantee of returns. In virtual communities, knowledge is inherently rooted in individual members' experiences and expertise. This personal nature of knowledge requires social interactions between virtual community members for knowledge transfer. This study employs the social capital theory in order to account for interpersonal relationship factors and identity theory for individual and group factors that may affect knowledge contribution. First, social capital is the relationship capital which is embedded within the relationships among the participants in a network and available for use when it is needed. Social capital is a productive resource, facilitating individuals' actions for attainment. Nahapiet and Ghoshal (1997) identify three dimensions of social capital and explain theoretically how these dimensions affect the exchange of knowledge. Thus, social capital would be relevant to knowledge contribution in virtual communities. Second, existing research has addressed the importance of identity in facilitating knowledge contribution in a virtual context. Identity in virtual communities has been described as playing a vital role in the establishment of personal reputations and in the recognition of others. For instance, reputation systems that rate participants in terms of the quality of their contributions provide a readily available inventory of experts to knowledge seekers. Despite the growing interest in identities, however, there is little empirical research about how identities in the communities influence knowledge contribution. Therefore, the goal of this study is to better understand knowledge contribution by examining the roles of social capital and identity in virtual communities. Based on a theoretical framework of social capital and identity theory, we develop and test a theoretical model and evaluate our hypotheses. Specifically, we propose three variables such as cohesiveness, reciprocity, and commitment, referring to the social capital theory, as antecedents of knowledge contribution in virtual communities. We further posit that members with a strong identity (self-presentation and group identification) contribute more knowledge to virtual communities. We conducted a field study in order to validate our research model. We collected data from 192 members of virtual communities and used the PLS method to analyse the data. The tests of the measurement model confirm that our data set has appropriate discriminant and convergent validity. The results of testing the structural model show that cohesion, reciprocity, and self-presentation significantly influence knowledge contribution, while commitment and group identification do not significantly influence knowledge contribution. Our findings on cohesion and reciprocity are consistent with the previous literature. Contrary to our expectations, commitment did not significantly affect knowledge contribution in virtual communities. This result may be due to the fact that knowledge contribution was voluntary in the virtual communities in our sample. Another plausible explanation for this result may be the self-selection bias for the survey respondents, who are more likely to contribute their knowledge to virtual communities. The relationship between self-presentation and knowledge contribution was found to be significant in virtual communities, supporting the results of prior literature. Group identification did not significantly affect knowledge contribution in this study, inconsistent with the wealth of research that identifies group identification as an important factor for knowledge sharing. This conflicting result calls for future research that examines the role of group identification in knowledge contribution in virtual communities. This study makes a contribution to theory development in the area of knowledge management in general and virtual communities in particular. For practice, the results of this study identify the circumstances under which individual factors would be effective for motivating knowledge contribution to virtual communities.

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인적자원의 혁신성, 학습지향성, 이들의 상호작용이 혁신효과 및 사업성과에 미치는 영향 : 중소기업과 대기업의 비교연구 (The Impact of Human Resource Innovativeness, Learning Orientation, and Their Interaction on Innovation Effect and Business Performance : Comparison of Small and Medium-Sized vs. Large-Sized Companies)

  • 여은아
    • 중소기업연구
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    • 제31권2호
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    • pp.19-37
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    • 2009
  • 본 연구의 목적은 인적자원의 혁신성과 학습지향성이 혁신효과 및 사업성과에 미치는 영향관계를 연구함에 있어 중소기업과 대기업의 차이를 알아보는 것이었다. 다양한 업종의 실무자 479명으로부터 수집한 설문자료를 t-검정, 회귀분석 등을 이용하여 분석하였다. 연구결과에서 대기업은 중소기업에 비해 인적자원의 혁신성, 학습지향성, 혁신효과, 사업성과 면에서 더 높은 수준을 보였다. 혁신효과를 종속변인으로 한 회귀분석 결과에서 인적자원의 혁신성, 학습지향성, 인적자원의 혁신성-학습지향성의 상호 작용 변인이 혁신효과에 영향을 미치는 것으로 나타났고, 기업규모의 조절효과도 확인되어 중소기업의 경우 대기업에 비해 인적자원의 혁신성이 혁신효과에 미치는 영향이 더 크고, 대기업의 경우 중소기업에 비해 학습지향성이 혁신효과에 미치는 영향이 더 크다는 사실을 알 수 있었다. 사업성과를 종속변인으로 한 회귀 분석 결과에서는 학습지향성, 혁신효과, 인적자원의 혁신성-학습지향성의 상호작용 변인이 유의한 영향을 미치는 것으로 나타났으며, 기업규모의 조절효과가 확인되었다. 연구결과를 토대로 기업을 위한 시사점이 제시되었는데, 중소기업과 대기업 모두 혁신효과와 사업성과를 끌어올리기 위해 인적자원의 혁신성과 학습 지향적 문화의 확산에 고루 투자함으로서 성공적인 혁신 상품과 서비스 개발을 이루고, 궁극적으로 사업성과의 향상에 기여할 수 있을 것이다.

영재들은 협력도 잘 할까? : 사회적 딜레마에서 영재들의 사회적 선호 및 상호작용 분석 (Are Academically Gifted Kids More Cooperative? An Analysis of Social Preference and Interactions in Social Dilemma Situations Among Academically Gifted Kids)

  • 김나영;최민식
    • 영재교육연구
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    • 제27권1호
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    • pp.59-80
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    • 2017
  • 본 연구에서는 영재로 선정되어 영재교육을 받은 학생들의 사회성을 이해하기 위해 최후통첩게임 및 유한반복공공재게임을 이용하여 사회적 딜레마 상황에서 이들의 사회적 행동 및 상호작용유형을 분석했다. 이를 위해 서울시내 소재 영재교육원에서 영재교육을 받고 있는 영재집단 132명과 비교를 위해 일반집단 72명을 대상으로 실험을 실시하였다. 최후통첩게임 실험결과 두 집단 모두에서 제안율이 37~38%로 기존의 연구결과와 유사하게 나타났으며 영재집단도 일반적인 정도의 사회적 선호를 지녔다고 해석되었다. 최후통첩게임의 적은 제안에 대한 거부율은 영재집단에서 월등히 높게 나타났는데, 영재집단에서 자신의 비용을 들여서라도 공정하지 못한 상대방을 처벌하고자 하는 부(-)의 상호성이 강한 것으로 해석되었다. 유한반복 공공재게임의 실험결과에서는 기존의 관련 연구와 마찬가지로 두 집단 모두 초반부 기여율이 높다가 후반부로 갈수록 낮아지는 현상이 지속적으로 나타났다. 하지만 두 집단에서 실험집단 내 다른 구성원과의 상호작용 패턴이 다르게 나타났다. 상호작용 패턴을 5가지로 분류해 분석한 결과, 영재집단이 일반집단보다 실험집단 내 개별 구성원들의 공공재에 대한 기여율을 높여 추후에 자신의 기대이익을 높이고자 하는 전략적 협조를 하는 경향이 높은 것으로 나타났다. 영재집단에서 전략적 협조자의 빈도가 높게 나타난 것은 일반집단에 비해 그들이 실험 집단 내 구성원들과의 상호작용으로 자신의 기대 보수를 크게 만드는데 관심을 두기 때문인 것으로 해석된다.

과학 교사-연구자간 협력적 워크숍에서 사회적 중재를 통한 집합적 이해 과정: '갈등' 양상을 중심으로 (Collective Understanding through Social Mediational Processes in a Collaborative Workshop between Science Teachers and Researchers: Focusing on 'Conflict' Aspect)

  • 김혜리;이선경;김찬종
    • 한국과학교육학회지
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    • 제32권10호
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    • pp.1502-1523
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    • 2012
  • 최근 급변하는 사회와 함께 교육의 변화를 요구하는 목소리가 높아지면서, 교육의 질적 향상과 직결되어 있는 교사 전문성에 관한 논의가 활발히 이루어지고 있다. 이에 따라 교사의 자질을 향상, 발전시키기 위한 각종 교사 교육 프로그램이 제안되었고, 또한 그러한 프로그램의 효과를 확인하기 위해 다양한 연구들이 뒤따랐다. 특히 프로그램의 목적이 교사의 변화를 전제하고 있다는 점에서, 대부분의 연구들이 교사의 지식, 신념, 또는 실행 등 교사의 개인적 변화에 주안점을 두어 왔다. 그러나 교사의 마음(mind)은 사회적으로 형성된 것으로서(Edwards, 2001), 교사의 변화는 사회적 맥락과의 상호작용에 의해 중재되어 나타난다고 볼 수 있다. 즉 개인 주체가 어떻게 시스템 안에서 상호작용하는지, 집합적인 측면에 대한 탐색이 요구된다고 할 수 있다. 이에 본 연구는 교사- 연구자간 협력적 워크숍에서의 집합적 이해(collective understanding) 양상과 각 양상에 따른 사회적 중재과정을 살펴보기 위해 구성원간의 상호작용 자체를 분석하였다. 워크숍 기간 동안의 소그룹 활동을 녹화한 비디오 및 오디오 자료를 주 자료원으로 하였으며, 상호작용을 통해 드러난 집합적(collective) 측면을 포착하기 위해, 녹화물과 전사본을 상호작용 사회언어학(interactional sociolinguistic)에 근거하여 분석하였다. 또한 집합적 이해 양상에 따른 맥락적 요소들의 중재과정을 기술하기 위해 활동 시스템(activity system)을 도입하였다. 분석 결과, 참여교사들은 집합적 이해와 관련하여 갈등을 통해 지식을 구성하였으며, 활동 시스템 내 목적, 규칙, 역할 등에 의해 그 과정이 중재되고 있음을 확인하였다. 또한 교사가 가르치기 위해 어떻게 배우는지를 이해하기 위해서는 교사교육에 대한 사회문화적 관점이 필수이며, 교사의 전문적 담화가 교사의 전문성 발달과 관련하여 매우 중요한 역할을 하고 있음을 확인하였다.

클러스터 진화와 트리플 힐릭스 주체의 역할 - 미국 리서치트라이앵글파크 사례 - (High-Tech Cluster Evolution and the Role of the Triple-Helix Actors : The Case of the Research Triangle Park, USA)

  • 이철우;이종호
    • 한국지역지리학회지
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    • 제20권3호
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    • pp.256-258
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    • 2014
  • 본 논문의 목적은 미국 노스캐롤라이나 주의 세계적인 첨단산업 클러스터인 리서치트라이앵글파크(RTP)를 대상으로 클러스터의 진화를 추동하는 트리플 힐릭스 주체들의 역할을 밝히는데 있다. 먼저, 노스캐롤라이나 주정부는 RTP 개념의 구상단계에서부터 트리플 힐릭스 거버넌스 체계를 갖추고 촉진자적 지방정부의 역할을 수행함으로써 RTP가 첨단산업 클러스터로 진화를 하는데 매우 중요한 역할을 하였다. 둘째, 지역 대학들은 RTP의 성장 속도에 비해 기업가주의적 모델로의 전환이 다소 지체된 결과, 클러스터의 진화 역동성에 미치는 영향은 다소 제한적 수준에 그치고 있다. 셋째, RTP는 클러스터 형성 초기 단계부터 지금까지 대기업 중심적 지배구조를 취하고 있으나, 과거에 비해 대기업 스핀오프의 증가 및 산-학-연 네트워크의 활성화를 통해 클러스터의 내생적 발전 기반을 갖추어 나가고 있다. 마지막으로, RTP의 지속적 진화에는 외생적 발전 모델에서 트리플 힐릭스 체계의 구축을 통해 내생적 발전 모델로의 전환이 중요한 영향을 미친 것으로 판단된다.

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Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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