• Title/Summary/Keyword: simulator development process

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Modeling and Simulation of Electron-beam Lithography Process for Nano-pattern Designs using ZEP520 Photoresist (ZEP520 포토리지스트를 이용한 나노 패턴 형성을 위한 전자빔 리소그래피 공정 모델링 및 시뮬레이션)

  • Son, Myung-Sik
    • Journal of the Semiconductor & Display Technology
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    • v.6 no.3
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    • pp.25-33
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    • 2007
  • A computationally efficient and accurate Monte Carlo (MC) simulator of electron beam lithography process, which is named SCNU-EBL, has been developed for semiconductor nanometer pattern design and fabrication. The simulator is composed of a MC simulation model of electron trajectory into solid targets, an Gaussian-beam exposure simulation model, and a development simulation model of photoresist using a string model. Especially for the trajectories of incident electrons into the solid targets, the inner-shell electron scattering of an target atom and its discrete energy loss with an incident electron is efficiently modeled for multi-layer resists and heterogeneous multi-layer targets. The simulator was newly applied to the development profile simulation of ZEP520 positive photoresist for NGL(Next-Generation Lithography). The simulation of ZEP520 for electron-beam nanolithography gave a reasonable agreement with the SEM experiments of ZEP520 photoresist.

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Development of Desk top Tug-barge Simulator and Evaluation Module

  • Jeong, Tae-Gwoen;Song, Chae-Uk;Chen, Chao;Lee, Shin-Geol;Lee, Jeong-Jin
    • Journal of Navigation and Port Research
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    • v.35 no.2
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    • pp.113-119
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    • 2011
  • This paper is a part of the development on the safe navigation model of tugs and barges in Korea waters. desk-top tug-barge simulator is to train the crew of tugs and barges, especially tugs' crew. It is connected with steering and engine telegraph console and winch control console, and can describe three types of operation mode for a tug-barge working unit, towing mode, side by side and push mode. It can also record and assess each simulation run. The evaluation module can confirm the result of a finished simulation run and help trainees to find and correct their faults, and it is composed of result evaluation and process evaluation.

Flight Control System Design and Verification Process (비행제어시스템 설계 및 검증 절차)

  • Kim, Chong-Sup
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.8
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    • pp.824-836
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    • 2008
  • Relaxed static stability(RSS) concept has been applied to improve aerodynamic performance of modern version supersonic jet fighter aircraft. Therefore, flight control systems are necessary to stabilize an unstable aircraft, and provides adequate handling qualities and achieve performance enhancements. Standard FCSDVP (Flight Control System Design and Verification Process) is provided to reduce development period of the flight control system. In addition, if this process is employed in developing flight control system, it reduces the trial and error for development and verification of flight control system. This paper addresses the flight control system design and verification process for the RSS aircraft utilizing design goal based on military specifications, linear and nonlinear system design and verification based on universal software, handling quality test based on HILS(Hardware In-the-Loop Simulator) environment, and ground and flight test results to verify aircraft dynamic flight responses.

A Real-Time Simulation Framework for Incremental Development of Cyber-Physical Systems (CPS의 점진적인 개발 과정을 지원하는 실시간 시뮬레이션 프레임워크)

  • Han, Jae-Hwa;We, Kyoung-Soo;Lee, Chang-Gun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.6
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    • pp.311-321
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    • 2012
  • When developing a CPS, since it is nature of CPS to interact with a physical system, CPS should be verified during its development process by real-time simulation supporting timely interactions between the simulator and existing implemented hardwares. Furthermore, when a part of a simulated system is implemented to real hardwares, i.e., incremental development, the simulator should aware changes of the simulated system and apply it automatically without manual description of the changes for effective development. For this, we suggest a real-time simulation framework including the concept of 'port' which abstracts communication details between the tasks, and a scheduling algorithm for guaranteeing 'real-time correctness' of the simulator.

The Development of Virtual Fire Control System Considering Operational Environment of Helicopter (헬기 운용환경을 고려한 가상 사격 통제 시스템 개발)

  • Kim, Woosik;Lee, Dongho;Jang, Indong;Park, Hanjoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.448-455
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    • 2014
  • Virtual Fire Control System(VFCS) in attack helicopter is developed. VFCS is comprised of multifunction display, store management computer, mission computer, target acquisition and designation system, mission planning system, weapon simulator and flight simulator. Weapon engagement process under the operational environment of helicopter was considered by using the VFCS. We considered hellfire missile, tow missile, unguided rocket and turret gun. The results of this study will be utilized efficiently on integrated fire control system SIL(System Integration Lab.) in attack helicopter.

Development of simulation systems for telemanipulators in confined cell facilities

  • Yu, Seungnam;Ryu, Dongsuk;Han, Jonghui;Lee, Jongkwang;Lee, Hyojik;Park, Byungsuk
    • Nuclear Engineering and Technology
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    • v.52 no.2
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    • pp.429-447
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    • 2020
  • The considered simulation tasks are based on an electrometallurgical process development strategy and associated telemanipulator simulation systems are proposed with various scales of experimental facilities. Fundamentally, target facilities are assumed to be operated only by remote handling systems because the considered process is operated in hazardous environments. Futhermore, the feasibility at various scales should be experimentally verified with gradual increase in throughput. In this regard, bench, engineering, and pilot-scale simulation systems are important early-stage tools for assessing the practical operability of the target process with the material handling systems. Such simulation systems are highly customized for applications and are a precursor to larger pilot and demonstration-scale plants. This paper introduced and classified the developed simulator systems for this approach at various scales using remote handling systems which were assembled inside a virtual target facility, and the manmachine interface was included for a more realistic operation of the simulator. The results obtained for each simulator show the feasibility and requirement for improvement of the systems for the considered test issues with respect to the operation and maintenance of the process.

A Survey for the Development of Machinery Space Simulator (기관구역 시뮬레이터 개발을 위한 기초연구)

  • 정병건
    • Journal of Advanced Marine Engineering and Technology
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    • v.27 no.1
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    • pp.91-99
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    • 2003
  • This paper describes the development of a pc-based machinery space simulator for training and research, relevant to STCW-95. The detailed mathematical modelling process for the actual machinery is discussed and a method to perform effective education and training for the simulator is suggested. The method includes scenario, procedure, exercise and evaluation. The procedure guides the trainee through a sequence of steps designed to meet a specific goal, showing the trainee what must be done and explaining why The exercise enhances understanding for efficient engine management and enable user to perform research for the machinery. The evaluation shows exercise results and feeds back to instructor how to guide the under-performed trainee.

Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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Development of Software System for Plate Forming Simulation (강판의 곡가공 시뮤레이션을 위한 전산시스템 개발)

  • Lee, Joo-Sung
    • Journal of Ocean Engineering and Technology
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    • v.13 no.1 s.31
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    • pp.79-87
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    • 1999
  • As it is well appreciated plate forming by line heating takes an important role in ship production process. The paper deals with the development of line heating simulator which can produce the resultant deformation due to line heating in a few minute adn with which user can see the result graphically. For the present purpose mechanical modelling is adopted which can explicitly represent the physical resultant of line heating. In developing the present line heating simulator several program modules are integrated by adopting GUI concept such that the simulator can produce resultant deformation with keeping high accuracy. Application example is illustrated for the twisted shape surface which can be frequently seen in ship and offshore structures.

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Development of Pervaporation System Simulator (투과증발 시스템 모사기 개발)

  • 장재화;유제강;안승호;이규현;류경옥
    • Membrane Journal
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    • v.7 no.1
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    • pp.31-38
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    • 1997
  • A simulator has been developed in order to simulate and to be used to design the pervaporation system for separating organic/water mixtures. This simulator is composed of simulation engine, which includes a modeling of pervaporation system and the numerical analysis, and Graphical User Interface(GUI), which enables us to operate the simulator more easily in the Windows environment. The structure and operation of simulator were clearly presented by demonstrating the full-scale ethanol dehydration process. The performance of simulator turned out to be fairly good through comparing the simulation results with the experimental data of ethanol dehydration pilot tests.

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