• Title/Summary/Keyword: simulation architecture

Search Result 3,024, Processing Time 0.026 seconds

The Normal Diving Simulation of the Underwater Vehicle Using the Standard Model Architecture for the Combined Simulation of Discrete Event System and Discrete Time System (이산사건 및 이산시간 혼합 표준모델구조를 활용한 수중운동체 정상잠항 시뮬레이션)

  • Son, Myeong-Jo;Lee, Hyun-Jin;Ham, Seung-Ho;Lee, Hyo-Kwang;Kim, Tae-Wan;Lee, Kyu-Yeul;Han, Soon-Hung;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.45 no.6
    • /
    • pp.656-668
    • /
    • 2008
  • When it comes to design and acquire underwater vehicles such as a submarine and a torpedo according to the process of SBA(Simulation Based Acquisition)/SBD(Simulation Based Design), it is necessary to predict the performance of interest precisely and to perform the test over and over again using the M&S(Modeling and Simulation) of the engineering and the engagement level. In this paper, we research the DEVS(Discrete Event System Specification) and DTSS(Discrete Time System Specification) formalism based standard model architecture for the underwater vehicle which can support both the heterogeneous level of the M&S(Engineering/Engagement) and the different system of the M&S(Discrete Event System and Discrete Time System). To validate this standard modeling architecture, we apply it to the submarine normal diving simulation.

Development of Traffic Simulation Using High Level Architecture/Run Time Infrastructure (HLA/RTI 기반의 교통류 분산 시뮬레이션 모형에 관한 연구)

  • Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
    • /
    • v.14 no.3
    • /
    • pp.79-90
    • /
    • 2005
  • There are plenty of optimization models for the signal-system of a single intersection and area traffic. Some of those models are adopted for the real traffic signal control system. The simulators for a single crossroad have been developed, so that we could evaluate optimization models and traffic control systems. However, the simulators for the area traffic are still being developed. Therefore, there are many limitations in the analysis and evaluation for area traffic control system. The area traffic is consisted of several intersections which are very complicated and many traffic strategies are adopted for the control system. This paper features an effective area traffic control system based on the High Lever Architecture(HLA). In this paper, we discuss the design of HLA-based area traffic control simulation. We describe technical motivations for the HLA, the key elements of the architecture and how they are minimum and essential to the goal of reuse and interoperability. A distributed simulation with HLA/RTI provides stable and satisfactory experimental results. Moreover, the prototype traffic control system provides reliable accomplishment compared to the NETSIM and TRANSYT-7F models.

  • PDF

Performance analysis of mini MAP architecture in real time application by simulation method (실시간 응용시 Mini MAP의 시뮬레이션에 의한 성능해석에 관한 연구)

  • 김덕우;정범진;권욱현
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1987.10b
    • /
    • pp.382-388
    • /
    • 1987
  • In this paper, the performance of Mini MAP architecture is analyzed by simulation method. Token rotation time and waiting time are obtained by simulation. The results of the simulation are compared with these of the analytic model. From these comparisons, it is shown that simulation results are approximately identical to analytic results. Mini MAP architecture has good real time performances in token rotation time and waiting time and can be used to many real time applications.

  • PDF

Performance Improvement of ASIP Assembly Simulator Using Compiled Simulation Technique (컴파일방식 시뮬레이션 기법을 이용한 ASIP 어셈블리 시뮬레이터의 성능 향상)

  • 김호영;김탁곤
    • Journal of the Korea Society for Simulation
    • /
    • v.12 no.2
    • /
    • pp.45-53
    • /
    • 2003
  • This paper presents a retargetable compiled assembly simulation technique for fast ASIP(application specific instruction processor) simulation. Development of ASIP which satisfies design requirements in various fields of applications such as telecommunication, wireless network, etc. needs formal design methodology and high-performance relevant software environments such as compiler and simulator In this paper, we employ the architecture description language(ADL) named ${HiXR}^2$ to automatically synthesize an instruction-level compiled assembly simulator. A compiled simulation has benefit of time efficiency to interpretive one because it performs instruction fetching and decoding at compile time. Especially, in case of assembly simulation, instruction decoding is usually a time-consuming job(string operation), so the compiled simulation of assembly simulation is more efficient than that of binary simulation. Performance improvement of the compiled assembly simulation based on ${HiXR}^2$ is exemplified with an ARM9 architecture and a CalmRISC32 architecture. As a result, the compiled simulation is about 150 times faster than interpretive one.

  • PDF

A Shipyard Simulation System using the Process-centric Simulation Modeling Methodology: Case Study of the Simulation Model for the Shipyard Master Plan Validation (공정 중심 시뮬레이션 모델링 방법론을 이용한 조선소 생산 시뮬레이션 시스템: 중일정계획 검증 시뮬레이션 모델 구축 사례를 중심으로)

  • Jeong, Yong-Kuk;Woo, Jong-Hun;Oh, Dae-Kyun;Shin, Jong-Gye
    • Korean Journal of Computational Design and Engineering
    • /
    • v.21 no.2
    • /
    • pp.204-214
    • /
    • 2016
  • Shipbuilding process takes a long time for producing final products, and needs many different resources. Because of these characteristics, it has been studied about shipyard simulation and virtual manufacturing that is able to implement the virtual manufacturing process. However, among the previous researches, it requires considerable time and effort to construct simulation model since the systematic methodology has not been used for simulation modeling. Also, reusability of constructed simulation model was low. Therefore, this research defines the method to construct shipyard simulation system using the process-centric simulation modeling methodology and shipyard simulation framework. This paper also validates the utility of this methodology through applying to construct simulation model for the shipyard master plan validation.

Study on Simulation Model Generation of a Shipyard Panel Block Shop using a Neutral Data Format for Production Information (생산 정보의 중립 데이터 포맷을 이용한 조선소 판넬 공장의 시뮬레이션 모델 생성에 관한 연구)

  • Lee, Dong Kun;Back, Myung Gi;Lee, Kwangkook;Park, Jun Soo;Shin, Jong Gye
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.50 no.5
    • /
    • pp.314-323
    • /
    • 2013
  • Production simulation technology is beneficial to solve the complicated and fluctuated problems in a shipyard. It takes too much time and effort to build simulation models in the field, though. This research proposes a feasible method to reduce the difficulties related to simulation modeling for the factory or shop capacity analysis. In addition, a proposed neutral data format for production information is efficient to manage information acquisition for simulation modeling automation. A panel block shop model is contributed to comparison between the conventional technique and the automated one. The automation technique is highly recommended to run a rapid simulation in the shipyard problem.

Block Erection Simulation Using the Integrated System of Combined Discrete Event and Discrete Time Simulation Kernel (이산 사건 및 이산 시간 혼합형 시뮬레이션 커널의 통합 시스템을 이용한 블록 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Cho, Doo-Yeoun;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.46 no.3
    • /
    • pp.303-312
    • /
    • 2009
  • Recently, requests for the accurate process planning using modeling and simulation technique are increasing in many engineering fields including shipbuilding industry. In this study, Combined DEVS(Discrete EVent System specification) and DTSS(Discrete Time System Specification) simulation kernel is developed, and an integration strategy of dynamics simulation module and graphics module is also implemented. To evaluate the efficiency and applicability of the simulation kernel and integration strategy, these are applied to the block erection simulation of offshore structures.

A Study on the Operational Plan for Port Container Terminal Using High Level Architecture (상위체계구조를 이용한 컨테이너 터미널 운영방안 연구)

  • Lee, Sang-Heon;Lee, Chan-Woo
    • IE interfaces
    • /
    • v.17 no.1
    • /
    • pp.128-141
    • /
    • 2004
  • Although a number of container terminal simulators have been developed for various purposes, none of the existing simulators allow the system structure to reuse the system structure depending on application. Our goal is to develop highly reusable, highly inter-operable and flexible container terminal simulation system. The High Level Architecture(HLA) is an architecture for reuse and inter-operation of simulation. It is based on premise that no simulation can satisfy all use and users. An individual simulation or set of simulations developed for one purpose can be applied to another application under the HLA concept of the federation : a composable set of interacting simulations. The intent of the HLA is a structure which will support reuse of capabilities available in different simulations, ultimately reducing the cost and time required to create a synthetic environment for a new purpose, and the possibility of distributed collaborative development of complex simulation applications. In this paper, we discuss the design of a HLA-based port container terminal simulation system. Furthermore, we describe various technical motivations for HLA, the key elements of the architecture and how they are minimum and essential to the goal of reuse and interoperability.

System development for establishing shipyard mid-term production plans using backward process-centric simulation

  • Ju, Suheon;Sung, Saenal;Shen, Huiqiang;Jeong, Yong-Kuk;Shin, Jong Gye
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.12 no.1
    • /
    • pp.20-37
    • /
    • 2020
  • In this paper, we propose a simulation method based on backward simulation and process-oriented simulation to take into account the characteristics of shipbuilding production, which is an order-based industry with a job shop production environment. The shipyard production planning process was investigated to analyze the detailed process, variables and constraints of mid-term production planning. Backward and process-centric simulation methods were applied to the mid-term production planning process and an improved planning process, which considers the shipbuilding characteristics, was proposed. Based on the problem defined by applying backward process-centric simulation, a system which can conduct Discrete Event Simulation (DES) was developed. The developed mid-term planning system can be linked with the existing shipyard Advanced Planning System (APS). Verification of the system was performed with the actual shipyard mid-term production data for the four ships corresponding to a one-year period.

Traffic Engineering Based on Local States in Internet Protocol-Based Radio Access Networks

  • Barlow David A.;Vassiliou Vasos;Krasser Sven;Owen Henry L.;Grimminger Jochen;Huth Hans-Peter;Sokol Joachim
    • Journal of Communications and Networks
    • /
    • v.7 no.3
    • /
    • pp.377-384
    • /
    • 2005
  • The purpose of this research is to develop and evaluate a traffic engineering architecture that uses local state information. This architecture is applied to an Internet protocol radio access network (RAN) that uses multi-protocol label switching (MPLS) and differentiated services to support mobile hosts. We assume mobility support is provided by a protocol such as the hierarchical mobile Internet protocol. The traffic engineering architecture is router based-meaning that routers on the edges of the network make the decisions onto which paths to place admitted traffic. We propose an algorithm that supports the architecture and uses local network state in order to function. The goal of the architecture is to provide an inexpensive and fast method to reduce network congestion while increasing the quality of service (QoS) level when compared to traditional routing and traffic engineering techniques. We use a number of different mobility scenarios and a mix of different types of traffic to evaluate our architecture and algorithm. We use the network simulator ns-2 as the core of our simulation environment. Around this core we built a system of pre-simulation, during simulation, and post-processing software that enabled us to simulate our traffic engineering architecture with only very minimal changes to the core ns-2 software. Our simulation environment supports a number of different mobility scenarios and a mix of different types of traffic to evaluate our architecture and algorithm.