• 제목/요약/키워드: service platforms

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A Research on the Interior Furniture Model of Mass-Customization Recreational Vehicle Using Product Architecture System (프로덕트 아키텍처 시스템 이론을 활용한 대량 맞춤형 캠핑카 내부 퍼니처 모델 연구)

  • Park, Sung-Hum;Kim Tae-Wan
    • Journal of Service Research and Studies
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    • 제13권1호
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    • pp.159-175
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    • 2023
  • Mass production has long been the most important production paradigm in establishing a company's strategy as a method of producing various products. However, mass production cannot now be the most important paradigm as companies' competitive environment and consumer needs diversify. In particular, consumers' needs are becoming more diverse and rapidly changing, making it difficult for companies to respond to consumers' needs. Mass customization is the most notable paradigm reflecting this trend, and mass customization aims to produce a variety of products tailored to the needs of customers at a low cost. In this study, the theory and concept of a product architecture system were used to specify a method of realizing mass-customized services, and a case study was conducted focusing on the internal furniture model of a camping car. In particular, unlike previously when companies developed product platforms and modules focusing on productivity, a method of developing and configuring product platforms and modules was suggested by reflecting consumer requirements first, and its effectiveness was considered. As a result of the study, it was confirmed that it was effective in replacement, recyclability, line-up, and chargeability by designing through internal factors of the product architecture system and verifying the effectiveness of the results with external factors. It is expected that further empirical research will be led through a design process using a product architecture system in the future.

Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups (객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현)

  • Yu, Gyeong-Taek;Lee, Hyeon-Cheol;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • 제6권11호
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    • pp.3034-3045
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    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

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Open Source Cloud Platforms : OpenStack and CloudStack (오픈소스 클라우드 플랫폼 : 오픈스택과 클라우드스택)

  • Ra, Jeong-Hwi;Han, Sang-Hyuck;Sung, Baek-Yul;Kim, Young-Kuk
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(A)
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    • pp.259-261
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    • 2012
  • 클라우드 컴퓨팅은 정보가 인터넷 상의 서버에 영구적으로 저장되고 데스크탑이나 테이블 컴퓨터, 노트북, 벽걸이 컴퓨터, 휴대용 기기 등과 같은 클라이언트에는 일시적으로 보관되는 패러다임을 뜻한다. 가용성과 사용상의 편의에 대한 요구의 증가로 최근들어 빠른 속도로 발전하는 모습을 보이고 있다. 클라우드 컴퓨팅은 제공하는 서비스의 유형에 따라 IaaS(Infrastructure as a Service), PaaS(Platform as a Service), SaaS(Software as a Service)로 나뉜다. 이 중 IaaS는 인프라를 서비스로 제공하는 모델이다. 이를 구현한 오픈소스 클라우드 플랫폼으로 오픈스택과 클라우드 스택이 대표적이다. 시트릭스는 자사가 개발중인 클라우드 플랫폼인 클라우드스택을 아파치 라이센스로 전환하겠다고 발표했다. 이전까지 같은 종류의 클라우드 플랫폼인 오픈스택의 회원사로 참여하고 있던 시트릭스가 오픈스택 그룹에서 탈퇴하고 클라우드스택을 지원한다는 발표는 큰 관심을 받았다. 본 논문에서는 여러 오픈소스 클라우드 플랫폼 중 오픈스택과 클라우드스택을 비교해보고, 이를 통해 향후 오픈소스 클라우드 플랫폼의 발전가능성에 대해 고찰해보고자 한다.

A Study on Mobile SFA System Prototyping Using P2P LBS Service (P2P LBS를 활용한 모바일 영업자동화(SFA) 시스템에 관한 연구)

  • 박기호;정재곤;황명화
    • Spatial Information Research
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    • 제11권1호
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    • pp.61-72
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    • 2003
  • LBS has attracted considerable attention with the spread of high performance mobile devices and the expansion of mobile business. Our study starts from the recognition of the problems associated with the current mobile Sales Force Automation(SFA) which is one of the application domain of LBS: they lack the capabilities such as an efficient sharing of information. This paper presents a technical framework in which the location information on the move and the mobile P2P service are utilized for the realization of truly mobile SF A platforms. Major contributions of our study include feasible prototyping of gCRM middleware via which the location-based services on the move are enabled, and a agent module involving the P2P service for mobile clients.

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A Study of Analyzing Live Streaming OTT Service Data: Focused on Youtube Game Broadcasting (실시간 OTT 서비스 데이터 분석: 유투브 게임방송 사례)

  • Choe, Minji;Yong, Hye-Ryeon;Hwang, Hyun-Seok
    • Journal of Korea Game Society
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    • 제16권2호
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    • pp.61-74
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    • 2016
  • As e-Sports evolves, a variety of industries grow together. Game broadcastings contribute to spread video game culture through various media platforms. Hence people start to perceive e-sports as a genre of sports and the demand on real-time game broadcasting increases. The global game broadcasting channels based on OTT(Over-The-Top) service also increase rapidly. In this paper we understand the status of streaming service and watching attitude of global game broadcasting. We also provide practical suggestions along with analysis results.

Development of Web Service-based Parallel and Distributed Simulation (웹서비스 기반의 분산 시뮬레이션 프로토타입 개발)

  • Jo, In-Ho;Ju, Jeong-Min;Park, Yang-Seon;Jo, Hyeon-Bo
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
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    • pp.1033-1039
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    • 2005
  • Parallel and distributed simulation is concerned with the efficient execution of large-scale discrete event simulation models on multiprocessors and distributed platforms. After the development of WWW, many efforts in the parallel and distributed simulation have been made for modeling, particularly building simulation languages and creating model libraries that can be assembled and executed over WWW. However, web-based parallel and distributed simulation is restricted by heterogeneous computing environments. Recently, the advent of XML and web services technology has made these efforts enter upon a new phase. Especially, the web services as a distributed information technology have demonstrated powerful capabilities for scalable interoperation of heterogeneous systems. This paper aims to develop and evaluate the parallel and distributed simulation using the web services technology. In particular, a prototype multi-pass simulation framework is implemented using Java-based web services technology. It focuses on the efficiency of multi-pass simulation used for optimization through the distribution of simulation replication to several simulation service providers. The development of parallel and distributed simulation using web services will help solve efficiently large-scale problems and also guarantee interoperability among heterogeneous networked systems.

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Design & Implementation of MIDlet Application using kXML Parser on J2ME (J2ME상에서 kXML Parser를 이용한 MIDlet 응용 설계 및 구현)

  • Park, Young-Soo;Jang, Duk-Chul
    • The KIPS Transactions:PartD
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    • 제11D권1호
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    • pp.211-218
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    • 2004
  • Compared with the desktop, the MIDP on J2ME has many limitations on memory capacity, screen size, networking ability and processing speed. In addition, screens vary with device providers in size, and service platforms vary with mobile service providers. These factors require additional functions to server and cause overheads of the server. On this paper, we propose the wav to reduce overheads of the server and to overcome disadvantages of the J2ME clients, with the server that provides the service of data in XML document type and the client on MIDP that is developed including the kXML parser.

Isolation Schemes of Virtual Network Platform for Cloud Computing

  • Ahn, SungWon;Lee, ShinHyoung;Yoo, SeeHwan;Park, DaeYoung;Kim, Dojung;Yoo, Chuck
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권11호
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    • pp.2764-2783
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    • 2012
  • Network virtualization supports future Internet environments and cloud computing. Virtualization can mitigate many hardware restrictions and provide variable network topologies to support variable cloud services. Owing to several advantages such as low cost, high flexibility, and better manageability, virtualization has been widely adopted for use in network virtualization platforms. Among the many issues related to cloud computing, to achieve a suitable cloud service quality we specifically focus on network and performance isolation schemes, which ensure the integrity and QoS of each virtual cloud network. In this study, we suggest a virtual network platform that uses Xen-based virtualization, and implement multiple virtualized networks to provide variable cloud services on a physical network. In addition, we describe the isolation of virtual networks by assigning a different virtualized network ID (VLAN ID) to each network to ensure the integrity of the service contents. We also provide a method for efficiently isolating the performance of each virtual network in terms of network bandwidth. Our performance isolation method supports multiple virtual networks with different levels of service quality.

Impact of Conceptual Combination Pattern and Goal Congruence on User Experience : Focused on IPTV Design Factors (디지털 서비스의 결합유형과 목적 일치도가 사용자 경험에 미치는 영향 : IPTV 서비스의 디자인 요소를 중심으로)

  • Kim, So-Lyung;Park, Ji-Young;Kim, Jin-Woo
    • Korean Management Science Review
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    • 제27권3호
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    • pp.43-70
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    • 2010
  • Influences of convergent services on the overall industry has become noticeable. Various services are becoming to converge into a single platform because of ever-hanging needs of digital service users. However, few studies have investigated how users' perception of convergent services as well as the quality of experience that service users have while using the convergent services. Therefore, this study aims at identifying perceived patterns of convergent services by IPTV users, which is one of the representative convergent-ervice platforms. It also aims at identifying the impact of perceived convergence pattern on the relationship between goal congruency among individual services and the quality of user experience. Two empirical studies were conducted to accomplish the research goals. We have constructed two prototypes of convergent digital services in the IPTV environment and conducted controlled experiments to verify the research hypotheses. The results indicate that design similarities of two services substantially influence the perceived patterns of convergent services. It was also found that the perceived convergent patterns have significant moderating effects on the impact of perceived goal congruence upon the quality of user experience. This paper ends with limitations as well as implications of the study results.

Use of the surface-based registration function of computer-aided design/computer-aided manufacturing software in medical simulation software for three-dimensional simulation of orthognathic surgery

  • Kang, Sang-Hoon;Lee, Jae-Won;Kim, Moon-Key
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • 제39권4호
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    • pp.197-199
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    • 2013
  • Three-dimensional (3D) computed tomography image models are helpful in reproducing the maxillofacial area; however, they do not necessarily provide an accurate representation of dental occlusion and the state of the teeth. Recent efforts have focused on improvement of dental imaging by replacement of computed tomography with other detailed digital images. Unfortunately, despite the advantages of medical simulation software in dentofacial analysis, diagnosis, and surgical simulation, it lacks adequate registration tools. Following up on our previous report on orthognathic simulation surgery using computer-aided design/computer-aided manufacturing (CAD/CAM) software, we recently used the registration functions of a CAD/CAM platform in conjunction with surgical simulation software. Therefore, we would like to introduce a new technique, which involves use of the registration functions of CAD/CAM software followed by transfer of the images into medical simulation software. This technique may be applicable when using various registration function tools from different software platforms.