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http://dx.doi.org/10.7583/JKGS.2016.16.2.61

A Study of Analyzing Live Streaming OTT Service Data: Focused on Youtube Game Broadcasting  

Choe, Minji (Graduate School of Interaction Design. Hallym Univ.)
Yong, Hye-Ryeon (Graduate School of Interaction Design. Hallym Univ.)
Hwang, Hyun-Seok (Division of Business. Hallym Univ.)
Abstract
As e-Sports evolves, a variety of industries grow together. Game broadcastings contribute to spread video game culture through various media platforms. Hence people start to perceive e-sports as a genre of sports and the demand on real-time game broadcasting increases. The global game broadcasting channels based on OTT(Over-The-Top) service also increase rapidly. In this paper we understand the status of streaming service and watching attitude of global game broadcasting. We also provide practical suggestions along with analysis results.
Keywords
OTT; Game Broadcasting; Open API; Big Data; Log Analysis;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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