• 제목/요약/키워드: sensory information

검색결과 654건 처리시간 0.023초

Design and Development of a Monitoring System based on Smart Device for Service Robot Applications

  • Lee, Jun;Seo, Yong-Ho
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제10권3호
    • /
    • pp.35-41
    • /
    • 2018
  • Smart device has become an affordable main computing resource for robotic ap-plications in accordance with a fast growth of mobile internet environment. Since the computing power of smart device has been increased, smart device based ro-bot system attempts to replace traditional robot applications with laptop-based system. Methodologies for acquisition of remote sensory information and control of various types of robots using smart device have been proposed recently. In this paper, we propose a robot control system using a monitoring program and a communication protocol. The proposed system is a combination of an educa-tional programming oriented robot named EPOR-S. as small service robot plat-form and a smart device. Through a simulation study using image processing, the feasibility of combination of the proposed robot monitoring program and control system was verified.

피드백을 결합한 CPG 기반의 적응적인 휴머노이드 로봇 보행 (CPG-based Adaptive Walking for Humanoid Robots Combining Feedback)

  • 이재민;서기성
    • 전기학회논문지
    • /
    • 제63권5호
    • /
    • pp.683-689
    • /
    • 2014
  • The paper introduces dynamic generation technique of foot trajectories for humanoid robots using CPG(Central Pattern Generator) and proposes adaptive walking method for slope terrains combining a feedback network. The proposed CPG based technique generates the trajectory of foot in the Cartesian coordinates system and it can change the step length adaptively according to the feedback information. To cope with variable slope terrains, the sensory feedback network in the CPG are designed using the geometry relationship between foot position and body center position such that humanoid robot can maintain its stability. To demonstrate the effectiveness of the proposed approach, the experiments on humanoid robot Nao are executed in the Webot simulation. The performance and motion features of the CPG based approach are compared and analyzed focusing on the adaptability in slope terrains.

퍼지 이론을 사용한 Sensor-based Local Homing 알고리즘 개발 (Sensor-based Local Homing Algorithm using Fuzzy Theory)

  • 방석원;이지연;김성도;유원필;정명진
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 1993년도 하계학술대회 논문집 A
    • /
    • pp.387-390
    • /
    • 1993
  • The most important technique for an indoor robot navigation is to find out the direction and the distance from the current location to the destination through the information achieved from the sensor. For this purpose, we suggest sensor-based local homing method which compares the destination sensory data with the current location. As for the sensors, we use the CCD camera and the ultrasonic sensor, and recorded entire 360 degree panoramic data. We match the features of the image data, and the distance and the direction of the matched point will be considered as fuzzy numbers. Through a simple fuzzy arithmetic, we infer the geometric relations between the current location and the destination location.

  • PDF

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
    • /
    • 제8권2호
    • /
    • pp.111-120
    • /
    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

제품선호도 분산과 시장정보의 저항에 대한 감각속성 평가기준 제공의 역할 (The Role of Providing Evaluative Criteria of Sensory Attributes on Consumer Preference-Variance and Resistance to Market Information)

  • 나광진;황윤용
    • Asia Marketing Journal
    • /
    • 제5권2호
    • /
    • pp.1-18
    • /
    • 2003
  • 본 연구는 소비자의 제품 평가에 중요한 영향을 미치는 감각속성에 대하여 이를 평가할 수 있는 평가기준이 주어졌을 경우와 주어지지 않았을 경우 소비자의 선호도가 얼마나 일관적으로 형성되는지를 살펴보고, 이를 통해 형성된 선호도가 새로 유입되는 불일치 시장정보에 대해 어떠한 저항을 보이는지를 세 가지 유형의 시장정보를 통해 살펴보았다. 연구결과 감각속성을 평가할 수 있는 평가기준 정보가 주어진 경우 소비자들의 감각속성에 대한 지각이 제시된 평가기준을 활용하여 유사하게 이루어지고, 이에 따라 대상에 대한 선호도의 분산이 감각속성에 대한 평가기준을 제시하지 않았을 때보다 작음을 알 수 있었다. 또한 감각속성에 대한 평가기준이 제시되는 집단이 평가기준이 제시되지 않은 집단보다 평가기준을 활용함으로써 판단에 대한 확신을 가지게 되어 이후에 제시되는 불일치 시장정보에 대해 보다 저항하는 것으로 나타났다.

  • PDF

명령융합과 퍼지기반의 지능형 시스템-이동로봇주행적용 (Intelligent System based on Command Fusion and Fuzzy Logic Approaches - Application to mobile robot navigation)

  • 진태석;김현덕
    • 한국정보통신학회논문지
    • /
    • 제18권5호
    • /
    • pp.1034-1041
    • /
    • 2014
  • 본 논문은 능동카메라가 장착된 이동로봇의 장애물 회피를 위한 퍼지추론방법 제시하였다. 영상센서를 이용하여 상황적 판단에 근거한 명령융합을 사용하여 미지의 환경에서의 목적지까지의 지능적인 탐색을 수행하도록 하였다. 본 연구를 검증하기 위하여 환경모델과 센서데이터에 기반 한 이동로봇의 경로생성을 위한 물리적 센서융합을 시도하지 않고, 환경에 따른 각각의 로봇의 주행행동을 제어하기 위한 명령융합 적용하였다. 주행을 위한 전략으로는 목적지 접근과 장애물 회피를 수행할 수 있도록 퍼지규칙 조합을 통해 판단하도록 수행하였다. 제안한 방법을 검증하기 위하여 영상데이터를 사용한 성공적인 주행 실험 결과를 제시하였다.

가상현실 게임의 사이버 멀미 감소를 위한 연출 방안에 관한 연구 (A Study on the Production Plan for Reducing Cybersickness in Virtual Reality Game)

  • 정세아;김홍윤
    • 디지털산업정보학회논문지
    • /
    • 제13권1호
    • /
    • pp.113-123
    • /
    • 2017
  • Virtual reality technology is recognized as a next-generation technology and can create realistic environments like the real world and reproduce sensory experiences. And it is a cutting-edge technology that allows humans to experience the same real-world experience in a virtual world by computing the five senses with computers. Also Virtual reality is a technology that has the advantage of experiencing reality in cyberspace and is applied to content such as movies and games. However, many users who use virtual reality can feel cybersickness. And it especially in virtual reality games. This is an important issue for the virtual reality game industry to be resolved. Main symptoms of cyberscickness include dizziness, headache, and vomiting. Existing motion sickness and symptoms are similar, but the cause of cybersickness is different from traditional sickness. Therefore, this study uses virtual reality games and data from various organizations to determine the causes of cybersickness. Also, it intends to contribute to the development of the virtual reality game industry by presenting methods to supplement these problems.

PAPG: Private Aggregation Scheme based on Privacy-preserving Gene in Wireless Sensor Networks

  • Zeng, Weini;Chen, Peng;Chen, Hairong;He, Shiming
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제10권9호
    • /
    • pp.4442-4466
    • /
    • 2016
  • This paper proposes a privacy-preserving aggregation scheme based on the designed P-Gene (PAPG) for sensor networks. The P-Gene is constructed using the designed erasable data-hiding technique. In this P-Gene, each sensory data item may be hidden by the collecting sensor node, thereby protecting the privacy of this data item. Thereafter, the hidden data can be directly reported to the cluster head that aggregates the data. The aggregation result can then be recovered from the hidden data in the cluster head. The designed P-Genes can protect the privacy of each data item without additional data exchange or encryption. Given the flexible generation of the P-Genes, the proposed PAPG scheme adapts to dynamically changing reporting nodes. Apart from its favorable resistance to data loss, the extensive analyses and simulations demonstrate how the PAPG scheme efficiently preserves privacy while consuming less communication and computational overheads.

중소기업에서 제작한 농기계 사용설명서의 특성분석과 개선방안 (Analysis and Improvement of User Manual Design of Agricultural Machines Made by Small Manufactures)

  • 김정만;이진춘
    • 한국산업정보학회논문지
    • /
    • 제9권4호
    • /
    • pp.32-40
    • /
    • 2004
  • 본 연구는 중소기업이 제작한 농기계인 예취기의 사용설명서를 대상으로 SD법을 이용하여 특성을 조사하고, 통계학적인 방법을 이용하여 응답자, 설명서 및 제품별 특성을 분석하였다 기존의 감성공학적 연구들이 단순한 SD법에 의한 수치분석을 제시한 것은 단편적인 분석에 그치고 있으나, 본 연구에서는 군집분석(클러스터 분석)을 이용하여 응답자의 특성을 조사하고, 요인분석을 통해서 설문지의 특성을 도출한 다음, 각 제품 설명서의 특성을 추출하여, 그 방법론을 제시하였다. 실증분석을 위해 평가지를 작성하여 다양한 연령층의 29명을 대상으로 설명서를 평가하게 하고 그 결과를 분석하였다.

  • PDF

유아사 야스오(탕천태웅(湯淺泰雄))의 경락학설(經絡學說)에 대(對)한 소고(小考) (A Study on Yuasa Yasuo's Meridian Theory)

  • 송석모;이상룡
    • Korean Journal of Acupuncture
    • /
    • 제27권4호
    • /
    • pp.25-34
    • /
    • 2010
  • Objective : This paper introduces a unique meridian theory developed by Japanese philosopher Yuasa Yasuo. Method : His meridian theory is well organized in his philosophy, so we systematically review his major works and philosophy from which we systematize his meridian theory. And we critically examine it with current studies. Results and Conclusions : He tried to overcome Cartesian mind-body dualism by Eastern thought and newly developing neurophysiology. He articulated "body scheme" from human information systems, primarily nervous system and meridian system, which regulate physiological functions. It consists of 1st external sensory motor circuit, 2nd circuit of coenesthesis, 3rd emotion-instinct circuit and 4th circuit of unconscious quasi-body. Meridian system is the 4th circuit, through which he thought various affect(emotion) flows. Based on the relationship of emotion-autonomic nervous system- meridian-skin, he tried to confirm the existence of meridian system. His theory illuminates mind-body problem and emotion-meridian relationship in traditional East Asian medicine.