• Title/Summary/Keyword: self-learning system

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Design and Implementation of An Web-based Learning System Using Self - Regulated Learning (자기조절학습을 이용한 웹기반 학습 시스템 설계 및 구현)

  • Baek, Hyeon-Gi;Ha, Tae-Hyeon
    • 한국디지털정책학회:학술대회논문집
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    • 2004.05a
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    • pp.277-288
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    • 2004
  • 컴퓨터를 통한 원격교육의 등장은 학습자에게 다양한 능력을 요구하고 이러한 것들이 성공적인 학업을 이루는 중요한 열쇠가 된다. 이런 시대적 흐름에 따라 학습자에게 요구되는 능력 중 하나가 자기조절 학습 (Self - Regulated Learning)이다. 이에 본 연구는 자기조절학습 (Self - Regulated Learning)을 지원하는 웹기반 학습 (WBI) 시스템에 대하여 연구하였다. 자기조절학습은 매우 긍정적인 학습효과를 제공할 뿐 아니라, 세분화된 학습절차에 의한 학습 구조를 가지며 절차마다 구분된 공간이 필요하므로 웹에 적용하기에 적절하다. 따라서, 본 연구에서는 자기조절학습 모형을 웹에 접목시킨 학습시스템을 개발한다.

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The Relationship among Self-regulated Learning Ability and Learning Style and Degree of Learning Participation on On-line Learning of Engineering University Student (공과대학생의 온라인 학습에서 자기 조절 학습 능력 및 학습양식과 학습참여도와의 관계)

  • Kim, Mi-young;Choi, Won-Sik
    • 대한공업교육학회지
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    • v.31 no.1
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    • pp.110-128
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    • 2006
  • This study investigates the relationship between self-regulated learning ability, learning style and the degree of learning participation in on-line learning. After a four-year university course was constructed in an on-line learning environment and open on-line courses for a semester, in order to recognize the degree of learning participation, an analysis of system log files and notification of the number of bulletins were performed. The result indicates that self-regulated learning ability has a static correlation with the degree of learning participation, and that learning style is not statistically meaningful. Also, the relationship between self-regulated learning ability and learning style was not statistically meaningful. As to the learning style, researchers expected most students would be convergent, but 63.4 per cent of students (52 students) displayed dispersion. In conclusion, when on-line learning is designed, a proper self-regulated learning strategy will help better learning achievement.

A Game-Style Learning System for the Enhancement of Underachievers' Motivation (학습부진아의 동기유발을 위한 게임형 학습시스템)

  • Lee, Jae-Mu;Kim, Young-Tae
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.37-46
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    • 2008
  • Underachievers, having had more experience with failure in teaming, tend to lose their self-confidence and motivation for study. If they achieve more when studying, they will enhance their self-confidence and motivation and their learning accomplishments will be increased. A game-style learning system was, therefore, developed in which the learner gains self-satisfaction and motivation with a proper 'hit and win' in a game-style program. The system supplies learning content automatically and randomly while adapting to the student's level by continuously checking the learning progress. Positive effects in motivation and learning achievement were recorded when underachievers used this program.

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Construction of Tailored Learning Contents by Learner's Level using LCMS (LCMS를 이용한 학습자 수준별 맞춤형 학습 콘텐츠 구성)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.11 no.2
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    • pp.165-172
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    • 2010
  • In Web-based learning systems, the techniques, as self-regulated learning, self-directed learning, are used to improve the effect of learner's study. These techniques are methods considering learner's study level but to consider the learner's study ability properly, the tailored course for learner should be applied. In this research, the learning system considering learner's study ability was proposed. To decide a learner's study ability, IRT(Item Response Theory) was applied and learning contents and question items were developed and applied by the degree of difficulty.

Design and Implementation of ELAS in AI education (Experiential K-12 AI education Learning Assessment System)

  • Moon, Seok-Jae;Lee, Kibbm
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.62-68
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    • 2022
  • Evaluation as learning is important for the learner competency test, and the applicable method is studied. Assessment is the role of diagnosing the current learner's status and facilitating learning through appropriate feedback. The system is insufficient to enable process-oriented evaluation in small educational institute. Focusing on becoming familiar with the AI through experience can end up simply learning how to use the tools or just playing with them rather than achieving ultimate goals of AI education. In a previous study, the experience way of AI education with PLAY model was proposed, but the assessment stage is insufficient. In this paper, we propose ELAS (Experiential K-12 AI education Learning Assessment System) for small educational institute. In order to apply the Assessment factor in in this system, the AI-factor is selected by researching the goals of the current SW education and AI education. The proposed system consists of 4 modules as Assessment-factor agent, Self-assessment agent, Question-bank agent and Assessment -analysis agent. Self-assessment learning is a powerful mechanism for improving learning for students. ELAS is extended with the experiential way of AI education model of previous study, and the teacher designs the assessment through the ELAS system. ELAS enables teachers of small institutes to automate analysis and manage data accumulation following their learning purpose. With this, it is possible to adjust the learning difficulty in curriculum design to make better for your purpose.

A SPEED CONTROLLER FOR VEHICLES USING FUZZY CONTROL ALGORITHM WITH SELF0LEARNING (자기 학습 능력을 가진 퍼지 제어기를 이용한 차량의 속력 제어기 개발)

  • 정승현;김상우
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.880-883
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    • 1996
  • This paper suggests a speed control algorithm for the ICC(Intelligent Cruise Controller) system. The speed controller is designed using the fuzzy controller which shows the good performance in nonlinear system having the complex mathematical model. The fuzzy controller was equipped with the capability of a self-learning in real time in order to maintain the good performance of the speed controller in a time-varying environment the self-learning properties and the performance of the fuzzy controller are showed via computer simulation. The suggested fuzzy controller will be applied to the PRV-III which is our test vehicle.

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A study on the Analysis and Forecast of Effect Factors in e-Learning Reuse Intention Using Rule Induction Techniques (규칙유도기법을 이용한 이러닝 시스템의 재이용의도 영향요인 분석 및 예측에 관한 연구)

  • Bae, Jae-Kwon;Kim, Jin-Hwa;Jeong, Hwa-Min
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.71-90
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    • 2010
  • Electronic learning(or e-learning) has created hype for companies, universities, and other educational institutions. It has led to the phenomenal growth in the use of web-based learning and experimentation with multimedia, video conferencing, and internet-based technologies. Many researchers are interested in the factors that affect to the performance of e-learning or e-learning services. In this sense, this study is aimed at proposing e-learning system reuse prediction models in which e-learner intention to reuse influence factors(i.e., system accessibility, system stability, information clarity, information validity, self-regulated efficacy, computer self-efficacy, perceived usefulness, perceived ease of use, flow, and parental expectation) affect e-learner intention to reuse positively. A web survey was conducted for the full members of the e-learning education institute A in Seoul, Republic of Korea, an exclusive e-learning company that provides real time video lectures via the desktop conferencing system. The web survey was conducted for 20 days from November 5, 2009, through the e-learning web site of the company A. In this study, three data mining techniques were used : the multivariate discriminant analysis, CART, and C5.0 algorithm. This study was conducted to provide the e-learning service providers, e-learning operators, and contents developers with marketing and management strategies for improving the e-learning service companies, based on the data mining analysis results.

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The effect of the convergent operation of learning coaching and reward system on learning community students' academic self-efficacy and learning outcome (학습코칭과 보상시스템의 융합적 운영이 학습공동체 참여 대학생들의 학업적 자기효능감과 학습성과에 미치는 효과)

  • Choi, Kyung-Mi;Jang, Kee-Duck
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.39-45
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    • 2019
  • The aim of this research is to find out how convergent operation of the learning coaching and compensation system affects the academic self-efficiency and learning performance of university students. In the second semester, a compensation system was prepared based on learning coaching and learning outcomes, made a notice in advance, and conducted a survey before and after operation to measure the academic self-efficacy. In addition, the MLST-II Learning Strategy Diagnosis Examination was conducted on G university students to diagnose the learning tendency. As a result, although G University students felt a reluctance by coaching the learning community and expected negative results during the course of participation in the learning community due to low motivation and low expectation of results, they showed a significant improvement in academic self-efficiency and learning outcomes. Therefore, even students with negative learning tendency will need to consider how to operate these programs in the educational field, as the expert's learning coaching and compensation systems produce positive results for students' academic self-efficiency and learning outcomes rather than leaving them to autonomy.

Effect of PBL on Self Leadership, Nursing Leadership, Confidence in Nursing Students Applying Flipped Learning

  • Park, Jung-Ha
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.162-168
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    • 2021
  • This is a group pretest-posttest design study that aim to evaluate the effect of problem-based learning using flipped learning to self leadership, nursing leadership, and confidence of nursing students. The subjects were 87 4th nursing students who took nursing management from March 15 to April 26, 2021. A questionnaire was used to measure self leadership, nursing leadership, and confidence. The measurement of self leadership is a 5-point Likert scale that employs a questionnaire. Flipped learning uploaded a 5-8 minute lecture video, and the subjects learned on learning management system, using smart device. PBL teaching was developed about personal growth, cooperation, nursing excellence, creative problem solving, influence. As a result of the study, self leadership was significantly improved after education than before education(t=-6.27, p<.001). Nursing leadership and confidence were significantly changed before and after education(t=-16.10, p<.001; t=-2.37, p<.001). According to the results of this study, the PBL teaching method using flipped learning is an effective teaching and learning strategy for improving leadership, and confidence. In future studies, it will be necessary to develope and verify specific teaching and learning methods by applying nursing experts in consideration of the type of leadership.

Factors Influencing Behavioral Intention to Use Online Learning Systems from Student's Perspective: An Extended TAM Model

  • Yang, Yi;Kim, Min-Yong
    • The Journal of Information Systems
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    • v.32 no.4
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    • pp.95-118
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    • 2023
  • Purpose This study employed the Technology Acceptance Model (TAM) to understand students' acceptance of online learning systems. Specifically, this study investigated the factors influencing the behavioral intention of South Korean major university students to use online learning systems for educational purposes in the period when their university life had largely returned to the state it was in before the COVID-19 pandemic. Design/methodology/approach This study examined the impact of four external factors: self-efficacy, personal innovativeness, perceived enjoyment, and system quality, on two TAM constructs: perceived ease of use and perceived usefulness. Additionally, this study explored how perceived ease of use and perceived usefulness affect the behavioral intention to use online learning systems. We conducted an online-based survey using a structured questionnaire. The data collected from the survey were then subjected to Structural Equation Modeling (SEM) analysis to test the study's hypotheses and examine the relationships among the various constructs. Findings The findings reveal that perceived usefulness and ease of use significantly influence students' behavioral intentions to use online learning systems. Furthermore, factors of self-efficacy, perceived enjoyment, and system quality positively affect perceived usefulness and ease of use. Notably, personal innovativeness impacts ease of use but not perceived usefulness.