• Title/Summary/Keyword: secondly experience

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A Comparative Study of the Results from an OECD Higher Education Learning Outcomes Assessment between Accredited Students with an Engineering Education and Non-Accredited Students (공학교육 인증프로그램 재학생과 비인증프로그램 재학생의 OECD 고등교육학습성과평가 결과 비교분석)

  • Kim, Hakjin;Song, Ohsung
    • Journal of Engineering Education Research
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    • v.18 no.5
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    • pp.51-58
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    • 2015
  • This research was conducted to assess the effects of an engineering education accreditation program devised by the University of Seoul on higher education outcomes by comparing and analyzing the evaluation results of engineering accredited students (31) and those who are not accredited (47) with the OECD AHELO (Assessment of Higher Education Learning Outcomes) in 2013. The AHELO assessment tool consisted of 25 multiple-choice questions which evaluated generic skill-learning outcomes, also using contextual surveys to establish the students' backgrounds. The results were evaluated statistically. In the results from the multiple-choice exam for generic skill learning outcomes, accredited students scored 1.35 points higher than non-accredited students. Secondly, according to the contextual survey related to students' university education experience, such as lectures, seminars, group projects, and online tutoring, it was found that accredited students were provided more activities in seminars and group projects. Moreover, for class activities, more of these were provided to accredited students, especially in the areas of assortment-structuralization and teamwork-based activities. Thirdly, according to the contextual survey results related to participation in class, specifically regarding asking questions and participating in discussions, interacting with the professor, and opportunities for study time, there were no recognizable differences between accredited and non-accredited students, However, while accredited students at least had opportunities to gain experience in most areas, there were some areas for which education resources were not provided to non-accredited students. Therefore, for the University of Seoul, our results imply that accredited students may show better performance in the areas of academic accomplishment and in their educational environment as compared to non-accredited students. These results demonstrate that the engineering education accreditation program positively contributes to employment competitiveness while also improving the necessary global standards of higher education outcomes.

An Analysis of Types of Science Museum Worksheets developed by Elementary Pre-service Teachers and Their Perspectives on the Requirements and Necessity (초등 예비교사들이 개발한 과학관 활동지의 유형 및 요건, 필요성에 대한 관점 분석)

  • Kim, Dong-Ryeul
    • Journal of Korean Elementary Science Education
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    • v.35 no.2
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    • pp.150-165
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    • 2016
  • This study aims to analyze types of science museum worksheets developed by elementary pre-service teachers and their perspectives on the requirements and necessity of science museum worksheets. As analysis subjects, this study selected 38 kinds of worksheets and reports developed by 114 elementary pre-service teachers who were in the third year of university of education. In this study, the science museum selected for elementary pre-service teachers to develop worksheets was a national science museum, composed of 'Nature and Discovery Museum', 'Science Technology and Industry Museum' and 'Children's Museum', which was located in a metropolitan city and opened in 2013. The results of this study can be summarized as follows; Firstly, as a result of analyzing the science museum worksheets developed by elementary pre-service teachers, this study found out that the experience type with hands-on and observation techniques applied was most, and as an approach method, direct manipulation, look-in observation and close observation were most. However, although these science museum worksheets were experience-oriented, many of them were survey-oriented ones that suggested too many questions through various exhibits. Secondly, as a result of analyzing requirements of science museum worksheets elementary pre-service teachers thought and described through the word tree of NVivo 10, this study extracted 10 kinds of main themes, out of which the requirement, 'A limited amount of activity should be required', showed the highest frequency. Thirdly, as a result of analyzing the necessity of science museum worksheets elementary pre-service teachers thought and described through the word tree of NVivo 10, this study extracted 9 kinds of main themes, out of which the opinion, 'It is required to help students check an exhibit which may be passed by', was most.

The related factors of job satisfaction in care facilities for the aged (노인요양시설 직원의 직무만족 관련요인 -사회인구학적 특성과 시설특성을 중심으로-)

  • Kim, Hyo Shin;Lee, Inn Sook
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.8 no.1
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    • pp.79-87
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    • 2013
  • The purpose of this study is to search the related factors of job satisfaction in care facilities for the aged in order to improve quality of service and to help management of care facilities. Data was collected from staff who agreed with informed consent of this study among care facilities for the aged. Subjects were 152 staff members from 29 care facilities. The research was conducted during six month. The major findings of this study are as follows. Firstly, in the job satisfaction of staffs according to demographic characteristics of subjects, it was found that the workers with longer work experience in current facilities had higher job satisfaction. Secondly, in the job satisfaction according to characteristics of care facilities, it was found that when staff's opinion was accepted or considered that job experience was higher. In Conclusion, to increase job satisfaction of care facilities for the aged, we should consider the above two points.

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A Study on Preschool Children's Perceptions of a Robot's Theory of Mind (유아에게 인지된 로봇의 마음이론에 관한 연구)

  • Lee, Hawon;Shin, Wonae;Cho, Hyekyung
    • The Journal of Korea Robotics Society
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    • v.15 no.4
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    • pp.365-374
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    • 2020
  • In this paper, we analyzed how 5-year-old children perceive a robot's ability to attribute mental states to oneself and to others, which shall hereafter be referred to as a robot's theory of mind (RToM). A total of 34 5-year-old children were given two typical false-belief tasks, an 'unexpected-contents task' and a 'change-of-location task', in order to evaluate whether a child's perceived RToM was connected to their own ToM. In addition, we investigated whether a child's perception of RToM was influenced by either a priori experience with robots or that child's gender. The results are as follows. Firstly, the 5- year-old preschool children universally recognized robots as beings that have a human-like mind both in 1st order and 2nd order perspectives, which indicates that children perceive robots as beings distinct from mechanical toys. Secondly, a priori child-robot interaction experience was found to have a positive influence on a child's perceived RToM. Thirdly, the gender of children did not significantly affect their perceived RToM. This study serves to add to the macroscopic results of prior research, which indicate that children perceive robots as intermediate beings between living and inanimate objects: significantly, it analyzes the children's perception of robots through the lens of theory of mind, which is one of the key elements of cognitive development. This research lays the foundations for designing effective child-robot interactions, in situations in which robots serve as peers or assistants for educational purposes.

Difference of Collaboration·Empathy Skill and Adaptation of School Life according to School Bullying Types (집단따돌림 유형에 따른 협동 및 공감기술과 학교생활적응의 차이)

  • Park, Wan-Sung;Jeong, Goo-Churl
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.399-408
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    • 2016
  • This research was conducted to analyze the relationship among school bullying types, collaboration empathy skills, and adaptation of school life. A survey was conducted for the research, and asked 213 adolescents in middle and high schools in capital area(middle school: 106, high school: 107). Data Analysis was used a two-step cluster analysis to classify the type of bullying, explanation of a prediction variable according to the groups were analyzed by a multiple logistic regression analysis. The results of analysis of the research are as in the following. First, experience of afflicting or suffering from school bullying had negative correlation with collaboration empathy skills, and also with school life adaptation. Secondly, assailant group and victim group of school bullying was related to the lack of collaboration skill, and also related with empathy skill. Thirdly, collaboration empathy skills was influential factor on the adaptation of school life. Based on the results, collaboration empathy skills reduce the experience of bullying, and have a positive impact on the adaptation of school life. It confirmed the need for a social skills training program and discussed the implications.

3D Simulation of Dental Implant Surgery Using Surgical Guide Stents (식립 보조도구를 이용한 3D 치아 임플란트 시술 시뮬레이션)

  • Park, Hyung-Wook;Kim, Myong-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.216-226
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    • 2011
  • Surgeon dentists usually rely on their experiential judgments from patients' oral plaster casts and medical images to determine the positional and directional information of implant fixtures and to perform drilling tasks during dental implant surgical operations. This approach, however, may cause some errors and deteriorate the quality of dental implants. Computer-aided methods have been introduced as supportive tools to alleviate the shortcomings of the conventional approach. In this paper, we present an approach of 3D dental implant simulation which can provide the realistic and immersive experience of dental implant information. The dental implant information is primarily composed of several kinds of 3D mesh models obtained as follows. Firstly, we construct 3D mesh models of jawbones, teeth and nerve curves from the patient's dental images using software $Mimics^{TM}$. Secondly, we construct 3D mesh models of gingival regions from the patient's oral impression using a reverse engineering technique. Thirdly, we select suitable types of implant fixtures from fixture database and determine the positions and directions of the fixtures by using the 3D mesh models and the dental images with software $Simplant^{TM}$. Fourthly, from the geometric and/or directional information of the jawbones, the gingival regions, the teeth and the fixtures, we construct the 3D models of surgical guide stents which are crucial to perform the drilling operations with ease and accuracy. In the application phase, the dental implant information is combined with the tangible interface device to accomplish 3D dental implant simulation. The user can see and touch the 3D models related with dental implant surgery. Furthermore, the user can experience drilling paths to make holes where fixtures are implanted. A preliminary user study shows that the presented approach can be used to provide dental students with good educational contents. With future work, we expect that it can be utilized for clinical studies of dental implant surgery.

The image of Elderly perceived by age of 4 and 5 years (만 4·5세 유아가 인식한 노인 이미지 연구)

  • Nam, Ki Won
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.2
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    • pp.1-8
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    • 2016
  • This study was designed to analyze the perceptions of 4 and 5 years old children on the elderly, and how different the perceptions were according to the experience of living with grandparents. The subjects of the study were 54 children, 4 and 5 years old K kindergarten in H city. In the procedure of study, the children were asked to draw pictures of the elderly images, and individual interviews. The findings as follows. firstly, that the most positive perception of the children on the elderly was family-relationship and the most negative perception was physical feature. Secondly, Images for the elderly did not differ according to the experience of living with a grandparent. Based on these results, this study provides the basis for the research on understanding culture and communication between generations and gives useful information on developing of a generation program.

The Study on the Mediating Effect of Resilience in the Relationship between Post-traumatic Stress and Mental Health of Social Worker who Experienced Traumatic Event (사회복지사의 외상사건경험에 따른 외상후스트레스와 정신건강의 영향관계에서 회복탄력성의 매개효과)

  • Kim, Pyeong-ho;Lee, Yu-Ri
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.545-552
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    • 2016
  • The purpose of study is analyzing the mediating effect of resilience in the relationship between posttraumatic stress and mental health. To get the result, a survey was conducted, targeting social workers who work in Gwang-Ju and Jeonnam area and traumatic experience, posttraumatic stress, social support, resilience and mental health outcome measures were used in the survey. Key outcomes of the analysis are as follows. Firstly, it was showed that between posttraumatic stress, resilience and mental health have a direct relationship. Secondly, it was analyzed that resilience had a partial mediation effect in the relationship between posttraumatic stress and mental health. Based on these results, comprehensive interventions for improving the mental health and resilience of social workers were proposed.

An Artificial Intelligence Evaluation on FSM-Based Game NPC (FSM 기반의 게임 NPC 인공 지능 평가)

  • Lee, MyounJae
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.127-136
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    • 2014
  • NPC in game is an important factor to increase the fun of the game by cooperating with player or confrontation with player. NPC's behavior patterns in the previous games are limited. Also, there is not much difference in NPC's ability among the existing games because it's designed to FSM. Therefore, players who have matched with NPCs which have the characteristics may have difficulty to play. This paper is for improving the problem and production and evaluation of the game NPC behavior model based on wolves hunting model in real life. To achieve it, first, the research surveys and studies behavior states for wolves to capture prey in the real world. Secondly, it is implemented using the Unity3D engine. Third, this paper compares the implemented state transition probability to state transition probability in real world, state transition probability in general game. The comparison shows that the number of state transitions of NPCs increases, proportions of implemented NPC behavior patterns converges to probabilities of state transition in real-world. This means that the aggressive behavior pattern of NPC implemented is similar to the wolf hunting behavior pattern of the real world, and it can thereby provide more player experience.

Improved Guidelines for the Korean Quality Meister Policy (한국 품질명장제도 개선방향에 관한 연구)

  • Jung, Gu-man
    • Industry Promotion Research
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    • v.2 no.2
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    • pp.45-52
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    • 2017
  • this study, the problem of the quality is analyzed by questionnaire analysis of the current quality managers, and the German meister system, the Japanese name deduction system, the functional manager, and the quality manager system. First, we set up a quality guide selection classification guide model. Secondly, we set up a model for combining experience and expertise with theory. Third, we set up a quality brand application model to enhance competitiveness of SMEs. Fourth, The basic model is presented. The expected effects of these models are that, in the knowledge-based economy, in terms of identifying, fostering, and utilizing superior talents, quality experts combine academic theories and experience in each field to provide core expertise and knowledge, As a transformative leader and expert, we will become a leader of innovation activities by enhancing corporate competitiveness, developing younger leaders, and cooperating with suppliers. In order to strengthen competitiveness of SMEs, It will be possible to scale and cultivate the technology of SMEs.