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A Study on design of Robot Manipulator and Application of Control Algorithm (로보트 매니퓰레이터(3-축)의 제작과 제어 알고리즘 적용에 관한 연구)

  • Lee, Hee-Jin;Kim, Seung-Woo;SaGong, Seong-Dae;Park, Mi-Gnon;Lee, Sang-Bae
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.273-277
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    • 1988
  • This paper is to show design of robot manipulator which has 3-link using DC Motor and realization of control algorithm with IBM - XT Micro-computer connected. Gentral algorithm is applicated by position and pass control using point-to-point method. At first, this paper computes required angles on each joint in order to search desired position or path, and uses a voltage control with feedback from output of encoder and tachometer in real time. The application of control algorithm on position, velocity and force for each joint of manipulator by using self-tuning control is left for next study.

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A Study on the Real-Time Map Building of Mobile Robot Using Stereo Came (스테레오 비전을 이용한 이동로봇의 실시간 지도 작성을 위한 연구)

  • Sung, Yong-Won;Kim, Tae-Min;Lee, Min-Ki;Yoon, Tae-Sung
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2729-2731
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    • 2001
  • In this paper, we studied on the real-time environment map building for the mobile robot navigation using the stereo camera system. Distance measurement are necessary to build the environment map. We used a area-based stereo matching for the distance measurement with the stereo camera system. To reduce the computation time, we used DSP processor on the vision board, took a suitable area size for stereo matching, and used hierarchical search method. Using the fast acquired distance values, the environment map was built.

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Visual Servoing of Robot Manipulators using the Neural Network with Optimal structure (최적구조의 신경회로망을 이용한 로붓 매니퓰레이터의 비주얼 서보잉)

  • Kim, Dae-Joon;Lee, Dong-Wook;Chun, Hyo-Byong;Sim, Kwee-Bo
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1269-1271
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    • 1996
  • This paper presents a visual servoing combined by evolutionary algorithms and neural network for a robotic manipulators to control position and orientation of the end-effector. Using the multi layer feedforward neural network that permits the connection of other layers, evolutionary programming(EP) that search the structure and weight of the neural network, and evolution strategies(ES) which training the weight of neuron, we optimized the net structure of control scheme. Using the four feature image information from CCD camera attached to end-effector of RV-M2 robot manipulator having 5 dof, we generate the control input to agree the target image, to realize the visual servoing. The validity and effectiveness of the proposed control scheme will be verified by computer simulations.

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Application of Quadratic Algebraic Curve for 2D Collision-Free Path Planning and Path Space Construction

  • Namgung, Ihn
    • International Journal of Control, Automation, and Systems
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    • v.2 no.1
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    • pp.107-117
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    • 2004
  • A new algorithm for planning a collision-free path based on an algebraic curve as well as the concept of path space is developed. Robot path planning has so far been concerned with generating a single collision-free path connecting two specified points in a given robot workspace with appropriate constraints. In this paper, a novel concept of path space (PS) is introduced. A PS is a set of points that represent a connection between two points in Euclidean metric space. A geometry mapping (GM) for the systematic construction of path space is also developed. A GM based on the 2$^{nd}$ order base curve, specifically Bezier curve of order two is investigated for the construction of PS and for collision-free path planning. The Bezier curve of order two consists of three vertices that are the start, S, the goal, G, and the middle vertex. The middle vertex is used to control the shape of the curve, and the origin of the local coordinate (p, $\theta$) is set at the centre of S and G. The extreme locus of the base curve should cover the entire area of actual workspace (AWS). The area defined by the extreme locus of the path is defined as quadratic workspace (QWS). The interference of the path with obstacles creates images in the PS. The clear areas of the PS that are not mapped by obstacle images identify collision-free paths. Hence, the PS approach converts path planning in Euclidean space into a point selection problem in path space. This also makes it possible to impose additional constraints such as determining the shortest path or the safest path in the search of the collision-free path. The QWS GM algorithm is implemented on various computer systems. Simulations are carried out to measure performance of the algorithm and show the execution time in the range of 0.0008 ~ 0.0014 sec.

Motion Control of a Mobile Robot Using Natural Hand Gesture (자연스런 손동작을 이용한 모바일 로봇의 동작제어)

  • Kim, A-Ram;Rhee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.64-70
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    • 2014
  • In this paper, we propose a method that gives motion command to a mobile robot to recognize human being's hand gesture. Former way of the robot-controlling system with the movement of hand used several kinds of pre-arranged gesture, therefore the ordering motion was unnatural. Also it forced people to study the pre-arranged gesture, making it more inconvenient. To solve this problem, there are many researches going on trying to figure out another way to make the machine to recognize the movement of the hand. In this paper, we used third-dimensional camera to obtain the color and depth data, which can be used to search the human hand and recognize its movement based on it. We used HMM method to make the proposed system to perceive the movement, then the observed data transfers to the robot making it to move at the direction where we want it to be.

A Study of STEAM Education for Elementary Science Subject with Robots (교육용 로봇을 활용한 초등학교 과학교과의 STEAM교육 수업 방안)

  • Hong, Ki-Cheon;Shim, Jae-Kuk
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.83-91
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    • 2013
  • The Ministry of Education issues STEAM education as a part of convergence. Most important is "How to achieve goals of STEAM education". The goal of this paper searches possibilities that robot is a good tool for STEAM education. The main topic is photosynthesis unit as circumstantiation and "Deep sea exploration robot", is creative activity, in elementary science subject. Students complete 13 basic course about robot, then accomplish subject-oriented 10 robot application course about above topic. Basic course contains math and science elements that students learn in regular curriculum. Application course is organized following steps, photosynthesis with oxygen sensors, brainstorming, idea derivation, robot design, robot construction, demo and presentation and so on. These courses have elements of STEAM. Finally teacher has face-to-face meeting with parents and students. Most have positive aspects about this process in terms of creativity, study attitude, and school life. Specially low-ranking students win a prize in robot competition. So they can gain confidence and accomplishment. This paper don't show statistic chart, but we surely knew that robot education for STEAM education seriously affect creativity huminity and job search.

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Local Map-based Exploration Strategy for Mobile Robots (지역 지도 기반의 이동 로봇 탐사 기법)

  • Ryu, Hyejeong;Chung, Wan Kyun
    • The Journal of Korea Robotics Society
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    • v.8 no.4
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    • pp.256-265
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    • 2013
  • A local map-based exploration algorithm for mobile robots is presented. Segmented frontiers and their relative transformations constitute a tree structure. By the proposed efficient frontier segmentation and a local map management method, a robot can reduce the unknown area and update the local grid map which is assigned to each frontier node. Although this local map-based exploration method uses only local maps and their adjacent node information, mapping completion and efficiency can be greatly improved by merging and updating the frontier nodes. Also, we suggest appropriate graph search exploration methods for corridor and hall environments. The simulation demonstrates that the entire environment can be represented by well-distributed frontier nodes.

Landmark recognition in indoor environments using a neural network (신경회로망을 이용한 실내환경에서의 주행표식인식)

  • 김정호;유범재;오상록;박민용
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.306-309
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    • 1996
  • This paper presents a method of landmark recognition in indoor environments using a neural-network for an autonomous mobile robot. In order to adapt to image deformation of a landmark resulted from variations of view-points and distances, a multi-labeled template matching(MLTM) method and a dynamic area search method(DASM) are proposed. The MLTM is. used for matching an image template with deformed real images and the DASM is proposed to detect correct feature points among incorrect feature points. Finally a feed-forward neural-network using back-propagation algorithm is adopted for recognizing the landmark.

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The Hidden Object Searching Method for Distributed Autonomous Robotic Systems

  • Yoon, Han-Ul;Lee, Dong-Hoon;Sim, Kwee-Bo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1044-1047
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    • 2005
  • In this paper, we present the strategy of object search for distributed autonomous robotic systems (DARS). The DARS are the systems that consist of multiple autonomous robotic agents to whom required functions are distributed. For instance, the agents should recognize their surrounding at where they are located and generate some rules to act upon by themselves. In this paper, we introduce the strategy for multiple DARS robots to search a hidden object at the unknown area. First, we present an area-based action making process to determine the direction change of the robots during their maneuvers. Second, we also present Q learning adaptation to enhance the area-based action making process. Third, we introduce the coordinate system to represent a robot's current location. In the end of this paper, we show experimental results using hexagon-based Q learning to find the hidden object.

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Compensation of Installation Errors in a Laser Vision System and Dimensional Inspection of Automobile Chassis

  • Barkovski Igor Dunin;Samuel G.L.;Yang Seung-Han
    • Journal of Mechanical Science and Technology
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    • v.20 no.4
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    • pp.437-446
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    • 2006
  • Laser vision inspection systems are becoming popular for automated inspection of manufactured components. The performance of such systems can be enhanced by improving accuracy of the hardware and robustness of the software used in the system. This paper presents a new approach for enhancing the capability of a laser vision system by applying hardware compensation and using efficient analysis software. A 3D geometrical model is developed to study and compensate for possible distortions in installation of gantry robot on which the vision system is mounted. Appropriate compensation is applied to the inspection data obtained from the laser vision system based on the parameters in 3D model. The present laser vision system is used for dimensional inspection of car chassis sub frame and lower arm assembly module. An algorithm based on simplex search techniques is used for analyzing the compensated inspection data. The details of 3D model, parameters used for compensation and the measurement data obtained from the system are presented in this paper. The details of search algorithm used for analyzing the measurement data and the results obtained are also presented in the paper. It is observed from the results that, by applying compensation and using appropriate algorithms for analyzing, the error in evaluation of the inspection data can be significantly minimized, thus reducing the risk of rejecting good parts.