• Title/Summary/Keyword: seamless design

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Towards cross-platform interoperability for machine-assisted text annotation

  • de Castilho, Richard Eckart;Ide, Nancy;Kim, Jin-Dong;Klie, Jan-Christoph;Suderman, Keith
    • Genomics & Informatics
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    • v.17 no.2
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    • pp.19.1-19.10
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    • 2019
  • In this paper, we investigate cross-platform interoperability for natural language processing (NLP) and, in particular, annotation of textual resources, with an eye toward identifying the design elements of annotation models and processes that are particularly problematic for, or amenable to, enabling seamless communication across different platforms. The study is conducted in the context of a specific annotation methodology, namely machine-assisted interactive annotation (also known as human-in-the-loop annotation). This methodology requires the ability to freely combine resources from different document repositories, access a wide array of NLP tools that automatically annotate corpora for various linguistic phenomena, and use a sophisticated annotation editor that enables interactive manual annotation coupled with on-the-fly machine learning. We consider three independently developed platforms, each of which utilizes a different model for representing annotations over text, and each of which performs a different role in the process.

Soft Actuator Development for Artificial Muscle (인공근육개발을 위한 소프트 액추에이터 연구)

  • Kang, Gyeongji;Song, Kahye
    • The Journal of Korea Robotics Society
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    • v.16 no.1
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    • pp.17-22
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    • 2021
  • Soft robot research has been actively conducted due to the advantages of soft materials that have less motion restrictions and higher energy efficiency compared to rigid robots. In particular, soft robots are being applied in more and more diverse fields, and the need for soft robots is increasing, especially when dealing with soft or deformable objects that rigid robots cannot perform. Various soft robots are being developed, and studies on artificial muscles with versatility, seamless integration with sensing, and self-healing capabilities are being proposed. In this study, we propose one of the most simple rectangular shaped HASEL (Hydraulically amplified self-healing electrostatic) actuators and compare the performance according to shape deformation such as the size or ratio of actuators and electrodes. Developing these actuators can be used in many ways for artificial muscles in soft robotics.

A Detailed Design Study on VDES Test Network Construction and Service Solution Development (VDES 시험망 구축 및 서비스 솔루션 개발에 관한 상세설계 연구)

  • CHOI, Seung-Hyun;KIM, Juntae;Park, Kaemyoung;JANG, Tae Hun;KIM, Pu Reum;JEONG, Woojin;SONG, Jae Min
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.11a
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    • pp.259-260
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    • 2019
  • Through Korean Smart-Navigation Project we are tasking with a VDES test network construction and service solution development. In this task, we design a structure that interoperates the VDES network with the service host/client simulator which is communication framework for efficient and reliable and seamless service. The proposed structure includes interface design between VDES test equipments which is VDES shore station, mobile station, gate way, service host and client. And detailed design includes message definition, interface design, operation scenario, equipment design and implementation for VDES test network. After implementing these test equipments with proposed design, we will firstly proceed the test equipment integration and interface test indoors for VDES test network. After fully verifing the VDES test network through indoor tests, we will construct the VDES shore station and mobile station and conduct the sea area tests by 2020.

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Design and Implementation of A Load Balancer Based on Load Equality between Game Servers (게임 서버간 부하의 균일성에 기반한 부하 분산기 설계 및 구현)

  • Um, Nam-Kyoung;Moon, Hyung-Jin;Lee, Sang-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.3B
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    • pp.168-174
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    • 2007
  • All of users who connect to mobile game want to play seamless real-time game without any loads on game servers. However, as for existing methods, it is not available to effectively distribute server loads. Therefore, in this paper, we design and implement an uniform variance-based load balancer for distributing loads of game servers for wireless online games by suitable load balancing methods. With this methods, we can deal with dynamically increasing game servers as the information about load balancing of specific period is applied to the administrator.

Development of a Indoor LBS Application for Navigation - Focusing on Development for an IndoorGML Editor and Viewer - (실내 길 찾기를 위한 Indoor LBS 어플리케이션 개발 - IndoorGML 에디터(Editor) 및 뷰어(Viewer) 개발을 중심으로 -)

  • Yoon, Seung-Hyun;Choi, Jin-won
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.207-215
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    • 2013
  • Due to an increase in the number of large-scale and high rise buildings, the importance of indoor location information has been highlighted. As a result, seamless three-dimensional space information, linked to various indoor and outdoor services is required. The purpose of this study is to develop a system which can edit and operate indoor space information using the IndoorGML(Geography Markup Language). It provides functions such as converting and editing authoring indoor space using the IndoorGML. Based on defined schema which is the IndoorGML international standardization work, we develop the "Editor" and "Viewer" for the IndoorGML. When indoor space is modeled in an authoring tool, a variety of topologies can be created automatically. These are available to be edited and modified. Moreover, the file of model can be saved as IndoorGML, SBM and KML file. These files are viewed by the "Viewer". Indoor LBS(Location Based Service)is served with these principles.

Integration of CAE Data Management with PLM by using Product Views (제품관점을 이용한 CAE 자료관리와 PLM 통합)

  • Do, Nam-Chul;Yang, Young-Soon
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.6
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    • pp.527-533
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    • 2008
  • This paper proposes a product data model and associated process for CAE activities in context of integrated product development. The data model and process enable Product Lifecycle Management(PLM) systems to integrate currently separated CAE activities into the main product development process. The product view concept in the proposed product data model supports independent CAE activities including analysis of various alternatives based on shared product structures with design departments and seamless translation of the CAE result to design product views. The proposed model is validated through an implementation of a prototype PLM system that can integrate and synchronize CAE process with the company-wide product development process.

Augmented Visualization of Modeling & Simulation Analysis Results (모델링 & 시뮬레이션 해석 결과 증강가시화)

  • Kim, Minseok;Seo, Dong Woo;Lee, Jae Yeol;Kim, Jae Sung
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.2
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    • pp.202-214
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    • 2017
  • The augmented visualization of analysis results can play an import role as a post-processing tool for the modeling & simulation (M&S) technology. In particular, it is essential to develop such an M&S tool which can run on various multi-devices. This paper presents an augmented reality (AR) approach to visualizing and interacting with M&S post-processing results through mobile devices. The proposed approach imports M&S data, extracts analysis information, and converts the extracted information into the one used for AR-based visualization. Finally, the result can be displayed on the mobile device through an AR marker tracking and a shader-based realistic rendering. In particular, the proposed method can superimpose AR-based realistic scenes onto physical objects such as 3D printing-based physical prototypes in a seamless manner, which can provide more immersive visualization and natural interaction of M&S results than conventional VR or AR-based approaches. A user study has been performed to analyze the qualitative usability. Implementation results will also be given to show the advantage and effectiveness of the proposed approach.

Development of the Abstract Test Cases of Ship STEP

  • Kim Yong-Dae;Hwang Ho-Jin
    • Journal of Ship and Ocean Technology
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    • v.9 no.3
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    • pp.23-32
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    • 2005
  • Ship STEP(Standard for the Exchange of Product Model Data) which is composed of AP 215 (Ship Arrangement), AP 216(Ship Hull Form), AP 218 (Ship Structure), has been developed more than last 10 years and it is now at the stage just before IS(International Standard). It is expected that ship STEP would be used for the seamless data exchange among various CAD/CAM/CAE systems of shipbuilding process. In this paper the huge and complicated data structure of ship STEP is briefly reviewed at the level of ARM(Application Reference Model) and some abstract test cases which will be included as part of the standards are introduced. Basically ship STEP has common data model to be used without losing compatibility among those three different ship AP's, and it is defined as the modeling framework. Typical cases of data exchange during shipbuilding process, such as hull form data exchange between design office and model basin, midship structure data between shipbuilding yard and classification society are reviewed and STEP physical data are generated using commercial geometric modeling kernel. Test cases of ship arrangement at initial design stage and hydrodynamic data of crude oil carrier are also included.

Design of Personalized Exercise Data Collection System based on Edge Computing

  • Jung, Hyon-Chel;Choi, Duk-Kyu;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.61-68
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    • 2021
  • In this paper, we propose an edge computing-based exercise data collection device that can be provided for exercise rehabilitation services. In the existing cloud computing method, when the number of users increases, the throughput of the data center increases, causing a lot of delay. In this paper, we design and implement a device that measures and estimates the position of keypoints of body joints for movement information collected by a 3D camera from the user's side using edge computing and transmits them to the server. This can build a seamless information collection environment without load on the cloud system. The results of this study can be utilized in a personalized rehabilitation exercise coaching system through IoT and edge computing technologies for various users who want exercise rehabilitation.

Design and Analysis of 2 GHz Low Noise Amplifier Layout in 0.13um RF CMOS

  • Lee, Miyoung
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.1
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    • pp.37-43
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    • 2020
  • This paper presents analysis of passive metal interconnection of the LNA block in CMOS integrated circuit. The performance of circuit is affected by the geometry of RF signal path. To investigate the effect of interconnection lines, a cascode LNA is designed, and circuit simulations with full-wave electromagnetic (EM) simulations are executed for different positions of a component. As the results, the position of an external capacitor (Cex) changes the parasitic capacitance of electric coupling; the placement of component affects the circuit performance. This analysis of interconnection line is helpful to analyze the amount of electromagnetic coupling between the lines, and useful to choose the signal path in the layout design. The target of this work is the RF LNA enabling the seamless connection of wireless data network and the following standards have to be supported in multi-band (WCDMA: 2.11~ 2.17 GHz, CDMA200 1x : 1.84~1.87 GHz, WiBro : 2.3~2.4GHz) mobile application. This work has been simulated and verified by Cadence spectre RF tool and Ansoft HFSS. And also, this work has been implemented in a 0.13um RF CMOS technology process.