Browse > Article

Design and Implementation of A Load Balancer Based on Load Equality between Game Servers  

Um, Nam-Kyoung (충북대학교 전기전자컴퓨터학부 네트워크보안연구실)
Moon, Hyung-Jin (충북대학교 전기전자컴퓨터학부 네트워크보안연구실)
Lee, Sang-Ho (충북대학교 전기전자컴퓨터학부)
Abstract
All of users who connect to mobile game want to play seamless real-time game without any loads on game servers. However, as for existing methods, it is not available to effectively distribute server loads. Therefore, in this paper, we design and implement an uniform variance-based load balancer for distributing loads of game servers for wireless online games by suitable load balancing methods. With this methods, we can deal with dynamically increasing game servers as the information about load balancing of specific period is applied to the administrator.
Keywords
Online game; Game server; Load balancer;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Thor Alexander, Massively Multiplayer Game Development, Charles River Media, pp.213-227, 2003
2 Dugki Min. et al, 'A load balancing algorithm for a distributed multimedia game server architecture', IEEE International Conference on Multimedia Computing and Systems, Volume 2, pp.882-886, 1999
3 남재욱, 온라인 게임서버 프로그래밍, 한빛미디어, 2004년 5월
4 Chandra Kopparapu, Load Balancing Servers, Firewalls, and Caches, pp.23-48, WILEY, 2002
5 이장섭 외, '무무선 게임 연동 논문 분석', 정보처리학회논문지D 제12권 제3호, 2005년 6월
6 Abdelkhalek et al, 'Parallelization and performance of interactive multiplayer game servers', The 18th International Parallel and Distributed Processing Symposium, pp.72-75, 2004
7 임정열 외, '온라인 게임서버 기술의 분석 및 전망', 정보처리학회지 제12권 제6호, pp.60-68, 2005년 11월