• Title/Summary/Keyword: scene perception

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A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape (경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구)

  • Kim, Heung Man;Lee, In Hee
    • KIEAE Journal
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    • v.9 no.2
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

Visual Guider : Space Perception Aid Tool in Immersive Virtual World (비쥬얼 가이더 : 몰입형 가상세계에서의 공간지각 보조도구)

  • Cho Eun;Park Joo-Young;Kim Myoung-Hee
    • The KIPS Transactions:PartB
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    • v.12B no.1 s.97
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    • pp.39-46
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    • 2005
  • In immersive virtual reality system, since virtual worlds do not supply users with sufficient spatial information af real world does, the users frequently experience clumsiness and roughness while manipulating virtual objects. To overcome this problem, we propose Visual Guider in this paper as a tool for enhancing user's visual space perception in immersive virtual worlds. The Visual Guider aids users to recognize exocentric distances between different scene points and egocentric distances from the observation point to other points in the scene fast and precisely. Its concept is imported from the rectangular grids frequently used in two-dimensional windows applications. We applied the proposed technique to an experimental virtual space implemented in $CAVE^(TM)-like$ system and tested its effectiveness while users grasp and move virtual objects.

K-Retinex algorithm for fast backlight compensation (역광 사진의 빠른 보정을 위한 K-Retinex 알고리즘)

  • Kang, Bong-Hyup;Ko, Han-Seok
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.309-310
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    • 2006
  • This paper presents an enhanced algorithm for compensating the visual quality in backlight image. Current cameras do not represent all details of scene into human's eye. Saturation and underexposure are common problems in backlight image. Retinex algorithm, derived from Land's theory on human visual perception is known to be effective in enhancing the contrast. However, its weaknesses are long processing time and low contrast of bright area in backlight scene because of compensating the details of dark area. In this paper, K-Retinex algorithm is proposed to reduce the processing time and enhance the contrast in both dark and bright area. To show the superiority of proposed algorithm, we compare the processing time and local variance of each area above.

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Effects of Object-Background Contextual Consistency on the Allocation of Attention and Memory of the Object (물체-배경 맥락 부합성이 물체에 대한 주의 할당과 기억에 미치는 영향)

  • Lee, YoonKyoung;Kim, Bia
    • Korean Journal of Cognitive Science
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    • v.24 no.2
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    • pp.133-171
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    • 2013
  • The gist of a scene can be identified in less than 100msec, and violation in the gist can influence the way to allocate attention to the parts of a scene. In other words, people tend to allocate more attention to the object(s) inconsistent with the gist of a scene and to have better memory of them. To investigate the effects of contextual consistency on the attention allocation and object memory, two experiments were conducted. In both experiments, a $3{\times}2$ factorial design was used with scene presentation time(2s, 5s, and 10s) as a between-subject factor and object-background contextual consistency(consistent, inconsistent) as a within-subject factor. In Experiment 1, eye movements were recorded while the participants viewed line-drawing scenes. The results showed that the eye movement patterns were different according to whether the scenes were consistent or not. Context-inconsistent objects showed faster initial fixation indices, longer fixation times, more frequent returns than context-consistent ones. These results are entirely consistent with those of previous studies. If an object is identified as inconsistent with the gist of a scene, it attracts attention. Furthermore, the inconsistent objects and their locations in the scenes were recalled better than the consistent ones and their locations. Experiment 2 was the same as Experiment 1 except that a dual-task paradigm was used to reduce the amount of attention to allocate to the objects. Participants had to detect the positions of the probe occurring every second while they viewed the scenes. Nonetheless, the result patterns were the same as in Experiment 1. Even when the amount of attention to allocate to the scene contents was reduced, the same effects of contextual inconsistency were observed. These results indicate that the object-background contextual consistency has a strong influence on the way of allocating attention and the memory of objects in a scene.

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SVDD based Scene Understanding using Color Space Information (색 공간 정보를 이용한 지지벡터 영역 묘사 기반의 장면 이해)

  • Kim, Soo-Wan;Chang, Hyung-Jin;Kang, Woo-Sung;Choi, Jin-Young
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.264-265
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    • 2008
  • 기존 영상감시 시스템의 물체 탐지 알고리즘은 주로 배경 모델링 기법을 기반으로 하고 있다. 이 기법은 차영상 기법보다는 성능이 뛰어나기는 하지만 여전히 정지 카메라에서만 활용이 가능하고, 주변 환경에 따라 알고리즘 상의 많은 임계값을 현재 상황에 맞춰 일일이 조절해 주어야 한다는 한계점이 있다. 따라서 이 논문에서는 배경모델링 기법을 사용하지 않고 입력되는 영상의 Color 정보를 이용하여 영상 내에 있는 여러 대상을 직접 판단하여 관심 있는 물체를 탐지하는 방법을 제안하고자 한다. 제안된 알고리즘은 먼저 현재의 영상을 하나의 물체로 추정되는 영역이 하나의 영역으로 구분되어지게 간단하게 분할해낸다 그리고 나누어진 영역마다 대표 Color 값을 계산하여 미리 학습된 데이터를 기준으로 Support Vector Domain Description (SVDD) 알고리즘을 사용하여 구별해내고 그 결과를 바탕으로 영역이 무엇인지를 판별해낸다. 이 방법은 정지되어 있는 카메라뿐만 아니라 움직이는 카메라 상에서도 사용되어질 수 있으며 알고리즘 상에서 사용되는 임계값의 종류가 적기 때문에 많은 상황에서 일반적으로 쓰일 수 있다.

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Analysis of Emotional Colors in The Mise-en-scene of The Film (영화 <로얄 테넌바움> 미장센에 나타난 감성색채 이미지 분석)

  • Shim, Hyung-Keun
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.261-270
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    • 2020
  • In film, color is a tool for storytelling and a metaphor for a story's theme. This study constructs efficient and objective data by analyzing color images of movies delivered to the audience. This Research the visual perception process of color in films and studies the processes accepted by the audience. Through this research process, we examine the emotional response caused by the visual stimulus of film color and quantify the visual factor through color in the film as a factor that effectively induces the emotional response of viewers who watch the movie. This study analyzes the mise-en-scene of Wes Anderson's film, Royal Tenenbaum, and studies the role of communication in cinematic colors. Quantitative analysis of color distribution data is performed using computer color analysis program on the colors displayed through 10 chapters of mise en scene. Through color analysis, it was analyzed that Anderson composed the movie scenes in red and yellow red (YR) with low saturation and medium brightness. Through this analysis, we study how color is used throughout the film and how the quantitative form of its use is to be used as the psychological factor controlling audience's emotion.

Boundary Extension of Inverted Scenes (상하 반전된 장면의 테두리 확장)

  • Kong, Jin-Gi;Yi, Do-Joon
    • Korean Journal of Cognitive Science
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    • v.22 no.2
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    • pp.173-192
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    • 2011
  • The visual system applies previously learned contextual knowledge to facilitate the perception and encoding of scenes. When extrapolation following the employment of contextual information occurs, it sometimes leads to scene memory distortion: people report as if they saw more than they actually had seen. This phenomenon is called the "boundary extension" effect (Intraub & Richardson, 1989). The present study aimed to clarify the effects of contextual information on boundary extension in a more systematic way. Based on the assumption that it is harder to extract contextual information from inverted scenes compared to intact scenes, we presented inverted scenes either during encoding or retrieval to manipulate the level of contextual information and compared the magnitude of boundary extension effect for upright versus inverted scenes. In a series of experiments, we found that scene inversion during encoding, but not during retrieval, significantly reduced boundary extension. Showing reduced memory distortion for inverted scenes, the current study directly demonstrated that access to contextual information is a critical component of scene extrapolation process.

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Distortion in Visual Memory for Wide-angle Image (광각 이미지에 대한 시각적 기억의 왜곡)

  • Jang, Phil-Sik
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.11-16
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    • 2007
  • Viewers remember seeing more of the scene than was present in the physical input: an illusion known as boundary extension. This study examined the aspects of the distortion by presenting 69 subjects with wide-angle views of four scenes. Results of recognition and reproduction test showed that the boundary extension is not a unidirectional phenomenon. On the contrary, boundary restriction and foreground extension were observed with extreme wide-angle views of scenes. Results support the hypothesis that boundary restriction and foreground extension were mediated by the activation of a memory schema during picture perception.

Manhole Cover Detection from Natural Scene Based on Imaging Environment Perception

  • Liu, Haoting;Yan, Beibei;Wang, Wei;Li, Xin;Guo, Zhenhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5095-5111
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    • 2019
  • A multi-rotor Unmanned Aerial Vehicle (UAV) system is developed to solve the manhole cover detection problem for the infrastructure maintenance in the suburbs of big city. The visible light sensor is employed to collect the ground image data and a series of image processing and machine learning methods are used to detect the manhole cover. First, the image enhancement technique is employed to improve the imaging effect of visible light camera. An imaging environment perception method is used to increase the computation robustness: the blind Image Quality Evaluation Metrics (IQEMs) are used to percept the imaging environment and select the images which have a high imaging definition for the following computation. Because of its excellent processing effect the adaptive Multiple Scale Retinex (MSR) is used to enhance the imaging quality. Second, the Single Shot multi-box Detector (SSD) method is utilized to identify the manhole cover for its stable processing effect. Third, the spatial coordinate of manhole cover is also estimated from the ground image. The practical applications have verified the outdoor environment adaptability of proposed algorithm and the target detection correctness of proposed system. The detection accuracy can reach 99% and the positioning accuracy is about 0.7 meters.

Directed Identification, Synchronization by Aesthetic Recognition of Animation Field (애니메이션 분야의 심미적 인식에 의한 동일시와 동기화 연출)

  • Lee, Hyun Woo;Ryu, Chang Su
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1475-1482
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    • 2022
  • Mickey Mousing perfect match between animation sound and image was an aesthetic in the field of animation, but since the 2000s, works such as and released by producers such as DreamWorks and Pixar have expanded the perfection of synchronization to irony. It also influenced the identification system of sentiment. It is time to view the directing attempt of these elements as a factor that changed the new paradigm of narrative, and related research is needed. In this study, the scene of was analyzed as a case study for the synchronization of animation sound and image components and the boundary direction on the recognition of identification between reality and fiction. Aesthetic recognition of the research work is based on the premise of real time and space perception, and the audience can recognize in the conceptual world as an integrated art by playfully producing fictional time and space. The direct antithesis of synchronization and identification was drawn to maintain the curiosity of the next scene by repeating selective concealment and disclosure of information in the direction of conveying an unfamiliar and heterogeneous feeling to the audience.