Browse > Article
http://dx.doi.org/10.3745/KIPSTB.2005.12B.1.039

Visual Guider : Space Perception Aid Tool in Immersive Virtual World  

Cho Eun (이화여자대학교 컴퓨터학과)
Park Joo-Young (이화여자대학교 컴퓨터학과)
Kim Myoung-Hee (이화여자대학교 컴퓨터학과)
Abstract
In immersive virtual reality system, since virtual worlds do not supply users with sufficient spatial information af real world does, the users frequently experience clumsiness and roughness while manipulating virtual objects. To overcome this problem, we propose Visual Guider in this paper as a tool for enhancing user's visual space perception in immersive virtual worlds. The Visual Guider aids users to recognize exocentric distances between different scene points and egocentric distances from the observation point to other points in the scene fast and precisely. Its concept is imported from the rectangular grids frequently used in two-dimensional windows applications. We applied the proposed technique to an experimental virtual space implemented in $CAVE^(TM)-like$ system and tested its effectiveness while users grasp and move virtual objects.
Keywords
Immersive Virtual Reality; User Interaction; Visual Space Perception;
Citations & Related Records
연도 인용수 순위
  • Reference
1 I. P. Mark Billinghurst, and S. W Tadao Ichikawa, 'The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR,' ACM Symposium on User Interface Software and Technology, 1996   DOI
2 S. Y. Lee, J. S. Seo, Gerard J. Kim, and C. M. Park, 'Evaluation of Pointing Techniques for Ray Casting Selection in Virtual Environments,' VRAI, 2002
3 A. Forsberg, J. Herndon, and R. Zeleznik, 'Aperture based selection for immersive virtual environments,' Proceedings of the 9th annual ACM symposium on User interface software and technology, 1996
4 D. A Bowman, and L. F. Hodges, 'User Interface Constraints for Irmnersive Virtual Environment Applications,' Graphics, Visualization and Usability Center Technical Report, 1995
5 J. M. Loomis and J. M. Knapp, 'Visual perception of egocentric distance in real and virtual environments,' In L.J Hettinger and M. W. Haas(Eds), Virtual and Adaptive Environments. Hillsdale NJ: Erlbaum, in press
6 K. Kakusho, J. Kitawaki, S. Hagihara and M. Minoh, 'Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation,' IEEE Proceedings of the Conference on Virtual Reality, pp.99-106, 2000   DOI
7 M. J. Sinai, W. K. Krebs, R.P. Darken, J.H. Rowland, and J.S. McCarley, 'Egocentric distance perception in a virtual environment using a perceptual matching task,' Human Factors and Ergonomics Society 43, pp.1256-1260, 1999   DOI   ScienceOn
8 S. Yoshida, et al, 'A Technique for Precise Depth Representation in Stereoscopic Display,' Proceedings of Computer Graphics International, 1999   DOI
9 H. H. Hu, A . A Gooch, W.B. Thompson and B.E. Smits, 'Visual Cues for Imminent Object Contact In Realistic Virtual Environments,' IEEE Proceedings of the Conference on Visualization 2000, pp.179- 185, 2000   DOI
10 P. Willemsen, and A.A.Gooch, 'Perceived Egocentric Distances in Real, Image-Based, and traditional Virtual Environments', Proc. IEEE Virtual Reality, 2002   DOI
11 J. E. Cutting and P. M. Viston, 'Perceiving layout and knowing distance : The integration, relative potency, and contextual use of different information about depth,' In William Epstein and Sheena Rogers, editors, Perceptual of Space and Motion, Academic Press, New York, pp.69-117, 1995
12 이선민, 박성원, 박주영, 김명희, 'PC 기반 CAVE-like 시스템 구축 및 가상수수실 컨텐츠 개발 사례' HCI 학술대회논문집, 2003
13 S. R. Ellis, and B. M. Menges, 'Judgments of the distance to nearby virtual objects: Interaction of viewing conditions and accormnodative demand,' Presence : Teleoperators and Virtual Environments, 6, pp. 452-460, 1997
14 Trackd, (URL)http://www.vrco.com/products/trackd trackd.html
15 CAVELib, (URL)http://www.siliconstudio.co.kr/products/vrco.htm
16 M. R. Mine, F. P. Brooks Jr., and C. H. Sequin, 'Moving Objects in Space : Exploiting Proprioception in Virtual Environment Interaction,' Proceedings of SIGGRAPH97, 1997   DOI