• Title/Summary/Keyword: request scheduling

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Packet Loss Patterns Adaptive Feedback Scheduling for Reliable Multicast

  • Baek, Jin-Suk;Kim, Cheon-Shik;Hong, You-Sik
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.28-34
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    • 2007
  • Tree-based reliable multicast protocols provide scalability by distributing error-recovery tasks among several repair nodes. These repair nodes perform local error recovery for their receiver nodes using the data stored in their buffers. We propose a packet loss patterns adaptive feedback scheduling scheme to manage these buffers in an efficient manner. Under our scheme, receiver nodes send NAKs to repair nodes to request packet retransmissions only when the packet losses are independent events from other nodes. At dynamic and infrequent intervals, they also send ACKs to indicate which packets can be safely discarded from the repair node's buffer. Our scheme reduces delay in error recovery because the requested packets are almost always available in the repair node's buffers. It also reduces the repair node's workload because (a) each receiver node sends infrequent ACKs with non-fixed intervals and (b) their sending times are fairly distributed among all the receiver nodes.

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Segment Scheduling Scheme to Support Seamless DASH-based Live Streaming Service (끊김 없는 DASH 기반 라이브 스트리밍 서비스를 제공하기 위한 세그먼트 스케줄링 기법)

  • Yun, Dooyeol;Chung, Kwangsue
    • KIISE Transactions on Computing Practices
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    • v.22 no.7
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    • pp.310-314
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    • 2016
  • Currently, several research studies are looking to improve the quality of DASH (Dynamic Adaptive Streaming over HTTP) based live streaming services. However, conventional DASH based streaming schemes cannot provide seamless playback while maintaining the low buffering and it adversely affects the QoE (Quality of Experience). To address this problem, we propose the QoE driven segment scheduling scheme. The proposed scheme adaptively schedules the segment request message according to the time and variation of segment fetching. Simulation results indicate that the proposed scheme improves the QoE of live streaming service by maintaining the low buffering delay and reducing the buffer underflow events.

An Adjustable Round Robin Scheduling Algorithm for the High Data Rate Mobile Communication System (고속 이동 통신을 위한 적응 가능한 라운드 로빈 스케줄링 방식)

  • Bae, Jeong-Min;Song, Young-Keum;Kim, Dong-Woo
    • Journal of KIISE:Information Networking
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    • v.34 no.1
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    • pp.27-32
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    • 2007
  • Next-generation wireless networks are expected to support a wide range of services, including high-rate data applications, Various service types request differentiated QoSs(Qualities of Service) such as minimum data rate, accuracy, fairness and so on. Although resources of radio systems are limited, for many applications, it is important that certain QoS targets are required to be met. In this paper, we propose a QoS based scheduling algorithm for next generation systems, based on analyzing previous researches, and we develop the proposed QoS algorithm only for MIMO(multi-Input Multi-Output) systems. Moreover, we subsequently prove that the proposed algorithm optimize throughput relative to prespecified target values and converge to certain throughput.

A Novel SDN-based System for Provisioning of Smart Hybrid Media Services

  • Jeon, Myunghoon;Lee, Byoung-dai
    • Journal of Internet Computing and Services
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    • v.19 no.2
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    • pp.33-41
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    • 2018
  • In recent years, technology is rapidly changing to support new service consumption and distribution models in multimedia service systems and hybrid delivery of media services is a key factor for enabling next generation multimedia services. This phenomenon can lead to rapidly increasing network traffic and ultimately has a direct and aggravating effect on the user's quality of service (QOS). To address the issue, we propose a novel system architecture to provide smart hybrid media services efficiently. The architecture is designed to apply the software-defined networking (SDN) method, detect changes in traffic, and combine the data, including user data, service features, and computation node status, to provide a service schedule that is suitable for the current state. To this end, the proposed architecture is based on 2-level scheduling, where Level-1 scheduling is responsible for the best network path and a computation node for processing the user request, whereas Level-2 scheduling deals with individual service requests that arrived at the computation node. This paper describes the overall concept of the architecture, as well as the functions of each component. In addition, this paper describes potential scenarios that demonstrate how this architecture could provide services more efficiently than current media-service architectures.

Service Scheduling in Cloud Computing based on Queuing Game Model

  • Lin, Fuhong;Zhou, Xianwei;Huang, Daochao;Song, Wei;Han, Dongsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1554-1566
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    • 2014
  • Cloud Computing allows application providers seamlessly scaling their services and enables users scaling their usage according to their needs. In this paper, using queuing game model, we present service scheduling schemes which are used in software as a service (SaaS). The object is maximizing the Cloud Computing platform's (CCP's) payoff via controlling the service requests whether to join or balk, and controlling the value of CCP's admission fee. Firstly, we treat the CCP as one virtual machine (VM) and analyze the optimal queue length with a fixed admission fee distribution. If the position number of a new service request is bigger than the optimal queue length, it balks. Otherwise, it joins in. Under this scheme, the CCP's payoff can be maximized. Secondly, we extend this achievement to the multiple VMs situation. A big difference between single VM and multiple VMs is that the latter one needs to decide which VM the service requests turn to for service. We use a corresponding algorithm solve it. Simulation results demonstrate the good performance of our schemes.

Efficient Vehicle-Roadside Data Dissemination Algorithm for the Roadside Safety (도로안전을 위한 효율적인 차량-노변 데이터 배포 알고리즘)

  • Nam, Jaehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.1015-1016
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    • 2015
  • VANET is a technology for building a robust ad-hoc network between mobile vehicles as well as, between vehicles and RSU. Vehicles are moving and they only stay in the RSU area for a short time. When the number of requests is increased, an important challenge is to implement a suitable scheduling algorithm which serves as more requests as possible. $D^*S$ algorithm uses a priority weight, DS_Value, for selection of a request to get service. Priority weight is influenced only by deadline and data size parameters. We propose a packet scheduling using multilevel queue and show that using this idea leads to higher service ratio compare to previous algorithms.

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A Cache buffer and Read Request-aware Request Scheduling Method for NAND flash-based Solid-state Disks (캐시 버퍼와 읽기 요청을 고려한 낸드 플래시 기반 솔리드 스테이트 디스크의 요청 스케줄링 기법)

  • Bang, Kwanhu;Park, Sang-Hoon;Lee, Hyuk-Jun;Chung, Eui-Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.143-150
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    • 2013
  • Solid-state disks (SSDs) have been widely used by high-performance personal computers or servers due to its good characteristics and performance. The NAND flash-based SSDs, which take large portion of the whole NAND flash market, are the major type of SSDs. They usually integrate a cache buffer which is built from DRAM and uses the write-back policy for better performance. Unfortunately, the policy makes existing scheduling methods less effective at the I/F level of SSDs Therefore, in this paper, we propose a scheduling method for the I/F with consideration of the cache buffer. The proposed method considers the hit/miss status of cache buffer and gives higher priority to the read requests. As a result, the requests whose data is hit on the cache buffer can be handled in advance and the read requests which have larger effects on the whole system performance than write requests experience shorter latency. The experimental results show that the proposed scheduling method improves read latency by 26%.

Client-Based Video-On-Demand System Implementation using Multicast (멀티캐스트를 이용한 사용자 기반의 비디오 주문형 시스템 구현)

  • Hwang, Tae-June;Kim, Back-Hyun;Ik, Soo-Kim
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.127-137
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    • 2005
  • This paper presents implementation of client-based VOD service using multicast delivery, Conventional system provide server-based system in multicast delivery but implemented system provides on-demand client-based multicast system. The Multicast Agent Scheduler aggregates clients' request and it generate multicast group addresses and port numbers according to requested video items and service request time. Then it transmits immediately multicast address to VOD server and client who request service. And then VOD server transmits requested streams with a multicast group address and the client joins the group automatically. The Multicast Agent Scheduler assigns the same multicast group address when other clients request an identical video within the same scheduling duration. The proposed system can reduce load of server and support many clients at the same time and applies it to WMT(window media technology) of Microsoft.

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Implementation of a Layer-7 Web Clustering System on Linux with Performance Enhancements via Recognition of User Request Rate Variations (리눅스에서 레이어-7 웹 클러스터링 시스템의 구현 및 사용자 요청률 차이의 인식에 기반한 성능 개선)

  • Hong Il-gu;Noh Sam H.
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.68-79
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    • 2005
  • The popularity of Web service is ever increasing. As the number of services and clients continue to increase, the problem of providing a system that scales with this increase is becoming more difficult. A costly and ineffective method is to buy a new system that is more powerful every time the load becomes unbearable. h more cost effective solution is to expand the system as the need arises. This is the approach taken in Web cluster systems. However, providing effective scalability in a Web cluster system is stil1 an open issue. In this study, we implement a Web cluster system based on Layer 7 switching technique on Linux. The implementation is based on a design proposed and implemented by Aron et al., but on the FreeBSD. Though the design li the same, due to the vast difference between the FreeBSD and Linux, the implementation presented in this paper is totally new. We also propose the Dual Scheduling (DS) load distribution algorithm that distributes the requests to the system resources by observing the variations in the request rate. We show through measurement on our implementation that the DS alorithm performs considerably bettor than previous algorithms.

A Request Scheduling Strategy using Client's Buffer in VOD Systmes (주문형 비디오 시스템에서 클라이언트 버퍼를 활용한 요구 스케쥴링 기법)

  • Han, Kum-Hee;Kim, Jong-Hoon;Won, Yoo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.337-346
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    • 2000
  • In a Vod(video0on-demand) system, a scheduling strategy is designed to increase the system efficiency and to eatisfy the isochronous requirements of showing a video to multiple viewers with one disk access. In this paper, we have proposed the Stream Relay Scheme (SRS) which utilizes the client's buffer space to reduce the server's disk I/O, buffer consumption, and stream capacity. Under the SRS which we have proposed in this paper, the server does not service all the requests directly but forwards the new request selectively to the client who is being served currently in order to reduce the initial latency and increase the system throughput. The SRS-BAT which integrated the SRS with the Batching technique is introduced. The results of the simulated experiments which compared the SRS with the conventional technique have shown the noticeable performance improvements in terms of initial latency and the server throughput.

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