• Title/Summary/Keyword: replicated service

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A Study of a Server Selection Model for Selecting a Replicated Server based on Downstream Measurement in the Server-side

  • Kim, Seung-Hae;Lee, Won-Hyuk;Cho, Gi-Hwan
    • Journal of Information Processing Systems
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    • v.2 no.2
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    • pp.130-134
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    • 2006
  • In the distributed replicating server model, the provision of replicated services will improve the performance of the providing service and efficiency for clients. Efficiently composing the server selection algorithm decreases the retrieval time for replicated data. In this paper, we define the system model that selects and connects the replicated server that provides an optimal service using the server-side downstream measurement and propose a server selection algorithm.

Server selection system model and algorithm for resolving replicated server using downstream measurement on server-side (서버측에서의 Downstream 측정을 이용한 중첩서버 선택 시스템의 모델 및 알고리즘)

  • Yu Ki-Sung;Lee Won-Hyuk;Ahn Seong-Jin;Chung Jin-Wook
    • Journal of the Korea Society for Simulation
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    • v.14 no.2
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    • pp.1-13
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    • 2005
  • In distributed replicating server model, providing replicated services is able to improve the performance of providing a service and efficiency for several clients. And, the composition of the server selection algorithm is efficiently able to decrease the retrieval time for replicated data. In this paper, we define the system model that selects and connects the replicated server that provides optimal service using server-side downstream measurement and proposes an applicable algorithm.

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FTOG-based Recovery Services Through Replicated Objects (중복 객체를 통한 FTOG 모델 기반의 회복서비스)

  • Kang, Myung-Seok;Jung, Jae-Yun;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12B
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    • pp.1044-1048
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    • 2006
  • This paper proposes a FTOG(Fault-Tolerant Object Group)-based recovery services through replicated objects. In the distributed system, the fault of the object component may cause an entire system failure, evidently raising the service breakdowns. Therefore, this paper proposes recovery services with the replicated objects in case of fault occurrences. Moreover, applying the FTOG model to a virtual home network simulation, we verify the consistency maintenance and the service reliability of the proposed model.

Efficient Replication Protocols for Mobile Agent Systems (이동 에이전트 시스템을 위한 효율적인 중복 프로토콜)

  • Ahn, Jin-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.907-917
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    • 2006
  • In this paper, we propose a strategy to improve fault-tolerance and scalability of replicated services in mobile agent systems by applying an appropriate passive replication protocol for each replicated service according to whether the service is deterministic or non-deterministic. For this purpose, two passive replication protocols, PRPNS and PRPDS, are designed for non-deterministic and deterministic services respectively. They both allow visiting mobile agents to be forwarded to and execute their tasks on any node performing a service agent, not necessarily the primary agent. Especially, in the protocol PRPDS, after a backup service agent has received each mobile agent request and obtained its delivery sequence number from the primary service agent, the backup is responsible for processing the request and coordinating with the other replica service agents. Therefore, our strategy using the two proposed protocols can promise high scalability of replicated services a large number of mobile agents attempt to access in mobile agent systems. Our simulation results show that the proposed strategy performs much better than the one using only the traditional passive replication protocol.

Design and Evaluation of a Dynamic Continuous Media Streaming Supporting Method on the basis of Logical Grid Hierarchy for MANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
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    • v.19 no.2
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    • pp.645-655
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    • 2008
  • As wireless connectivity is integrated into many handheld devices, streaming multimedia content among mobile ad-hoc peers is becoming a popular application. In this paper, we propose a dynamic service replication algorithm for providing guaranteed continuous streaming services to all nodes in mobile ad-hoc networks (MANETs). First, a MANET is comprised of logical grid hierarchy, and a streaming service is replicated to a lower server region of the logical grid hierarchy by considering the link availability between a mobile node and the streaming server within a server region or the popularity of the streaming service. We evaluate analytically the performance of the proposed algorithm, and compared with that of existing Qin's algorithm. Evaluation results show that our algorithm can achieve better streaming performance than Qin's algorithm. Therefore, the proposed algorithm not only improves the sharing availability of replicated streaming services but also controls efficiently the number of streaming service replications.

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Adaptive Server Selection Mechanism in the Replicated Web Server Environment (복제 웹 서버 환경에서 적응력 있는 서버 선택 메커니즘)

  • 김선호;신용태
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.9
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    • pp.495-502
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    • 2004
  • A rapid growth of the Internet user and rich media content cause an excessive server load and high network traffic, and thus it decreases the quality of service. A solution to this problem is to distribute the content on multiple replicated servers. However, in this circumstance, clients face additional task of selecting the best server to provide proper so${\gamma}$vice which clients request. This paper is intended to propose an adaptive server selection mechanism for a client request based on distance and server load. This will offer a fast and scalable service in response to the increase of massive and realtime multimedia content and contribute to floating a new business model of digital content service.

The Experimental Analysis of Integrated (Name/Property) Dynamic Binding Service Model for Wide-Area Objects Computing (광역 객체 컴퓨팅에서 통합(이름/속성) 기반의 동적 바인딩 서비스 모델의 실험분석)

  • Jeong, Chang-Won;Joo, Su-Chong
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.746-758
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    • 2006
  • Many objects existing on wide area environments have the replication characteristics according to how to categorize using their own names or properties. From the clients' requests, the existing naming and trading services have not supported with the binding service for replicated solver object with the same service type. For this reason, we present an integrated model that can support the selection of replicated object and dynamic binding services on wide-area computing environments. This model suggests provides not only location management of replicated objects but also active binding service which enables to select a least-loaded object on the system to keep the balance of load between systems. In this purpose, constructing both the service plan and model for support solver object's binding with replication property on wide area computing environments has been researched. In this paper, we showed the test environment and analyzed the performance evaluation of client/server binding procedures via integrated binding service in federation model and verified our model under the condition to see whether load balance can be applied to our model. For the performance evaluation of suggested wide area integrated binding service federation model, evaluated the integrated binding service of each domain and analyzed the performance evaluation of process for non-replication object's under federation model environment. Also, we analyzed the performance evaluation of the federation model between domains for wide area environment. From the execution results, we showed the federation model provides lowers search-cost on the physical tree structure of network.

Implementation of data synchronization for local disks in Linux high availability system (리눅스 고가용 시스템에서 로컬 디스크 간 데이터 동기화 구현)

  • Park, seong-jong;Lee, cheol-hoo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.547-550
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    • 2008
  • Recently, changes in the environment of user-centric internet service such as blog, UCC and IPTV and ubiquitous computing based on web service are needed to high availability system platform. High availability system is to provide safe service continuously even if system failure occurs in clustering system at the network. And it is necessary to synchronize data for reliable service in high availability system. In this paper, I implement DRBD(Disk Replicated Block Device) which is synchronization technique for data of local disks in high availability system.

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A Multimedia Replicated Architecture for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 복제 형 구조)

  • Ko, Eung-Nam
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.226-231
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    • 2014
  • Because of development of information communication and multimedia technology, the focus of M2M(Machine to Machine) intelligent network, multimedia collaboration environment, and transportation safety service is increased. This paper describes a multimedia replicated architecture based on Shepherd environment for transportation safety service. The relationship of information collection and utility is relationship of man to man, but is developed object to object by information communication and control system. This paper suggests a design of multimedia cyber collaboration environment based on M2M. This structure can make multimedia collaboration environment and fault tolerance, so on easily. Because M2M system does not affected to all system in spite of occurring to fault to a node or resource, it has a good condition for design of transportation safety service running on M2M.

The Remote Access Algorithm by Object Replication (객체 복제 기법에 의한 원격 접근 알고리즘)

  • Yun, Dong-Sik;Lee, Byeong-Gwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.799-807
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    • 2000
  • In this paper, object replication Client/server under distributed computing system is design and implementation. Today many end-users have a computer communication by using internet in the distributed system of client/server. If many users request services to a specific remote server, the server should have got a overhead for hat service processing, delayed the speed for replay, and bring a bottleneck in communication network. Therefore object replication method was proposed to solve this problems. The growth of internet works and distributed applications has increased the need for large scale replicated systems. However, existing replication protocols do not address scale and autonomy issues adequately. Further, current application protocol require consistency of different levels, and therefore should be the selection function of consistency in them, in order to have particular semantics of each level. In this paper, server overhead and bottleneck happening in remote procedure call be using server object replication. Therefore access transparency can be improved by sharing object duplicately. So it will Keep up with the consistency within the replicated objects.

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