• Title/Summary/Keyword: realtime states

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The optimum displacement measurement to estimate realtime states of Beam structure (휨부재의 실시간 상태 평가를 위한 최적변위 계측)

  • Kim Hyung-Joong;Kim Sung-Nam;Park Nam-Hoi;Park Jong-Sub;Lim Jung-Soon;Kang Young-Jong
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.127-132
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    • 2006
  • Recently, several displacement measuring instruments such a GPS are substantially developed by development of an artificial satellite. Considering this trend, in future displacement measurement will be a very efficiency method, therefore we need to develop structure maintenance & management by using displacement measuring instruments. In this study, I suggest to maintenance & management method about simple beams and cantilever beams which are very important structurein civil engineering by using displacements. I suggest a system which trace behavior of beams by combining some measurement points and a specific displacement function and research that tl1e proper number of measurement and optimum measurement points to efficiently use the system.

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Implement of Realtime Character Recognition System for Numeric Region of Sportscast (스포츠 중계 화면 내 숫자영역에 대한 실시간 문자인식 시스템 구현)

  • 성시훈;전우성
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.5-8
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    • 2001
  • We propose a realtime numeric caption recognition algorithm that automatically recognizes the numeric caption generated by computer graphics (CG) and displays the modified caption using the recognized resource only when a valuable numeric caption appears in the aimed specific region of the live sportscast scene produced by other broadcasting stations. We extract the mesh feature from the enhanced binary image as a feature vector after acquiring the sports broadcast scenes using a frame grabber in realtime and then recover the valuable resource from just a numeric image by perceiving the character using the neural network. Finally, the result is verified by the knowledge-based rule set designed for more stable and reliable output and is displayed on a screen as the converted CC caption serving our purpose. At present, we have actually provided the realtime automatic mile-to-kilometer caption conversion system taking up our algorithm f3r the regular Major League Baseball (MLB) program being broadcasted live throughout Korea over our nationwide network. This caption conversion system is able to automatically convert the caption in mile universally used in the United States into that in kilometer in realtime, which is familiar to almost Koreans, and makes us get a favorable criticism from the TV audience.

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Efficient Anomaly Detection Through Confidence Interval Estimation Based on Time Series Analysis (시계열 분석 기반 신뢰구간 추정을 통한 효율적인 이상감지)

  • Kim, Yeong-Ju;Heo, You-Kyung;Park, Jin-Gwan;Jeong, Min-A
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.708-715
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    • 2014
  • In this paper, we suggest a method of realtime confidence interval estimation to detect abnormal states of sensor data. For realtime confidence interval estimation, the mean square errors of the exponential smoothing method and moving average method, two of the time series analysis method, where compared, and the moving average method with less errors was applied. When the sensor data passes the bounds of the confidence interval estimation, the administrator is notified through alarming. As the suggested method is for realtime anomaly detection in a ship, an Android terminal was adopted for better communication between the wireless sensor network and users. For safe navigation, an administrator can make decisions promptly and accurately upon emergency situation in a ship by referring to the anomaly detection information through realtime confidence interval estimation.

Cooperative Manipulation of a Virtual Object by Multiple Remote Users

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of Mechanical Science and Technology
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    • v.14 no.9
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    • pp.956-967
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    • 2000
  • In this paper, we explore the issues of force display in the cooperative virtual environment shared by multiple users distributed over the network with heterogeneous hardware platforms. The proposed method is to cope with the problem of small time delay and the difference of sampling rate in the distributed configuration. In the proposed approach the interaction forces of the participants are just treated as the independent sources of acceleration. Thus the action of a participant simply changes the acceleration of the virtual object and consequently the states of the virtual object will be updated. When the updated states are reported to all the participants, the information on the time of state changes is delivered, too. Employing the discrete state information updated by the other users, each user modifies his own virtual environment and pseudo-realtime simulation can be realized. Excluding the software interface and the communication technique, it is proposed the simulation method for the operation of respective users and the way of calculating the driving input to the display device. For experimental verification we construct a cooperative virtual environment shared by two remote users and outline the results of experiments.

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Recognition of Eye's Continuous Opening & Closing Stage based on the Realtime Processing (실시간처리를 이용한 눈의 연속적인 개폐상태의 인식)

  • 김성환;한영환
    • Journal of Biomedical Engineering Research
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    • v.14 no.4
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    • pp.371-378
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    • 1993
  • A new recognition algorithm which decides thge opening & the closing states of subject's eye and isn't affected by the subject's background is proposed. And it is tested in circumstances in which subject's motions are not restricted using the developed system. AERS (Automatic Eye opening & closing Recognition System) . The significant characteristic of the AERS is that it dosen't need any extra hardware except a formal CCD carmera and an image grabber but it works so well and so fast. The AFRS wcould be particularly well suited to a tray of communications of patients in a hospital, who can not communicate othertvise.

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The Optimum Displacement Measurement to estimate Realtime States of Beam Structure (최적 변위 계측 방법에 의한 교량 휨부재의 상태 평가)

  • Kim, Hyung-Joong;Kim, Sung-Nam;Han, Taek-Hee;Kang, Young-Jong
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.376-380
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    • 2006
  • There are several methods which estimate the behavior of the Structures. Recently, several displacement measuring instruments such a GPS are substantially developed. So, considering this technique, displacement measurement will be a very efficient method for estimating the behavior of the Structures and maintenance. Therefore we need to develop methods of structure maintenance & management by using displacement measuring instruments. In this study, I suggest to maintenance & management method by using displacements about simple beams and cantilever beams which are very important structure in civil engineering. The results show that the proposed method is capable of estimating the displacement and stress of the Beam Member by combining the proper number of measurement and optimum measurement points.

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Interactive Facial Expression Animation of Motion Data using Sammon's Mapping (Sammon 매핑을 사용한 모션 데이터의 대화식 표정 애니메이션)

  • Kim, Sung-Ho
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.189-194
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    • 2004
  • This paper describes method to distribute much high-dimensional facial expression motion data to 2 dimensional space, and method to create facial expression animation by select expressions that want by realtime as animator navigates this space. In this paper composed expression space using about 2400 facial expression frames. The creation of facial space is ended by decision of shortest distance between any two expressions. The expression space as manifold space expresses approximately distance between two points as following. After define expression state vector that express state of each expression using distance matrix which represent distance between any markers, if two expression adjoin, regard this as approximate about shortest distance between two expressions. So, if adjacency distance is decided between adjacency expressions, connect these adjacency distances and yield shortest distance between any two expression states, use Floyd algorithm for this. To materialize expression space that is high-dimensional space, project on 2 dimensions using Sammon's Mapping. Facial animation create by realtime with animators navigating 2 dimensional space using user interface.

The deployment Advanced Technology of Water supply line breakage detection system in Songsan Green City (송산그린시티(동측)내 선진 상수관로파손감시시스템 구축기술)

  • Kwag, Jun keun;Park, Ji Young;Yoon, Sang Jo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.291-295
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    • 2022
  • This paper deal with the advanced thchnology of water supply line breakege detection system in singsan green city. the technology apply for construction eco oriented high-tech city to merge residant, industial, tour reasure parts for songsan green city furture direction achivement and response for a life style change of people in the city. Breakege detection system consist of smart prevention seat, pipeline breakege detection sensor, analysis software, server. etc.. Central control unit sent the data to hwa sung city water supply office by WCDMA in SKY. the data are states about water supply pipeline, Location.etc. This system maintain the long term life cycle of water supply plpeline by the prevention the leakege event through ackonwledge information of evnet occurrence locaion. and used to realtime sense method about demage information of the pipeline and prevent to brekege facilities during excavation work.

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A Study on Modern Military Uniform Design (현대 군복 디자인에 대한 연구 -전쟁양상과 군복 디자인의 관계를 중심으로-)

  • Kwon, Sang-Hee;Ha, Ji-Soo
    • Journal of the Korean Society of Costume
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    • v.56 no.9 s.109
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    • pp.143-156
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    • 2006
  • The purpose of this study is to analyze changes in military uniform design according to the type of war in history and to suggest factors to be considered when designing military uniforms. Military uniform in this study has been limited to uniforms of land active soldiers and not only includes battle dress but also bombproof helmets, combat boots and webbing systems. Western military uniform was investigated starting from World War I focusing on the United States, United Kingdom, Germany and the Soviet Union, and Korean military uniform was analyzed starting from the Korean Day of Independence. Historical research, case studies and in-depth interviews were included in the study. World War I was a trench war. Khaki colors began to be used in battle dress, and steel helmets and gas masks were invented. World War II was a full-stale war. Many kinds of uniform were designed with various environments and roles of soldiers in mind, and camouflage was adopted in military uniform. Modern wars were wars of technique. Strong protectors were invented and diverse camouflages were adopted as rifles became increasingly accurate and biochemical weapons started to be used. Korea referred largely to the uniforms of the United States because it lacked both information on war and the financial power to invest in development of military uniforms. Finally, this study presents 5 factors to be considered when designing military uniforms: protection, camouflage, mobile and utility convenience, compatibility and symbolism. Wars of the future are predicted to be information wars utilizing realtime information collected through computers. Therefore new military uniforms with computers, communication devices and strong protective capacities need to be developed. This study aims to provide a theoretical basis for designing military uniforms of the future.

A Large-Scale 3D Visualization System for Port Container Terminal Simulation (항만 컨테이너 시뮬레이션을 위한 대규모 3D 가시화 시스템 개발)

  • Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.119-126
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    • 2015
  • In this paper, we propose a 3D visualization system that expresses the simulation results of port container operation monitoring and planning in terms of the movements of the surrounding environment including static and dynamic objects. It also enables us to objectively evaluate the operation model by way of animating the actual port operations. With XML-based design of object states, the port simulator visualization system (PSVS) that we propose has been implemented so as to maximize the interoperability with the existing port operation simulation (CATOS), and express the realtime animation of large-scale objects. The design method of PSVS system is explained, and its validity is experimentally examined.