• Title/Summary/Keyword: realtime application

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Development of a Web-based Geospatial Information System for Analyzing and Assessing Geotechnical Information (지반정보 분석 및 평가를 위한 웹기반 지리공간정보 시스템 개발)

  • Lee, Sang-Hoon;Jang, Yong-Gu
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.4
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    • pp.142-152
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    • 2007
  • Geotechnical information database, foundation of underground geographic information system in 2nd NGIS plan, had been developing by Ministry of Construction and Transportation since 2000. This database contains not only soil condition, such as depth, type and color of layer, and ground water level, but also engineering properties used for foundation design and construction, for instance, standard penetration test, compression test. But, it is difficult to apply this database for analyzing and designing geotechnical works, because report document is only offered. In this paper, we have developed web-based geospatial information system for the effective uses. First, underground cross-section model is generated by location, layer, and engineering properties of geotechnical information database at the realtime process. Second, earth volume, bearing capacity, and settlement is calculated and potentials of soft ground, liquefaction are evaluated through pre-defined empirical formula. This process is operated by web-based client. We wish to strengthen the application capacity through this system in construction planning and design works.

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The Mechanism for Reliable Group Communication Based on CORBA in Distributed Environment (분산환경에서 CORBA를 기반으로 한 신뢰성 있는 그룹통신기법)

  • 안계호;이재완
    • Journal of Internet Computing and Services
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    • v.3 no.2
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    • pp.79-85
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    • 2002
  • In open communication architecture, application systems consist of objects distributed in lots of computing nodes. To reduce complexity of development. and management of distributed software, to manage efficiently distributed objects and to provide realtime service, the mechanisms for object group management and communication are needed in distributed environment. In this paper we compose object groups and provide reliable group communication mechanism based on CORBA which can adopt a new service without lots of changes on existing system. Group consist of some subgroups that subgroup manager manages for improving the efficiency of group management and message ordering is kept by using sequencer, Communication method among groups uses multicast based on paint to point communication as well as IP multicast and we provide high performance by using selective retransmission of message through message history, We analyze the performance of the proposed mechanism through simulation in distributed environment.

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The Algorithm of Efficient Core Selection Estimation for the Multicast Delay Variation Problem and Minimum Delay Variation (멀티캐스트 지연변이 문제에 대한 효율적인 코어 선택 추정 알고리즘)

  • Ahn, Youn-Gjin;Kim, Moon-Seong;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.8 no.2
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    • pp.33-41
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    • 2007
  • With the development of the multicast technology, the realtime strategy among the group applications using the multicast routing is getting more important. An essential factor of these real-time application is to optimize the Delay- and delay Variation-Bounded Multicast Tree(DVBMT) problem. This problem is to satisfy the minimum delay variation and the end-to-end delay within an upper bound. The DVBMT problem is known as NP-complete problem. The representative algorithms for the problem are DVMA, DDVCA, and so on. In this paper, we show that the proposed algorithm outperforms any other algorithm. The efficiency of our algorithm is verified through the prerformance evaluation and the enhancement is up to about 9% to 29% in terms of the multicast delay variation. The time complexity of our algorithm is $O(mn^2)$M.

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A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.

Study on Implement of Remote Medical System With LAN (유선 근거리망을 사용하는 원격의료 시스템에 관한 연구)

  • Lee, Jung-Taek;Lee, Kang-Min;Kim, Young-Kil
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.38 no.3
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    • pp.22-30
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    • 2001
  • This paper investigated future telemedicine as implementation of the telemonitoring system using LAN environment. For telemonitoring system rapidly implementation used the PC compatible embedded computing system in the ROMDOS and application program used the WATTCP that free TCP/IP Stack. Host computer program - programed by Visual C++ - had saved ECG signal and Patient Data coming inside Embedded PC and displayed. Embedded PC acquired ECG signal and transmitted a Packet to Host Computer. Host Computer remote access Embedded PC. This structure is the same Client/Sever Model. This system will be basic telemedicine model. There are problems of realtime telemonitoring because of network delay and data packet. Because of these problems, telemedicine systems will be required faster network speed and method of bio-signal transmission.

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Implementation of the TMS320C6701 DSP Board for Multichannel Audio Coding (멀티채널 오디오 부호화를 위한 TMS320C6701 DSP 보드 구현)

  • 장대영;홍진우;곽진석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.199-203
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    • 1999
  • This paper is on the DSP system design and implementation for real time MPEG-2 AAC multichannel audio, and MPEG-4 object oriented audio coding. This DSP system employs two DSPs of the state of the art TMS320C6701, developed by TI semiconductor. DSP board has PCI interface for downloading application program and control the system. DSP board was designed to use for both encoder and decoder, by setting several switches. The system contains external input and output box also, for A/D and D/A conversion for eight channel audio. The input box converts multi channel digital audio to ADI format, that provides serial interface for eight channel digital audio. And the output box converts ADI format signal to multi channel audio. Through this ADI interface, DSP boards can be connected to input, output box. Implemented DSP system was tested for integration with MPEG-2 AAC encoder and decoder S/W. Currently the DSP system performs realtime AAC 4-channel audio encoding with two DSPs, and 8-channel decoding with one DSP.

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Real Time Monitoring of Cars during European Rally Championships in Poland in 2005

  • Bartlomiej, Oszczak;Cezary, Specht;Stanislaw, Oszczak;Sitnik, Eliza
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.241-246
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    • 2006
  • The paper presents the preparations work and experiences gained from realtime GPS car monitoring during the European Rally Championships organized on 10-12 June 2005 in Poland. The developed system is based on GPS and GSM/GPRS technology. Distribution and teletransmission of data are possible using different GSM operators in Poland, which makes the system fully independent. The system's server collects data from rally cars, processing and send data through VPN connections to the SQL server located in main control room. Data can be collected in real time via Internet or GPRS. Some information on GSM/GPRS range during rally championships are also presented in the paper. The study covered many trials and tests of different software and various configurations of the GPRS modems before finally the system started to work. Information coming from 10 Rally Cars were collected to the SQL Server continuously in one second interval. In real time mode these all data were displayed simultaneously in the rally main control room and in the rally press conference room. Paper describes also adopted emergency procedures and remote reconfiguration of GPS/GPRS boxes inside rally cars made during championships. Some problems and method of practical solutions are presented to avoid active jamming dangerous for a driver and his pilot, having system of communication intercoms jammed by teletransmission of GPRS 900/1800 MHz. In cooperation with rally teams special GPS/GPRS safety boxes were designed and made. Monitoring of all 7 rally stages with GPS receivers and method of calibrations of the maps were presented. GSM signal coverage was also checked in all stages. All data transmitted from rally cars were recorded in the computer. Some of our GPS cars had accidents and dispite them information were continuously sent to server. There is possibility to show in post mission mode the position of chosen cars in our rally application. Some information of best rally cars are presented also in the paper.

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A Study on Hybrid Discovery Mechanism for Large-Scale Realtime Distributed Systems (대형실시간분산시스템을 위한 하이브리드 경로탐색기법에 관한 연구)

  • Jung, Yong-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.46-58
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    • 2008
  • Naval combat management system is a kind of complex weapon systems performing naval ship's warfare mission by integrating various types of system including sensor systems, weapon systems and many kinds of communication system. Recently, there are many studies to apply commercial high-level communication middleware to naval combat system development to integrate and interoperate various kinds of heterogeneous on-board systems efficiently. An initial discovery mechanism is required for application modules to start communication with their relevant modules to apply middlware technology in developing naval combat system, which is characterized by large-scale, complex and real-time system. This paper suggests a fast hybrid discovery mechanism which combines static and dynamic discovery mechanism and confirms its adaptability by an experiment on testing environment.

Establishment of electronic attendance using PCA face recognition (PCA 얼굴인식을 활용한 전자출결 환경 구축)

  • Park, Bu-Yeol;Jin, Eun-Jeong;Lee, Boon-Giin;Lee, Su-Min
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.174-179
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    • 2018
  • Currently, various security technologies such as fingerprint recognition and face recognition are being developed. However, although many technologies have been developed, the field of incorporating technologies is quite limited. In particular, it is easy to adapt modern security technologies into existing digital systems, but it is difficult to introduce new digital technologies in systems using analog systems. However, if the system can be widely used, it is worth replacing the analog system with the digital system. Therefore, the selected topic is the electronic attendance system. In this paper, a camera is installed to a door to perform a Haar-like feature training for face detecting and real-time face recognition with a Eigenface in principal component analysis(PCA) based face recognition using raspberry pi. The collected data was transmitted to the smartphone using wireless communication, and the application for the viewer who can receive and manage the information on the smartphone was completed.

Realtime Theft Detection of Registered and Unregistered Objects in Surveillance Video (감시 비디오에서 등록 및 미등록 물체의 실시간 도난 탐지)

  • Park, Hyeseung;Park, Seungchul;Joo, Youngbok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1262-1270
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    • 2020
  • Recently, the smart video surveillance research, which has been receiving increasing attention, has mainly focused on the intruder detection and tracking, and abandoned object detection. On the other hand, research on real-time detection of stolen objects is relatively insufficient compared to its importance. Considering various smart surveillance video application environments, this paper presents two different types of stolen object detection algorithms. We first propose an algorithm that detects theft of statically and dynamically registered surveillance objects using a dual background subtraction model. In addition, we propose another algorithm that detects theft of general surveillance objects by applying the dual background subtraction model and Mask R-CNN-based object segmentation technology. The former algorithm can provide economical theft detection service for pre-registered surveillance objects in low computational power environments, and the latter algorithm can be applied to the theft detection of a wider range of general surveillance objects in environments capable of providing sufficient computational power.