1 |
임충규, 김성수, 김경일, 원종호, 박창준, "클라우드 컴퓨팅 기반의 게임 스트리밍 기술 동향", 전자통신동향분석, 26권, 1호, pp47-56, 2011.
|
2 |
임충규, "3D 어플리케이션 스트리밍 서비스를 위한 GPU 공유 방법", HCI 2011 학술대회 논문집, 2011.
|
3 |
G. Torres, "SLI vs, CrossFile", http://www.hardwaresecrets.com/article/391, 2008
|
4 |
www.onlive.com.
|
5 |
www.gaikai.com
|
6 |
www.gamesatlarge.edu
|
7 |
임충규, "모바일 기반 시연 시스템 '스마트 데모'의 설계 및 구현", 한국콘텐츠학회논문지, 11 권, 12호, pp1-11, 2011.
|
8 |
http://www.iupui.edu/-nmstream/live/findings.php.
|
9 |
OECD, OECD Broadband Statistics, www.oecd.org, 2010.
|
10 |
Y. Tzruya, A. Shani, F. Bellotti, A. Jurgelionis, "Games@Large-a new platform for ubiquitous gaming and multimedia", Broadband Europe Conference 2006, 2006.
|
11 |
P. Eisert, P. Fechteler, "Remote Rendering of Computer Games", SIGMAP 2007, 2007
|
12 |
P. Eisert, P. Fechteler, "Low Delay Streaming of Computer Graphics", International Conference of Image Processing(ICIP), 2009.
|
13 |
www.opengl.org
|
14 |
A. Jurgelionis, P. Fetchteler, P. Eisert, F. Belloti, H. David, J.P. Laulajainen, R. Carmichael, V. Poulopoulos, A. Laikari, P. Perala, A. De Gloria, C. Bouras, "Platform for Distributed 3D Gaming", International Journal of Computer Games Technology 2009, 2009.
|
15 |
www.x.org
|
16 |
http://en.wikipedia.org/wiki/X_window_system
|
17 |
X Window System Network Performance, http://keithp.com/-keithp/talks/usenix2003/html/net.html
|
18 |
X Window System's Programmer's Guide, http://lesstif.sourceforge.net/doc/super-ux/g1ae04e/contents.html
|
19 |
http://en.wikipedia.org/wiki/Hooking
|
20 |
"Practical Guides on Win32 Hacking and Windows Hacking - Part I", http://www.scribd.com/
|
21 |
http://usa.autodesk.com/
|
22 |
"Windows Driver Model(WDM)", http://msdn.microsoft.com/en-us/windows/hardware/gg463453
|
23 |
"Named Pipes", http://msdn.microsoft.com/en-us/library/windows/desktop/aa365590(v=vs.85).aspx
|