• Title/Summary/Keyword: realistic context

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The Features of Inquiry Activities Using Technology in Elementary Science Digital Textbook - Focusing on the Cases of Using Virtual Experiment, Virtual Reality and Augmented Reality - (초등학교 과학 디지털교과서에 제시된 테크놀로지를 활용한 탐구 활동의 특징 - 가상실험, 가상현실, 증강현실 활용 사례들을 중심으로 -)

  • Chang, Jina;Park, Joonhyeong;Song, Jinwoong
    • Journal of Korean Elementary Science Education
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    • v.38 no.2
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    • pp.275-286
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    • 2019
  • The purpose of this study is to investigate the features of inquiry activities using technology in the 2015 revised elementary science digital textbooks. For this, we analyzed the features of inquiry context and inquiry method presented in inquiry activities using three kinds of technology: Virtual experiment, virtual reality and augmented reality. As a result, firstly, the most common types of 77 inquiry activities were realistic type which shows the phenomenon actually and vividly as possible and realistic-abstract type which shows the phenomena with the abstract concepts. Second, the ways of using three technologies were different depending on the processes of inquiry and the sub-domains of science. For example, virtual experiment technologies were mostly used in the contents of physics and chemistry with the inquiry context of realistic-abstract type for investigating the relationship between variables of experiments and describing the phenomena mechanically. On the other hand, virtual reality and augmented reality techniques tended to be used more frequently in biology and earth science contents with the inquiry context of realistic type for observing and describing the phenomena. Finally, we discussed educational implications in terms of developing and applying technology-based inquiry activities.

A Knowledge Representation Scheme Formalizing Spatio-Temporal Aspects of Dynamic Situations in Virtual Environments

  • Gebre, Haymanot Alalo;Choi, Jun Seong;Park, Jong Hee
    • International Journal of Contents
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    • v.11 no.1
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    • pp.21-30
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    • 2015
  • A simulated realistic virtual environment is inhabited by autonomous cyber-humans who play the roles of agents in events. A key element, which enables this realism, is the historical context formed by time and space. A knowledge-representation scheme, composed of both spatial and temporal aspects needed by the agent to respond to dynamically changing situations, is essential for the design of a realistic virtual agent. In this work, spatial and temporal aspects of dynamic situations in the virtual environment have been formalized as a key component of our knowledge-representation scheme. This scheme provides a mathematical framework to construct realistic virtual situations that change with time, and background knowledge for agents in the simulated environment to deduce new pieces of information and plan against changing situations.

Effect of Mathematising Learning Using Realistic Context on the Children's Mathematical Thinking (현실적 맥락을 활용한 수학화 학습이 아동의 수학적 사고에 미치는 효과 -초등학교 5학년 도형 영역을 중심으로-)

  • Kim, Yoo-Jin
    • Journal of Elementary Mathematics Education in Korea
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    • v.11 no.2
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    • pp.99-115
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    • 2007
  • The purpose of this study was to look into whether this mathematising learning utilizing realistic context has an effect on the mathematical thinking. To solve the above problem, two 5th grade classes of D Elementary School in Seoul were selected for performing necessary experiments with one class designated as an experimental group and the other class as a comparative group. Throughout 17 times for six weeks, the comparative group was educated with general mathematics learning by mathematics and "mathematics practices," while the experimental group was taught mainly with mathematising learning using realistic context. As a result, to start with, in case of the experimental group that conducted the mathematising learning utilizing realistic coherence, in the analogical and developmental thoughts which are mathematical thoughts related to the methods of mathematics, in the thinking of expression and the one of basic character which are mathematical thoughts related to the contents of mathematics, and in the thinking of operation, the average points were improved more than the comparative group, also having statistically significant differences. The study suggested that it is necessary to conduct subsequent studies that can verify by expanding to each grade, sex and region, develop teaching methods suitably to the other content domains and purposes of figures, and demonstrate the effects. In addition to those, evaluation tools which can evaluate the mathematical thinking processes of children appropriately and in more diversified methods will have to be developed. Furthermore, in order to maximize mathematising for each group in each mathematising process, it would be necessary to make efforts for further developing realistic problem situations, works and work sheets, which are adequate to the characteristics of the upper and lower groups.

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Children's Realistic Response on Realistic Word Problems (현실적인 문장제에 관한 초등학생의 반응 분석)

  • 김민경
    • School Mathematics
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    • v.6 no.2
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    • pp.135-151
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    • 2004
  • This study investigated children's realistic response on problematic word problems focused on number operations. Even though word problems and problem solving should be considered in terms of realistic context, results indicates that children's responses didn't show realistic consideration in solving problems. Also, children showed their tendency of mindless or mechanical operation in solving problems and modeling problems

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Realistic Soap Bubble Appearance using Background Scene and Kelvin Temperature Matching

  • Yoo, Sangwook;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.265-270
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    • 2021
  • VR and AR contents provide a rich user experience [1]. Realistic content with human computer interaction and immersion provides an improved user experience, but there is a limit to producing all elements realistically. In this study, we propose a method to advance the rendering of immersive content using background color information [2]. First, the elements necessary for Kelvin temperature rendering are derived from the color and background as context elements, and the rendering effect has been realized in the soap bubble. For soap bubbles Kelvin temperature rendering, the average color of the background is extracted and the color with the highest similarity is applied by comparing the main color and Kelvin temperature.

A Fast Context Modeling Using Tree-structure of Coefficients from Wavelet-domain

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • v.7 no.4
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    • pp.496-500
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    • 2009
  • In EBCOT, the context modeling process takes excessive calculation time and this paper proposed a method to reduce this calculation time. That is, if the finest resolution coefficient is less than a pre-defined transfer factor the coefficient and its descendents skip the context modeling process. There is a trade-off relationship between the calculation time and the image quality or the amount of output data such that as this threshold value increases, the calculation time and the amount of output data decreases, but the image degradation increases. The experimental results showed that in this range the resulting reduction rate in calculation time was from 3% to 64% in average, the reduction rate in output data was from 32% to 73% in average.

Making a Townscape of Life World -The Meaning and Issues in Korean Cases-

  • Kim, Han-Bai
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.102-110
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    • 2001
  • A townscape has both aspects of seeing and living. However, the main streams of townscape making have been mostly focused on the former perspective so far. Such trends are apt to lack the realities of urban living. In this view, a prerequisite to complement the existing formalistic view with this realistic one is needed in order to accomplish the holistic characteristics of a townscape. Many city governments of Korea are currently trying to improve the quality of living quarters by providing diverse kinds of open spaces such as vest-pocket parks, pedestrian-friendly streets, and supporting the residents participatory village making. In this context, this paper will review the possibilities of the realistic approaches in townscape making by examining some current cases being tried in Korea cities. In conclusion some main issues to be solved in future can be listed as the conflict between general citizen′s view and the residents′ view", the conflict between social aspects and aesthetical aspects" and the conflict between the tradition and the vernacular reality in design".

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Reanalysis of Realistic Mathematics Education Perspective in Relation to Cultivation of Mathematical Creativity (현실적 수학교육 이론의 재음미 : 수학적 창의성 교육의 관점에서)

  • Lee, Kyeong-Hwa
    • Journal of Educational Research in Mathematics
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    • v.26 no.1
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    • pp.47-62
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    • 2016
  • Cultivating mathematical creativity is one of the aims in the recently revised mathematics curricular. However, there have been lack of researches on how to nurture mathematical creativity for ordinary students. Perspective of Realistic Mathematics Education(RME), which pursues education of creative person as the ultimate goal of mathematics education, could be useful for developing principles and methods for cultivating mathematical creativity. This study reanalyzes RME from the points of view in mathematical creativity education. Major findings are followed. First, students should have opportunities for mathematical creation through mathematization, while seeking and creating certainty. Second, it is vital to begin with realistic contexts to guarantee mathematical creation by students, in which students can imagine or think. Third, students can create mathematics in realistic contexts by modelling. Fourth, students create the meaning of 'model of(MO)', which models the given context, the meaning of 'model for(MF)', which models formal mathematics. Then, students create MOs and MFs that are equivalent to the intial MO and MF given by textbook or teacher. Flexibility, fluency, and novelty could be employed to evaluate the MOs and the MFs created by students. Fifth, cultivation of mathematical creativity can be supported from development of local instructional theories by thought experiment, its application, and reflection. In conclusion, to employ the education model of cultivating mathematical creativity by RME drawn in this study could be reasonable when design mathematics lessons as well as mathematics curriculum to include mathematical creativity as one of goals.

Guided Reinvention of Euler Algorithm: -An Analysis of Progressive Mathematization in RME-Based Differential Equations Course- (오일러 알고리즘의 안내된 재 발명 -RME 기반 미분 방정식 수업에서 점진적 수학화 과정 분석-)

  • 권오남;주미경;김영신
    • The Mathematical Education
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    • v.42 no.3
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    • pp.387-402
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    • 2003
  • Realistic Mathematics Education (RME) focuses on guided reinvention through which students explore experientially realistic context problems to develop informal problem solving strategies and solutions. This research applied this philosophy of RME to design a differential equation course at a university level. In particular, the course encouraged the students of the course to use numerical methods to solve differential equations. In this context, the purpose of this research was to describe the developmental process in which the students constructed and reinvented Euler algorithm in the class. For the purpose, this paper will present the didactical principle of RME and describe the process of developmental research to investigate the inferential process of students in solving the first order differential equation numerically. Finally, the qualitative analysis of the students' reasoning and use of symbols reveals how the students reinvent Euler algorithm under the didactical principle of guided reinvention. In this research, it has been found that the students developed deep understanding of Euler algorithm in the class. Moreover, it has been shown that the experience of doing mathematics in the course had a positive impact on students' mathematical belief and attitude. These findings imply that the didactical principle of RME can be applied to design university mathematical courses and in general, provide a perspective on how to reform mathematics curriculum at a university level.

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Context Management of Conversational Agent using Two-Stage Bayesian Network (2단계 베이지안 네트워크를 이용한 대화형 에이전트의 문맥 관리)

  • 홍진혁;조성배
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.89-98
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    • 2004
  • Conversational agent is a system that provides users with proper information and maintains the context of dialogue on the natural language. Analyzing and modeling process of user's query is essential to make it more realistic, for which Bayesian network is a promising technique. When experts design the network for a domain, the network is usually very complicated and is hard to be understood. The separation of variables in the domain reduces the size of networks and makes it easy to design the conversational agent. Composing Bayesian network as two stages, we aim to design conversational agent easily and analyze user's query in detail. Also, previous information of dialogue makes it possible to maintain the context of conversation. Actually implementing it for a guide of web pages, we can confirm the usefulness of the proposed architecture for conversational agent.