• Title/Summary/Keyword: real-time mechanism

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Multicast Algorithm of Multimedia data over Heterogeneous User Environment (상이한 사용자 환경을 고려한 멀티미디어 데이터의 멀티캐스트 알고리즘)

  • Lee, Seung-Ha;Na, Yun-Ju;Kim, Sung;Nam, Ji-Seung;Jun, Hyung-Kook;Jo, Chang-Sik
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.125-128
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    • 2001
  • Nowadays, Internet users are widespread internationally. Fallowing the users requirements, server has to transfer real-time multimedia data to many clients. Multicast can significantly reduce the system overhead and the network resource waste, so it supports efficient mechanism when server has to transfer same data to many clients. We can deliver multimedia data transfer in real-time using Patching Algorithm which has no delay for service request. And multicast algorithm can support different network bandwidth using Receiver driven Layered Multicast under heterogeneous environment network. The purpose of this paper is to suggest an algorithm that can create new multicast group adequately and transfer real-time multimedia data efficiently under heterogeneous environment.

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Scheduling and Dynamic Bandwidth allocation Algorithm for Real-Time Service on WDM-PON (WDM-PON에서의 실시간 서비스 품질 보증을 위한 스케줄링 기법 및 동적 대역폭 할당 알고리즘)

  • 조지형;김재관;강민호
    • Proceedings of the IEEK Conference
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    • 2003.11c
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    • pp.121-124
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    • 2003
  • Passive optical networks (PONs) will be the pervasive choice in the design of next-generation access networks. One possible solution to implementing Passive optical access network is to rely on wavelength-division multiplexing (WDM). In this paper, we solve the problem of providing real-time service to both hard and soft real-time messages in conjunction with a conventional vest-effort service in WDM. we propose an adaptive scheduling algorithm to schedule and manage the message transmissions in the optical access network. Proposed algorithm is MLF-MQF. Also, we suggest dynamic bandwidth algorithm(DBA) in Loop-back WDM-PON (LPB-PON).our mechanism based on bandwidth reservation protocol.

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A Real Time Multiplayer Network Game System Based on a History Re-Transmission Algorithm

  • Kim, Seong-hoo;Park, Kyoo-seok
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.814-823
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    • 2004
  • Current video games and game room games are played as a single player mode on the basis of various emulators. With the evolution of data communications and game technology, a new trend in the game industry has made the primary interests of game developers and companies in the game industry be moved toward a multiplayer mode from the traditional single player mode. In this paper, we represent how to implement a network game platform by allowing network modules to be run in conjunction with the current video emulator games. It also suggests a synchronization scheme for real-time game playout and practical mechanism that can support network games to be played with the Peer-to-Peer process using a lobby system.

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Markov Chain based Packet Scheduling in Wireless Heterogeneous Networks

  • Mansouri, Wahida Ali;Othman, Salwa Hamda;Asklany, Somia
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.1-8
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    • 2022
  • Supporting real-time flows with delay and throughput constraints is an important challenge for future wireless networks. In this paper, we develop an optimal scheduling scheme to optimally choose the packets to transmit. The optimal transmission strategy is based on an observable Markov decision process. The novelty of the work focuses on a priority-based probabilistic packet scheduling strategy for efficient packet transmission. This helps in providing guaranteed services to real time traffic in Heterogeneous Wireless Networks. The proposed scheduling mechanism is able to optimize the desired performance. The proposed scheduler improves the overall end-to-end delay, decreases the packet loss ratio, and reduces blocking probability even in the case of congested network.

Enhancing E-commerce Security: A Comprehensive Approach to Real-Time Fraud Detection

  • Sara Alqethami;Badriah Almutanni;Walla Aleidarousr
    • International Journal of Computer Science & Network Security
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    • v.24 no.4
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    • pp.1-10
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    • 2024
  • In the era of big data, the growth of e-commerce transactions brings forth both opportunities and risks, including the threat of data theft and fraud. To address these challenges, an automated real-time fraud detection system leveraging machine learning was developed. Four algorithms (Decision Tree, Naïve Bayes, XGBoost, and Neural Network) underwent comparison using a dataset from a clothing website that encompassed both legitimate and fraudulent transactions. The dataset exhibited an imbalance, with 9.3% representing fraud and 90.07% legitimate transactions. Performance evaluation metrics, including Recall, Precision, F1 Score, and AUC ROC, were employed to assess the effectiveness of each algorithm. XGBoost emerged as the top-performing model, achieving an impressive accuracy score of 95.85%. The proposed system proves to be a robust defense mechanism against fraudulent activities in e-commerce, thereby enhancing security and instilling trust in online transactions.

Real-Time Instance Segmentation Method Based on Location Attention

  • Li Liu;Yuqi Kong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.9
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    • pp.2483-2494
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    • 2024
  • Instance segmentation is a challenging research in the field of computer vision, which combines the prediction results of object detection and semantic segmentation to provide richer image feature information. Focusing on the instance segmentation in the street scene, the real-time instance segmentation method based on SOLOv2 is proposed in this paper. First, a cross-stage fusion backbone network based on position attention is designed to increase the model accuracy and reduce the computational effort. Then, the loss of shallow location information is decreased by integrating two-way feature pyramid networks. Meanwhile, cross-stage mask feature fusion is designed to resolve the small objects missed segmentation. Finally, the adaptive minimum loss matching method is proposed to decrease the loss of segmentation accuracy due to object occlusion in the image. Compared with other mainstream methods, our method meets the real-time segmentation requirements and achieves competitive performance in segmentation accuracy.

A Real-Time Collision-Free Trajectory Planning and Control for a Car-Like Mobile Robot (이동 로봇을 위한 실시간 충돌 회피 궤적 계획과 제어)

  • 이수영;이석한;홍예선
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.105-114
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    • 1999
  • By using the conceptual impedance and the elasticity of a serial chain of spring-damper system, a real-time collision-free trajectory generation algorithm is proposed. The reference points on a trajectory connected by the spring-damper system have a mechanism for self-Position adjustment to avoid a collision by the impedance, and the local adjustment of each reference point is propagated through the elasticity to a real robot at the end of the spring-damper system. As a result, the overall trajectory consisting of the reference points becomes free of collision with environmental obstacles and efficient having the shortest distance as possible. In this process, the reference points connected by the spring-damper system take role of virtual robot as global guidance for a real robot, and a cooperative optimization is carried out by the system of virtual robots. A control algorithm is proposed to implement the impedance for a car-like mobile robot.

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A Scheduling mechanism for Real-Time Messages on Dual-Link Networks (전송제한시간에 기초한 이중-링크 네트워크상에서 실시간 메시지 스케듈링 기법)

  • Lee, Myeong-Jin;Lee, Jeong-Bae;Jang, Deok-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.2
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    • pp.244-253
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    • 1994
  • Computer networks need a variety of services. Some services such as, video, voice and plantcontrol traffic require a real-time communication with explicit timing constraints. In this pater, we introduce a real-time communication technique which use a reservation technique on dualilnk networks. We introduce an enhanced technique that determines priorities of the message based on time constraints when real-time messages are transmitted. A simulation was conducted to compare and to analyze traditional technique. We used the SLAM II language to simulate this technique. Message loss rate were compared and analyzed as a performance criteria in this simulation.

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The Development of Remote Monitoring Technology for URC Robot (URC 로봇 원격 모니터링기술 개발)

  • Kim Joo-Man
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.8-19
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    • 2006
  • In the ubiquitous environment, the real-time remote control and monitoring technology for intelligent robot creates service as a sharable and independent of time-location for various contents to get from a sensor or camera of the robot. In this paper, We propose the real-time monitor and control mechanism for intelligent robot called URC(Ubiquitous Robotic Companion). URC are intelligent robots designed as to interact with external digital device that can communicate through wire or wireless by integration the network and information technology into traditional robot. It has been carried out by implementing this technology into the target robot called ISSAC4 and proving its practical worth. We designed feasibly to control on remote site by web-browser. It guarantees a continuity of real-time image transferring by Client-Pull method.

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Design Automation for Enterprise System based on .NET with Extended UML Profile Mechanism

  • Kum, Deuk-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.115-124
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    • 2016
  • In this paper, a method to generate the extended model automatically on the critical elements in enterprise system based real time distributed architecture as well as the platform specific model(PSM) for Microsoft(MS) .NET platform is proposed. The key ideas of this method are real time distributed architecture should performed with satisfying strict constraints on life cycle of object and response time such as synchronization, transaction and so on, and .NET platform is able to implement functionalities including before mentioned by only specifying Attribute Code and maximizing advantages of MDA. In order to realize the ideas, functionalities which should be considered enterprise system development are specified and these are to be defined in Meta Model and extended UML profile. In addition, after definition of UML profile for .NET specification, by developing and applying these into plug-in of open source MDA tool, and extended models are generated automatically through this tool. Accordingly, by using proposed specification technology, the profile and tools easily and quickly reusable extended model can be generated even though low level of detailed information for functionalities which is considered in .NET platform and real time distributed architecture. In addition, because proposed profile is MOF which is basis of standard extended and applied, UML and MDA tools which observed MOF is reusable.