• Title/Summary/Keyword: real time simulation(RTS)

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Chance-constrained Scheduling of Variable Generation and Energy Storage in a Multi-Timescale Framework

  • Tan, Wen-Shan;Abdullah, Md Pauzi;Shaaban, Mohamed
    • Journal of Electrical Engineering and Technology
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    • v.12 no.5
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    • pp.1709-1718
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    • 2017
  • This paper presents a hybrid stochastic deterministic multi-timescale scheduling (SDMS) approach for generation scheduling of a power grid. SDMS considers flexible resource options including conventional generation flexibility in a chance-constrained day-ahead scheduling optimization (DASO). The prime objective of the DASO is the minimization of the daily production cost in power systems with high penetration scenarios of variable generation. Furthermore, energy storage is scheduled in an hourly-ahead deterministic real-time scheduling optimization (RTSO). DASO simulation results are used as the base starting-point values in the hour-ahead online rolling RTSO with a 15-minute time interval. RTSO considers energy storage as another source of grid flexibility, to balance out the deviation between predicted and actual net load demand values. Numerical simulations, on the IEEE RTS test system with high wind penetration levels, indicate the effectiveness of the proposed SDMS framework for managing the grid flexibility to meet the net load demand, in both day-ahead and real-time timescales. Results also highlight the adequacy of the framework to adjust the scheduling, in real-time, to cope with large prediction errors of wind forecasting.

Performance Evaluation of Synchronization Algorithms for Multi-play Real-Time Strategy Simulation Games (멀티플레이 실시간 전략 시뮬레이션 게임을 위한 동기화 알고리즘들의 성능 평가)

  • Min Seok Kang;Kyung Sik Kim;Sam Kweon Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1280-1283
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    • 2008
  • The network performance of MOGs(Multiplayer Online Games) can be measured by the amount of network loads and the response times on user inputs. This paper introduces a frame locking algorithm and a game turn algorithm that have been used for game synchronization in the area of RTS(Real-time Strategy Simulation) Games, a kind of MOG; the results of performance evaluation of these two algorithms are also given. In addition, a server architecture for MOG servers in which replacing synchronization algorithms can be done easily for pursuing efficient performance evaluation, is also introduced.

A Verification of Intruder Trace-back Algorithm using Network Simulator (NS-2) (네트워크 시뮬레이터 도구를 이용한 침입자 역추적 알고리즘 검증)

  • Seo Dong-il;Kim Hwan-kuk;Lee Sang-ho
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.1-11
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    • 2005
  • Internet has become an essential part of our daily lives. Many of the day to day activities can already be carried out over Internet, and its convenience has greatly increased the number of Internet users. Hut as Internet gains its popularity, the illicit incidents over Internet has also proliferated. The intruder trace-back technology is the one that enables real time tracking the position of the hacker who attempts to invade the system through the various bypass routes. In this paper, the RTS algorithm which is the TCP connection trace-back system using the watermarking technology on Internet is proposed. Furthermore, the trace-bark elements are modeled by analyzing the Proposed trace-back algorithm, and the results of the simulation under the virtual topology network using ns-2, the network simulation tool are presented.

A study on robust recursive total least squares algorithm based on iterative Wiener filter method (반복형 위너 필터 방법에 기반한 재귀적 완전 최소 자승 알고리즘의 견실화 연구)

  • Lim, Jun Seok
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.3
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    • pp.213-218
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    • 2021
  • It is known that total least-squares method shows better estimation performance than least-squares method when noise is present at the input and output at the same time. When total least squares method is applied to data with time series characteristics, Recursive Total Least Squares (RTS) algorithm has been proposed to improve the real-time performance. However, RTLS has numerical instability in calculating the inverse matrix. In this paper, we propose an algorithm for reducing numerical instability as well as having similar convergence to RTLS. For this algorithm, we propose a new RTLS using Iterative Wiener Filter (IWF). Through the simulation, it is shown that the convergence of the proposed algorithm is similar to that of the RTLS, and the numerical robustness is superior to the RTLS.

Simulation Analysis of RICH-DP for Real-time Service in Multi-Channel Networks (다중채널 무선망에서 실시간 서비스를 제공하기 위한 RICH-DP 시뮬레이션 분석)

  • 김철규;최덕규
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.133-133
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    • 2001
  • 무선 근거리 지역망(Wireless LAN;WLAN) 환경에서 다중 채널을 이용하여 실시간 서비스를 제공하기 위한 매체 접근제어 계층에서의 채널의 사용 구간 할당 방법을 제안하고, 컴퓨터 모의 실험을 통하여 제한된 방식의 실시간 서비스 지원 성능과 채널의 사용 효율을 분석한다. 제안한 채널 사용 구간 할당 방안은 개선된 매체 접근 제어 프로토콜 RICH-DP (Receiver-Initiated Channel-Hopping with Dual Polling)를 바탕으로 한다. 무선 환경에서 RTS-CTS를 사용하는 프로토콜은 SRMA, MACA, MACAW, IEEE 802.11, FAMA 등이 있다. 최근에 단일 채널을 환경에서 RICH(Receiver Initiated Channel-Mopping) 프로토콜이 제안되었다. RICH는 충돌 회피를 위해서 경쟁 구간에서 충돌 감지(carrier sensing)을 사용한다. RICH는 제한된 어플케이션에 국한되는 단절이 있다. 반면에 RICH-DP는 다중 채널 환경에서 충돌 감지와 특별한 코드(spreading code) 할당 없이 일반화된 충돌 회피를 제공한다. 실시간 서비스를 이용하자 차는 단말들로 하여금 RICH-DP를 사용하여 서비스를 제공할 때, 대역폭에 대한 정보를 AP(Access Point)로 전송토록 함으로써 비경쟁 구간에서 뿐 아니라, 경쟁구간에서도 높은 채널 효율이 얻어질 수 있도록 하고 있다. 제한된 방안의 성능 평가를 위한 모의 실험은 OPNET를 이용하여 실시간 서비스 데이터를 7개의 상태 천이를 갖는 VBR 소스로 모델링하고 비동기 트래픽들은 Poisson 소스로 모델링하여 실시간 서비스 단발들의 이용 대역폭과 채널 처리율과 시스템 지연시간을 성능 평가 인자로 하여 수행하였다. 논문에서 제한된 방법을 적용한 개선된 RICH-DP을 모의 실험을 통하여 분석한 결과 기존의 제한된 RICH-DP는 실시간 서비스에 대한 처리율이 낮아지며 서비스 시간이 보장되지 못했다. 따라서 실시간 서비스에 대한 새로운 제안된 기법을 제안하고 성능 평가한 결과 기존의 RICH-DP보다 성능이 향상됨을 확인 할 수 있었다.

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A Scheduling Algorithm for Real-Time Traffic in IEEE802.11e HCCA (IEEE 802.11e HCCA 기반의 실시간 트래픽을 위한 스케줄링 알고리즘)

  • Joung, Ji-Noo;Kim, Jong-Jo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.1
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    • pp.1-9
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    • 2010
  • In this paper we propose a scheduling algorithm for supporting Quality of Service(QoS) in IEEE 802.11e HCCA referred to as ASR-DRR and ASD-DRR, which aims at providing improved performance for the support of multimedia traffic. Although We identify the problem of the current IEEE 802.11e HCCA (Hybrid Coordination Function Controlled Channel Access) scheduler and its numerous variations, that the queue information cannot be notified to the Hybrid Coordinator (HC) timely, therefore the uplink delay lengthens unnecessarily. We suggests a simple solution and a couple of implementation practices, namely the Adaptive Scheduler with RTS/CTS (ASR) and Adaptive Scheduler with Data/Ack (ASD). They are both further elaborated to emulate the Deficit Round Robin (DRR) scheduler. They are also compared with existing exemplary schedulers through simulation, and shown to perform well.

IEEE 802.11 MAC based Multi-hop Reservation and Backoff Scheme in MIMC Tactical Ad Hoc Networks (전술 애드 혹 네트워크에서 다중 홉 전송을 위한 자원 예약 및 백오프 기법)

  • Cho, Youn-Chul;Yoon, Sun-Joong;Ko, Young-Bae
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.1
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    • pp.16-27
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    • 2012
  • In multi-interface multi-channel(MIMC) based tactical ad hoc networks, QoS support for required operational capacity is one of the main challenging issues for multi-hop transmissions. To support QoS in such a harsh environment, we propose a novel MAC scheme to minimize multi-hop as well as per-hop delay. The current IEEE 802.11 MAC protocols should contend to reserve the channel resource at every hop by each sender. The every-hop channel contention results in a degradation of end-to-end delay for multi-hop transmissions. The basic idea of our scheme is to make a "multi-hop reservation" at the MAC layer by using the modified RTS frame. It contains additional information such as destination information, packet priority, and hop count, etc. In addition, we differentiate the contention window area according to the packet priority and the number of hops to deliver packets in the predefined allowed latency. Our scheme can minimize the multi-hop delay and support the QoS of the critical data in real time(i.e., VoIP, sensing video data, Video conference between commanders). Our simulation study and numerical analysis show that the proposed scheme outperforms the IEEE 802.11 MAC.

Multi channel reservation scheme for underwater sensor network (수중 센서 네트워크에서 다중 채널 예약방법)

  • Lee, Dong-Won;Kim, Sun-Myeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.336-339
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    • 2011
  • In the RTLS(Real Time Location Based System), in case of existing a number of moving target, extremely complecated data flow is can be occurred. In the network where single gateway exists, various data which was collected from sensor node is transmitted along the simple route as time goes by. In case of multi-gateway configuration, the collected data is transmitted through diverse routes rather than simple route. This kind of data causes jams on nodes and this brings down the performance of the network. Different from existing studies, in this thesis, MAC (Media Access Control) protocol which minimizes data collision between nodes and guarantees QoS(Quality of Service) is suggested, in order to communicate efficiently in multi-gateway underwater sensor network environment. In the suggested protocol, source node which wants to transmit data makes a channel reservation to a number of destination node using a RTS packet. Source node reserves a channel without collision, by scheduling CTS response time using expected delay information from neighbor nodes. Once the reservation is made, source node transmit data packet without collision. This protocol analyzes/estimates the performance compared to a method provided from existing studies via simulation. As a results of the analysis, it was comfirmed that the suggested method has better performance, such as efficiency and delay.

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