• 제목/요약/키워드: quality of leisure

검색결과 418건 처리시간 0.026초

중·고령층의 여가시간 사용분석 연구 -100세 시대에 대비한 노년교육 방향모색- (The Study of Leisure Time Use of Older Adults -To seek the Directions of Lifelong Education in Later Life for Homo Hundred-)

  • 장미옥
    • 수산해양교육연구
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    • 제27권1호
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    • pp.203-217
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    • 2015
  • The purpose of the study is to explore leisure time use of older adults and find out relationships between active/passive leisure activities and socioeconomic backgrounds in order to prepare later life for homo hundred. The subjects were 336 adults aged 50 and over in Busan city, Korea. Results are as follows. First, the subjects spent more time in active leisure than passive. But ratio of passive leisure time is getting higher with age. Second, cognitive activities changed from reading, computing, internet to hobbies, card games with age. Third, participation of active leisure activities are related to age and socioeconomic backgrounds. From this study, lifelong education including leisure education should support older adults to redesign their later life for homo hundred. Second, leisure education should focus on increasing the ability of accepting and utilizing leisure opportunities for older adults. Third, the role of lifelong educator should be emphasized to involve education field more actively. Forth, lifelong education institutions should have the knowledge of the purposes and motivations of older adults who participate in order to provide proper programs continuously. The connection between lifelong education and leisure time use and activities would lead later life with the quality of life and active aging.

중년기 기혼여성의 여가태도와 여가행동이 생활만족에 미치는 영향 (The Effect of Middle-Aged Married Women태s Attitude and Activity for Leisure upon Their Life Satisfaction)

  • 이정우
    • 가족자원경영과 정책
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    • 제1권2호
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    • pp.79-95
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    • 1997
  • The purpose of this empirical study is to examine the effects of middle-aged married women’s attitude and activity for leisure upon their life satisfaction. The samples were composed of 388 married women between 40 years and 59 years old, selected by age and local distribution. As the major findings of this study, the most decisive factors to enhance the life satisfaction are found as follows: First, the behavioral factor among the leisure attitudes is most affective to highten the life satisfaction. Second, self-development activity, friend-making activity and home-oriented activity are the most decisive factors in the category of participation rate of leisure activities. Third, in the types of leisure activities, leisure activity with husbands is the most affecting. Also, the economic factor of the samples was the most significant factor to affect the life satisfaction. The findings of this study provide some implications regarding the policies on the leisure facilities, leisure education programs, the governmental and social supporting systems, and the spontaneous efforts of women themselves to enhance the quality of life of the middle-aged married women.

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공동주택단지의 여가시설 선호에 관한 연구 (A Study on the Preference of Leisure Facilities in Apartment-Complex)

  • 신화경
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2006년도 추계학술발표대회 논문집
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    • pp.467-471
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    • 2006
  • To design common facilities that support residents' leisure activities is one of the comtemporary issues in Korea. People became interested in the leisure facilities in near-home environments. The purpose of this study was to analyze the uses and needs of leisure facilities of residents living in apartment complexes The questionnaire survey was conducted in the selected apartment complexes, and 676 responses were used for data analysis. The statistical techniques used for data analysis included frequencies, percentage, mean, and $x^2$-test. The major finding were as follows: 1) Subjects needed the diverse leisure facilities such as sports center and resident's self government facilities. And they needed divers facilities for sports. 2) In terms of location, they needed leisure facilities which was closer to their house. 3) It was found that the respondents preferred safe and various leisure facilities, and the leisure facilities were exclusively used for the residents only, and the use by non-residents should be charged at the expense. Also, respondents were willing to pay additional fee for the better quality of leisure facilities, and sports leisure facilities congregated in one building were highly desirable.

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The Function Assumed of the Sports Leisure Industry in the Improvement of Living Standards for Senior Citizens

  • KIM, Ji-Hye
    • 산경연구논집
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    • 제14권1호
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    • pp.1-11
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    • 2023
  • Purpose: The purpose of the current research is to investigate the contribution of the sports and leisure sector to raising elderly citizens' quality of life. Through this investigation, the sport and leisure sector may give seniors a sense of safety and security by creating a safe atmosphere in which they can engage in activities and feel a part of their communities. Research design, data and methodology: Literature data were extracted from previous studies between the role of the sports leisure sector and living quality for senior citizens using a standardized data extraction form by two independent reviewers after articles have been included in the review. Each study's data extraction includes details on the study's design, exposure, outcome metrics, and findings. Results: Based on the qualitative textual approach, the present author had figured out total four Functions assumed as follows: (A) Physical Activity and Exercise, (B) Socialization and Interaction, (C) Opportunities for Learning and Development, and (4) Emotional Wellbeing. Conclusions: All in all, professionals should try to give elders chances for social interaction and peer participation in order to foster a feeling of community and belonging. This might entail setting up groups or leagues for elders to engage in meaningful social activities, like hiking or sports.

지향적 삶의 질 유형에 따른 패션이미지 관계성 연구 (A Study on the Relation of Fashion Image to the Types of Orientated Quality of Life)

  • 박진영;이은숙
    • 한국의상디자인학회지
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    • 제19권3호
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    • pp.109-126
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    • 2017
  • This study aimed to investigate the relationship between oriented quality of life and fashion image with a focus on their futures. The results of this study are as follows. First, oriented quality of life was sampled as six factors such as information preference, job preference, self-preference, leisure preference, health preference, and self-defense preference, whereas an oriented fashion image was drawn as three factors such as urban image, individual image, and feminine image. Second, the self-defense preference had a significant effect on modern image and individual image as in Photo 1, while leisure preference and self-defense preference exerted a significant influence on feminine image in Photo 2. In Photo 3, leisure preference and self-defense preference affected urban image significantly, and health preference and self-defense preference respectively influenced individual image and feminine image. Third, as a result of investigating the difference between oriented quality of life and the sub-element of oriented fashion image according to the type of oriented quality of life, six groups of oriented quality of life (self-preference, job preference, self-defense preference, information preference, leisure preference, and health preference group) displayed significant differences only in individual image as presented in Photo 2. Fourth, in consequence of examining differences in the factor of an oriented fashion image according to the type oriented quality of life, six groups according to the type of oriented quality of life presented significant differences in the individual, splendor, elegant, refined, youthful, feminine, and modern image among the factor of oriented fashion image.

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코로나-19시대 스포츠시설 이용고객의 운동방해요인이 여가만족과 건강관련 삶의 질(EQ-5D) 관계 (The Effects of Disturbance Factors of Exercise on Leisure Satisfaction and Health Related Quality of Life(EQ-5D) in Sports Facility Users in the Era of COVID-19)

  • 신정훈
    • 한국엔터테인먼트산업학회논문지
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    • 제15권8호
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    • pp.203-211
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    • 2021
  • 본 연구는 생활체육에 참여하는 동호인들을 대상으로 코로나-19 팬더믹 시대에 운동방해요인에 따른 여가만족과 건강관련 삶의 질과의 관계를 분석하고, 건강유지 및 증진을 위한 지속적인 운동수행에 도움을 줄 수 있는 기초자료로 활용하는데 연구의 목적을 두고 생활체육 동호인 353명으로 연구의 목적과 방법에 대하여 설명한 후 연구에 동의하는 대상자만 연구를 실시하여 다음과 같은 결론을 얻었다. 생활체육 동호인들의 운동방해요인은 여가만족에 유의한 영향을 미치는 것으로 나타났고, 운동방해요인에 따른 건강관련 삶의 질에도 유의한 영향을 미치는 것으로 나타났으며, 또한 여가만족은 건강관련 삶의 질에 유의한 영향을 미치는 것으로 나타났다. 이에 사회적으로 코로나 19가 종식되길 바라지만, 위드코로나를 대비하여 체육시설에서는 방역과 개인 위생에 꾸준히 노력하여 건강을 위하여 많은 생활체육 동호인들이 체육시설에 나와 운동을 참여할 수 있도록 한다면 건강생활에 도움을 줄 것이다.

대학생의 진지한 여가 활동 정보원으로서 동영상 콘텐츠 이용 의도에 관한 연구 (A Study on University Students' Intention to Use Video Contents as an Information Source of Serious Leisure Activities)

  • 백가연;박지홍
    • 한국비블리아학회지
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    • 제32권2호
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    • pp.69-99
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    • 2021
  • 본 연구는 정보품질과 인지적 권위의 영향에 초점을 두고 대학생들이 진지한 여가 활동의 정보원으로서 동영상 콘텐츠를 이용할 때, 이용 의도에 영향을 미치는 요인들을 검증하는 것에 목적이 있다. 이를 위해 총 209건의 설문 데이터를 수집하였으며, 통계적으로 분석하였다. 연구 결과와 시사점은 다음과 같다. 첫째, 정보품질의 하위요인에서는 정보의 적시성, 적합성, 정확성이, 인지적 권위의 하위 요인에서는 플랫폼 특성에 대한 인지적 권위가 이용 의도에 정(+)의 영향을 미쳤다. 둘째, 인지적 권위의 하위 요인들이 이용자의 정보품질 판단에 유의한 정(+)의 영향을 미치는 것으로 나타났다. 본 연구는 진지한 여가 활동의 정보원으로서 동영상 콘텐츠의 이용이 높아지는 시점에서, 동영상 콘텐츠 이용 의도를 정보품질과 인지적 권위의 영향에 초점을 맞춰 검증하였다는 점에서 의의를 가진다.

농촌의 문화여가자원 평가를 위한 척도 개발 연구 (A Study on Evaluation of Culture and Leisure Resources of Rural Areas)

  • 황정임;최윤지;윤민혜
    • 농촌지도와개발
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    • 제22권3호
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    • pp.355-363
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    • 2015
  • The purpose of this study is to develop a culture and leisure resources scale and examine the validity of the scale. The culture and Leisure resources scale was developed and identified its validity by exploratory factor analysis, confirmatory factor analysis, and correlation analysis. The culture and leisure resources scale consisted of four factors, which were 'personal resources', 'support staff resources', 'facility resources', and 'program resources'. Those four factors indicated the reasonable fit indices from confirmatory factor analysis. In addition, this scale showed convergent validity with the satisfaction of cultural and leisure environment and the satisfaction of one's cultural and leisure life. The result of scale score comparison between rural and urban areas showed that culture and leisure resources in rural areas were less abundant than those in urban areas. Furthermore, while the variables which affected the satisfaction of urban residents' were mainly 'personal resources', the variables in case of rural residents' were mainly 'program resources' and 'facility Resources'. The culture and leisure resources scale can be used for policymakers practicably to evaluate regional level of culture and leisure resources, to compare between regions and to find policy priorities for improving the quality of leisure, especially for disadvantaged areas with less resources.

중학생의 여가활동유형과 생활만족도간의 관계 연구 (The Relationships between Patterns of Middle School Students' Leisure Activities and Life Satisfaction)

  • 최미숙;최동숙
    • 한국가정과교육학회지
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    • 제15권1호
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    • pp.1-14
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    • 2003
  • This study was designed to contribute for improvements of middle school students' quality of life and to Present materials necessary for applying leisure activity Programs for them through an analysis of the patterns of the leisure activities and life satisfaction .For the statistical analysis. Cronbach α. t-test. ANOVA. Duncan's multiple range test were calculated. The Participants were 515 second glade students of middle school in Kangwon Province . The findings can be summarized as follows. 1) The average point of patterns of the subjects participating in leisure activities was 2.38. and activities. which are associated with computers. accounted for 3.35. the highest mark among the various patterns. 2) The patterns of the subjects' leisure activities varies significantly with sociodemographical variables such as sex. location. level of living. pocket money. and leisure expenditure Such factors as leisure time in weekends and the degree of interest in leisure made a significant difference in the patterns of leisure activities .3) The average Point of subjects life satisfaction was 3.49. and their family life satisfaction reached to 3.81 the highest mark. And the Patterns of leasure activity had a Positive relationship with the subjects' life satisfaction. consisting relatively low correlation. However, the more the subjects take Part in leasure. the more they were satisfied with life.

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대학생 여가 활동 지원 메타버스 교육 프로그램 참가자의 긍정적태도, 여가태도, 여가만족도의 구조적 관계 (The Structural Relationship of Positive Attitude, Leisure Attitude, and Leisure Satisfaction of University Students Participating in a Metaverse Education Program for Leisure Activities)

  • 백현기
    • 시스템엔지니어링학술지
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    • 제20권1호
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    • pp.50-63
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    • 2024
  • This study analyzed the relationships between positive attitude, leisure attitude, and leisure satisfaction among university students participating in a leisure activity support education program using the metaverse. The results are as follows. First, positive attitude was found to have a significant impact on leisure attitude. Perspective diversification influenced the cognitive and emotional factors of leisure attitude, self-acceptance influenced the emotional factor, and social adaptation influenced both the cognitive and emotional factors. Second, leisure attitude was found to have a significant impact on leisure satisfaction. Cognitive and emotional attitudes influenced all factors of leisure satisfaction, while behavioral attitude primarily influenced the relaxation factor. Third, positive attitude was found to have a significant impact on psychological, social, relaxation, and physiological factors of leisure satisfaction. Perspective diversification and self-acceptance played important roles, while social adaptation influenced all factors of leisure satisfaction. These findings provide important implications for the curriculum design of leisure activity support education programs using the metaverse for university students, focusing on enhancing positive attitude. The metaverse environment offers experiences similar to real-life interactions, which can contribute to enhancing participants' positive attitude and improving their leisure satisfaction. Program design should include elements that enhance participants' self-acceptance and social adaptation abilities, as well as focus on improving self-regulation skills. Through this, university students can enrich their leisure experiences, ultimately contributing to improving their overall quality of life.