• 제목/요약/키워드: public-oriented plays

검색결과 10건 처리시간 0.022초

로뻬 데 베가의 대중 지향적 연극에 대한 고찰 (Consideration of Public-oriented Plays of Lope de Vega)

  • 윤용욱
    • 비교문화연구
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    • 제38권
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    • pp.115-144
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    • 2015
  • The purpose of this study is to look into the support activities of the 17th century spanish plays which had been taken in various paths in terms of responses of the then-public who had been enthusiastic about great plays and artworks. Such a phenomenon clearly appeared in the open-air theater 'corral' where 'Teatro nacional' was performed at that time. Therefore, this study tries to investigate the functional relation between the public's responses and the prosperity of then-plays from the concrete standpoint of Lope's public-oriented plays. Although Lope's plays basically include system-protection ideology, they are thoroughly based on the public's support and popularity. In short, at that time, Lope's dramatic reform and entailing remarkable hit and success were made possible through thorough compliance with the public's preference and thereby the public's absolute support and affection. The tendency of his public-oriented plays appears in two aspects. One is the common people persecuted and punishment of a wicked man of power. The typical plays in point are Lope's Perib??ez y el comendador de Oca?a and El mejor alcalde, el rey. Through the plays, the playwright Lope not only implemented praise of absolute monarch very effectively, but soothed the wounded heart of the common people who had suffered pains due to their unfair and lowly social status. In this way, his plays might give senses of reliefs and satisfaction to most viewers who identified with the common people in the plays. The other one is the decisive raise of status of an exemplary commoner, the subject matter which had been used by Lope as one of useful means to show the public-oriented tendency of his plays. The cases in point are Los Tellos de Meneses and its succeeding work Valor, fortuna y lealtad. The two-part work of Lope is about the hard journey, ups and downs, and ascent to the nobility of Tello, an exemplary and rich farmer, and hits young son Tello. Through the two-part play, Lope demonstrated how an exemplary and good-mannered commoner rose to the nobility and thereby gave vicarious satisfaction to the then-public and received a lot of praise from them. As mentioned earlier, through his public-oriented plays, Lope not only satisfied the public's desires and achieved his realistic goal of big success. Not all Lope's plays are public-oriented. Nevertheless, the popular success of 'Teatro nacional' made by Lope and his followers is based on the public's preference and the plays' dramatic responses to their desires, and the strategic elaboration to comfort the public suffering lot of pains in daily life.

공공도서관의 실내이미지특성에 관한 연구 (A Study on Interior Image Characteristics of Public Library)

  • 장아리;황연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.175-178
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    • 2007
  • With the development of industrial technology an amount of information has sharply increased and an information-oriented society had come. This information environment changed the function of library. Today's public library not only save and record the information but also encourages residents to use information and culture activities such as lifelong education. As the library plays a variety role, it has become an multiplex space. Added new function, various space has formed and each space requires their own interior images that fits it's character. Here this study is to research new changed library's characteristic in interior image through five library's on-the-spot survey.

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국공립극단의 역할과 대중성 - 대구시립극단을 중심으로 - (Roles and Communality of National/Public Theatre Companies - Focused on Daegu Municipal Theatre -)

  • 김건표
    • 한국엔터테인먼트산업학회논문지
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    • 제13권3호
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    • pp.91-100
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    • 2019
  • 국공립극단은 민간극단 및 제작극장과는 다르게 작품의 '공익성'과 '공공성'을 추구해야 한다. 지역과 시민들을 위해 극단시스템을 운영하고 작품개발과 공연프로그램을 수용해야 한다는 측면에서 '대중성'과 '공익예술성'의 경계를 합리적으로 추구해야 함에도 불구하고 공익적 목적에 부합되지 못하는 작품들과 단체의 운영 시스템은 지속적인 문제 및 논의되어 왔다. 한국사회의 문화지형은 서울의 문화 권력을 중심으로 형성되어 있다는 것은 부인할 수 없는 사실이다. 이러한 측면에서 다소 문화의 소외지역이라 할 수 있는 대구의 시립극단(대구시립극단)은 공연프로그램의 다양성과 창작극 개발, 개방형 연출의 수용, 고전명작, 현대극과 실험극, 해외교류, 뮤지컬과 넌버벌, 지역 근·현대 역사 발굴과 공격적인 소재 발굴, 개방형 시민 참여 프로그램과 소통으로 특성화를 시키며 공익적 목적에 부합하는 작품개발을 이어오고 있다. 이러한 변화로 창단 취지에 부합하는 공익성과 공공성의 다양성과 변화를 모색해 오면서 연극문화의 불모지였던 대구연극과 공연예술의 대중성을 회복하는 데 기여했다는 평가를 받고 있다. 올해 창단 21주년 대구시립극단은 현재 최주환 감독까지 예술 감독 5대 체제로 변화되는 동안 지역소재와 역사인물을 발굴하고 공연으로 수용하는 대중적 실험성을 보이며 창작뮤지컬 개발과 활성화, 시민과 공연문화 소통변화, 관객 참여증가로 안정된 시립극단 시스템을 보이고 있다. 이러한 변화는 상임단원의 역할과 제작 공연의 성숙함으로 성장한 것으로 분석된다. 이러한 점에서 본 논문은 대구시립극단의 변화의 분석을 연구하고 '국공립극단의 역할과 대중성'에 대해 고찰하고자 한다.

Aspects of Regulatory and Legal Implications on evoting

  • Kosmopoulos, Athanassios
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.311-331
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    • 2004
  • This paper addresses the democracy-oriented regulatory and legal requirements that e-democracy impacts. It demonstrates that the structure of the political system also plays a significant role in the decision to develop an e-voting application. The short term perspective of the questions put before the electorate obliterate the long term perspective in which many policy problems have to be seen. A well-designed e-voting system should produce an audit trail that is even stronger than that of conventional systems (including paper-based systems). Remote Internet voting systems pose significant risk to the integrity of the voting process, and should not be fielded for use in public elections until substantial technical and social science issues are addressed. Conclusively the paper focuses on the specific attributes an electronic voting (polling place) system should respect and ensure such as transparency, verifiability, accountability, security and accuracy in relation to the constitutional requirements such as General, Free. Equal, Secret, Direct and Democratic.

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도시환경의 시각요소로서 슈퍼 그래픽 유형에 관한 연구 -기능별 분류와 발생배경을 중심으로- (A Study on the Types of Super Graphics - Special Reference of Functional Types and Appearance Background -)

  • 나성숙
    • 한국조경학회지
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    • 제13권2호
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    • pp.13-26
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    • 1985
  • ^x The enviroment defines the living conditions for people and has at the same time the possibility to create new environment. In Korea, where the rate of urbanization reached more than 50% in 1970′s the priority has been put on the economic development and administrative function. Under the circumstance, visual environmental field was dealt lightly and it resulted in undesirable environment. The techniques of Mordern Arts (Montage, Depeysment, Tromp L′oeil, P.O.P Art, etc.) helped Super Graphics appear in the urban areas. Environmental Art has been expended into the public space and people came to recognize the Arts as the "Street Art" or "Street as Gallery". Super Graphics has four types 1) Resident′s Super Graphics ; Minority groups came to maintain social equality and rights, in cooperation with each other. Such maintenance required general urbanites to form communities which gave birth to the community art, Mural Painting. 2) Environmental Super Graphics ; Beauty has come to be stressed in order to improve the quality of urban lives in the course of inescapable urban development. Instead of renewal of all established construction conservation oriented renewal was encouraged. 3) Super Graphics as Population Arts ; In the 1960′s artists repulsed the establishments in an efforts to open new phase independent from the expressional in the arts. They recognized the relationship between painting, society and the public in different angle and tried to describe all living space on canvas. 4) Super Graphics as Advertisement ; Super Graphics functions as efficient media to deliver images to the urbanites. Super Graphics as media plays the role for political propaganda and commercial advertisements according to their purposes. In Korea, especially, it is required to introduce the environmental Super Graphics. But it is desirable to introduce Super Graphics with Korean culture and sense of beauty. Designers themselves are also required to have responsibility to improve the quality of urban culture.

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TV공익광고에 나타난 영상이미지와 언어에 관한 연구 (A Study on the Visual Image and Verbal Texts in Television Public Service Advertising)

  • 신인식
    • 디자인학연구
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    • 제18권2호
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    • pp.111-122
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    • 2005
  • 공익광고는 전체 구성원의 동의를 계획적이고 목표 지향적인 방법으로 얻어내어 궁극적으로 사회변화를 추구한다는 점에서 전략과 기술이 포함된 종합적 마케팅 개념이다. 상업성이 배제된 공익광고는 사회적 문제를 중심으로 제작되기 때문에 그 사회의 흐름과 의제를 잘 반영하고 있다. 아울러 공익광고는 현재의 문화적 가치를 광고 메시지에 투영시킬 뿐 아니라 미래의 문화가치를 만들어내는 역할을 동시에 수행한다고 볼 수 있다. 이러한 관점에서 우리나라 공익광고의 텍스트에 대하여 분석 해 보는 작업은 지금까지의 공익광고의 커뮤니케이션전략의 틀을 파악해 보고, 앞으로 효율적인 광고 집행을 위한 계획수립을 위하여 의미 있는 연구라고 할 수 있다. 본 연구는 실제 제작, 방영된 TV '환경보전' 공익광고물을 대상으로 하여 영상이미지와 언어에 관한 내용분석을 실시하여 TV 공익광고 텍스트에 내재되어 있는 시각적 이미지와 언어적 요소에 관하여 분석해 봄으로서 공익광고의 특성을 밝혀보고자 하였다. 연구의 결과로는 1980년대의 환경관련 공익광고는 언어중심의 설득적 메시지를 중심으로 하고 시각적 요소는 그에 대한 대응물로서 작용하고 있으며 수용자를 교육, 계몽하고자하는 의도를 나타내고 있었다. 이러한 이유로 주인공과 스토리 라인이 없는 비서사적 특성을 잘 보여주고 있었다. 이에 비해 1990년대 이후의 공익광고는 탈언어적인 이미지 중심으로 구성되어 있으며 은유적 기법을 사용한 시각적 구성을 통해 수용자의 판단과 개입을 활성화, 공익 캠페인의 효과를 극대화하고 있다. 또한 서사 내적 구성으로 공익광고에서 전달하고자 하는 주장을 시각적 방법을 통해 이야기 형식으로 제시함으로써 수용자의 관심제고와 설득에 기여하고 있는 것을 알 수 있었다. 이러한 영상이미지와 언어의 관계에 대한 연구의 결과는 오늘날 광고를 포함한 모든 영상제작물에서 공통적으로 볼 수 있는 시대적 경향으로, 공익광고 캠페인의 새로운 방향을 제시할 수 있는 주목할 만한 결과라고 할 수 있다.

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노인들의 사회경제적 수준과 건강수준, 건강행태와의 관계 (The Relations of Socioeconomic Status to Health Status, Health Behaviors in the Elderly)

  • 이석구;전소연
    • Journal of Preventive Medicine and Public Health
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    • 제38권2호
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    • pp.154-162
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    • 2005
  • Objectives: To analyze the relationships of socioeconomic status(SES) to health status and health behaviors in the elderly. Methods: Data were obtained from self-administered questionnaire of 4,587 persons, older than 65 years, living in a community. We measured the sociodemographic characteristics, socioeconomic status, health status (subjective health status, acute disease, admission experience, dental state, chronic disease etc.), activities of daily living (ADL), instrumental activities of daily living (IADL), and mini-mental state examination-Korean (MMSEK). Binary and multinominal logistic regression analyses were employed to analyze factors affecting on the socioeconomic status of the elderly. Results: With regard to the SES and health status, those with a low SES had poorer subjective health states and lower satisfaction about their physical health. Also, acute disease experiences, admission rates and tooth deciduation rates were higher in those of low SES. In the view of physical and cognitive functions, the ADL, IADL and MMSE-K scores were also lower in those of low SES. However, with regard to health behaviors, lower smoking and alcohol drinking rates were found in the low SES group, and a similar trend was shown with regular physical exercise, eating breakfast, and regular physical health check-up. From these findings, we surmise that those with low SES have a poorer health condition and less money to spend on health, therefore, they can not smoke or drink alcohol, exercise and or have a physical health check-up. Conclusion: This study suggests that socioeconomic status plays an important role in health behaviors and status of the elderly. Low socioeconomic status bring about unhealthy behavior and poor health status in the elderly. Therefore, more specific target oriented(esp. low SES persons) health promotion activities for the elderly are very important to improve not only their health status, but their health inequity also.

모바일 콘텐츠 서비스의 신뢰구축을 위한 기술과 조직의 역할 (The Role of Technology and Organization in Building Trust in Mobile Content Services)

  • 조남재;전효재
    • 디지털융복합연구
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    • 제8권1호
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    • pp.11-26
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    • 2010
  • 본 연구는 모바일 콘텐츠 서비스에 대한 신뢰성 구축을 위하여 기술과 조직(공급자)의 역할에 대한 프래임웍을 고찰하는데 목적이 있다. 관광은 지역관광객 유치를 통하여 지역의 경제활성화에 중요한 정책대상으로 빠르게 시장이 성장하고 있다. 또한 인턴넷 확산에 따른 다양한 관광콘텐츠 서비스가 개발되고 있고 최근 유비쿼터스 환경에 적합한 관광콘텐츠 서비스가 개발되고 있다. 본 연구에서는 지방정부가 지역의 다양한 관광자원과 관광숙박시설, 음식점 등을 모바일 디바이스를 통해 서비스 추진시 지속적인 신뢰성을 확보하기 위하여 초기와 지속화 단계별로 기술과 운영조직간의 역할을 표적집단면접법(focus group interview)을 통해 변수를 도출하고 중요도를 분석하였다. 연구결과에서 모바일 콘텐츠 서비스의 지속적 신뢰성 구축을 위하여 초기단계에서는 기술 신뢰성에 대한 중요성이 높게 나타났으며, 지속적 신뢰를 위해서는 관광부문에 참여하고 있는 다양한 공급자들의 역할이 중요한 것으로 분석되었고, 이에 따른 모바일콘텐츠 서비스 신뢰성 유지를 위한 기술과 조직간에 역할의 변화가 필요한 것으로 볼 수 있다. 본 연구는 모바일 서비스 신뢰성 구축을 위하여 유비쿼터스 환경에 적합한 콘텐츠 서비스 개발시 기술개발과 운영조직간의 역할 변화를 제시하였다.

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해기사의 조직시민행동이 조직몰입을 매개로 이직의도에 미치는 영향 (Effects of Organizational Citizenship Behavior on Turnover Intentions in Marine Officers as Mediated by Organizational Commitment)

  • 이창영
    • 해양환경안전학회지
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    • 제26권7호
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    • pp.787-797
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    • 2020
  • 해기사는 복합적이고 다양한 역할을 수행하는 전문직으로서 해운조직 내에서 중추적 역할을 담당하고 있다. 육상근무와 달리 해상에서는 고립된 공간에서의 생활, 정해진 항해기간동안 지속적인 교대근무와 고강도의 업무 긴장감 및 스트레스, 사회적 고립감 등의 특성으로 인하여 이직의 가능성이 높아진다. 이에 본 연구에서는 해기사의 조직시민행동이 조직몰입을 매개로 이직의도에 미치는 영향을 대기업, 중소기업, 공기업 3그룹으로 나누어 각 그룹 간 차이를 구조방정식으로 확인하고자 하였다. 3그룹 간 분석 결과, 해기사의 조직몰입과 조직시민행동의 하위요인들, 그리고 이직의도의 크기를 확인하였을 때, 충성심과 이직의도가 그룹 간에 통계적으로 유의한 차이를 보이고 있었다. 조직시민행동은 이직의도에 직접적으로 영향을 미치지는 않았지만, 간접효과를 확인하였을 때 충성심을 매개로 이직의도에 영향을 미치고 있었고, 관계지향 시민행동은 충성심을 매개로 하여 이직의도에 부(-)적 영향을 미치고 있었다. 공기업을 제외하고, 대기업과 중소기업에서는 각각 비표준화경로계수가 -0.229±0.117과 -0.319±0.068로 통계적으로 유의하게 영향을 미치고 있었다. 이러한 결과는 대기업과 중소기업 해운회사의 직원들의 이직의도를 낮추기 위해서는 조직시민행동뿐만 아니라 조직몰입을 높이는 방안을 고려해야 한다는 점을 의미한다.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.