• 제목/요약/키워드: psychological-social character

검색결과 59건 처리시간 0.024초

직장 내 갈등경험의 과정에 대한 탐색적 연구 (An Exploratory Study on Work Conflict Experience)

  • 이다원;이선희;한민
    • 한국심리학회지 : 문화 및 사회문제
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    • 제20권3호
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    • pp.205-233
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    • 2014
  • 본 연구는 한국의 사회문화적 맥락 내에서 직장인들이 경험하는 갈등의 의미와 현상을 당사자의 입장에서 통합적으로 기술하고자 하였다. 이를 위해 서로 다른 직종에 종사하는 직장인 11명을 연구대상으로 선정하고 심층면접을 통해 자료를 수집하고 근거이론의 방법에 따라 분석을 실시하였다. 개방코딩을 통해 102개의 개념, 63개의 하위범주와 32개의 범주가 도출되었고, 이를 토대로 축코딩을 실시하였다. 우선, 갈등의 중심현상으로 '부정적 정서'를 설정한 다음, 인과적 조건으로 '상대의 업무방식'을, 인과조건에 영향을 미치는 맥락 조건으로는 조직과 업무적인 측면의 '상황 특성', 갈등을 유발한 '대상 특성'과 갈등 당사자인 '당사자 특성', 그리고 양자 사이의 관계인 '상호성'을 도출하였다. 작용/상호작용 전략은 '회피하기'와 '감정 표출하기', '해결 노력'을 꼽았으며, 작용/상호작용 전략의 강도를 조절하는 중재 조건으로는 갈등에 관여된 사람들의 '관계'와 갈등을 경험하는 '당사자 특성', 중재자의 '중재 여부', 그리고 '조직/업무 특성'이 도출되었다. 마지막으로 결과는 '갈등의 지속'과 '인사 변경' 외에 '긍정적 효과'로 정리되었다. 이후, 선택코딩에서는 '갈등에 대처하기'를 핵심범주로 꼽아 '회피형', '감정해소형', '문제해결형'의 세 가지 유형을 도출하였다. 본 연구는 직장 내 갈등을 일회성 사건으로 보고 사회문화적 맥락에 대한 고려 없이 논의해 온 기존 경험적 연구의 한계를 보완하는 실제적 갈등현상의 특징에 대해 기술하였다. 또한 추후 갈등 관련 경험적 연구의 이론적 토대가 될 수 있는 통합적인 모형을 제시했다는 데에서 그 의의를 찾을 수 있다.

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한형모 감독의 영화 <자유부인>에 나타난 복식에 관한 연구 (A Study on the customs in Han Hyungmo's film )

  • 김혜정
    • 패션비즈니스
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    • 제17권1호
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    • pp.98-113
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    • 2013
  • This study is an attempt to analyze the daily life of the Western-yearning Seoul citizens and the inflow of the Western culture into certain social classes. The customs of the characters in the film are studied to illustrate the process of deconstruction of Korean traditional clothes due to the Western influence. The combined application of the Western and Korean styles is also observed. All this study leads to the sense of homogeneity of the times and the conformity to the culture the Korean women shared, which boils down to the social identity of the Korean women who sought an escape from the men-centered social structure by displaying their competence in the field of global modern fashion. As Seonyeong Oh, the main character of the film, , was wearing in the movie the Korean traditional dress, socks, rubber shoes, and then a western-style coat, it well shows that in 1950's, the traditional dress and ornaments were mixed with Western styles. In time, men's wear were completely changed from the traditional Korean clothes to suits, while women's could not break off from the traditional clothes and become westernized, which indicates that the men-centered conservative ideas to keep women within the feudal regime of the society remained. The military look of Seonyeong Oh while she was acting in the society was a symbol of anti-bias against women and anti-convention as well as the will of freedom as an independent woman. Besides, the modern girls would wear clothes of military fashion, Dior's trapeze line, and knit styles flattering the figures. All these well show their desires to embrace Western cultures, especially their dress fashions as well as manners as so-called enlightened ladies. All these elements show that the director was trying to represent the progress of the drama, characters, and psychological states by means of the dress and ornaments.

규범의 전환과 사회문제: 코로나를 중심으로 (The Transformation of Norms and Social Problems: Focusing on the COVID-19 Pandemic)

  • 이장주
    • 한국심리학회지 : 문화 및 사회문제
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    • 제28권3호
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    • pp.513-527
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    • 2022
  • 본 연구는 2020년을 전후하여 전세계를 휩쓴 코로나가 끼친 사회문화적인 영향을 살펴보고 이를 통한 규범의 전환과 사회문제를 고찰하기 위해 수행되었다. 이를 위해 펜데믹의 대표적인 사례인 14세기 유럽 흑사병이 미친 사회문화적 규범의 변화의 특성을 도출하고, 이를 바탕으로 이번 코로나를 분석하였다. 흑사병은 기존의 종교 권위와 봉건제도의 권력을 기반으로 한 사회규범을 계몽주의로 바꾸는 계기가 되었다. 인구감소와 노동력 부족 현상은 상업화와 기계화를 촉진시키기도 하였다. 이 시기에 확산된 인쇄술은 지식의 대중화를 이끌었으며 이를 통해 사고의 수준이 높아지고 획기적인 과학적 발전을 이끌어 산업혁명의 토대가 되었다. 최근의 코로나는 흑사병처럼 사회적 규범의 변화를 촉발하였다. 가상과 현실이 혼합된 메타버스라는 기술적 환경은 개인의 정체성을 단일하게 구성되고 유지되어야 한다는 규범에서 벗어나 부캐를 통해 다양한 잠재력을 발휘하는 자유롭고 개방적인 정체성으로 성격을 변화시켰다. 또한 메타버스 상에서 자신과 동일한 세계관을 가지고 있는 이들과 친근하게 지내는 밈(meme)은 비대면 상황에서 고립감을 약화시켜주었다. 코로나 팬데믹 기간동안 발전된 인공지능(AI)은 인간을 보조해주는 기능을 넘어 창조적 활동에 이용되는 단계에 들어섰다. 코로나 팬데믹으로 인해 바뀐 사회규범이 만들어 낸 새로운 사회문제는 어떤 것이 있을지에 대한 논의가 진행되었다.

보육교사의 성인애착, 효능감, 훈육방식과 유아의 적응간의 구조모형 분석 (Analysis on Structural Models between Educare Teachers' Adult Attachment, Self-Efficacy, Discipline Styles and the Young Children's Adjustments)

  • 김명희;박혜경
    • 대한가정학회지
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    • 제51권1호
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    • pp.59-74
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    • 2013
  • This research attempted to examine the effects of adult attachment which belongs to the psychological characteristics of the educare teachers on the behavior young children's adjustments through the educare teacher's self-efficacy and styles of discipline. To achieve this, a survey was conducted on 866 children aged 2-5 years attending 23 educare centers located in Seoul, the region of Gyeonggi and Gyeongsangbuk-do, and their 135 teachers in charge. The results of this research demonstrated that first, educare teachers' adult attachment had indirect effects on the young children's adjustments by the media of self-efficacy. Second, the educare teachers'adult attachment was found to have indirect effects on the young children's adjustments by the media of discipline styles. Third, the educare teachers' adult attachment was found to have effects on the young children's adjustments through self-efficacy and discipline styles. In conclusion, with regard to the effects of the educare teachers' adult attachment on the young children's adjustments the mediated effects of self-efficacy and discipline styles were confirmed. This research enables one to have an in-depth understanding of the process in which the educare teacher's psychological characteristics have important effects on the social and emotional development of young children and it is expected that it will become evidence data for realizing the need for developing practical educational programs regarding the character development and mental health of the educare teachers.

플랫폼 게임에 적용될 수 있는 반응성 사운드 시스템 (Reactive sound system suitable for platform genre games)

  • 박대환;이동열;이완복
    • 한국융합학회논문지
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    • 제4권4호
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    • pp.7-12
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    • 2013
  • 현대 게임에서 음악의 입지는 점점 커지고 있으며, 게임 분야에서도 스토리텔링에 주도적인 역할을 하는 경우가 많다. 플랫폼 게임은 액션 게임의 한 종류에 속하는데, 그 속성상 캐릭터와 오브젝트의 상호작용과 이동이 일체화되어 있기 때문에 사운드 시스템과 밀접하게 결합되어 있다. 본 연구에서는 플랫폼 게임을 중심으로 그 스토리텔링에 부합한 반응성 사운드 시스템을 구축해보고 있다. 직접적인 개발 경험을 바탕으로, 게임 음악이 게임의 스토리텔링에 직접적으로 관여하도록 구성하는 연구를 해보았다. 또한 심리적, 음악적, 사회적 측면으로 서로 상응되는 점을 고찰함으로써 향후 게임 음악에서 개선되어야 할 측면들을 고찰하였다.

의복선택기준 예측변인 연구 (A study on the Predictors of criteria on Clothing Selection)

  • 신정원;박은주
    • 복식
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    • 제13권
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    • pp.123-134
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    • 1989
  • The purpose of this study was to identify the predictable variables of criteria on clothing selection. Relationships among criteria on clothing selection, psychological variable, lifestyle variable, and demographic variable were tested by Pearsons' correlation coefficients and One-way ANOVA. The predictors of criteria on clothing selection were identified by Regression. The consumers were classified into several benefit-segments by criteria on clothing selection, and then, the character of each segment were identified by Multiple Discriminant Analysis. Data was obtained from 593 women living in Pusan by self-administered questionnaires. The results of the study were as follows; 1. Relationship between criteria on clothing selection and relative variables. 1) The important variables to criteria on clothing selection were "down-to-earth-sophisticated", "traditional-morden", "conventional-different", "conscientious-expendient", need for exhibitionism, need for sex, fashion / appearance. 2) The important factor of clothing selection criteria was comfort and it has significant difference among ages. 3) The higher of social-economic status have the more appearance-oriented selection. 2. Predictors of criteria on clothing selection. There were several important predictors of criteria on clothing selection like lifestyle, need, and self-image. Especially, fashion / appearance in lifestyle variable was very important. 3. Segmentation by the criteria on clothing selection. There are four groups Classified by the criteria on clothing selection, that is practical-oriented group, appearance-oriented group, practical and appearance-oriented group, and indifference group. The significant discriminative variables were Fashion / appearance factor, need for exhibitionism, and need for sex. The result of this study can be used for a enterprise to analysis the consumer and to build the strategy of advertisement clothing.

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영화에 나타난 전통 복식의 현대적 표현과 미적 상징성에 관한 연구 -영화 <조선남녀상열지사-스캔들>과 <음란서생>을 중심으로- (Study on the Modern Expression and Aesthetic Symbolism in Films -Focusing on the film and )

  • 이언영;이인성
    • 복식
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    • 제57권7호
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    • pp.122-136
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    • 2007
  • All costumes used for dramatic effect delivers the character's individual data such as sex, age, social position, job, personality, and sense of values in the scene and leads the progress of drama as a media that describes psychological condition and image of the drama etc. symbolically. Therefore, it has a meaning of finding out the importance of film costume, recognizing the traditional culture through the expression and creativity limited to the age in expression, finding out the unique Korean beauty and succeeding it to the future generation. The film is the first costume drama in Korea, which is remake work of Lt;Les Liasions dangereuses, 1782> in the age of the King Jeongjo in Joseon Dynasty. And is comic costume drama that the story goes as a man of the noblest birth debuts as a filthy novel writer. Both films have remarkable grace, elegance and magnificence as having Joseon Dynasty on the background, and treats irregularities and dissipation hidden in the noble society that looks elegance on the surface. There are three aesthetic symbolism in films, naturalism neat beauty, traditionality expressed.

부부의 개인별 덕목과 부부 덕목이 결혼만족도에 미치는 효과 (The Effects of Individual Virtues and Couple's Virtues on Marital Satisfaction)

  • 이수아;고영건
    • 한국심리학회지 : 문화 및 사회문제
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    • 제25권1호
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    • pp.1-26
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    • 2019
  • 본 연구의 목적은 부부의 개인별 덕목이 결혼만족도에 미치는 효과와 부부 덕목이 결혼 만족도에 미치는 효과를 살펴보는 것이다. 개인별 덕목이란 개인이 지닌 가치 있고 바람직한 핵심 특성을 의미한다. 부부 덕목이란 부부가 함께 공유하는 덕목을 의미한다. 한국인 부부 107쌍(남 107명, 여 107명)이 연구에 참여하였다. 축약판 개인 덕목 척도(Values in Action-Inventory of Strengths: VIA-IS), 개인 덕목 척도를 바탕으로 연구자가 문항을 재기술한 부부 덕목 척도, 부부의 전반적인 결혼 만족을 측정하기 위해 한국판 결혼만족도 검사 중 전반적 불만족 척도(K-MSI, General Dissatisfaction Scale: GDS)를 역채점한 척도가 사용되었다. 부부의 자료가 상호의존적인 특수한 관계임을 감안, APIM(Actor-Parter Interdependence Model) (Cook & Kenny, 2005; Kenny, Kashy, Cook, & Simpson, 2006)을 적용하였고 이를 구조방정식 모형을 통해 분석하였다. 그 결과, 개인 덕목 대비 더 다양한 부부 덕목이 결혼만족도에 영향을 미치는 것으로 나타났다. 끝으로 부부가 덕목을 개인적으로 지니기보다는 함께 공유하는 것의 중요성을 논의하였다.

작업 관련성 근골격계 질환 학위 논문 분석 - 1990년부터 2005년까지 - (Literature Review for Work-Related Musculoskeletal Disorders based on Theses from 1990 to 2005)

  • 이인숙;김순례
    • 한국직업건강간호학회지
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    • 제14권2호
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    • pp.93-107
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    • 2005
  • Purpose: The purpose of this study is to identify the trends of studies on work-related musculoskeletal disorder and to suggest the direction of future research. Method: 144 research thesis for a degree on work-related musculoskeletal disorder were systematic reviewed and published from Jan. 1990 to Mar. 2005. The analyzed using descriptive statistics, an actual number, percentage. Result: As its result the work-related musculoskeletal disorder research which is announced from domestic the doctorate dissertation at the 2004 year 42 the most many 144 dissertation middle most to be 129 in master degree dissertation was 15 in Ph D degree. Dissertation contents character the contents against the result relation that it analyzes especially and a condition and an obstacle was many most at 84. Research plan in most description investigation research 121 the dissertation field to be the especially public health (hygiene, industry and environment) at this 57 most many research object person distribution manufacturing industry in the research object one dissertation was many most at the 40. The tools which are used in each measurement in the question tool which it uses most the question price of land which uses the condition investigation ticket which it made from the NIOSH and the ANSI most many 33, the hazard which analyzes a work attitude in the tool which it uses the RULA was many most at 14. In the stress test tool social psychological healthy measurement PWI (Psychological Wellbeing Index) the dissertation which uses the Job Strain of the Karasek Model to be many most at 19 PWI (Psychological Wellbeing Index) 7 easy use. Work-related musculoskeletal disorder measurement hazard in physiological index and the machinery and tools which it uses there were 9 researches to use an electromyogram most plentifully. With the effect goes to a work-related musculoskeletal disorder they are 33 where the age is many most from general quality. From healthy act with the relation of smoking the year to be many from 16 dissertations. Work of the corpse an attitude (the attitude which is inappropriate) with 5 and the work market the work burglar is many most at 9, the society-support of 36 where the stress is many psychologically most, the stress and service also the most many duty discretion (authority and autonomy) is 6 at the duty demand boat song 9. The service career to be many is 22 of extraordinarily with relation of service. Conclusion: It is recommended the research which it sees being limited in only domestic thesis for a degree the international comparative study to become accomplished. It comes to think with the fact that it will be necessary to make the protocol which it conforms in the civil official guide the test researches for the protocol or arbitration program which is standardized are necessary. Prevention and the civil official of work relation bones and sinews standing total disease hazard scientific base one program is necessary with base.

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Effects of Storytelling in Advertising on Consumers' Empathy

  • Park, Myungjin;Lee, Doo-Hee
    • Asia Marketing Journal
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    • 제15권4호
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    • pp.103-129
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    • 2014
  • Differentiated positioning becomes increasingly difficult when brand salience weakens. Also, the daily increase in new media use and information load has led to a social climate that regards advertising stimuli as spamming. For these reasons, the focus of advertisement-related communication is shifting from persuading consumers through the direct delivery of information to an emphasis on appealing to their emotions using matching stimuli to enhance persuasion effects. Recently, both academia and industry have increasingly shown an interest in storytelling methods that can generate positive emotional responses and attitude changes by arousing consumers' narrative processing. The purpose of storytelling is to elicit consumers' emotional experience to meet the objectives of advertisement producers. Therefore, the most important requirement for storytelling in advertising is that it evokes consumers' sympathy for the main character in the advertisement. This does not involve advertisements directly persuading consumers, but rather, consumers themselves finding an answer through the advertisement's story. Thus, consumers have an indirect experience regarding the product features and usage through empathy with the advertisement's main character. In this study, we took the results of a precedent study as the starting point, according to which consumers' emotional response can be altered depending on the storytelling methods adopted for storytelling ads. Previous studies have reported that drama-type and vignette-type storytelling methods have a considerably different impact on the emotional responses of advertising audiences, due to their different structural characteristics. Thus, this study aims to verify that emotional response aroused by different types of advertisement storytelling (drama ads vs. vignette ads) can be controlled by the socio-psychological gender difference of advertising audiences and that the interaction effects between the socio-psychological gender differences of the audience and the gender stereotype of emotions to which advertisements appeal can exert an influence on emotional responses to types of storytelling in advertising. To achieve this, an experiment was conducted employing a between-group design consisting of 2 (storytelling type: drama ads vs. vignette ads) × 2 (socio-psychological gender of the audience: masculinity vs. femininity) × 2 (advertising appeal emotion type: male stereotype emotion vs. female stereotype emotion). The experiment revealed that the femininity group displayed a strong and consistent empathy for drama ads regardless of whether the ads appealed to masculine or feminine emotions, whereas the masculinity group displayed a stronger empathy for drama ads appealing to the emotional types matching its own gender as well as for vignette ads. The theoretical contribution of this study is significant in that it sheds light on the controllability of the audiences' emotional responses to advertisement storytelling depending on their socio-psychological gender and gender stereotype of emotions appealed to through advertising. Specifically, its considerable practical contribution consists in easing unnecessary creative constraints by comprehensively analyzing essential advertising strategic factors such as the target consumers' gender and the objective of the advertisement, in contrast to the oversimplified view of previous studies that considered emotional responses to storytelling ads were determined by the different types of production techniques used. This study revealed that emotional response to advertisement storytelling varies depending on the target gender of and emotion type appealed to by the advertisement. This suggests that an understanding of the targeted gender is necessary prior to producing an advertisement and that in deciding on an advertisement storytelling type, strategic attention should be directed to the advertisement's appeal concept or emotion type. Thus, it is safe to use drama-type storytelling that expresses masculine emotions (ex. fun, happy, encouraged) when the advertisement target, like Bacchus, includes both men and women. For brands and advertisements targeting only women (ex. female clothes), it is more effective to use a drama-type storytelling method that expresses feminine emotions (lovely, romantic, sad). The drama method can be still more effective than the vignette when women are the main target and a masculine concept-based creative is to be produced. However, when male consumers are targeted and the brand concept or advertisement concept is focused on feminine emotions (ex. romantic), vignette ads can more effectively induce empathy than drama ads.

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