• 제목/요약/키워드: psychological character

검색결과 205건 처리시간 0.027초

고속도로 비탈면 경관의 법면공법에 따른 시각적 이미지와 조화성 분석 - 대전${\~}$진주간 고속도로를 대상으로 - (An Analysis on the Visual Image and Harmony of the Construction Method in the Slope Scene -A Case on the Daejeon${\~}$Jinju Highway-)

  • 이정
    • 한국조경학회지
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    • 제33권1호
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    • pp.33-48
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    • 2005
  • The purpose of this study was to discover the landscape visual image of the slope scene and their harmony with surrounding sceneries. This research utilized the basic study tool of psycho-physics and processed the case study of ten types of slope construction scene along the highway. The analysis was performed by the data obtained from the questionnaires and the photos for the slope construction scene. The questionnaires for analysis the image of the slope construction scene and their harmony with surrounding sceneries were designed using semantic differential scale and 5 point Likert-scale. The major findings were as follows. 1. At the part of the visual preferences analysis, the slope revegetation methods showed high level of preferences generally than on the slope structure methods. While the slope revegetation methods were estimated friendly, continuity, harmonious, soft, light and wide, the slope revegetation methods were estimated unstable, female, static, simple, omnipresent, appeared as policeman of weak inclination. Also the slope structure methods were estimated stable, manly, complicated, steep and healthy but rough, unharmonious, unfamiliar and heavy. 2. Psychological factors, related to the satisfaction for the slope revegetation methods were composed of three factors, aesthetic, individuality and physical character. And the slope structure methods were composed of five factors, aesthetic, individuality, stability, physical character, and complexity. 3. At the part of harmony with surrounding landscapes, the slope revegetation methods were evaluated highly but the slope structure methods received the lowest evaluation. Also the harmony analysis with surrounding view on the slope revegetation methods showed degree of high more than average in all texture, form, color and scale but the slope structure methods showed degree of fewer than average degree in form, scale, color and texture.

도로경관의 시각적 특성 및 선호도에 관한 연구 -청주시 주진입로를 대상으로- (A Study on the Visual Character and Preference of Roadscape -In Case of the Main Entrance Road in Chongju-)

  • 정대영;심상렬;문석기
    • 한국조경학회지
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    • 제24권1호
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    • pp.15-31
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    • 1996
  • The purpose of this study was to figure out visual character and preference of roadscape for the main entrance road in Chongju. We took 9.6km which was from the Chongju interchange of Kyungbu expressway to Sangdang park and was thought to have a peculiar characteristics. This main entrance road was seperated into 4 parts according to arranging patterns of roadside trees and buildings. To investigate the visual characters, the sementic differential scale experiment was used. The visual characters, the sementic differential scale experiment was used. The visual preference was examined by analyzing visual volume of 4 factors. The results of the study based on these analyses were as below : 1. Factors that compose the visual characters of roadscape were classified by the emotional factor, the individual factor and the physical factor. These 3 factors showed a64.14% total variance. Among 3 factors the emotional factor which represented psychological reaction was appreciated to be the highest and the physical factor was assessed to be the lowest. 2. 24 items in total 14 adjectives showed the following ranking of mean values in sementic differential experiment : Road I -->RoadIII-->RoadII-->RoadIV. The mean values between Road I and RoadIV showed a significant difference, which can be explained to be a contrast between the natural factor and the artificial factor. 3. The mean value of the visual preference was the highest at Road I and the lowest at Road IV. While Road II and Road III showed 3.51 and 4.71, respectively. 4. The effect of 4 factors on visual preference was analyzed by regression as follows : Visual preference =1.2983+0.0627 + 0.0230+0.0203, R-Square=0.5

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인간의 정보처리 방법에 기반한 특징추출 및 필기체 문자인식에의 응용 (Feature extraction motivated by human information processing method and application to handwritter character recognition)

  • 윤성수;변혜란;이일병
    • 인지과학
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    • 제9권1호
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    • pp.1-11
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    • 1998
  • 본 논문에서는 인간의 정보처리 과정에 관한 심리학적 실험에 바탕을 두고 인간이 사용하고 있는 것으로 생각되는 특징을 이용하여 이를 문자 인식에 적용하였다. 인간의 경우 화소단위의 정보뿐만 아니라 일정지역의 정보를 함께 처리하는 경향이 있다. 그러므로 일정지역에 대한 정보를 표시하는 영역 특징을 정의하고 정의된 이 영역 특징과 기존의 화소단위 특징들을 결합하였다. 사용한 특징으로는 영역 특징에 기반 한 초등 적 분석결과, 영역특징을 포함한 망 특징, 교차거리와 특징 그리고 기울기 특징들이다. 성능 평가 실험은 필기 한글자모, 숫자 그리고 대소영문자를 대상으로 하였으며, 인식기는 역전과 학습 방법을 이용한 신경망 인식기를 사용하였다. 각각의 인식 결과는 90.27∼93.25%, 98.00% 그리고 79.73∼85.75였다. 영역 특징과 유사한 UDLRH 특징을 대상으로 비교한 결과 전체적으로 1∼2% 정도 인식률 향상이 있었으며 인간이 판단하기에 보다 납득하기 쉬운 오 인식 성향을 보였다.

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현대 패션 액세서리에 나타난 키치(Kitsch) 특성 (Kitsch Features Expressed in Contemporary Fashion Accessories)

  • 김수영;윤정아;이연희
    • 복식
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    • 제64권6호
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    • pp.102-119
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    • 2014
  • The purpose of this study is to develop various designs through renewing and changing perception of accessories by examining various and arbitrary Kitsch. For the method of this study, literature review was mainly used for research of formative characteristics in Kitsch fashion. 798 pieces of work from fashion magazines and website with a focus on Milan, Paris, London and New York collections, in the decade of 2000-2010 were collected. The results of this study are as follows. First, the characteristic of exaggeration is classified into two types: the visual exaggeration, which is characterized by psychological expression through excessive images and (2) the collecting exaggeration, which is not simple but a want of large quantities. Second, the characteristic of satire is classified into two types: (1) the imitation-satire, which satirizes messages to societies with creative humor by using easily consumed materials and (2) the resistance-satire, which is destructive and offensive against isolation and desolation of a capitalistic society. Third, the characteristic of amusement is classified into two types: (1) the playful-amusement, which raises a laugh slyly by using clever materials and (2) the childish-amusement, which involves childish imagination and humor-sense because of desire to be a child. Fourth, the characteristic of nostalgia is classified into two types: (1) the romantic character expressing a departure from modern society, which is desolate because of the urbanization process, and (2) the intermediate character recreating an esthetic category by interacting with different and relative elements. Fifth, the characteristic of inappropriateness is expressed through a deliberate mistake, and it denies existing senses of beauty by overturning common sense and creating new senses of beauty, expressions in distortion and modification of stereotype.

필름 느와르에 나타난 팜므 파탈의 복식유형 연구 - <이중배상(1944)>을 중심으로 - (A Study on the costume Styles of Femme Fatale in Film Noir - focused on < Double Indemnity(1944) > -)

  • 김혜정
    • 패션비즈니스
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    • 제15권4호
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    • pp.1-15
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    • 2011
  • Femme Fatale in Film Noir is a wicked woman character who seduces the male partner to a ruin. In the film, the dress style is of extreme importance for the personality creation of the character as well as the development of the plot. With this background, I have looked over the Femme Fatale dress style that appears in the movie . First, it expresses Femme Fatale which stresses the feminine trait by a dress style with enlarged chest and hip parts and long, slim silhouette with tight waist and knee line. Second, the Femme Fatale with pretended purity presents narcissistic satisfaction like a saint virgin by wearing a neck-high one-piece dress embellished with frills, but the use of mirror represents self-alienation and the vanity of purity. Third, the Femme Fatale with its military dress style presents authoritative sternness which leads seduced male into ruin with its destructive power. Fourth, wearing jersey type or knitted wear that sticks to the body presents sensual Femme Fatale. Fifth, the tulle, chiffon, and white handkerchief used for the creation of grotesque Femme Fatale represents harmlessness and prohibition of immoral behavior, and the black gloves, pillbox, and the number on the tulle present her uneasy psychological state from the fear of being discovered after murdering her husband. On the other hand, the see-through tulle presents alluring sensual beauty. Sixth, the combination of the dialogue in the final sequence and drapery type as in Greek goddess represents the saint virgin of salvation who acknowledges her own fault and returns to her purity again. In addition, accessories and others made from shining material represent hidden conspiracy through simple dress and contradictory dynamics, and shoes embellished with bonbon, etc represent sexual implications in connection with male.

내러티브 전개에서의 클로즈업 쇼트의 연출 효과 - 애니메이션을 중심으로- (Directional effects of close-up shot in Development of Narrative - Focusing on Animation -)

  • 이태구
    • 디지털콘텐츠학회 논문지
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    • 제15권1호
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    • pp.53-60
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    • 2014
  • 영화든 애니메이션이든 영상의 프레임에 담긴 쇼트들은 상당히 가변적이지만 클로즈업은 피사체에서 보여 지는 의미들을 부각시킨다. 영화에서의 클로즈업은 배우의 연기가 중요한 영향을 미치는 반면 애니메이션은 감독 및 애니메이터가 창조한 캐릭터의 연기를 대신하고 있어 클로즈업에 대한 이해가 우선되어야 한다. 이 연구는 애니메이션 내러티브에서 특별한 의미로 기능하는 클로즈업의 연출적 효과들을 극장용 애니메이션을 중심으로 고찰하였다. 클로즈업의 다양한 연출 효과들 중에서도 내러티브의 자연스러운 흐름과 관객의 감정이입으로 몰입을 유도하는 연출 효과를 중심으로 하였다. 내러티브의 자연스러운 흐름을 유도하는 연출 효과로 서술적 클로즈업을 분석하였으며, 캐릭터의 내면적 심리를 효과적으로 전달하여 관객의 감정이입을 유도하는 연출 효과로 심리적 클로즈업을 분석하였다. 마지막으로 극적인 효과를 창출하여 극의 몰입을 유도하는 상징적 클로즈업을 분석하여 애니메이션에서의 클로즈업 연출이 내러티브 전개의 완성도를 높이는데 기여할 수 있을 것으로 기대한다.

A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권5호
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.

경관영향평가 항목선정을 위한 타당성 평가 (Estimation of Validity for Item Selecting of Landscape Impact Assessment)

  • 오명성;조현주;이현택;나정화
    • Current Research on Agriculture and Life Sciences
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    • 제26권
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    • pp.7-15
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    • 2008
  • This research is significant in terms of estimating the validity by setting evaluation items in view of integrating not only original beauty and visual areas but also natural ecological areas based on questionnaire. The results are as follows. 1) According to literature study, 17 items such as variety, the character of sites in terms of landscape, the beauty of landscape, visibility, and ratio of green visibility are selected. Also, 21 items such as variety of animals and plants species, size of green area, and ecological naturalness are selected in the area of landscape ecological resources. 2) As a result of questionnaire of the group of landscape experts, animals and plants ecological areas show 5.6341, the highest in importance analysis according to assessment areas. Also, as a result of importance analysis on items in each area, for example, in the area of visual resources, the item of skyline analysis is 6.0488, the highest. 3) As a result of corelation of item meaning on landscape effect assesment, for example, meaningness of psychological assessment item and landscape site item indicate 0.710, the highest coefficient correlation. 4) As critical assessment items per unit project, items such as damage minimization of original land features for project in terms of point, ratio of green visibility, variety of animals and plants species marked above 8.0 as high important medium. The project in terms of line, minimization of original land features, preservation of worthy biotope showed high point and the character of sites in terms of landscape, minimization of original land features, the size of green area, and analysis of skyline marked above 8.5 as high importance points. On the contrary, items for climate and soil showed relatively low points.

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안토니오 무뇨스 몰리나의 『어둠의 왕자』와 역사적 트라우마 (A study on the historical trauma in Antonio Munoz Moliña's Beltenebros)

  • 김찬기
    • 비교문화연구
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    • 제26권
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    • pp.445-463
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    • 2012
  • Beltenebros is Antonio Mu?oz Molina's third novel. Its plot originates in a criminal act. Darman, the main character, arrives in Madrid to kill a traitor of the undercover organization to which he himself belongs. Treason is paid with death and Darman is in charge of the executions. The intricate story of espionage and intrigue is absorbing. Unlike other novels of the genre, in Beltenebros we can witness a unique psychological development of the main character. In his fiftieth anniversary, Darman becomes conscious of the painful and devastating effects of his criminal acts on the lives of the people he has crossed paths with. Then, for the first time, he acts like a Romanesque heroe by killing Valdivia-Ugarte, a deceitful mole who has been manipulating the strings of the plot to his own benefit. The story unfolds along an almost uniform progression of chronological time, only interrupted by random memories of a past that twenty years ago destroyed Walter's life, and in which Darman and the rest of the characters are all implicated. Few references to the Spanish Civil War inserted in the discourse are, however, of paramount importance as the depiction of a historical trauma, as a triggering force for the episodes of the novel, or as justification to Darman'scrimes as well as those of the clandestine Comunist Party. Indeed they were the victims of the conflict and the winners inflicted upon them hatred, repression, treason and disloyalty. As in other Mu?oz Molina's novels, the literary space, in this case Madrid, propels the development of the plot, and plays a protagonist role only equal to that of the main characters. It is in Madrid where Darman lives until he becomes prisoner of the enemy army, or where the symmetrical deaths of Walter and Andrade take place. Other spaces inhabit Madrid: the Universal Cinema, symbolic territory of the secret and hidden, where the story, as well as the relationships of the characters start and end the warehouse; or the Bo?te Tab? the nightclub that frequents Valdivia-Ugarte through secret passages connected with the Universal Cinema.

간호대학생의 혐오민감성, 임상실습스트레스, 회복력이 전문직 자아개념에 미치는 영향 (Factors Influencing Disgust Sensitivity, Clinical Practice Stress, and Resilience in Professional Self-Concept among Nursing Students)

  • 조정희;조옥희
    • 가정간호학회지
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    • 제29권3호
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    • pp.301-309
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    • 2022
  • Purpose: This study aimed to identify factors affecting nursing students' professional self-concept. Methods: A survey was conducted from August to October 2022, targeting 110 students in the 3rd and 4th grades at three universities. Data were analyzed using descriptive statistics, t-tests, ANOVA, Pearson's correlation, and multiple linear regression. Results: There were significant differences in professional self-concept according to application motivation (F=5.43, p=.006), school record (F=3.24, p=.043), major satisfaction (t=-6.38, p<.001), desired occupation (F=9.30, p<.001), participant health status (F=4.31, p=.016), character (F=25.29, p<.001), clinical practice satisfaction (t=-5.36, p<.001), and change of thinking about career path after clinical practice (t=2.78, p=.006). Professional self-concept showed significant correlations with clinical practice stress (r=-0.37, p<.001) and resilience (r=0.66, p<.001). The variables affecting nursing students' professional self-concept were resilience (β=.38, p<.001), character (β=.32, p<.001), major satisfaction (β=.28, p<.001), and clinical practice stress (β=-.18, p=.007); the explanatory power was 65%. Conclusion: A professional self-concept enhancement program should be developed to promote the establishment of a positive professional self-concept in nursing students. As a strategy, it should reflect individual personality tendencies, improve major satisfaction and resilience, and reduce clinical practice stress.