• Title/Summary/Keyword: prosumer

Search Result 58, Processing Time 0.023 seconds

Sites and tools manufactured in accordance with the Web Accessibility Guidelines (웹접근성 지침에 따른 사이트와 도구 제작)

  • Kim, Woong-jae;Oh, Ji-hwan;Lee, Myung-hoon;Lee, Min-seung;Jung, Suji;Ji, Min-kyu
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2014.11a
    • /
    • pp.1054-1056
    • /
    • 2014
  • Means reducing the gap to prevent discomfort to use information from the perspective of Web accessibility is disabled. The current was strong sanctions that have been implemented from the year 2014 to the beginning Government, the public policy of the Web Accessibility Web accessibility compliance obligations. According to 2013 data of the Korea Information Security Agency is only half that of the general public by 28.8% to 100% of the domestic SNS public utilization. Began to cause a change in the web environment and the emergence of mobile SNS. And is a factor that interferes with utilization of the informational content to be neglected Prosumer the environment of their production is consumed too quickly, rapidly problem. Let's start from the idea that we provide a convenient tool for Web accessibility is not an issue on the web site accessibility standards of the project is to create these problems.

Proposal of a sustainable K-Culture Festival Strategy (한국문화축제 전략 제언)

  • Kim, Hyejn Joy
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.4
    • /
    • pp.213-217
    • /
    • 2022
  • It is a time when a sustainable Korean Culture Festival strategy is needed. The Korean Culture Festival is a Hallyu Culture Festival that comprehensively introduces various Korean cultures such as Korean food, beauty, and fashion with the focus on K content, which has been leading the global craze since 2020. As the core project of the promotion of Neo Hallyu by the Ministry of Culture and Gymnasium, the 2021 Korean Culture Festival, which was based on the World K-Pop concert and the K-Culture Fan Fair, including holding the first face-to-face concert that applied the stage of real-world content after Covid-19, as well as conducting and exhibiting various fan participation challenges, must now make the leap to the global Hallyu Culture Festival. To this end, it can consist of drama, K-pop, K-Culture Fan Fair, K-Meetup, K-Culture Parade, and Awards. This distinction shows a classic festival program centered around the prosumer content that drives the Korean Wave, and in order for this philosophy to be effectively linked to its contemporaries, a Business to Business (B2B) and Business to Consumer (B2C) 'Techtainment Strategy' is needed to acquire potential customers through learned playfulness.

A Study on the Gamification of SNS Challenge Contents (SNS 챌린지 콘텐츠의 게이미피케이션 연구)

  • Oh, Yoon-Ji;Lee, Jin
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.1
    • /
    • pp.1-9
    • /
    • 2022
  • The purpose of this study is to comprehensively consider the challenge contents enjoyed based on SNS through the concept of Gamification and MDA framework. Regardless of the top-down and bottom-up divisions, in common, the participants show an active figure leading the creation and enjoyment of contents. As a result of analyzing the challenge contents using the MDA framework, the mechanics of 'relative level', 'challenge with expressive purpose', and 'Paidia rules' were found. This leads to the dynamics of participants who express an inner sense of achievement such as 'selection and competition for better expression' and 'selflessness and superiority', creating an environment where they can continuously participate in the challenge contents. Lastly, looking at the aesthetics of the challenge contents, it can be seen that participants are actively forming a play culture that leads the creation and enjoyment of contents. This phenomenon has resulted in breaking down the hegemony of content creation and distribution, which was the responsibility of society in the field of information transmission and commercial advertising.

Development of ESS Fair Trade System Linked with Blockchain (블록체인을 연계한 ESS 공정거래 시스템 개발)

  • Gun-Il Kim;Yang-Kwon Jeong;Young-Sik Kim;Jin-Suk Kim
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.18 no.1
    • /
    • pp.149-156
    • /
    • 2023
  • This research tried to develop an ESS electricity trading system linked with blockchain for energy participation consumers. For the purpose of publishing renewable energy ESS power amount and demand information, we will build a smart contract system on the blockchain DB, utilize the blockchain DB data of energy prosumers and consumers, and expand the power trading market flexibly. to provide realistic solutions. Therefore, the main contents of the development of the ESS power trading system linked to the blockchain are cloud-based web construction for ESS management, coin issuance and exchange registration for activating the blockchain, and to reflect the blockchain technology, building a blockchain database for collecting and supplying ESS-based production demand data, selecting a blockchain-based platform and building a foundation, and creating a smart contract, etc.

Measuring the Potential of the Korean Border Area for Green Détente Practice using Prosuming-index (프로슈밍지표를 통한 접경지역 기반 남북한 그린데탕트 실천 잠재력 분석)

  • Ahn, Jin-Hee;Koh, Kyung-Taek;Kim, YoungSeok
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.43 no.5
    • /
    • pp.675-687
    • /
    • 2023
  • The border area between the South and North Korea is considered a stage for promoting Green Détent through the transformation of the Demilitarized Zone into the Green Peace Zone. This paper proposes 'Prosuming-index' composed of items to evaluate the multi-layered nature of industrial and infrastructure projects in the ecological and environmental fields planned in the border area. Based on the prosuming-index, we derived the following four types of potential for Green Detent practice in the border area-first, the Incheon and Ganghwa regions as 'a logistics/human network and agricultural/fishery production area', second, the northern Gyeonggi region as a 'cooperative network area based on the smart technology industries', third, the western Gangwon and the parts of nothern Gyeonggi region, as 'a multiple prosumer's area based on carbon neutral technologies', lastly, the eastern Gangwon region, as 'a transition area from idle or aged infrastructure to green infrastructure through the renewable energy industries'.

Determinants of participation in UCC services (UCC 서비스 사용자의 참여수준 결정요인분석)

  • Kim, Yeon-Jeong;Jun, Bang-Gi;Kim, Yoo-Jung;Kang, So-Ra
    • Journal of Korea Technology Innovation Society
    • /
    • v.10 no.3
    • /
    • pp.486-508
    • /
    • 2007
  • This study identifies key determinants of participation in UCC services. Incorporating insights from the flow theory, we examine the effects of psychological factors of social presence, self expression, arousal, and challenge as well as web-site characteristics variables of media easiness, contents usability, and immediateness. We have done a sample survey of internet users and collected 260 responses. Using Windows SPSS/PC 12.0 Package, we have performed statistical analyses including a correlation analysis, a factor analysis, and a multiple regression analysis. The result of the study is as follows. Psychological variables of perceived social presence, self expression, arousal, and challenge all show positive significant effect on participation in UCC service. Among web site characteristics, media easiness, which consists of a web structure that is easy-to-use, user friendliness, and personalized service, demonstrates a positive significant effect on participation in UCC services. Immediateness also has a positive significant effect. Some of the practical implications of the result are follows. We should improve user access to platforms of UCC service by opening up platforms. This will heighten perceived challenge which has the strongest influence on participation in UCC services. We need to focus on multimedia services and adjust to the cultural code of netizen who crave for visual expressions and on the spot on-line activities. Also suggested is that contributions made by participants need to be acknowledged through such provisions as profit sharing. Needs for individualized service, which is an aspect of media easiness, should also be addressed. Participants tend to value individuality while at the same time accepting broader trends. Information services need to be customized for individuals. In UCC centered internet businesses, netizen consumers are presumer. They are consumers and producers at the same time, and consumer needs should also be explored for the success of internet businesses.

  • PDF

A Study on the Change of Editing Style in YouTube Short-From Content (Youtube 숏폼 콘텐츠의 편집스타일 변화에 대한 연구)

  • Kim, Mimi;Byun, Daniel H.
    • Trans-
    • /
    • v.13
    • /
    • pp.59-90
    • /
    • 2022
  • Short-form content, which means "short video content within 10 minutes," is rapidly emerging as a recent trend among MZ generations based on the fact that it can be viewed whenever there is a short running time, and they are physically short, colorful, and deliver a lot of information in a compressed time, showing differences in both long-form content and format. In addition, entertainment videos such as information delivery videos, eating shows, web entertainment, and dance challenges are mainly produced and distributed, so there is no need to take expertise as a creative work of video experts, and consumers often become producers by directly participating in production using low-end equipment such as smartphones. For these reasons, shortform content creates new image styles rather than general existing image forms such as long-form contents, and this study focuses on changes in editing styles. This study summarized the following five characteristic changes by analyzing the editing style of short form content that has changed compared to long form content according to the 'visual' aspect. The use of frames, memes, screen division, blue screen, and subtitles are included, and by organizing each characteristic, we identified the editing style of shortform content that has emerged as a recent trend and learned about the changes.

An exploratory study on Social Network Services in the context of Web 2.0 period (웹 2.0 시대의 SNS(Social Network Service)에 관한 고찰)

  • Lee, Seok-Yong;Jung, Lee-Sang
    • Management & Information Systems Review
    • /
    • v.29 no.4
    • /
    • pp.143-167
    • /
    • 2010
  • Diverse research topics relating to Social Network Services (SNS) such as, social affective factors in relationships among internet users, social capital value of SNS, comparing attributes why users are intending to participate in SNS, user's lifestyle and their preferences, and the exploratory seeking potential of SNS as a social capital need to be focused on. However, these researches that have been undertaken only consider facts at a particular period of the changing computing environment. In accordance with this indispensability, the integrated view on what technical, social and business characteristics and attributes need to be acknowledged. The purpose of this study is to analyze the evolving attributes and characteristics of SNS from Web 1.0 to Mobile web 2.0 through the Web 2.0 and Mobile 1.0 period. Based on the relevant literature, the attributes that drive the changing technological, social and business aspects of SNS have been developed and analyzed. This exploratory study analyzed major attributes and relationships between SNS and users by changing the paradigms which represented each period. It classified and chronicled each period by representing paradigms and deducted the attributes by considering three aspects such as technological, social and business administration. The major findings of this study are, firstly, the web based computing environment has been changed into the platform attribute for users in the aspect of technology. Users can only read, listen and view information through the web site in the early stages, but now it is possible that users can create, modify and distribute all kinds of information. Secondly, the few knowledge producers of web services have been changed into a collective intelligence by groups of people in the aspect of society. Information authority has been distributed and there is no limit to its spread. Many businesses recognized the potential of the SNS and they are considering how to utilize these advantages toward channel of promotion and marketing. Thirdly, the conventional marketing channel has been changed into oral transmission by using SNS. The market of innovative mobile technology such as smart phones, which provide convenience and access-ability toward customers, has been enlarged. New opportunities to build friendly relationship between business and customers as a new marketing chance have been created. Finally, the role of the consumer has been changed into the leading role of a prosumer. Users can create, modify and distribute information, and are performing the dual role of customer and producer.

  • PDF