• Title/Summary/Keyword: programming education

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Model development in freshwater ecology with a case study using evolutionary computation

  • Kim, Dong-Kyun;Jeong, Kwang-Seuk;McKay, Robert Ian (Bob);Chon, Tae-Soo;Kim, Hyun-Woo;Joo, Gea-Jae
    • Journal of Ecology and Environment
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    • v.33 no.4
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    • pp.275-288
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    • 2010
  • Ecological modeling faces some unique problems in dealing with complex environment-organism relationships, making it one of the toughest domains that might be encountered by a modeler. Newer technologies and ecosystem modeling paradigms have recently been proposed, all as part of a broader effort to reduce the uncertainty in models arising from qualitative and quantitative imperfections in the ecological data. In this paper, evolutionary computation modeling approaches are introduced and proposed as useful modeling tools for ecosystems. The results of our case study support the applicability of an algal predictive model constructed via genetic programming. In conclusion, we propose that evolutionary computation may constitute a powerful tool for the modeling of highly complex objects, such as river ecosystems.

The empirical study on combining mathematics and statistics into S/W and H/W curriculum (소프트웨어와 하드웨어 교육과정에서 수학/통계를 연계한 실증연구)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.4
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    • pp.629-639
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    • 2010
  • This paper shows that mathematics and statistics are not only a necessity but a strategic element in contributing for the competitiveness of field of S/W and H/W. First, a survey was conducted to investigate the perceived importance of mathematics and statistics to the specialists of the field. Second, computer programming was implemented in university mathematics courses to understand the educational effect related to problem solving ability. Third, a educational case in which mathematics and statistics in S/W and H/W subject were combined was analyzed. Lastly, an effective plan for mathematics and statistics education in the field of S/W and H/W will be presented.

Development Teaching Material for the Korea Information Olympiad Preliminary Round Test -Focusing on Elementary Students- (기출문제 분석을 통한 한국정보올림피아드 경시부문 지역 예선 교재 개발 -초등부를 중심으로 -)

  • Kim, Tae-Hun;Hyun, Dong-Lim;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.448-457
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    • 2011
  • In this study, the teaching material has been developed based on Polya's Problem Solving Techniques for preparing Korea Information Olympiad qualification and studying principle of computer. the basis of discrete mathematics and data structures were selected as the content of textbooks for students to learn computer programming principles. After the developed textbooks were applied to elementary school students of Science Gifted Education Center of J University, the result of study proves that textbook helps improve problem-solving ability using the testing tool restructured sample questions from previous test. We need guidebook and training course for teachers and realistic conditions for teaching the principles of computer.

Development of Electronic White-board Based on Embedded Linux (임베디드 리눅스 기반의 전자 칠판 시스템 개발)

  • Seo, Chang-Jun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.2 no.4
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    • pp.214-220
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    • 2007
  • Recently, most embedded systems have the multi-functions mixed the hardware with the software. The existing sequence programming methods are not suitable to implement the embedded system with multi-functions. So, it can be overcome the limit of a facility implementation by introducing the operating system in system. Also, due to the requirement about the better convenient and comfortable meeting or lecture environment, the necessity of electronic white-board is getting higher. Specially, the education using multimedia information is much more desirable for various and improved lecture at the high school and the university. But the sequence program which have been managed in existing electronic white-board system has some difficulties to achieve the software-oriented systems which has to accomplish many functions. In this paper, we propose the method to implement a facility of electronic white-board through using the embedded linux with excellent performance. The embedded linux presents the powerful software environment for the implementation of an embedded system and makes the realization of many various functions easy because it follows kernel characteristics of linux. In this paper, we describe the details for the structure of hardware, kernel source and device driver of a developed electronic white-board.

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3D Network Game Development for Education and Publicity of Resource Recycling Study on Contents Technology (자원재활용 교육홍보를 위한 3D 네트워크 게임 개발)

  • Oh Seung-Taek;Jun Byung-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.407-411
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    • 2005
  • In this research, we develop 3D online racing game to aid the comprehension about resource recycling, in the way of provoking children's interest and satisfying scientific curiosity, using 3D graphic editor and DirectX programming tool. This game is developed for children to experience the collection and classification procedure of recycling resources by only taking part in a game naturally, and to learn recycling-process contents produced using animation technique. Especially, we make this game to utilize it as an educational and public medium at home and abroad, and to interchange with foreign institutes, by offering korean version as well as english version. As a result, this game can be used as educational contents about resource recycling, because it is developed in the style that children can enjoy it directly.

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First-Person Shooter Game Development using Unreal Engine (언리얼 엔진을 통한 FPS 게임 개발)

  • Kim, Soo-Kyun;Kang, Heau-Jo;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.718-724
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    • 2010
  • The Unreal Engine is a free game engine developed by Epic Games. In this paper, we propose a First Person Shooter (FPS) game development using free Unreal Development Kit. The merit of Unreal engine provide a hight degree of portability, and it is a tool used by many game developers today, supporting a multitude of platforms on personal computers and many video game consoles with free toolkit. But it is required high-performance PC to develop game. This toolkit doe s not high-quality computer programming skill, just possible to develop FPS game easily.

Symbolic Generation of Dynamic Equations and Modeling of a Parallel Robot (기호 운동방정식 생성과 병렬형 로봇 모델링)

  • Song, Sung-Jae;Cho, Byung-Kwan;Lee, Jang-Moo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.1
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    • pp.35-43
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    • 1996
  • A computer program for automatic deriving the symbolic equations of motion for robots using the programming language MATHEMATICA has been developed. The program, developed based on the Lagrange formalism, is applicable to the closed chain robots as well as the open chain robots. The closed chains are virtually cut open, and the kinematics and dynamics of the virtual open chain robot are analyzed. The constraints are applied to the virtually cut joints. As a result, the spatial closed chain robot can be considered as a tree structured open chain robot with kinematic constraints. The topology of tree structured open chain robot is described by a FATHER array. The FATHER array of a link indicates the link that is connected in the direction of base link. The constraints are represented by Lagrange multipliers. The parallel robot, DELTA, having three-dimensional closed chains is modeled and simulated to illustrate the approach.

A Study on the Server Framework for Multi-platform Simulation Network Game (멀티 플랫폼 시뮬레이션 네트워크 게임을 위한 서버 프레임워크 연구)

  • Kwon, Soon-Jung
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.165-172
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    • 2017
  • Some duplicate processes are happen in developing games under the diverse platforms. Implementing functions. like processing and managing data, in every platforms have an influence on game development. In this paper, we propose a multi-platform server framework that can simulate combat games such as one server on any platform. It was designed to be easy to debug using a protocol consisting of attribute-value pairs by the JSON data format. Since it is independent of the programming language, it has the advantage of being able to communicate with various languages. The server proposes a model that can easily upgrade the structure or the specification using the Amazon web server.

A Case Study of Learning the Coding Concepts Based on Game Experience (게임 경험에 기초한 코딩개념 학습사례연구)

  • Kim, Kyung-min;Kim, Ji-yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.897-899
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    • 2015
  • These days, the students are learned from game experience such as the code grammatical elements of selection, repetition and decision. In this study, lets the students who have had no coding education make games based on the students's game experience using the programming tool Scratch, and they are realized the similarities between the game experience and the logical, grammatical elements of the coding concepts. We will discuss that was resulted an marked improvements of understanding of the coding concepts, the ability of applications and creativity and classroom participation consequently.

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A MOS Assignment Model to Enlisted Recruits Using AHP and Goal Programming (AHP기법과 목표계획법을 이용한 신병 군사특기 분류 모형)

  • 민계료;김해식
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.142-159
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    • 1999
  • To assign the soldiers in the adequate positions I military is almost as important as managing officers because they compose the main part of military structure and equipment operators. The current Military Occupational Specialty(MOS) assignment system lacks the capability to optimize the use of recruit's potential. We suggest an MOS assignment method for enlisted recruits using the Analytic Hierarchy Process(AHP) method, this method systematically provides a method of calculation of composite relative weights of decision elements to be considered during MOS assignment and a method of quantification for personal quality of new recruits. The quantified value of personal quality, Mission Performance Capability(MPC), in this study means the mission performance capability when a personnel is assigned to a certain MOS. This paper develops a multiple objectives MOS assignment model for enlisted recruits. It uses MPC of personnels, calculated with AHP method and consensus method, as parameters. The goal constraints are assurance of filling requirement, minimization of the number of unassigned personnel to MOS, capability satisfaction of education facility and support facility, assurance of desired MPC value level for MOS assignment, and maximization of total MPC. The objective function is to terminalization of the negative or positive deviation for the above goal constraints.

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