• 제목/요약/키워드: product usage experience

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The Relationship between User's Emotions and the overall Satisfaction of the Product

  • Jeong, Sang-Hoon
    • 감성과학
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    • 제18권4호
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    • pp.47-58
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    • 2015
  • Due to recent interest in user experience and its significance, much research surrounding this theme is now being conducted. If user experience is defined as the emotions and satisfaction the user feels while using the product, how much of such experience will contribute to the overall satisfaction of using the product? In this research, user experience during usage of a product and the satisfaction acquired by it were investigated. The same experiment was conducted in South Korea and the United States of America in order to get more generalized experimental results. Amongst the six representative user emotions expressed while using a product, 'Satisfaction in Usability', 'Discomfort or Displeasure', and 'Excellence' correlated the most. The above three factors were found to be of the most influence concerning satisfaction of the product. The significance of this finding is that aside from focusing on the attractiveness of the product's exteriors and design, one should be concerned on the ease of usage and effectiveness as well as usability of the product, all of which contribute to how efficiently a consumer will utilize the product.

제품 사용 전후의 사용자 감성 비교 (The comparison of the user's emotions before and after using a product)

  • 정상훈
    • 감성과학
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    • 제13권4호
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    • pp.761-768
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    • 2010
  • 마케팅 분야의 많은 연구에서 소비자의 제품이나 서비스에 대한 전체적인 만족도를 결정하는 속성들의 중요도가 시간의 흐름에 따라 달라지고 있음을 보여주고 있다. 이와 같이 사용자가 제품과 인터랙션하는 시간의 흐름에 따라 그 제품에서 느끼는 감성도 달라질 수 있는 것이다. 즉, 사용자가 제품을 처음 접했을 때 느끼는 감성과 제품을 일정기간 사용한 후에 그 제품에서 느끼는 감성 간에는 차이가 있을 것이라는 가정아래 본 연구를 진행하였다. 본 연구에서는 아이폰을 전혀 사용해 보지 않은 그룹과 아이폰을 일정기간 사용하였고 현재도 사용 중인 그룹으로 나누어 사용자가 아이폰을 처음 경험해 보는 초기 감성과 아이폰을 일정기간 사용한 후에 느끼는 감성 간의 차이를 비교해 보았다. 본 연구에서 진행한 실험 결과, 아이폰을 처음 경험하는 시점에 아이폰에 대한 사용자의 긍정적인 감성으로 인해 불편성이라는 부정적인 감성이 다소 낮게 나왔다가 아이폰을 사용하면서 다소 높아지는 경향을 보였다. 하지만 아이폰 자체의 불편성이 높다고는 할 수 없다. 또한 아이폰에 대한 긍정적인 감성은 아이폰 사용 전후 모두 높게 나타나 아이폰을 사용하면서 느끼는 사용자의 감성은 대개 긍정적인 감성이 많이 표출된다고 할 수 있다. 향후 더 많은 연구를 진행해 봐야 하겠지만, 본 연구의 결과를 바탕으로 제품 사용 시 사용자가 해당 재품에 대해 반성적 레벨에서 긍정적인 감성을 가지고 있을 때 행동적 레벨에서의 불편함을 어느 정도는 감수할 수 있다고 추측해 볼 수 있다.

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서비스이용경험에 따른 일반국가속성과 서비스상품속성이 중국소비자의 해외 인터넷쇼핑몰서비스 사전평가와 이용의도에 미치는 영향 (The Effects of General Country Attributes and General Service Product Attributes on Chinese Consumers' Pre-Assessment and Usage Intention for International Internet Shopping Mall Services According to Their Using Experiences)

  • 장영일;김경환;정유수
    • 한국IT서비스학회지
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    • 제11권2호
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    • pp.49-68
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    • 2012
  • The purpose of this study is to analyse the country image, the pre-assessment, and the usage intention about overseas internet shopping mall service in china and how these factors are related to one another according to internet shopping mall using experience. And this study divided the country image for internet shopping mall service into two components : general country attribute and general service product attribute. In this study it is found that the country image of international internet shopping service is directly related to the pre-assessment, and the pre-assessment is related to usage intention especially in case that chinese consumer has a lot of internet shopping mall using experience. In the other case, the general country attributes affect the general service product attributes but the general service product attributes don't have any relationship with the pre-assessment. For a successful international internet shopping mall service business in China, marketer should recognize that it is important to formulate the policy extending the internet shopping mall experience as well as using the country image.

경험 혁신과 경영 전략 : 신제품 개발 과정에서의 사용자 경험 디자인(Design for User Experience) (Experience Innovation and Business Strategy : Design for User Experience(UX) in New Product Development(NPD))

  • 신영수;임채린;이선화;김진우
    • 한국IT서비스학회지
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    • 제14권2호
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    • pp.231-251
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    • 2015
  • User Experience (UX) and Experience Innovation have been emphasized in the process of New Product Development (NPD). However, previous works which were conducted within the theme of UX mostly focused on the fragmentary aspects of user's experience in a specific usage-context only. For this reason, it is always hard to deal with questions on how to define the abstract concept of UX and how to apply this important keyword in actually NPD process both for satisfying potential users and for setting a market strategy. To address this issue, we focused on the fact that UX has an aspect of composition like pattern and structure. It means that we can understand the context of UX with clarifying characteristics of relations between user and experiential objects. Also, we referred to two sub-concepts of Complexity, Density and Centrality, as representative characteristics of relations in usage-context. Based on this theoretical background, we attempted to find UX design principles and concepts for NPD from the actual example cases of products and services in the real market. From these whole study process, we expect that our findings could have implications for academic and practical areas within the theme of Human-Centered Innovation.

제품 사용 경험 요소와 지속적 사용의도의 관련성 연구 -무선이어폰을 연구대상으로- (A Study on the Correlation between PUX Factors and Continuous Usage Intention -focus on Wireless Earphone-)

  • 장지파;고정욱
    • 한국콘텐츠학회논문지
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    • 제22권1호
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    • pp.172-187
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    • 2022
  • 경험경제 시대에 사용자 경험은 제품의 핵심가치로 부각되어 제품의 지속사용성과 시장의 장기적 생존 가능성에 영향을 주고 있다. 그러나 제품의 지속사용성에 영향을 주는 제품 사용자 경험 요소(PUX 요소)에 관한 연구는 여전히 부족하다. 따라서 본 연구의 목적은 일상생활에서 뮤직을 즐기기 위해 많이 사용되는 웨어러블 제품인 무선이어폰의 PUX 요소와 지속적 사용 의도 간의 연관성을 알아보고자 한다. 연구는 이런 연관성이 유형별 제품에서 나타내는 차별성을 통찰하기 위해 3가지 유형의 무선이어폰을 연구대상 제품으로 한다. 연구 과정은 1)"무선이어폰의 시장 현황 조사", 2)"사용자 조사 및 PUX 요소 도출", 3)"PUX 요소와 지속적 사용 의도의 연관성 분석", 4)"분석 결과 도출 및 경험 디자인 방향성 제시" 4단계로 이루어졌다. 이런 연구 과정을 통해 무선이어폰의 유형에 따라 제품 지속사용성에 영향을 주는 핵심 PUX 요소군집이 서로 다르다는 것을 알 수 있었다. 핵심 PUX 요소군집의 차별성 결과를 바탕으로 제품 지속사용성을 향상하기 위한 경험 디자인 방향을 제시하였다.

모바일 마케팅의 유형화와 패션 어플리케이션 이용 동기 (Typology of mobile marketing and fashion application usage motives)

  • 신현주;이규혜
    • 복식문화연구
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    • 제24권4호
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    • pp.483-497
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    • 2016
  • The importance of marketing on mobile platforms as well as mobile commerce is increasing dramatically in fashion industry. The purpose of this study was to categorize mobile fashion marketing strategies and to examine application usage motivations that influence brand attitude, purchase decisions, and post-purchase evaluation. Qualitative research methods, in particular focus-groups and in-depth interviews, were conducted to examine the typology of mobile marketing and fashion application usage motivations. Then, a modified survey was used to quantitatively examine what content consumers expect from fashion applications. Results of the qualitative study indicated that consumers perceive sensory (visual, tactile, auditory), relationship, information and practical marketing strategies through motives. Survey result from 229 consumers revealed four fashion application usage motives: sensory, relationship, information and practical. Based on these motives consumers were segmented into three groups: the experience/relationship-conscious, the product information-conscious, and the lifestyle information-conscious. The product information-conscious group showed higher level of monthly income and clothing expenses but lower level of mobile device usages. Lifestyle information-conscious group and experience/relationship-conscious group had higher level of attitude, and post-purchase evaluation. It was experience-relationship conscious consumers who spent more time in mobile use. This study shows a better understanding of mobile marketing environment of fashion applications.

온라인 제품전환 효과에 영향을 미치는 요인 : 온라인 쇼핑혜택, 구전, 소비자 특성을 중심으로 (Factors Influencing the Effects of Online Product Transformation : Online Shopping benefits, Electronic Word-of-Mouth, and Consumer Characteristics)

  • 이연진;박철
    • Journal of Information Technology Applications and Management
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    • 제13권3호
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    • pp.181-200
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    • 2006
  • The purpose of this study is to examine factors influencing online product transformation focusing on benefits of online shopping and word of mouth. Generally, it has been known that buying search goods is more proper than experience goods in the online. However benefits of online shopping and word of mouth make product transformation from experience goods to search goods and the product transformation promote the purchase of experience goods online. We developed a conceptual model of online product transformation including benefits of online shopping(e.g. good price and convenience), online word of mouth (e.g. bulletin board and consumer reviews), and consumer characteristics (e.g. innovativeness and Internet usage). Also, we suggest several research propositions on online product transformation. The implications for marketing strategies of experience goods and furher research direction are suggested.

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현대 소비자의 제품소비경험: 스마트폰 상표 간 비교를 중심으로 (Contemporary Consumers' Product Consumption Experiences: A Comparison between the Two Leading Brands of Smart Phone)

  • 오지은;김기옥
    • 대한가정학회지
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    • 제50권1호
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    • pp.141-154
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    • 2012
  • The purpose of this study was to examine consumers' product experiences from the time when the consumer purchases a smart phone, through to the period of use, and to evaluate the product after a period of usage by comparing two groups of smart phone users of the two leading brands, Galaxy S and iPhone 4G. Product experiences were considered through the process of a consumer purchasing and using a product throughout the whole cycle of product consumption. Product experiences were compared between the two brand users according to their demographic backgrounds. The results indicated that iPhone 4G users were more likely to experience functional superiorities and emotional varieties than Galaxy S users. Especially, iPhone 4G users were more likely to experience enjoyment, aesthetics, enhanced self-images and good relationships with others through the smart phone than the Galaxy S users. Galaxy S users were more likely to identify a corporate's image as a superior feature, while iPhone 4G users were more likely to identify multi-functions and endless applications. This study implies that not only the product's functional superiorities but also the consumers' entire cycle of product experiences should be carefully examined and reflected in the development of successful new products in this competitive market.

Exploring the Mediating Effect of Conspicuous Consumption by Utilizing Mobile Phone Brands

  • KWON, Youngseo
    • 유통과학연구
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    • 제18권3호
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    • pp.15-24
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    • 2020
  • Purpose: The purpose of this study is to investigate the mediating effect of conspicuous brand usage between brand experience and brand loyalty in relational perspective, and to probe the difference between the positively experienced consumers and the negatives. Research design, data and methodology: Apple iPhone, Samsung Galaxy, and other brands were suggested as consideration set to be selected from 223 Amazon Mechanical Turk respondents, and they answered the structured survey of 33 questions made by Qualtrics with 5-point Likert scale. Structural Equations Model (SEM) was employed to test the hypothesized model, and RStudio and SPSS 18 were used to analyze the dataset. Results: It was confirmed that the more consumers have positive brand experience, the more they are loyal to brand. Conspicuous brand usage can be positively mediated, and consumers who experienced high conspicuous brand usage are more likely to be loyal to the brand. Conclusions: It is noteworthy to find the mediating effect of conspicuous brand usage, and the hidden mechanism between brand experience and brand loyalty. Managers can promote positive conspicuous brand usage when consumers get in touch with product and service channels. By providing impressive conspicuous brand experience, the brand loyalty of the band can be enhanced.

온라인 추천 상품의 제시방법이 웹사이트 이용의도에 미치는 영향 -심적 시뮬레이션의 매개효과를 중심으로- (The Effect of Recommended Product Presentation on Consumers' Usage Intentions of a Website -Focusing on the Mediating Roles of Mental Simulation-)

  • 이하경;안서원
    • 한국의류학회지
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    • 제42권6호
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    • pp.977-987
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    • 2018
  • This study tests the effect of recommended product presentation on consumers' usage intentions of a website, mediated by mental simulation. Mental simulation refers to perceptual experience, a more automatic form of mental imagery, initiated by exposure to the representations of objects. This study expects that when compliments of clothes (coordination items) are vertically presented online, consumers are likely to feel as if they wear the outfits due to the activation of mental simulation. The survey was conducted on 147 women in an age group between 20 and 40 years in a panel of an online survey firm. Data are analyzed using exploratory factor analysis and bootstrapping analysis by SPSS 20.0. The results show that when compliments (vs. substitutes) of clothes are presented, participants perceive a greater mental simulation. When compliments of clothes are vertically presented (vs. horizontally presented), mental simulation is also highly driven. In addition, mental simulation mediates the effects of online product presentation on consumers' usage intentions of a website. The findings of this study contribute to marketing strategies of online retailers in terms of how product recommendation can be offered to consumers with more psychological benefits.