• Title/Summary/Keyword: problem-solving activities

Search Result 639, Processing Time 0.025 seconds

Comparison on Effectiveness of SW Education using Robots based on Narrative-Paper Art Activities (내러티브-종이아트 활동 기반 로봇활용 SW교육 효과성 비교)

  • Sohn, Kyungjin;Han, JeongHye
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.4
    • /
    • pp.419-425
    • /
    • 2018
  • The national curriculum includes the problem solving process, algorithms, and programming of SW education. The education using robots is one of attractive alternatives for students who have no interest of SW or are poor at programming. We have developed a courseware using robots for SW education based on paper art activities with narrative storytelling to enhance students' creative thinking and problem solving within limitation of class time in schools. We apply the courseware and obtained the result of pre and post-test on the creative problem solving ability of third graders in the elementary school The four factors of creative problem solving have shown significantly increase. In addition, it had an significant effects for understanding robot technology and for learning attitude using robots of SW or programming.

The Effects of Coding Education on Creative Problem Solving of Academic High School Students in Creative Experience Activities (창의적 체험 활동에서의 코딩교육이 일반계 고등학생의 창의적 문제해결력에 미치는 효과)

  • Lee, Eun-Ah;Yi, Seung-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.6
    • /
    • pp.716-724
    • /
    • 2021
  • The purpose of this study is to examine the effect of coded education on creative problem solving ability on academic high school students. The subjects of the study were 24 students (14 male, 10 female) in the 1st to 3rd grade students voluntarily desiring coding education at the 'J' high school in Chungju, Chungcheongbuk-do. For the experimental group, the intervention program was conducted 10 times a month for 5 months. In the intervention program, pre and post test were conducted to investigate the effects of creative problem solving ability by using the scratch program. The results of the study are as follows. First, after examining the creative problem solving ability of the experimental group after the coding training, it was statistically significant as the average score increased. Second, coding education was suitable for achieving the sub-goal of the creative experience activity of' increasing the ability to reasonably and creatively solve everyday problems'. In particular, it was found that it is effective in improving self-confidence and independence.

The Influence of Instrumentalization of Computer Algebra System(CAS) on the Sequence of Mathematics Curriculum in the Optimization Problem Solving Activities of CAS (최적화 문제해결 활동에서 "CAS의 도구화"가 교육과정 내용제시 순서에 미치는 영향)

  • Han, Se-Ho
    • Journal of Educational Research in Mathematics
    • /
    • v.20 no.2
    • /
    • pp.185-202
    • /
    • 2010
  • This study was designed to investigate the possibility that the optimization problem solving activities based on the instrumented CAS can have an influence on the sequence of mathematics curriculum in secondary mathematics education. Some optimization problem solving activities based on CAS were constructed and executed to eleventh grade(the penultimate year of Korean high school) 7 students for nine class hours. They have experienced using CAS in mathematics class for three months, but never learned calculus. The data which consists of classroom observations(audio and video taped) and post-unit interviews with students were analyzed. In the analysis, with CAS, students can highly deal with the applied optimization problems made up of calculus, cubic equation, solution of radical equation, and graph analysis which never learned. This result shows CAS may have an influence on the sequence of mathematics curriculum in secondary mathematics education.

  • PDF

Development of Creative Problem-Solving Activities for Integrating Mathematics and Information Science: Focusing on the Hat Game for Mathematically Gifted Students (수학 정보과학 융합을 위한 창의적 문제해결 활동 개발: 영재 학생을 대상으로 한 모자 게임을 중심으로)

  • Seo, Jiyoung;Youn, Sang-Gyun
    • Communications of Mathematical Education
    • /
    • v.36 no.3
    • /
    • pp.439-467
    • /
    • 2022
  • The future society requires not only knowledge but also various competencies, including creativity, cooperative spirit and integrated thinking. This research develops a program for integrating mathematics and information science to enhance important mathematical competencies such as problem-solving and communication. This program does not require much prior knowledge, can be motivated using everyday language and easy-to-access tools, and is based on creative problem-solving activities with multilateral cooperation. The usefulness and rigor of mathematics are emphasized as the number of participants increases in the activities, and theoretical principles stem from the matrix theory over finite fields. Moreover, the activity highlights a connection with error-correcting codes, an important topic in information science. We expect that the real-world contexts of this program contribute to enhancing mathematical communication competence and providing an opportunity to experience the values of mathematics and that this program to be accessible to teachers since coding is not included.

The Subjects Analysis of Transportation Technology Problem Solving Activities at Energy and Transportation Technology Unit in Middle School Technology·Home Economics Textbooks of the 2009 National Revised Curriculum ('09 개정 교육과정에 따른 중학교 '기술·가정' 교과서 '에너지와 수송기술' 단원의 수송기술 문제해결 활동 주제 분석)

  • Park, Sang-Hyun;Yi, Sang-Bong
    • 대한공업교육학회지
    • /
    • v.41 no.2
    • /
    • pp.134-150
    • /
    • 2016
  • This study has analyzed the subjects of transportation technology problem solving activities at Energy and Transportation Technology unit in the 12 kinds of middle school Technology Home Economics textbooks of the 2009 national revised curriculum. An analysis frame was developed with systems and environmental mediums which are common elements of transportation and the subjects were analyzed. As a result of this study, first, 8 kinds of subjects among 20 subjects in analysis frame were suggested in the textbooks. Second, according to the environmental, there are 13 terrestrial activities, 2 atmospheric activities, and 1 marine activity in the textbooks. However, there is no space related activity. Third, according to the system, there are 13 activities for the structure, 12 activities for the propulsion and suspension system, 5 activities related to the control system, and 1 activity regarding guidance system. Fourth, there are 4 kinds of problem solving activities depending on categorizing result of the analysis of the activities.

Development of Environmental Inquiry Activities in Science Subject of High School (고등학교 과학과의 환경 탐구활동 개발)

  • Hong, Jung-Lim
    • Hwankyungkyoyuk
    • /
    • v.18 no.2 s.27
    • /
    • pp.101-112
    • /
    • 2005
  • The purpose of this study is to develop environmental inquiry activities for teaching the 10th grade students in science classes of high school. The activities are developed to perform goals of environmental education for sustainable development. In order to this, activities are sequently organized in order of context of laboratory, field, and problem solving in respect of one learning topic. The object of inquiry activities in laboratory context is understanding concepts related environment and environmental pollution. The inquiry activities in field context have an object of attaining good awareness and attitude toward environment. Throughout the activities in probem solving context students are expected to have a mind of participating in environmental issues. The activities are designed to learn and use integrated science knowledge in many domains. Some activities are intended to utilize MBL(Microcomputer-based Laboratory). The ICT materials, lesson plans, instructional sheets for teaching and student' sheets for inquiry were produced to guide these activities. It is expected that this effort will contribute to cultivate environmental literate persons who have not only scientific understanding but also practical will of environmental issues.

  • PDF

Key Success Factors for Collaborative Technology Development Projects: The Case of Small & Medium Firms in the Korean Electronics Parts Industry (공동기술개발 프로젝트의 성패요인: 우리나라 전자부품 중소기업 분석)

  • 이광희;김영배
    • Journal of Technology Innovation
    • /
    • v.6 no.2
    • /
    • pp.122-158
    • /
    • 1998
  • This study empirically examined different patterns of collaborative R&D project with their key success factors(KSFs), using data from 82 projects in the Korean electronic parts industry. The patterns of R&D collaboration were categorized into 4 types by two criteria development motive(technology Push/market pull) and Project initiator (focal firm/partner). The bivariate relationships revealed that project characteristics (technological complexity, market uncertainty), management characteristics (participation in project formulation), problem solving characteristics(problem solving performance of the focal firm, users active role in problem solving, active role of university or research institute in problem solving) and success rates appear to be different among four types of collaboration. Each type of collaborative R&D projects also had different KSFs. The KSFs of type 1 (technology Push and focal firm initiation), for instance, include the strategic importance of the project, focal firms share of cost, active role of university or research institute in problem solving, while those of type 4(market pull and customer initiation) cover reliability of partner relationship, a time at partners involvement, information sharing. The findings suggest that the different contingencies brought different patterns and KSFs of collaborative R&D project, since different information, resources, and partners roles were needed to successfully implement the projects according to development motive and project initiator Finally, managerial, policy, and theoretical implications for the collaborative R&D activities in the Korean electronics parts industry were discussed, based on empirical results of this study.

  • PDF

Effects of Student- and School-level ICT-related Factors on Computer-based Problem Solving: Focusing on Korea and Japan (컴퓨터 기반 문제해결력에 영향을 미치는 학생 및 학교 수준의 ICT 요인: 한국과 일본을 중심으로)

  • Lee, Young Ho;Koo, Duk Hoi;Lim, Hyo Jin
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.4
    • /
    • pp.425-435
    • /
    • 2017
  • The purpose of this study is to explore the differences between Korea and Japan in terms of the effects of student- and school-level ICT-related factors on computer-based problem solving ability in PISA 2012 achievement results. PISA 2012's computer-based problem solving assessment included 5,033 students from 156 schools in Korea and 6,351 students from 191 schools in Japan. A 2-level hierarchical linear model (HLM) was employed to analyze data. Both of Korean and Japanese students, students with the earlier use of computer and the Internet, higher socioeconomic background and higher openness to problem reported better problem solving scores than their counterparts. Also, accessibility to ICT equipment provided by home or school was found to be a negative effect on problem solving in both countries. Differences in the effects of purposes and attitudes for ICT use, teacher-student relationship, and creative out-of-school activities on problem solving ability were found between two countries.

Research on Cognitive Load Theory and Its Design Implications for Problem Solving Instruction

  • KWON, Sukjin
    • Educational Technology International
    • /
    • v.11 no.1
    • /
    • pp.93-117
    • /
    • 2010
  • The purpose of this study was to develop the problem solving instruction facilitating novice learner to represent the problem. For the purpose, we mainly focused on three aspects of problem solving. First, learner should represent the targeted problem and its solutions for problem solving. Second, from crucial notions of cognitive load theory, learner's mental load should be optimized for problem representation. Third, for optimizing students' mental load, experts may support making their thinking more visible and mapping from their intuition to expert practice. We drew the design principles as follows. First, since providing worked examples for the targeted problem has been considered to minimize analogical errors as well as reduce cognitive load in problem representation at line of problem solving and instructional research, it is needed to elaborate the way of designing. The worked example alternatively corresponds to expert schema that consists of domain knowledge as well as strategies for expert-like problem representation and solution. Thus, it may help learner to represent what the problem is and how to solve it in problem space. Second, principle can be that expert should scaffold learner's self-explanations. Because the students are unable to elicit the rationale from worked example, the expert's triggering scaffold may be critical in that process. The unexplained and incomplete parts of the example should be completed not by expert's scaffold but by themselves. Critical portion of the expert's scaffold is to explain about how to apply and represent the given problem, since students' initial representations may be reached at superficial or passive pattern of example elaboration. Finally, learner's mental model on the designated problem domain should be externalized or visualized for one's reflection as well as expert's scaffolding activities. The visualization helps learner to identify one's partial or incorrect model. The correct model of learner could be constructed by expert's help.

Exploring the Mediating Effect of Problem Solving Ability in the Impact of Flow on the Level of Task Participation in PBL Classes for Pre-service Teachers in Early Childhood Education (예비유아교사를 대상으로 한 PBL 수업에서 과제참여 수준에 대한 몰입의 영향에서 문제해결력의 매개 효과 탐색)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.150-157
    • /
    • 2020
  • This study was conducted to explore whether problem solving ability mediates the effect of flow on the level of task participation in PBL. The subjects of this study were 60 students(in Education methods and technology class). For the study, data were collected through questionnaires on flow, problem-solving ability, and task participation level. Collected data are analyzed using SPSS Macro and bootstrapping method. As a result, the impact of flow was positive on the level of task participation. And the problem solving ability was found to have an indirect effect at the level of .292. Problem solving ability mediates the impact of commitment on the level of participation in the task. The results of these studies are the basis for how to improve the level of participation in the task by supporting problem-solving skills in PBL activities.