• 제목/요약/키워드: problem-making

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스커트 원형 자동제도 프로그램을 위한 기본단위의 체계화에 관한 연구 (A Study of Identifyign and Organizing Modules for Skirt Pattern Making Program)

  • 임남영
    • 복식문화연구
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    • 제2권1호
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    • pp.93-104
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    • 1994
  • Nowadays computer technology is being applied in various areas of apparel design. In particular, since the task of pattern making is to be performed by a set of predefined drawing rules, the effect of computer application in pattern making will be significant, There have been a large number of studies on pattern making program. For instance, the previous studies have developed computer programs for pattern making of women's wear, men's wear, children's wear, Han-Bok, etc. Most of them have focused on the development of computer program for a particular kind of apparel only and, however, have disregarded the feasibility of developing a multi-purposed computer program so that is just can be modified to adopt for various styles. For example, by widening the hem-wide of the basic H-Line skirt and then connecting its waist line and widened hem-wide, we can draw the A-Line skirt. Therefore, we have developed a program which can make a pattern for the basic skirt and can mae, with a slight change of he program, other patterns for various style as well. The objective of this paper is to identify and organize modules which will be used for developing a general pattern making computer system. This general pattern making system is a computer program by which we can draw a variety of apparel styles. This system is restricted to skirt pattern making only. there presentation scheme used in organizing these modules is an AND-OR tree, the one being often used in representing a complex problem in artificial intelligence domain.

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가정관리실습관에 있어서의 학생지도에 관한 연구 - 서울 시내모여자대학교대상- (A Study on the Student Guidance at Home Management House)

  • 김복길
    • 대한가정학회지
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    • 제12권34호
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    • pp.679-697
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    • 1974
  • I. Preface A. Establishment. There are many psycological and physiological difficulties that students have made practical application to a building site of 600 pyung and a structure of 65 pyung each sixteen students in the Home Management House, but there exists problem in students apprentice and management of professors. B. Purpose of study This research aim to seek a high degree of efficiency approach in investigating, studying and analyzing factors of the problem in Home Management which have been faced in women colleges in seoul. C. Content of study. This study is aim at finding out the problems including facilites, system, guiding principle, working bottleneck and administrative problem in making practical application of Home Management. II. A plan and method of study A. This subject of statiscal research is 616 women students in senior year from september 27 1970 to October 31 1974. The rate of collection of questionnaire is 100 percent. B. The Method of study is devised through refering documents, interview with students, questionnaire and observation. III. Result of study Of the total of 29 university in seoul, 24 Universities have its Course of Home Economic among which only 12 have Home Management for making practical application. Home Management House for making practical application is located mainly in campus but some of them exceptimally are in outside university. Students practice mainly at civilzed resident, apartment, bangalow so forth, and demention of which occupies approxiamtely 50-600 pyung (land) and 20-70 pyung (Building). A member with 4 or 20 students make practical application from 10 days to 3 months. A member consists of students and assistant teacher, and practice site classifies into living school for Professors living, and another school for Professors and assistant teachers. Answer to a questionnaire. 616 students answer to a questionnaire. 49 Perfect of 616 students like to have a member with 12 students like to have a member with 12 students, 38 percent student a member with 16 students. About the period of making practical About the period of making practical application, 76 percent students like to have two or three week period. 19 percent students think it a short period and 4 percent students think it a long period. There is none who thinks 25 day period day period to be short. About making practical application, 66 percent of 616 students feel uneasy, 40 percent students feel lack of sleep and tired. Students take a pleasure in having a conversation with their friends, inviting their mother, having dinner-party and birthday party. 77 percent students want to invite their father and 67 percent students want to invite their boy-friends. It is hard to have a good personal relation about the great the result of practice, students acknowledge themselves that they have learned about Cautiousness and they are sure of good Home Manager. There are 9 difficult problems during the period. IV. Summary discussion a. Many problems come from having a number of students. b. Students feel tired with their practice if over three weeks. No Matter how good a plan is, it useless if students can't adapt themselves to it. Suggestions 1) it is good to have a member with 5 or 6 students, and it is suitable to have two or three week period, and to have an area of 20 or 30 pyung. 2) it's proposed a profess or to live together in making practical application of Home Management 3) it is proposed a professor to have a sure T.O. and to be treated better.

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초등학생의 창의성 계발을 위한 방안으로서 아이디어 생성 및 검토 단계에 창의적 사고 기법을 도입한 문제 해결 프로그램의 가능성 탐색 (Exploration of Problem Solving Program including Creative Thinking Skills in the Idea Generation and Verification Stages as Method for Fostering Creativity of Elementary School Student)

  • 강경아;윤지현;강성주
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권1호
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    • pp.95-108
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    • 2015
  • Studies showed that elementary school students had difficulties in the idea generation for creative problem solving, and they were also not to go through with the verification process for selecting idea. Thus, it may be more effective to provide an actualized idea generation and verification methods. In this study, we developed the creativity problem solving program with the attribute listing and PMI skills in the idea generation and verification stages respectively and applied it to six groups consisting of 5th elementary school students. We analyzed the creativity and the verbal interactions among the students at the level of interaction units. The analyses of the results revealed that the problem solving program with the creative thinking skills had significant effects on the fluency and originality that were sub-elements consisting creativity. In the analyses of interaction unit, the frequencies of the 'making suggestion' at the idea generation stage were high. And at the idea verification stage, the frequencies of the 'making suggestion' and 'receiving opinion' were high. Educational implications of these findings were discussed.

영재학급 학생들이 What-If-Not 전략을 사용하여 만든 변형 루미큐브 게임 사례 분석 (The case analysis of Rummikub game redeveloped by gifted class using What-If-Not strategy)

  • 이대희;송상헌
    • 한국초등수학교육학회지
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    • 제17권2호
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    • pp.285-299
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    • 2013
  • 영재들에게는 교과서에서 요구하는 문제 만들기 수준을 넘어 생활 주변에서 경험하는 다양한 수학적 소재들을 창의적으로 재구성해보는 경험이, 영재 지도 교사에게는 그 학생들의 사고를 이해하고 후속적인 지도를 위한 교훈과 반성이 필요하다. 본 연구는 영재학급 학생들에게 문제 만들기 전략 활용 수업의 가능성을 확인하고, What-If-Not 전략을 배우고 난 영재학생들이 루미큐브라는 보드게임을 자신이 알고 있는 수학적인 요소에 맞게 변형해 본 다양한 사례들을 분석한다. 그 결과물을 교육과정의 내용(주제)별로 제시하고 변형 루미큐브 만들기 수업의 교육적 가치와 영재들을 위한 교육적 시사점을 제안하였다.

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Difference of Motive and Coping Strategy between Anger and Sadness

  • CHOI, Nak-Hwan
    • 산경연구논집
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    • 제11권6호
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    • pp.19-28
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    • 2020
  • Purpose: Current study aimed at exploring the effects of ambient anger versus sadness on motive type and coping strategy type when consumers make decision. It focused on whether the negative affects of the anger and the sadness differentially induce approach versus avoidance motive at the place of making decision, and also explored the coping strategy differences between the consumers under the anger and those under the sadness, that is, which strategy is more used between problem-focused strategy and affect-focused strategy when they are under each negative affect. Research design, data and methodology: The experimental groups were divided into two types of group such as the anger-felt group and the sadness-felt group. The experiment was performed with the between-subjects design based on the anger and the sadness. Questionnaire data were collected from undergraduate students assigned to each of the anger group and the sadness group operated by the scenario method, and the data were used to verify research hypotheses by t-test. Results: - First, the anger induced the approach motive more rather than the avoidance motive in making decision. Second, to cope the negative affects, consumers under the anger used problem-focused strategy more than affect-focused strategy, while those under the sadness used affect-focused strategy more than problem-focused strategy. Therefore, this article contributes to the theory related to motive and making decision taken place to consumers under ambient negative emotions. Conclusions: Focusing on the results of this study, there could be managerial implications to brand or product marketing managers. Checking which affect consumers previously felt between anger and sadness when they are under negative affects is at issue to the brand or product marketers when they appeal their brand or product to the consumers. The marketers should build and communicate the messages about their product or brand in the respect of the points of showing problem solution or the best way to handle things to appeal the consumers under the anger. And they should develop and communicate the messages about their product or brand emphasizing the aspects of letting consumers' sad feelings out somehow or controlling their emotions to the consumers under sadness.

지식집약형 컨설팅프로세스 지원을 위한 경영의사결정지원 기술모델 개발연구 (Development of managerial decision-making support technology model for supporting knowledge intensive consulting process)

  • 김용진;진승혜
    • 디지털융복합연구
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    • 제11권4호
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    • pp.251-258
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    • 2013
  • 21세기 들어와 기업은 갈수록 복잡해지고 변동성이 커지는 경영환경에 직면하게 되었다. 또한 다양한 고객의 요구와 치열해지는 경쟁에 대응하기 위하여 경영 전 분야에 걸쳐 긴밀하고 체계적인 의사결정 대안을 선택하고 관리해야 하는 부담이 가중되고 있다. 본 연구에서는 경영의사결정을 지원할 수 있는 기술모델을 컨설팅 문제해결 절차와 기법, 경영프로세스 지식체계와 연계하여 구성하고 문제해결도구로써 지식체계에 기반한 시뮬레이션 도구 활용에 대하여 논의하였다. 나아가 제안하는 경영의사결정지원 기술모델의 시스템구현을 통한 체계적인 지식체계의 확충과 발전 필요성을 논의하였다. 경영의사결정지원 기술모델은 크게 세 가지 요소로써 구성되는데 첫 번째는 문제해결기법으로 참조자료로써 활용이 되며, 두 번째는 표준비즈니스 프로세스와 참조프로세스 모델 정보를 포함하는 프로세스관련 지식체계이다. 세 번째 요소는 문제해결기법과 프로세스 관련 지식체계를 정보로 활용하여 대안을 생성하고 분석하는 도구인 시뮬레이터로 정의하였다. 위의 세 가지 주요요소들은 컨설팅 과정전반에서 표준화된 문세해결 절차에 따라 체계적 분석을 수행하도록 하는 가이드라인을 제세하고 각 분석단계별로 분석기법에 대한 정보를 제공하여 의사결정의 정확성와 객관성 확보를 지원한다. 경영의사결정 지원기술 모델은 궁극적으로 지식집약형 컨설팅 프로세스를 지원하여 다양한 컨설팅 지식을 축적하고 컨설팅기법의 발전과 활용을 촉진하여 컨설팅 산업 발전의 기반기술 개발에 기본 프레임워크를 제공하는데 의의를 지닌다.

A Multi-period Behavioral Model for Portfolio Selection Problem

  • Pederzoli, G.;Srinivasan, R.
    • 한국경영과학회지
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    • 제6권2호
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    • pp.35-49
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    • 1981
  • This paper is concerned with developing a Multi-period Behavioral Model for the portfolio selection problem. The unique feature of the model is that it treats a number of factors and decision variables considered germane in decision making on an interrelated basis. The formulated problem has the structure of a Chance Constrained programming Model. Then empoloying arguments of Central Limit Theorem and normality assumption the stochastic model is reduced to that of a Non-Linear Programming Model. Finally, a number of interesting properties for the reduced model are established.

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Polya의 문제해결 각 단계에서 학생들이 보인 사고과정의 코드화 (Coding of students′ thinking process in Polya′s stages of problem solving)

  • 김소균;신현성
    • 한국학교수학회논문집
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    • 제5권2호
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    • pp.23-31
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    • 2002
  • The purpose of this study is to analyze thinking process in problem solving and to get some teaching materials to improve students' problem solving abilities. For this study, 14 girl and boy students in highschool were tested with 7 testing questions. The whole process of students' problem solving was observed by using 'Thinking aloud', recorded by Audio Tape and finally drawn up to Protocol. On the basis of that Protocol, coding system was set up and characteristics of thinking process in each stage were analyzed. -In the stage of planning, successful problem solvers tried to check the properties of words included in problems(Pr) and made it clear that they were seeking(O) -In the stage of planning, students used abstraction strategy(Ab, making equation(E) or using variable(V)) appropriately could solve more difficult problems. Successful problem solvers turned used unsystematical trial into systematical method and were good at using partial objects, assistant factors. - In the stage of carring out the plan, successful problem solvers to reduce the error, check the purpose, used formula, knowledge and calculation. -In the looking back stage, successful problem solvers generalized the answer and checked the total process.

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Decision-Making of Determining the Start Time of Charging / Discharging of Electrical Vehicle Based on Prospect Theory

  • Liu, Lian;Lyu, Xiang;Jiang, Chuanwen;Xie, Da
    • Journal of Electrical Engineering and Technology
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    • 제9권3호
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    • pp.803-811
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    • 2014
  • The moment when Electrical Vehicle (EV) starts charging or discharging is one of the most important parameters in estimating the impact of EV load on the grid. In this paper, a decision-making problem of determining the start time of charging and discharging during allowed period is proposed and studied under the uncertainty of real-time price. Prospect theory is utilized in the decision-making problem of this paper for it describes a kind of decision making behaviors under uncertainty. The case study uses the parameters of Springo SGM7001EV and adopts the historical realtime locational marginal pricing (LMP) data of PJM market for scenario reduction. Prospect values are calculated for every possible start time in the allowed charging or discharging period. By comparing the calculated prospect values, the optimal decisions are obtained accordingly and the results are compared with those based on Expected Utility Theory. Results show that with different initial State-of-Charge ($SoC_0$) and different reference points, the optimal start time of charging can be the one between 12 a.m. to 3 a.m. and optimal discharging starts at 2 p.m. or 3p.m. Moreover, the decision results of Prospect Theory may differ from that of the Expected Utility Theory with the reference points changing.

해결자·청취자 활동이 예비 화학교사의 지필평가 문항 제작 과정에서 고려된 교과교육학 지식(PCK) 구성 요소 사이의 상호작용에 미치는 영향 (The Influence of Paired Think-Aloud Problem Solving on Interactions among PCK Components Considered in the Processes of Making Written Test Items by Pre-Service Chemistry Teachers)

  • 박재성;강훈식;한재영
    • 한국과학교육학회지
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    • 제37권3호
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    • pp.429-440
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    • 2017
  • 이 연구에서는 해결자 청취자 활동이 예비 화학교사의 지필평가문항 제작 과정에서 고려된 교과교육학 지식(PCK) 구성 요소 사이의 상호작용에 미치는 영향을 조사하였다. 2명의 예비교사로 구성된 4개조의 해결자 청취자 활동을 통한 지필평가 문항 제작 활동을 분석한 결과, 해결자와 청취자 역할과 상관없이 PCK 구성 요소 중 과학 평가에 관한 지식 측면을 가장 많이 고려하였으며, 과학 내용에 관한 지식과 학생에 관한 지식 측면에 대한 고려도 비교적 많았다. 그러나 과학교육과정에 관한 지식과 과학 교수 전략에 관한 지식을 고려한 경우는 적었다. PCK 구성 요소 사이의 통합 수준에서는 PCK 구성 요소 중 2가지 측면 또는 3가지 측면의 통합이 다양한 유형으로 많이 나타났으며, 4가지 및 5가지 측면의 통합도 일부 나타났다. 그러나 과학교육과정에 관한 지식 측면 등을 포함한 통합은 비교적 적었으며, 과학 교수 전략에 관한 지식 측면을 포함한 통합은 매우 드물었다. 이를 통하여 예비교사의 지필평가 문항 제작 능력 신장 및 PCK 계발전략으로서 해결자 청취자 활동의 유용성, 제한점, 효과적인 활용방안에 대하여 논하였다.